Merge branch '7.8'
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_atom.h"
39 #include "st_texture.h"
40 #include "st_cb_texture.h"
41 #include "pipe/p_context.h"
42 #include "util/u_inlines.h"
43 #include "cso_cache/cso_context.h"
44
45
46 static void
47 update_textures(struct st_context *st)
48 {
49 struct pipe_context *pipe = st->pipe;
50 struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
51 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
52 const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
53 fprog->Base.SamplersUsed);
54 GLuint su;
55
56 st->state.num_textures = 0;
57
58 /* loop over sampler units (aka tex image units) */
59 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
60 struct pipe_sampler_view *sampler_view = NULL;
61
62 if (samplersUsed & (1 << su)) {
63 struct gl_texture_object *texObj;
64 struct st_texture_object *stObj;
65 GLboolean flush, retval;
66 GLuint texUnit;
67
68 if (fprog->Base.SamplersUsed & (1 << su))
69 texUnit = fprog->Base.SamplerUnits[su];
70 else
71 texUnit = vprog->Base.SamplerUnits[su];
72
73 texObj = st->ctx->Texture.Unit[texUnit]._Current;
74
75 if (!texObj) {
76 texObj = st_get_default_texture(st);
77 }
78 stObj = st_texture_object(texObj);
79
80 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
81 if (!retval) {
82 /* out of mem */
83 continue;
84 }
85
86 st->state.num_textures = su + 1;
87
88 sampler_view = st_get_texture_sampler_view(stObj, pipe);
89 }
90
91 /*
92 if (pt) {
93 printf("%s su=%u non-null\n", __FUNCTION__, su);
94 }
95 else {
96 printf("%s su=%u null\n", __FUNCTION__, su);
97 }
98 */
99
100 pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
101 }
102
103 cso_set_fragment_sampler_views(st->cso_context,
104 st->state.num_textures,
105 st->state.sampler_views);
106 if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
107 cso_set_vertex_sampler_views(st->cso_context,
108 MIN2(st->state.num_textures,
109 st->ctx->Const.MaxVertexTextureImageUnits),
110 st->state.sampler_views);
111 }
112 }
113
114
115 const struct st_tracked_state st_update_texture = {
116 "st_update_texture", /* name */
117 { /* dirty */
118 _NEW_TEXTURE, /* mesa */
119 ST_NEW_FRAGMENT_PROGRAM, /* st */
120 },
121 update_textures /* update */
122 };
123
124
125
126
127 static void
128 finalize_textures(struct st_context *st)
129 {
130 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
131 const GLboolean prev_missing_textures = st->missing_textures;
132 GLuint su;
133
134 st->missing_textures = GL_FALSE;
135
136 for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
137 if (fprog->Base.SamplersUsed & (1 << su)) {
138 const GLuint texUnit = fprog->Base.SamplerUnits[su];
139 struct gl_texture_object *texObj
140 = st->ctx->Texture.Unit[texUnit]._Current;
141 struct st_texture_object *stObj = st_texture_object(texObj);
142
143 if (texObj) {
144 GLboolean flush, retval;
145
146 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
147 if (!retval) {
148 /* out of mem */
149 st->missing_textures = GL_TRUE;
150 continue;
151 }
152
153 stObj->teximage_realloc = TRUE;
154 }
155 }
156 }
157
158 if (prev_missing_textures != st->missing_textures)
159 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
160 }
161
162
163
164 const struct st_tracked_state st_finalize_textures = {
165 "st_finalize_textures", /* name */
166 { /* dirty */
167 _NEW_TEXTURE, /* mesa */
168 0, /* st */
169 },
170 finalize_textures /* update */
171 };