Merge commit 'origin/mesa_7_7_branch'
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_atom.h"
39 #include "st_texture.h"
40 #include "st_cb_texture.h"
41 #include "pipe/p_context.h"
42 #include "cso_cache/cso_context.h"
43
44
45 static void
46 update_textures(struct st_context *st)
47 {
48 struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
49 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
50 const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
51 fprog->Base.SamplersUsed);
52 GLuint su;
53
54 st->state.num_textures = 0;
55
56 /* loop over sampler units (aka tex image units) */
57 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
58 struct pipe_texture *pt = NULL;
59
60 if (samplersUsed & (1 << su)) {
61 struct gl_texture_object *texObj;
62 struct st_texture_object *stObj;
63 GLboolean flush, retval;
64 GLuint texUnit;
65
66 if (fprog->Base.SamplersUsed & (1 << su))
67 texUnit = fprog->Base.SamplerUnits[su];
68 else
69 texUnit = vprog->Base.SamplerUnits[su];
70
71 texObj = st->ctx->Texture.Unit[texUnit]._Current;
72
73 if (!texObj) {
74 texObj = st_get_default_texture(st);
75 }
76 stObj = st_texture_object(texObj);
77
78 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
79 if (!retval) {
80 /* out of mem */
81 continue;
82 }
83
84 st->state.num_textures = su + 1;
85
86 pt = st_get_stobj_texture(stObj);
87 }
88
89 /*
90 if (pt) {
91 printf("%s su=%u non-null\n", __FUNCTION__, su);
92 }
93 else {
94 printf("%s su=%u null\n", __FUNCTION__, su);
95 }
96 */
97
98 pipe_texture_reference(&st->state.sampler_texture[su], pt);
99 }
100
101 cso_set_sampler_textures(st->cso_context,
102 st->state.num_textures,
103 st->state.sampler_texture);
104 if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
105 cso_set_vertex_sampler_textures(st->cso_context,
106 MIN2(st->state.num_textures,
107 st->ctx->Const.MaxVertexTextureImageUnits),
108 st->state.sampler_texture);
109 }
110 }
111
112
113 const struct st_tracked_state st_update_texture = {
114 "st_update_texture", /* name */
115 { /* dirty */
116 _NEW_TEXTURE, /* mesa */
117 ST_NEW_FRAGMENT_PROGRAM, /* st */
118 },
119 update_textures /* update */
120 };
121
122
123
124
125 static void
126 finalize_textures(struct st_context *st)
127 {
128 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
129 const GLboolean prev_missing_textures = st->missing_textures;
130 GLuint su;
131
132 st->missing_textures = GL_FALSE;
133
134 for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
135 if (fprog->Base.SamplersUsed & (1 << su)) {
136 const GLuint texUnit = fprog->Base.SamplerUnits[su];
137 struct gl_texture_object *texObj
138 = st->ctx->Texture.Unit[texUnit]._Current;
139 struct st_texture_object *stObj = st_texture_object(texObj);
140
141 if (texObj) {
142 GLboolean flush, retval;
143
144 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
145 if (!retval) {
146 /* out of mem */
147 st->missing_textures = GL_TRUE;
148 continue;
149 }
150
151 stObj->teximage_realloc = TRUE;
152 }
153 }
154 }
155
156 if (prev_missing_textures != st->missing_textures)
157 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
158 }
159
160
161
162 const struct st_tracked_state st_finalize_textures = {
163 "st_finalize_textures", /* name */
164 { /* dirty */
165 _NEW_TEXTURE, /* mesa */
166 0, /* st */
167 },
168 finalize_textures /* update */
169 };