st/mesa: clean-up: use st_context() everywhere
[mesa.git] / src / mesa / state_tracker / st_atom_pixeltransfer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Generate fragment programs to implement pixel transfer ops, such as
30 * scale/bias, colormatrix, colortable, convolution...
31 *
32 * Authors:
33 * Brian Paul
34 */
35
36 #include "main/imports.h"
37 #include "main/image.h"
38 #include "main/macros.h"
39 #include "shader/program.h"
40 #include "shader/prog_instruction.h"
41 #include "shader/prog_parameter.h"
42 #include "shader/prog_print.h"
43
44 #include "st_context.h"
45 #include "st_format.h"
46 #include "st_texture.h"
47 #include "st_inlines.h"
48
49 #include "pipe/p_screen.h"
50 #include "pipe/p_context.h"
51 #include "util/u_pack_color.h"
52
53
54 struct state_key
55 {
56 GLuint scaleAndBias:1;
57 GLuint colorMatrix:1;
58 GLuint colorMatrixPostScaleBias:1;
59 GLuint pixelMaps:1;
60
61 #if 0
62 GLfloat Maps[3][256][4];
63 int NumMaps;
64 GLint NumStages;
65 pipeline_stage Stages[STAGE_MAX];
66 GLboolean StagesUsed[STAGE_MAX];
67 GLfloat Scale1[4], Bias1[4];
68 GLfloat Scale2[4], Bias2[4];
69 #endif
70 };
71
72
73 static GLboolean
74 is_identity(const GLfloat m[16])
75 {
76 GLuint i;
77 for (i = 0; i < 16; i++) {
78 const int row = i % 4, col = i / 4;
79 const float val = (GLfloat)(row == col);
80 if (m[i] != val)
81 return GL_FALSE;
82 }
83 return GL_TRUE;
84 }
85
86
87 static void
88 make_state_key(GLcontext *ctx, struct state_key *key)
89 {
90 static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
91 static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
92
93 memset(key, 0, sizeof(*key));
94
95 if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
96 ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
97 ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
98 ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
99 key->scaleAndBias = 1;
100 }
101
102 if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
103 key->colorMatrix = 1;
104 }
105
106 if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) ||
107 !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) {
108 key->colorMatrixPostScaleBias = 1;
109 }
110
111 key->pixelMaps = ctx->Pixel.MapColorFlag;
112 }
113
114
115 static struct pipe_resource *
116 create_color_map_texture(GLcontext *ctx)
117 {
118 struct st_context *st = st_context(ctx);
119 struct pipe_context *pipe = st->pipe;
120 struct pipe_resource *pt;
121 enum pipe_format format;
122 const uint texSize = 256; /* simple, and usually perfect */
123
124 /* find an RGBA texture format */
125 format = st_choose_format(pipe->screen, GL_RGBA,
126 PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
127
128 /* create texture for color map/table */
129 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
130 texSize, texSize, 1, PIPE_BIND_SAMPLER_VIEW);
131 return pt;
132 }
133
134
135 /**
136 * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
137 */
138 static void
139 load_color_map_texture(GLcontext *ctx, struct pipe_resource *pt)
140 {
141 struct st_context *st = st_context(ctx);
142 struct pipe_context *pipe = st->pipe;
143 struct pipe_transfer *transfer;
144 const GLuint rSize = ctx->PixelMaps.RtoR.Size;
145 const GLuint gSize = ctx->PixelMaps.GtoG.Size;
146 const GLuint bSize = ctx->PixelMaps.BtoB.Size;
147 const GLuint aSize = ctx->PixelMaps.AtoA.Size;
148 const uint texSize = pt->width0;
149 uint *dest;
150 uint i, j;
151
152 transfer = st_cond_flush_get_tex_transfer(st_context(ctx),
153 pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
154 0, 0, texSize, texSize);
155 dest = (uint *) pipe_transfer_map(pipe, transfer);
156
157 /* Pack four 1D maps into a 2D texture:
158 * R map is placed horizontally, indexed by S, in channel 0
159 * G map is placed vertically, indexed by T, in channel 1
160 * B map is placed horizontally, indexed by S, in channel 2
161 * A map is placed vertically, indexed by T, in channel 3
162 */
163 for (i = 0; i < texSize; i++) {
164 for (j = 0; j < texSize; j++) {
165 union util_color uc;
166 int k = (i * texSize + j);
167 ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
168 ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
169 ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
170 ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
171 util_pack_color_ub(r, g, b, a, pt->format, &uc);
172 *(dest + k) = uc.ui;
173 }
174 }
175
176 pipe_transfer_unmap(pipe, transfer);
177 pipe->transfer_destroy(pipe, transfer);
178 }
179
180
181
182 #define MAX_INST 100
183
184 /**
185 * Returns a fragment program which implements the current pixel transfer ops.
186 */
187 static struct gl_fragment_program *
188 get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
189 {
190 struct st_context *st = st_context(ctx);
191 struct prog_instruction inst[MAX_INST];
192 struct gl_program_parameter_list *params;
193 struct gl_fragment_program *fp;
194 GLuint ic = 0;
195 const GLuint colorTemp = 0;
196
197 fp = (struct gl_fragment_program *)
198 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
199 if (!fp)
200 return NULL;
201
202 params = _mesa_new_parameter_list();
203
204 /*
205 * Get initial pixel color from the texture.
206 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
207 */
208 _mesa_init_instructions(inst + ic, 1);
209 inst[ic].Opcode = OPCODE_TEX;
210 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
211 inst[ic].DstReg.Index = colorTemp;
212 inst[ic].SrcReg[0].File = PROGRAM_INPUT;
213 inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
214 inst[ic].TexSrcUnit = 0;
215 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
216 ic++;
217 fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
218 fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
219 fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
220
221 if (key->scaleAndBias) {
222 static const gl_state_index scale_state[STATE_LENGTH] =
223 { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
224 static const gl_state_index bias_state[STATE_LENGTH] =
225 { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
226 GLfloat scale[4], bias[4];
227 GLint scale_p, bias_p;
228
229 scale[0] = ctx->Pixel.RedScale;
230 scale[1] = ctx->Pixel.GreenScale;
231 scale[2] = ctx->Pixel.BlueScale;
232 scale[3] = ctx->Pixel.AlphaScale;
233 bias[0] = ctx->Pixel.RedBias;
234 bias[1] = ctx->Pixel.GreenBias;
235 bias[2] = ctx->Pixel.BlueBias;
236 bias[3] = ctx->Pixel.AlphaBias;
237
238 scale_p = _mesa_add_state_reference(params, scale_state);
239 bias_p = _mesa_add_state_reference(params, bias_state);
240
241 /* MAD colorTemp, colorTemp, scale, bias; */
242 _mesa_init_instructions(inst + ic, 1);
243 inst[ic].Opcode = OPCODE_MAD;
244 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
245 inst[ic].DstReg.Index = colorTemp;
246 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
247 inst[ic].SrcReg[0].Index = colorTemp;
248 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
249 inst[ic].SrcReg[1].Index = scale_p;
250 inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
251 inst[ic].SrcReg[2].Index = bias_p;
252 ic++;
253 }
254
255 if (key->pixelMaps) {
256 const GLuint temp = 1;
257
258 /* create the colormap/texture now if not already done */
259 if (!st->pixel_xfer.pixelmap_texture) {
260 st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
261 st->pixel_xfer.pixelmap_sampler_view =
262 st_create_texture_sampler_view(st->pipe,
263 st->pixel_xfer.pixelmap_texture);
264 }
265
266 /* with a little effort, we can do four pixel map look-ups with
267 * two TEX instructions:
268 */
269
270 /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
271 _mesa_init_instructions(inst + ic, 1);
272 inst[ic].Opcode = OPCODE_TEX;
273 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
274 inst[ic].DstReg.Index = temp;
275 inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
276 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
277 inst[ic].SrcReg[0].Index = colorTemp;
278 inst[ic].TexSrcUnit = 1;
279 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
280 ic++;
281
282 /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
283 _mesa_init_instructions(inst + ic, 1);
284 inst[ic].Opcode = OPCODE_TEX;
285 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
286 inst[ic].DstReg.Index = temp;
287 inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
288 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
289 inst[ic].SrcReg[0].Index = colorTemp;
290 inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
291 SWIZZLE_Z, SWIZZLE_W);
292 inst[ic].TexSrcUnit = 1;
293 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
294 ic++;
295
296 /* MOV colorTemp, temp; */
297 _mesa_init_instructions(inst + ic, 1);
298 inst[ic].Opcode = OPCODE_MOV;
299 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
300 inst[ic].DstReg.Index = colorTemp;
301 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
302 inst[ic].SrcReg[0].Index = temp;
303 ic++;
304
305 fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */
306 }
307
308 if (key->colorMatrix) {
309 static const gl_state_index row0_state[STATE_LENGTH] =
310 { STATE_COLOR_MATRIX, 0, 0, 0, 0 };
311 static const gl_state_index row1_state[STATE_LENGTH] =
312 { STATE_COLOR_MATRIX, 0, 1, 1, 0 };
313 static const gl_state_index row2_state[STATE_LENGTH] =
314 { STATE_COLOR_MATRIX, 0, 2, 2, 0 };
315 static const gl_state_index row3_state[STATE_LENGTH] =
316 { STATE_COLOR_MATRIX, 0, 3, 3, 0 };
317
318 GLint row0_p = _mesa_add_state_reference(params, row0_state);
319 GLint row1_p = _mesa_add_state_reference(params, row1_state);
320 GLint row2_p = _mesa_add_state_reference(params, row2_state);
321 GLint row3_p = _mesa_add_state_reference(params, row3_state);
322 const GLuint temp = 1;
323
324 /* DP4 temp.x, colorTemp, matrow0; */
325 _mesa_init_instructions(inst + ic, 1);
326 inst[ic].Opcode = OPCODE_DP4;
327 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
328 inst[ic].DstReg.Index = temp;
329 inst[ic].DstReg.WriteMask = WRITEMASK_X;
330 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
331 inst[ic].SrcReg[0].Index = colorTemp;
332 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
333 inst[ic].SrcReg[1].Index = row0_p;
334 ic++;
335
336 /* DP4 temp.y, colorTemp, matrow1; */
337 _mesa_init_instructions(inst + ic, 1);
338 inst[ic].Opcode = OPCODE_DP4;
339 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
340 inst[ic].DstReg.Index = temp;
341 inst[ic].DstReg.WriteMask = WRITEMASK_Y;
342 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
343 inst[ic].SrcReg[0].Index = colorTemp;
344 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
345 inst[ic].SrcReg[1].Index = row1_p;
346 ic++;
347
348 /* DP4 temp.z, colorTemp, matrow2; */
349 _mesa_init_instructions(inst + ic, 1);
350 inst[ic].Opcode = OPCODE_DP4;
351 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
352 inst[ic].DstReg.Index = temp;
353 inst[ic].DstReg.WriteMask = WRITEMASK_Z;
354 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
355 inst[ic].SrcReg[0].Index = colorTemp;
356 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
357 inst[ic].SrcReg[1].Index = row2_p;
358 ic++;
359
360 /* DP4 temp.w, colorTemp, matrow3; */
361 _mesa_init_instructions(inst + ic, 1);
362 inst[ic].Opcode = OPCODE_DP4;
363 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
364 inst[ic].DstReg.Index = temp;
365 inst[ic].DstReg.WriteMask = WRITEMASK_W;
366 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
367 inst[ic].SrcReg[0].Index = colorTemp;
368 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
369 inst[ic].SrcReg[1].Index = row3_p;
370 ic++;
371
372 /* MOV colorTemp, temp; */
373 _mesa_init_instructions(inst + ic, 1);
374 inst[ic].Opcode = OPCODE_MOV;
375 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
376 inst[ic].DstReg.Index = colorTemp;
377 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
378 inst[ic].SrcReg[0].Index = temp;
379 ic++;
380 }
381
382 if (key->colorMatrixPostScaleBias) {
383 static const gl_state_index scale_state[STATE_LENGTH] =
384 { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
385 static const gl_state_index bias_state[STATE_LENGTH] =
386 { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
387 GLint scale_param, bias_param;
388
389 scale_param = _mesa_add_state_reference(params, scale_state);
390 bias_param = _mesa_add_state_reference(params, bias_state);
391
392 _mesa_init_instructions(inst + ic, 1);
393 inst[ic].Opcode = OPCODE_MAD;
394 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
395 inst[ic].DstReg.Index = colorTemp;
396 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
397 inst[ic].SrcReg[0].Index = colorTemp;
398 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
399 inst[ic].SrcReg[1].Index = scale_param;
400 inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
401 inst[ic].SrcReg[2].Index = bias_param;
402 ic++;
403 }
404
405 /* Modify last instruction's dst reg to write to result.color */
406 {
407 struct prog_instruction *last = &inst[ic - 1];
408 last->DstReg.File = PROGRAM_OUTPUT;
409 last->DstReg.Index = FRAG_RESULT_COLOR;
410 }
411
412 /* END; */
413 _mesa_init_instructions(inst + ic, 1);
414 inst[ic].Opcode = OPCODE_END;
415 ic++;
416
417 assert(ic <= MAX_INST);
418
419
420 fp->Base.Instructions = _mesa_alloc_instructions(ic);
421 if (!fp->Base.Instructions) {
422 _mesa_error(ctx, GL_OUT_OF_MEMORY,
423 "generating pixel transfer program");
424 return NULL;
425 }
426
427 _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
428 fp->Base.NumInstructions = ic;
429 fp->Base.Parameters = params;
430
431 #if 0
432 printf("========= pixel transfer prog\n");
433 _mesa_print_program(&fp->Base);
434 _mesa_print_parameter_list(fp->Base.Parameters);
435 #endif
436
437 return fp;
438 }
439
440
441
442 /**
443 * Update st->pixel_xfer.program in response to new pixel-transfer state.
444 */
445 static void
446 update_pixel_transfer(struct st_context *st)
447 {
448 GLcontext *ctx = st->ctx;
449 struct state_key key;
450 struct gl_fragment_program *fp;
451
452 make_state_key(st->ctx, &key);
453
454 fp = (struct gl_fragment_program *)
455 _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
456 if (!fp) {
457 fp = get_pixel_transfer_program(st->ctx, &key);
458 _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
459 &key, sizeof(key), &fp->Base);
460 }
461
462 if (ctx->Pixel.MapColorFlag) {
463 load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
464 }
465 st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
466
467 st->pixel_xfer.program = (struct st_fragment_program *) fp;
468 }
469
470
471
472 const struct st_tracked_state st_update_pixel_transfer = {
473 "st_update_pixel_transfer", /* name */
474 { /* dirty */
475 _NEW_PIXEL | _NEW_COLOR_MATRIX, /* mesa */
476 0, /* st */
477 },
478 update_pixel_transfer /* update */
479 };