c1682544f497110d95495d32bbf330c0007342b9
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34 #include "util/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 #include "main/shaderapi.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 #include "cso_cache/cso_context.h"
43
44 #include "st_debug.h"
45 #include "st_context.h"
46 #include "st_atom.h"
47 #include "st_atom_constbuf.h"
48 #include "st_program.h"
49 #include "st_cb_bufferobjects.h"
50
51 /**
52 * Pass the given program parameters to the graphics pipe as a
53 * constant buffer.
54 */
55 void
56 st_upload_constants(struct st_context *st, struct gl_program *prog)
57 {
58 gl_shader_stage stage = prog->info.stage;
59 struct gl_program_parameter_list *params = prog->Parameters;
60 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
61
62 assert(shader_type == PIPE_SHADER_VERTEX ||
63 shader_type == PIPE_SHADER_FRAGMENT ||
64 shader_type == PIPE_SHADER_GEOMETRY ||
65 shader_type == PIPE_SHADER_TESS_CTRL ||
66 shader_type == PIPE_SHADER_TESS_EVAL ||
67 shader_type == PIPE_SHADER_COMPUTE);
68
69 /* update the ATI constants before rendering */
70 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
71 struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
72 unsigned c;
73
74 for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
75 unsigned offset = params->ParameterValueOffset[c];
76 if (ati_fs->LocalConstDef & (1 << c))
77 memcpy(params->ParameterValues + offset,
78 ati_fs->Constants[c], sizeof(GLfloat) * 4);
79 else
80 memcpy(params->ParameterValues + offset,
81 st->ctx->ATIFragmentShader.GlobalConstants[c],
82 sizeof(GLfloat) * 4);
83 }
84 }
85
86 /* Make all bindless samplers/images bound texture/image units resident in
87 * the context.
88 */
89 st_make_bound_samplers_resident(st, prog);
90 st_make_bound_images_resident(st, prog);
91
92 /* update constants */
93 if (params && params->NumParameters) {
94 struct pipe_constant_buffer cb;
95 const uint paramBytes = params->NumParameterValues * sizeof(GLfloat);
96
97 /* Update the constants which come from fixed-function state, such as
98 * transformation matrices, fog factors, etc. The rest of the values in
99 * the parameters list are explicitly set by the user with glUniform,
100 * glProgramParameter(), etc.
101 */
102 if (params->StateFlags)
103 _mesa_load_state_parameters(st->ctx, params);
104
105 _mesa_shader_write_subroutine_indices(st->ctx, stage);
106
107 cb.buffer = NULL;
108 cb.user_buffer = params->ParameterValues;
109 cb.buffer_offset = 0;
110 cb.buffer_size = paramBytes;
111
112 if (ST_DEBUG & DEBUG_CONSTANTS) {
113 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
114 __func__, shader_type, params->NumParameters,
115 params->StateFlags);
116 _mesa_print_parameter_list(params);
117 }
118
119 cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
120 pipe_resource_reference(&cb.buffer, NULL);
121
122 st->state.constants[shader_type].ptr = params->ParameterValues;
123 st->state.constants[shader_type].size = paramBytes;
124 }
125 else if (st->state.constants[shader_type].ptr) {
126 /* Unbind. */
127 st->state.constants[shader_type].ptr = NULL;
128 st->state.constants[shader_type].size = 0;
129 cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
130 }
131 }
132
133
134 /**
135 * Vertex shader:
136 */
137 void
138 st_update_vs_constants(struct st_context *st)
139 {
140 st_upload_constants(st, &st->vp->Base);
141 }
142
143 /**
144 * Fragment shader:
145 */
146 void
147 st_update_fs_constants(struct st_context *st)
148 {
149 st_upload_constants(st, &st->fp->Base);
150 }
151
152
153 /* Geometry shader:
154 */
155 void
156 st_update_gs_constants(struct st_context *st)
157 {
158 struct st_program *gp = st->gp;
159
160 if (gp)
161 st_upload_constants(st, &gp->Base);
162 }
163
164 /* Tessellation control shader:
165 */
166 void
167 st_update_tcs_constants(struct st_context *st)
168 {
169 struct st_program *tcp = st->tcp;
170
171 if (tcp)
172 st_upload_constants(st, &tcp->Base);
173 }
174
175 /* Tessellation evaluation shader:
176 */
177 void
178 st_update_tes_constants(struct st_context *st)
179 {
180 struct st_program *tep = st->tep;
181
182 if (tep)
183 st_upload_constants(st, &tep->Base);
184 }
185
186 /* Compute shader:
187 */
188 void
189 st_update_cs_constants(struct st_context *st)
190 {
191 struct st_program *cp = st->cp;
192
193 if (cp)
194 st_upload_constants(st, &cp->Base);
195 }
196
197 static void
198 st_bind_ubos(struct st_context *st, struct gl_program *prog,
199 enum pipe_shader_type shader_type)
200 {
201 unsigned i;
202 struct pipe_constant_buffer cb = { 0 };
203
204 if (!prog)
205 return;
206
207 for (i = 0; i < prog->info.num_ubos; i++) {
208 struct gl_buffer_binding *binding;
209 struct st_buffer_object *st_obj;
210
211 binding =
212 &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
213 st_obj = st_buffer_object(binding->BufferObject);
214
215 cb.buffer = st_obj ? st_obj->buffer : NULL;
216
217 if (cb.buffer) {
218 cb.buffer_offset = binding->Offset;
219 cb.buffer_size = cb.buffer->width0 - binding->Offset;
220
221 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
222 * Take the minimum just to be sure.
223 */
224 if (!binding->AutomaticSize)
225 cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
226 }
227 else {
228 cb.buffer_offset = 0;
229 cb.buffer_size = 0;
230 }
231
232 cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
233 }
234 }
235
236 void
237 st_bind_vs_ubos(struct st_context *st)
238 {
239 struct gl_program *prog =
240 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
241
242 st_bind_ubos(st, prog, PIPE_SHADER_VERTEX);
243 }
244
245 void
246 st_bind_fs_ubos(struct st_context *st)
247 {
248 struct gl_program *prog =
249 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
250
251 st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT);
252 }
253
254 void
255 st_bind_gs_ubos(struct st_context *st)
256 {
257 struct gl_program *prog =
258 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
259
260 st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY);
261 }
262
263 void
264 st_bind_tcs_ubos(struct st_context *st)
265 {
266 struct gl_program *prog =
267 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
268
269 st_bind_ubos(st, prog, PIPE_SHADER_TESS_CTRL);
270 }
271
272 void
273 st_bind_tes_ubos(struct st_context *st)
274 {
275 struct gl_program *prog =
276 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
277
278 st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL);
279 }
280
281 void
282 st_bind_cs_ubos(struct st_context *st)
283 {
284 struct gl_program *prog =
285 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
286
287 st_bind_ubos(st, prog, PIPE_SHADER_COMPUTE);
288 }