st/mesa: do proper error checking for u_upload_alloc() calls
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_texture.h"
48
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
52 #include "util/u_inlines.h"
53 #include "util/u_draw_quad.h"
54 #include "util/u_simple_shaders.h"
55 #include "util/u_upload_mgr.h"
56 #include "program/prog_instruction.h"
57 #include "cso_cache/cso_context.h"
58
59
60 /**
61 * glBitmaps are drawn as textured quads. The user's bitmap pattern
62 * is stored in a texture image. An alpha8 texture format is used.
63 * The fragment shader samples a bit (texel) from the texture, then
64 * discards the fragment if the bit is off.
65 *
66 * Note that we actually store the inverse image of the bitmap to
67 * simplify the fragment program. An "on" bit gets stored as texel=0x0
68 * and an "off" bit is stored as texel=0xff. Then we kill the
69 * fragment if the negated texel value is less than zero.
70 */
71
72
73 /**
74 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
75 * buffer which is then rendered en mass upon a flush, state change, etc.
76 * A wide, short buffer is used to target the common case of a series
77 * of glBitmap calls being used to draw text.
78 */
79 static GLboolean UseBitmapCache = GL_TRUE;
80
81
82 #define BITMAP_CACHE_WIDTH 512
83 #define BITMAP_CACHE_HEIGHT 32
84
85 struct bitmap_cache
86 {
87 /** Window pos to render the cached image */
88 GLint xpos, ypos;
89 /** Bounds of region used in window coords */
90 GLint xmin, ymin, xmax, ymax;
91
92 GLfloat color[4];
93
94 /** Bitmap's Z position */
95 GLfloat zpos;
96
97 struct pipe_resource *texture;
98 struct pipe_transfer *trans;
99
100 GLboolean empty;
101
102 /** An I8 texture image: */
103 ubyte *buffer;
104 };
105
106
107 /** Epsilon for Z comparisons */
108 #define Z_EPSILON 1e-06
109
110
111 /**
112 * Make fragment program for glBitmap:
113 * Sample the texture and kill the fragment if the bit is 0.
114 * This program will be combined with the user's fragment program.
115 */
116 static struct st_fragment_program *
117 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
118 {
119 struct st_context *st = st_context(ctx);
120 struct st_fragment_program *stfp;
121 struct gl_program *p;
122 GLuint ic = 0;
123
124 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
125 if (!p)
126 return NULL;
127
128 p->NumInstructions = 3;
129
130 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
131 if (!p->Instructions) {
132 ctx->Driver.DeleteProgram(ctx, p);
133 return NULL;
134 }
135 _mesa_init_instructions(p->Instructions, p->NumInstructions);
136
137 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
138 p->Instructions[ic].Opcode = OPCODE_TEX;
139 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
140 p->Instructions[ic].DstReg.Index = 0;
141 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
142 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
143 p->Instructions[ic].TexSrcUnit = samplerIndex;
144 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
145 ic++;
146
147 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
148 p->Instructions[ic].Opcode = OPCODE_KIL;
149 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
150
151 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
152 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
153
154 p->Instructions[ic].SrcReg[0].Index = 0;
155 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
156 ic++;
157
158 /* END; */
159 p->Instructions[ic++].Opcode = OPCODE_END;
160
161 assert(ic == p->NumInstructions);
162
163 p->InputsRead = FRAG_BIT_TEX0;
164 p->OutputsWritten = 0x0;
165 p->SamplersUsed = (1 << samplerIndex);
166
167 stfp = (struct st_fragment_program *) p;
168 stfp->Base.UsesKill = GL_TRUE;
169
170 return stfp;
171 }
172
173
174 static struct gl_program *
175 make_bitmap_fragment_program_glsl(struct st_context *st,
176 struct st_fragment_program *orig,
177 GLuint samplerIndex)
178 {
179 struct gl_context *ctx = st->ctx;
180 struct st_fragment_program *fp = (struct st_fragment_program *)
181 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
182
183 if (!fp)
184 return NULL;
185
186 get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
187 return &fp->Base.Base;
188 }
189
190
191 static int
192 find_free_bit(uint bitfield)
193 {
194 int i;
195 for (i = 0; i < 32; i++) {
196 if ((bitfield & (1 << i)) == 0) {
197 return i;
198 }
199 }
200 return -1;
201 }
202
203
204 /**
205 * Combine basic bitmap fragment program with the user-defined program.
206 * \param st current context
207 * \param fpIn the incoming fragment program
208 * \param fpOut the new fragment program which does fragment culling
209 * \param bitmap_sampler sampler number for the bitmap texture
210 */
211 void
212 st_make_bitmap_fragment_program(struct st_context *st,
213 struct gl_fragment_program *fpIn,
214 struct gl_fragment_program **fpOut,
215 GLuint *bitmap_sampler)
216 {
217 struct st_fragment_program *bitmap_prog;
218 struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
219 struct gl_program *newProg;
220 uint sampler;
221
222 /*
223 * Generate new program which is the user-defined program prefixed
224 * with the bitmap sampler/kill instructions.
225 */
226 sampler = find_free_bit(fpIn->Base.SamplersUsed);
227
228 if (stfpIn->glsl_to_tgsi)
229 newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
230 else {
231 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
232
233 newProg = _mesa_combine_programs(st->ctx,
234 &bitmap_prog->Base.Base,
235 &fpIn->Base);
236 /* done with this after combining */
237 st_reference_fragprog(st, &bitmap_prog, NULL);
238 }
239
240 #if 0
241 {
242 printf("Combined bitmap program:\n");
243 _mesa_print_program(newProg);
244 printf("InputsRead: 0x%x\n", newProg->InputsRead);
245 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
246 _mesa_print_parameter_list(newProg->Parameters);
247 }
248 #endif
249
250 /* return results */
251 *fpOut = (struct gl_fragment_program *) newProg;
252 *bitmap_sampler = sampler;
253 }
254
255
256 /**
257 * Copy user-provide bitmap bits into texture buffer, expanding
258 * bits into texels.
259 * "On" bits will set texels to 0x0.
260 * "Off" bits will not modify texels.
261 * Note that the image is actually going to be upside down in
262 * the texture. We deal with that with texcoords.
263 */
264 static void
265 unpack_bitmap(struct st_context *st,
266 GLint px, GLint py, GLsizei width, GLsizei height,
267 const struct gl_pixelstore_attrib *unpack,
268 const GLubyte *bitmap,
269 ubyte *destBuffer, uint destStride)
270 {
271 destBuffer += py * destStride + px;
272
273 _mesa_expand_bitmap(width, height, unpack, bitmap,
274 destBuffer, destStride, 0x0);
275 }
276
277
278 /**
279 * Create a texture which represents a bitmap image.
280 */
281 static struct pipe_resource *
282 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
283 const struct gl_pixelstore_attrib *unpack,
284 const GLubyte *bitmap)
285 {
286 struct st_context *st = st_context(ctx);
287 struct pipe_context *pipe = st->pipe;
288 struct pipe_transfer *transfer;
289 ubyte *dest;
290 struct pipe_resource *pt;
291
292 /* PBO source... */
293 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
294 if (!bitmap) {
295 return NULL;
296 }
297
298 /**
299 * Create texture to hold bitmap pattern.
300 */
301 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
302 0, width, height, 1, 1,
303 PIPE_BIND_SAMPLER_VIEW);
304 if (!pt) {
305 _mesa_unmap_pbo_source(ctx, unpack);
306 return NULL;
307 }
308
309 dest = pipe_transfer_map(st->pipe, pt, 0, 0,
310 PIPE_TRANSFER_WRITE,
311 0, 0, width, height, &transfer);
312
313 /* Put image into texture transfer */
314 memset(dest, 0xff, height * transfer->stride);
315 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
316 dest, transfer->stride);
317
318 _mesa_unmap_pbo_source(ctx, unpack);
319
320 /* Release transfer */
321 pipe_transfer_unmap(pipe, transfer);
322 return pt;
323 }
324
325 static void
326 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
327 int x, int y, int width, int height,
328 float z, const float color[4],
329 struct pipe_resource **vbuf,
330 unsigned *vbuf_offset)
331 {
332 const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
333 const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
334 const GLfloat x0 = (GLfloat)x;
335 const GLfloat x1 = (GLfloat)(x + width);
336 const GLfloat y0 = (GLfloat)y;
337 const GLfloat y1 = (GLfloat)(y + height);
338 GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
339 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
340 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
341 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
342 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
343 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
344 GLuint i;
345 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
346
347 if(!normalized)
348 {
349 sRight = (GLfloat) width;
350 tBot = (GLfloat) height;
351 }
352
353 if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
354 vbuf_offset, vbuf, (void **) &vertices) != PIPE_OK) {
355 return;
356 }
357
358 /* Positions are in clip coords since we need to do clipping in case
359 * the bitmap quad goes beyond the window bounds.
360 */
361 vertices[0][0][0] = clip_x0;
362 vertices[0][0][1] = clip_y0;
363 vertices[0][2][0] = sLeft;
364 vertices[0][2][1] = tTop;
365
366 vertices[1][0][0] = clip_x1;
367 vertices[1][0][1] = clip_y0;
368 vertices[1][2][0] = sRight;
369 vertices[1][2][1] = tTop;
370
371 vertices[2][0][0] = clip_x1;
372 vertices[2][0][1] = clip_y1;
373 vertices[2][2][0] = sRight;
374 vertices[2][2][1] = tBot;
375
376 vertices[3][0][0] = clip_x0;
377 vertices[3][0][1] = clip_y1;
378 vertices[3][2][0] = sLeft;
379 vertices[3][2][1] = tBot;
380
381 /* same for all verts: */
382 for (i = 0; i < 4; i++) {
383 vertices[i][0][2] = z;
384 vertices[i][0][3] = 1.0f;
385 vertices[i][1][0] = color[0];
386 vertices[i][1][1] = color[1];
387 vertices[i][1][2] = color[2];
388 vertices[i][1][3] = color[3];
389 vertices[i][2][2] = 0.0; /*R*/
390 vertices[i][2][3] = 1.0; /*Q*/
391 }
392
393 u_upload_unmap(st->uploader);
394 }
395
396
397
398 /**
399 * Render a glBitmap by drawing a textured quad
400 */
401 static void
402 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
403 GLsizei width, GLsizei height,
404 struct pipe_sampler_view *sv,
405 const GLfloat *color)
406 {
407 struct st_context *st = st_context(ctx);
408 struct pipe_context *pipe = st->pipe;
409 struct cso_context *cso = st->cso_context;
410 struct st_fp_variant *fpv;
411 struct st_fp_variant_key key;
412 GLuint maxSize;
413 GLuint offset;
414 struct pipe_resource *vbuf = NULL;
415
416 memset(&key, 0, sizeof(key));
417 key.st = st;
418 key.bitmap = GL_TRUE;
419 key.clamp_color = st->clamp_frag_color_in_shader &&
420 st->ctx->Color._ClampFragmentColor &&
421 !st->ctx->DrawBuffer->_IntegerColor;
422
423 fpv = st_get_fp_variant(st, st->fp, &key);
424
425 /* As an optimization, Mesa's fragment programs will sometimes get the
426 * primary color from a statevar/constant rather than a varying variable.
427 * when that's the case, we need to ensure that we use the 'color'
428 * parameter and not the current attribute color (which may have changed
429 * through glRasterPos and state validation.
430 * So, we force the proper color here. Not elegant, but it works.
431 */
432 {
433 GLfloat colorSave[4];
434 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
435 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
436 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
437 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
438 }
439
440
441 /* limit checks */
442 /* XXX if the bitmap is larger than the max texture size, break
443 * it up into chunks.
444 */
445 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
446 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
447 assert(width <= (GLsizei)maxSize);
448 assert(height <= (GLsizei)maxSize);
449
450 cso_save_rasterizer(cso);
451 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
452 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
453 cso_save_viewport(cso);
454 cso_save_fragment_shader(cso);
455 cso_save_stream_outputs(cso);
456 cso_save_vertex_shader(cso);
457 cso_save_geometry_shader(cso);
458 cso_save_vertex_elements(cso);
459 cso_save_aux_vertex_buffer_slot(cso);
460
461 /* rasterizer state: just scissor */
462 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
463 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
464
465 /* fragment shader state: TEX lookup program */
466 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
467
468 /* vertex shader state: position + texcoord pass-through */
469 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
470
471 /* geometry shader state: disabled */
472 cso_set_geometry_shader_handle(cso, NULL);
473
474 /* user samplers, plus our bitmap sampler */
475 {
476 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
477 uint num = MAX2(fpv->bitmap_sampler + 1,
478 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
479 uint i;
480 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
481 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
482 }
483 samplers[fpv->bitmap_sampler] =
484 &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
485 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
486 (const struct pipe_sampler_state **) samplers);
487 }
488
489 /* user textures, plus the bitmap texture */
490 {
491 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
492 uint num = MAX2(fpv->bitmap_sampler + 1,
493 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
494 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
495 sizeof(sampler_views));
496 sampler_views[fpv->bitmap_sampler] = sv;
497 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
498 }
499
500 /* viewport state: viewport matching window dims */
501 {
502 const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
503 const GLfloat width = (GLfloat)st->state.framebuffer.width;
504 const GLfloat height = (GLfloat)st->state.framebuffer.height;
505 struct pipe_viewport_state vp;
506 vp.scale[0] = 0.5f * width;
507 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
508 vp.scale[2] = 0.5f;
509 vp.scale[3] = 1.0f;
510 vp.translate[0] = 0.5f * width;
511 vp.translate[1] = 0.5f * height;
512 vp.translate[2] = 0.5f;
513 vp.translate[3] = 0.0f;
514 cso_set_viewport(cso, &vp);
515 }
516
517 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
518 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
519
520 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
521 z = z * 2.0f - 1.0f;
522
523 /* draw textured quad */
524 setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
525 x, y, width, height, z, color, &vbuf, &offset);
526
527 if (vbuf) {
528 util_draw_vertex_buffer(pipe, st->cso_context, vbuf,
529 cso_get_aux_vertex_buffer_slot(st->cso_context),
530 offset,
531 PIPE_PRIM_TRIANGLE_FAN,
532 4, /* verts */
533 3); /* attribs/vert */
534 }
535
536 /* restore state */
537 cso_restore_rasterizer(cso);
538 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
539 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
540 cso_restore_viewport(cso);
541 cso_restore_fragment_shader(cso);
542 cso_restore_vertex_shader(cso);
543 cso_restore_geometry_shader(cso);
544 cso_restore_vertex_elements(cso);
545 cso_restore_aux_vertex_buffer_slot(cso);
546 cso_restore_stream_outputs(cso);
547
548 pipe_resource_reference(&vbuf, NULL);
549 }
550
551
552 static void
553 reset_cache(struct st_context *st)
554 {
555 struct bitmap_cache *cache = st->bitmap.cache;
556
557 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
558 cache->empty = GL_TRUE;
559
560 cache->xmin = 1000000;
561 cache->xmax = -1000000;
562 cache->ymin = 1000000;
563 cache->ymax = -1000000;
564
565 assert(!cache->texture);
566
567 /* allocate a new texture */
568 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
569 st->bitmap.tex_format, 0,
570 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
571 1, 1,
572 PIPE_BIND_SAMPLER_VIEW);
573 }
574
575
576 /** Print bitmap image to stdout (debug) */
577 static void
578 print_cache(const struct bitmap_cache *cache)
579 {
580 int i, j, k;
581
582 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
583 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
584 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
585 if (cache->buffer[k])
586 printf("X");
587 else
588 printf(" ");
589 k++;
590 }
591 printf("\n");
592 }
593 }
594
595
596 /**
597 * Create gallium pipe_transfer object for the bitmap cache.
598 */
599 static void
600 create_cache_trans(struct st_context *st)
601 {
602 struct pipe_context *pipe = st->pipe;
603 struct bitmap_cache *cache = st->bitmap.cache;
604
605 if (cache->trans)
606 return;
607
608 /* Map the texture transfer.
609 * Subsequent glBitmap calls will write into the texture image.
610 */
611 cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
612 PIPE_TRANSFER_WRITE, 0, 0,
613 BITMAP_CACHE_WIDTH,
614 BITMAP_CACHE_HEIGHT, &cache->trans);
615
616 /* init image to all 0xff */
617 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
618 }
619
620
621 /**
622 * If there's anything in the bitmap cache, draw/flush it now.
623 */
624 void
625 st_flush_bitmap_cache(struct st_context *st)
626 {
627 if (!st->bitmap.cache->empty) {
628 struct bitmap_cache *cache = st->bitmap.cache;
629
630 struct pipe_context *pipe = st->pipe;
631 struct pipe_sampler_view *sv;
632
633 assert(cache->xmin <= cache->xmax);
634
635 /* printf("flush size %d x %d at %d, %d\n",
636 cache->xmax - cache->xmin,
637 cache->ymax - cache->ymin,
638 cache->xpos, cache->ypos);
639 */
640
641 /* The texture transfer has been mapped until now.
642 * So unmap and release the texture transfer before drawing.
643 */
644 if (cache->trans && cache->buffer) {
645 if (0)
646 print_cache(cache);
647 pipe_transfer_unmap(pipe, cache->trans);
648 cache->buffer = NULL;
649 cache->trans = NULL;
650 }
651
652 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
653 if (sv) {
654 draw_bitmap_quad(st->ctx,
655 cache->xpos,
656 cache->ypos,
657 cache->zpos,
658 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
659 sv,
660 cache->color);
661
662 pipe_sampler_view_reference(&sv, NULL);
663 }
664
665 /* release/free the texture */
666 pipe_resource_reference(&cache->texture, NULL);
667
668 reset_cache(st);
669 }
670 }
671
672
673 /**
674 * Try to accumulate this glBitmap call in the bitmap cache.
675 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
676 */
677 static GLboolean
678 accum_bitmap(struct st_context *st,
679 GLint x, GLint y, GLsizei width, GLsizei height,
680 const struct gl_pixelstore_attrib *unpack,
681 const GLubyte *bitmap )
682 {
683 struct bitmap_cache *cache = st->bitmap.cache;
684 int px = -999, py = -999;
685 const GLfloat z = st->ctx->Current.RasterPos[2];
686
687 if (width > BITMAP_CACHE_WIDTH ||
688 height > BITMAP_CACHE_HEIGHT)
689 return GL_FALSE; /* too big to cache */
690
691 if (!cache->empty) {
692 px = x - cache->xpos; /* pos in buffer */
693 py = y - cache->ypos;
694 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
695 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
696 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
697 ((fabs(z - cache->zpos) > Z_EPSILON))) {
698 /* This bitmap would extend beyond cache bounds, or the bitmap
699 * color is changing
700 * so flush and continue.
701 */
702 st_flush_bitmap_cache(st);
703 }
704 }
705
706 if (cache->empty) {
707 /* Initialize. Center bitmap vertically in the buffer. */
708 px = 0;
709 py = (BITMAP_CACHE_HEIGHT - height) / 2;
710 cache->xpos = x;
711 cache->ypos = y - py;
712 cache->zpos = z;
713 cache->empty = GL_FALSE;
714 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
715 }
716
717 assert(px != -999);
718 assert(py != -999);
719
720 if (x < cache->xmin)
721 cache->xmin = x;
722 if (y < cache->ymin)
723 cache->ymin = y;
724 if (x + width > cache->xmax)
725 cache->xmax = x + width;
726 if (y + height > cache->ymax)
727 cache->ymax = y + height;
728
729 /* create the transfer if needed */
730 create_cache_trans(st);
731
732 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
733 cache->buffer, BITMAP_CACHE_WIDTH);
734
735 return GL_TRUE; /* accumulated */
736 }
737
738
739
740 /**
741 * Called via ctx->Driver.Bitmap()
742 */
743 static void
744 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
745 GLsizei width, GLsizei height,
746 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
747 {
748 struct st_context *st = st_context(ctx);
749 struct pipe_resource *pt;
750
751 if (width == 0 || height == 0)
752 return;
753
754 st_validate_state(st);
755
756 if (!st->bitmap.vs) {
757 /* create pass-through vertex shader now */
758 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
759 TGSI_SEMANTIC_COLOR,
760 TGSI_SEMANTIC_GENERIC };
761 const uint semantic_indexes[] = { 0, 0, 0 };
762 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
763 semantic_names,
764 semantic_indexes);
765 }
766
767 if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
768 return;
769
770 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
771 if (pt) {
772 struct pipe_sampler_view *sv =
773 st_create_texture_sampler_view(st->pipe, pt);
774
775 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
776
777 if (sv) {
778 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
779 width, height, sv,
780 st->ctx->Current.RasterColor);
781
782 pipe_sampler_view_reference(&sv, NULL);
783 }
784
785 /* release/free the texture */
786 pipe_resource_reference(&pt, NULL);
787 }
788 }
789
790
791 /** Per-context init */
792 void
793 st_init_bitmap_functions(struct dd_function_table *functions)
794 {
795 functions->Bitmap = st_Bitmap;
796 }
797
798
799 /** Per-context init */
800 void
801 st_init_bitmap(struct st_context *st)
802 {
803 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
804 struct pipe_context *pipe = st->pipe;
805 struct pipe_screen *screen = pipe->screen;
806
807 /* init sampler state once */
808 memset(sampler, 0, sizeof(*sampler));
809 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
810 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
811 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
812 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
813 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
814 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
815 st->bitmap.samplers[1] = *sampler;
816 st->bitmap.samplers[1].normalized_coords = 1;
817
818 /* init baseline rasterizer state once */
819 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
820 st->bitmap.rasterizer.gl_rasterization_rules = 1;
821 st->bitmap.rasterizer.depth_clip = 1;
822
823 /* find a usable texture format */
824 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
825 PIPE_TEXTURE_2D, 0,
826 PIPE_BIND_SAMPLER_VIEW)) {
827 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
828 }
829 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
830 PIPE_TEXTURE_2D, 0,
831 PIPE_BIND_SAMPLER_VIEW)) {
832 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
833 }
834 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
835 PIPE_TEXTURE_2D, 0,
836 PIPE_BIND_SAMPLER_VIEW)) {
837 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
838 }
839 else {
840 /* XXX support more formats */
841 assert(0);
842 }
843
844 /* alloc bitmap cache object */
845 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
846
847 reset_cache(st);
848 }
849
850
851 /** Per-context tear-down */
852 void
853 st_destroy_bitmap(struct st_context *st)
854 {
855 struct pipe_context *pipe = st->pipe;
856 struct bitmap_cache *cache = st->bitmap.cache;
857
858 if (st->bitmap.vs) {
859 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
860 st->bitmap.vs = NULL;
861 }
862
863 if (cache) {
864 if (cache->trans && cache->buffer) {
865 pipe_transfer_unmap(pipe, cache->trans);
866 }
867 pipe_resource_reference(&st->bitmap.cache->texture, NULL);
868 free(st->bitmap.cache);
869 st->bitmap.cache = NULL;
870 }
871 }