mesa: Move RasterDiscard to toplevel of gl_context.
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/macros.h"
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "cso_cache/cso_context.h"
39
40
41 static GLuint translate_fill( GLenum mode )
42 {
43 switch (mode) {
44 case GL_POINT:
45 return PIPE_POLYGON_MODE_POINT;
46 case GL_LINE:
47 return PIPE_POLYGON_MODE_LINE;
48 case GL_FILL:
49 return PIPE_POLYGON_MODE_FILL;
50 default:
51 assert(0);
52 return 0;
53 }
54 }
55
56
57
58 static void update_raster_state( struct st_context *st )
59 {
60 struct gl_context *ctx = st->ctx;
61 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
62 const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
63 const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
64 uint i;
65
66 memset(raster, 0, sizeof(*raster));
67
68 /* _NEW_POLYGON, _NEW_BUFFERS
69 */
70 {
71 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
72
73 /*
74 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
75 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
76 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
77 * case, we must invert Y and flip the notion of front vs. back.
78 */
79 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
80 /* Drawing to an FBO. The viewport will be inverted. */
81 raster->front_ccw ^= 1;
82 }
83 }
84
85 /* _NEW_LIGHT
86 */
87 if (ctx->Light.ShadeModel == GL_FLAT)
88 raster->flatshade = 1;
89
90 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
91 raster->flatshade_first = 1;
92
93 /* _NEW_LIGHT | _NEW_PROGRAM
94 *
95 * Back-face colors can come from traditional lighting (when
96 * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
97 * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
98 */
99 if (ctx->VertexProgram._Current) {
100 if (ctx->VertexProgram._Enabled ||
101 (ctx->Shader.CurrentVertexProgram &&
102 ctx->Shader.CurrentVertexProgram->LinkStatus)) {
103 /* user-defined vertex program or shader */
104 raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
105 }
106 else {
107 /* TNL-generated program */
108 raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
109 }
110 }
111 else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
112 raster->light_twoside = 1;
113 }
114
115 raster->clamp_vertex_color = ctx->Light._ClampVertexColor;
116
117 /* _NEW_POLYGON
118 */
119 if (ctx->Polygon.CullFlag) {
120 switch (ctx->Polygon.CullFaceMode) {
121 case GL_FRONT:
122 raster->cull_face = PIPE_FACE_FRONT;
123 break;
124 case GL_BACK:
125 raster->cull_face = PIPE_FACE_BACK;
126 break;
127 case GL_FRONT_AND_BACK:
128 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
129 break;
130 }
131 }
132 else {
133 raster->cull_face = PIPE_FACE_NONE;
134 }
135
136 /* _NEW_POLYGON
137 */
138 {
139 raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
140 raster->fill_back = translate_fill( ctx->Polygon.BackMode );
141
142 /* Simplify when culling is active:
143 */
144 if (raster->cull_face & PIPE_FACE_FRONT) {
145 raster->fill_front = raster->fill_back;
146 }
147
148 if (raster->cull_face & PIPE_FACE_BACK) {
149 raster->fill_back = raster->fill_front;
150 }
151 }
152
153 /* _NEW_POLYGON
154 */
155 if (ctx->Polygon.OffsetUnits != 0.0 ||
156 ctx->Polygon.OffsetFactor != 0.0) {
157 raster->offset_point = ctx->Polygon.OffsetPoint;
158 raster->offset_line = ctx->Polygon.OffsetLine;
159 raster->offset_tri = ctx->Polygon.OffsetFill;
160 }
161
162 if (ctx->Polygon.OffsetPoint ||
163 ctx->Polygon.OffsetLine ||
164 ctx->Polygon.OffsetFill) {
165 raster->offset_units = ctx->Polygon.OffsetUnits;
166 raster->offset_scale = ctx->Polygon.OffsetFactor;
167 }
168
169 if (ctx->Polygon.SmoothFlag)
170 raster->poly_smooth = 1;
171
172 if (ctx->Polygon.StippleFlag)
173 raster->poly_stipple_enable = 1;
174
175 /* _NEW_POINT
176 */
177 raster->point_size = ctx->Point.Size;
178
179 if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
180 raster->point_smooth = 1;
181
182 /* _NEW_POINT | _NEW_PROGRAM
183 */
184 if (ctx->Point.PointSprite) {
185 /* origin */
186 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
187 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
188 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
189 else
190 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
191
192 /* Coord replacement flags. If bit 'k' is set that means
193 * that we need to replace GENERIC[k] attrib with an automatically
194 * computed texture coord.
195 */
196 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
197 if (ctx->Point.CoordReplace[i]) {
198 raster->sprite_coord_enable |= 1 << i;
199 }
200 }
201 if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
202 raster->sprite_coord_enable |=
203 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
204 }
205
206 raster->point_quad_rasterization = 1;
207 }
208
209 /* ST_NEW_VERTEX_PROGRAM
210 */
211 if (vertProg) {
212 if (vertProg->Base.Id == 0) {
213 if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
214 /* generated program which emits point size */
215 raster->point_size_per_vertex = TRUE;
216 }
217 }
218 else if (ctx->VertexProgram.PointSizeEnabled) {
219 /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
220 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
221 }
222 }
223 if (!raster->point_size_per_vertex) {
224 /* clamp size now */
225 raster->point_size = CLAMP(ctx->Point.Size,
226 ctx->Point.MinSize,
227 ctx->Point.MaxSize);
228 }
229
230 /* _NEW_LINE
231 */
232 raster->line_smooth = ctx->Line.SmoothFlag;
233 if (ctx->Line.SmoothFlag) {
234 raster->line_width = CLAMP(ctx->Line.Width,
235 ctx->Const.MinLineWidthAA,
236 ctx->Const.MaxLineWidthAA);
237 }
238 else {
239 raster->line_width = CLAMP(ctx->Line.Width,
240 ctx->Const.MinLineWidth,
241 ctx->Const.MaxLineWidth);
242 }
243
244 raster->line_stipple_enable = ctx->Line.StippleFlag;
245 raster->line_stipple_pattern = ctx->Line.StipplePattern;
246 /* GL stipple factor is in [1,256], remap to [0, 255] here */
247 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
248
249 /* _NEW_MULTISAMPLE */
250 if (ctx->Multisample._Enabled || st->force_msaa)
251 raster->multisample = 1;
252
253 /* _NEW_SCISSOR */
254 if (ctx->Scissor.Enabled)
255 raster->scissor = 1;
256
257 /* _NEW_FRAG_CLAMP */
258 raster->clamp_fragment_color = ctx->Color._ClampFragmentColor;
259 raster->gl_rasterization_rules = 1;
260
261 /* _NEW_TRANSFORM */
262 raster->rasterizer_discard = ctx->RasterDiscard;
263
264 cso_set_rasterizer(st->cso_context, raster);
265 }
266
267 const struct st_tracked_state st_update_rasterizer = {
268 "st_update_rasterizer", /* name */
269 {
270 (_NEW_BUFFERS |
271 _NEW_LIGHT |
272 _NEW_LINE |
273 _NEW_MULTISAMPLE |
274 _NEW_POINT |
275 _NEW_POLYGON |
276 _NEW_PROGRAM |
277 _NEW_SCISSOR |
278 _NEW_FRAG_CLAMP |
279 _NEW_TRANSFORM), /* mesa state dependencies*/
280 ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
281 },
282 update_raster_state /* update function */
283 };