Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_texture.h"
38 #include "st_cb_texture.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_inlines.h"
41 #include "cso_cache/cso_context.h"
42
43
44 static void
45 update_textures(struct st_context *st)
46 {
47 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
48 GLuint su;
49
50 st->state.num_textures = 0;
51
52 /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fprog->Base.SamplersUsed);*/
53
54 for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
55 struct pipe_texture *pt = NULL;
56
57 if (fprog->Base.SamplersUsed & (1 << su)) {
58 const GLuint texUnit = fprog->Base.SamplerUnits[su];
59 struct gl_texture_object *texObj
60 = st->ctx->Texture.Unit[texUnit]._Current;
61 struct st_texture_object *stObj;
62 GLboolean flush, retval;
63
64 if (!texObj) {
65 texObj = st_get_default_texture(st);
66 }
67 stObj = st_texture_object(texObj);
68
69 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
70 if (!retval) {
71 /* out of mem */
72 continue;
73 }
74
75 st->state.num_textures = su + 1;
76
77 pt = st_get_stobj_texture(stObj);
78 }
79
80 /*
81 if (pt) {
82 printf("%s su=%u non-null\n", __FUNCTION__, su);
83 }
84 else {
85 printf("%s su=%u null\n", __FUNCTION__, su);
86 }
87 */
88
89 pipe_texture_reference(&st->state.sampler_texture[su], pt);
90 }
91
92 cso_set_sampler_textures(st->cso_context,
93 st->state.num_textures,
94 st->state.sampler_texture);
95 }
96
97
98 const struct st_tracked_state st_update_texture = {
99 "st_update_texture", /* name */
100 { /* dirty */
101 _NEW_TEXTURE, /* mesa */
102 ST_NEW_FRAGMENT_PROGRAM, /* st */
103 },
104 update_textures /* update */
105 };
106
107
108
109
110 static void
111 finalize_textures(struct st_context *st)
112 {
113 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
114 const GLboolean prev_missing_textures = st->missing_textures;
115 GLuint su;
116
117 st->missing_textures = GL_FALSE;
118
119 for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
120 if (fprog->Base.SamplersUsed & (1 << su)) {
121 const GLuint texUnit = fprog->Base.SamplerUnits[su];
122 struct gl_texture_object *texObj
123 = st->ctx->Texture.Unit[texUnit]._Current;
124 struct st_texture_object *stObj = st_texture_object(texObj);
125
126 if (texObj) {
127 GLboolean flush, retval;
128
129 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
130 if (!retval) {
131 /* out of mem */
132 st->missing_textures = GL_TRUE;
133 continue;
134 }
135
136 stObj->teximage_realloc = TRUE;
137 }
138 }
139 }
140
141 if (prev_missing_textures != st->missing_textures)
142 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
143 }
144
145
146
147 const struct st_tracked_state st_finalize_textures = {
148 "st_finalize_textures", /* name */
149 { /* dirty */
150 _NEW_TEXTURE, /* mesa */
151 0, /* st */
152 },
153 finalize_textures /* update */
154 };