1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
42 #include "st_context.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_texture.h"
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
52 #include "util/u_inlines.h"
53 #include "util/u_draw_quad.h"
54 #include "util/u_simple_shaders.h"
55 #include "util/u_upload_mgr.h"
56 #include "program/prog_instruction.h"
57 #include "cso_cache/cso_context.h"
61 * glBitmaps are drawn as textured quads. The user's bitmap pattern
62 * is stored in a texture image. An alpha8 texture format is used.
63 * The fragment shader samples a bit (texel) from the texture, then
64 * discards the fragment if the bit is off.
66 * Note that we actually store the inverse image of the bitmap to
67 * simplify the fragment program. An "on" bit gets stored as texel=0x0
68 * and an "off" bit is stored as texel=0xff. Then we kill the
69 * fragment if the negated texel value is less than zero.
74 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
75 * buffer which is then rendered en mass upon a flush, state change, etc.
76 * A wide, short buffer is used to target the common case of a series
77 * of glBitmap calls being used to draw text.
79 static GLboolean UseBitmapCache
= GL_TRUE
;
82 #define BITMAP_CACHE_WIDTH 512
83 #define BITMAP_CACHE_HEIGHT 32
87 /** Window pos to render the cached image */
89 /** Bounds of region used in window coords */
90 GLint xmin
, ymin
, xmax
, ymax
;
94 /** Bitmap's Z position */
97 struct pipe_resource
*texture
;
98 struct pipe_transfer
*trans
;
102 /** An I8 texture image: */
107 /** Epsilon for Z comparisons */
108 #define Z_EPSILON 1e-06
112 * Make fragment program for glBitmap:
113 * Sample the texture and kill the fragment if the bit is 0.
114 * This program will be combined with the user's fragment program.
116 static struct st_fragment_program
*
117 make_bitmap_fragment_program(struct gl_context
*ctx
, GLuint samplerIndex
)
119 struct st_context
*st
= st_context(ctx
);
120 struct st_fragment_program
*stfp
;
121 struct gl_program
*p
;
124 p
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
128 p
->NumInstructions
= 3;
130 p
->Instructions
= _mesa_alloc_instructions(p
->NumInstructions
);
131 if (!p
->Instructions
) {
132 ctx
->Driver
.DeleteProgram(ctx
, p
);
135 _mesa_init_instructions(p
->Instructions
, p
->NumInstructions
);
137 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
138 p
->Instructions
[ic
].Opcode
= OPCODE_TEX
;
139 p
->Instructions
[ic
].DstReg
.File
= PROGRAM_TEMPORARY
;
140 p
->Instructions
[ic
].DstReg
.Index
= 0;
141 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_INPUT
;
142 p
->Instructions
[ic
].SrcReg
[0].Index
= FRAG_ATTRIB_TEX0
;
143 p
->Instructions
[ic
].TexSrcUnit
= samplerIndex
;
144 p
->Instructions
[ic
].TexSrcTarget
= TEXTURE_2D_INDEX
;
147 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
148 p
->Instructions
[ic
].Opcode
= OPCODE_KIL
;
149 p
->Instructions
[ic
].SrcReg
[0].File
= PROGRAM_TEMPORARY
;
151 if (st
->bitmap
.tex_format
== PIPE_FORMAT_L8_UNORM
)
152 p
->Instructions
[ic
].SrcReg
[0].Swizzle
= SWIZZLE_XXXX
;
154 p
->Instructions
[ic
].SrcReg
[0].Index
= 0;
155 p
->Instructions
[ic
].SrcReg
[0].Negate
= NEGATE_XYZW
;
159 p
->Instructions
[ic
++].Opcode
= OPCODE_END
;
161 assert(ic
== p
->NumInstructions
);
163 p
->InputsRead
= FRAG_BIT_TEX0
;
164 p
->OutputsWritten
= 0x0;
165 p
->SamplersUsed
= (1 << samplerIndex
);
167 stfp
= (struct st_fragment_program
*) p
;
168 stfp
->Base
.UsesKill
= GL_TRUE
;
174 static struct gl_program
*
175 make_bitmap_fragment_program_glsl(struct st_context
*st
,
176 struct st_fragment_program
*orig
,
179 struct gl_context
*ctx
= st
->ctx
;
180 struct st_fragment_program
*fp
= (struct st_fragment_program
*)
181 ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
186 get_bitmap_visitor(fp
, orig
->glsl_to_tgsi
, samplerIndex
);
187 return &fp
->Base
.Base
;
192 find_free_bit(uint bitfield
)
195 for (i
= 0; i
< 32; i
++) {
196 if ((bitfield
& (1 << i
)) == 0) {
205 * Combine basic bitmap fragment program with the user-defined program.
206 * \param st current context
207 * \param fpIn the incoming fragment program
208 * \param fpOut the new fragment program which does fragment culling
209 * \param bitmap_sampler sampler number for the bitmap texture
212 st_make_bitmap_fragment_program(struct st_context
*st
,
213 struct gl_fragment_program
*fpIn
,
214 struct gl_fragment_program
**fpOut
,
215 GLuint
*bitmap_sampler
)
217 struct st_fragment_program
*bitmap_prog
;
218 struct st_fragment_program
*stfpIn
= (struct st_fragment_program
*) fpIn
;
219 struct gl_program
*newProg
;
223 * Generate new program which is the user-defined program prefixed
224 * with the bitmap sampler/kill instructions.
226 sampler
= find_free_bit(fpIn
->Base
.SamplersUsed
);
228 if (stfpIn
->glsl_to_tgsi
)
229 newProg
= make_bitmap_fragment_program_glsl(st
, stfpIn
, sampler
);
231 bitmap_prog
= make_bitmap_fragment_program(st
->ctx
, sampler
);
233 newProg
= _mesa_combine_programs(st
->ctx
,
234 &bitmap_prog
->Base
.Base
,
236 /* done with this after combining */
237 st_reference_fragprog(st
, &bitmap_prog
, NULL
);
242 printf("Combined bitmap program:\n");
243 _mesa_print_program(newProg
);
244 printf("InputsRead: 0x%x\n", newProg
->InputsRead
);
245 printf("OutputsWritten: 0x%x\n", newProg
->OutputsWritten
);
246 _mesa_print_parameter_list(newProg
->Parameters
);
251 *fpOut
= (struct gl_fragment_program
*) newProg
;
252 *bitmap_sampler
= sampler
;
257 * Copy user-provide bitmap bits into texture buffer, expanding
259 * "On" bits will set texels to 0x0.
260 * "Off" bits will not modify texels.
261 * Note that the image is actually going to be upside down in
262 * the texture. We deal with that with texcoords.
265 unpack_bitmap(struct st_context
*st
,
266 GLint px
, GLint py
, GLsizei width
, GLsizei height
,
267 const struct gl_pixelstore_attrib
*unpack
,
268 const GLubyte
*bitmap
,
269 ubyte
*destBuffer
, uint destStride
)
271 destBuffer
+= py
* destStride
+ px
;
273 _mesa_expand_bitmap(width
, height
, unpack
, bitmap
,
274 destBuffer
, destStride
, 0x0);
279 * Create a texture which represents a bitmap image.
281 static struct pipe_resource
*
282 make_bitmap_texture(struct gl_context
*ctx
, GLsizei width
, GLsizei height
,
283 const struct gl_pixelstore_attrib
*unpack
,
284 const GLubyte
*bitmap
)
286 struct st_context
*st
= st_context(ctx
);
287 struct pipe_context
*pipe
= st
->pipe
;
288 struct pipe_transfer
*transfer
;
290 struct pipe_resource
*pt
;
293 bitmap
= _mesa_map_pbo_source(ctx
, unpack
, bitmap
);
299 * Create texture to hold bitmap pattern.
301 pt
= st_texture_create(st
, st
->internal_target
, st
->bitmap
.tex_format
,
302 0, width
, height
, 1, 1,
303 PIPE_BIND_SAMPLER_VIEW
);
305 _mesa_unmap_pbo_source(ctx
, unpack
);
309 transfer
= pipe_get_transfer(st
->pipe
, pt
, 0, 0,
311 0, 0, width
, height
);
313 dest
= pipe_transfer_map(pipe
, transfer
);
315 /* Put image into texture transfer */
316 memset(dest
, 0xff, height
* transfer
->stride
);
317 unpack_bitmap(st
, 0, 0, width
, height
, unpack
, bitmap
,
318 dest
, transfer
->stride
);
320 _mesa_unmap_pbo_source(ctx
, unpack
);
322 /* Release transfer */
323 pipe_transfer_unmap(pipe
, transfer
);
324 pipe
->transfer_destroy(pipe
, transfer
);
330 setup_bitmap_vertex_data(struct st_context
*st
, bool normalized
,
331 int x
, int y
, int width
, int height
,
332 float z
, const float color
[4],
333 struct pipe_resource
**vbuf
,
334 unsigned *vbuf_offset
)
336 const GLfloat fb_width
= (GLfloat
)st
->state
.framebuffer
.width
;
337 const GLfloat fb_height
= (GLfloat
)st
->state
.framebuffer
.height
;
338 const GLfloat x0
= (GLfloat
)x
;
339 const GLfloat x1
= (GLfloat
)(x
+ width
);
340 const GLfloat y0
= (GLfloat
)y
;
341 const GLfloat y1
= (GLfloat
)(y
+ height
);
342 GLfloat sLeft
= (GLfloat
)0.0, sRight
= (GLfloat
)1.0;
343 GLfloat tTop
= (GLfloat
)0.0, tBot
= (GLfloat
)1.0 - tTop
;
344 const GLfloat clip_x0
= (GLfloat
)(x0
/ fb_width
* 2.0 - 1.0);
345 const GLfloat clip_y0
= (GLfloat
)(y0
/ fb_height
* 2.0 - 1.0);
346 const GLfloat clip_x1
= (GLfloat
)(x1
/ fb_width
* 2.0 - 1.0);
347 const GLfloat clip_y1
= (GLfloat
)(y1
/ fb_height
* 2.0 - 1.0);
349 float (*vertices
)[3][4]; /**< vertex pos + color + texcoord */
353 sRight
= (GLfloat
) width
;
354 tBot
= (GLfloat
) height
;
357 u_upload_alloc(st
->uploader
, 0, 4 * sizeof(vertices
[0]), vbuf_offset
, vbuf
,
363 /* Positions are in clip coords since we need to do clipping in case
364 * the bitmap quad goes beyond the window bounds.
366 vertices
[0][0][0] = clip_x0
;
367 vertices
[0][0][1] = clip_y0
;
368 vertices
[0][2][0] = sLeft
;
369 vertices
[0][2][1] = tTop
;
371 vertices
[1][0][0] = clip_x1
;
372 vertices
[1][0][1] = clip_y0
;
373 vertices
[1][2][0] = sRight
;
374 vertices
[1][2][1] = tTop
;
376 vertices
[2][0][0] = clip_x1
;
377 vertices
[2][0][1] = clip_y1
;
378 vertices
[2][2][0] = sRight
;
379 vertices
[2][2][1] = tBot
;
381 vertices
[3][0][0] = clip_x0
;
382 vertices
[3][0][1] = clip_y1
;
383 vertices
[3][2][0] = sLeft
;
384 vertices
[3][2][1] = tBot
;
386 /* same for all verts: */
387 for (i
= 0; i
< 4; i
++) {
388 vertices
[i
][0][2] = z
;
389 vertices
[i
][0][3] = 1.0f
;
390 vertices
[i
][1][0] = color
[0];
391 vertices
[i
][1][1] = color
[1];
392 vertices
[i
][1][2] = color
[2];
393 vertices
[i
][1][3] = color
[3];
394 vertices
[i
][2][2] = 0.0; /*R*/
395 vertices
[i
][2][3] = 1.0; /*Q*/
398 u_upload_unmap(st
->uploader
);
404 * Render a glBitmap by drawing a textured quad
407 draw_bitmap_quad(struct gl_context
*ctx
, GLint x
, GLint y
, GLfloat z
,
408 GLsizei width
, GLsizei height
,
409 struct pipe_sampler_view
*sv
,
410 const GLfloat
*color
)
412 struct st_context
*st
= st_context(ctx
);
413 struct pipe_context
*pipe
= st
->pipe
;
414 struct cso_context
*cso
= st
->cso_context
;
415 struct st_fp_variant
*fpv
;
416 struct st_fp_variant_key key
;
419 struct pipe_resource
*vbuf
= NULL
;
421 memset(&key
, 0, sizeof(key
));
423 key
.bitmap
= GL_TRUE
;
424 key
.clamp_color
= st
->clamp_frag_color_in_shader
&&
425 st
->ctx
->Color
._ClampFragmentColor
&&
426 !st
->ctx
->DrawBuffer
->_IntegerColor
;
428 fpv
= st_get_fp_variant(st
, st
->fp
, &key
);
430 /* As an optimization, Mesa's fragment programs will sometimes get the
431 * primary color from a statevar/constant rather than a varying variable.
432 * when that's the case, we need to ensure that we use the 'color'
433 * parameter and not the current attribute color (which may have changed
434 * through glRasterPos and state validation.
435 * So, we force the proper color here. Not elegant, but it works.
438 GLfloat colorSave
[4];
439 COPY_4V(colorSave
, ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
]);
440 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], color
);
441 st_upload_constants(st
, fpv
->parameters
, PIPE_SHADER_FRAGMENT
);
442 COPY_4V(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], colorSave
);
447 /* XXX if the bitmap is larger than the max texture size, break
450 maxSize
= 1 << (pipe
->screen
->get_param(pipe
->screen
,
451 PIPE_CAP_MAX_TEXTURE_2D_LEVELS
) - 1);
452 assert(width
<= (GLsizei
)maxSize
);
453 assert(height
<= (GLsizei
)maxSize
);
455 cso_save_rasterizer(cso
);
456 cso_save_samplers(cso
, PIPE_SHADER_FRAGMENT
);
457 cso_save_sampler_views(cso
, PIPE_SHADER_FRAGMENT
);
458 cso_save_viewport(cso
);
459 cso_save_fragment_shader(cso
);
460 cso_save_stream_outputs(cso
);
461 cso_save_vertex_shader(cso
);
462 cso_save_geometry_shader(cso
);
463 cso_save_vertex_elements(cso
);
464 cso_save_vertex_buffers(cso
);
466 /* rasterizer state: just scissor */
467 st
->bitmap
.rasterizer
.scissor
= ctx
->Scissor
.Enabled
;
468 cso_set_rasterizer(cso
, &st
->bitmap
.rasterizer
);
470 /* fragment shader state: TEX lookup program */
471 cso_set_fragment_shader_handle(cso
, fpv
->driver_shader
);
473 /* vertex shader state: position + texcoord pass-through */
474 cso_set_vertex_shader_handle(cso
, st
->bitmap
.vs
);
476 /* geometry shader state: disabled */
477 cso_set_geometry_shader_handle(cso
, NULL
);
479 /* user samplers, plus our bitmap sampler */
481 struct pipe_sampler_state
*samplers
[PIPE_MAX_SAMPLERS
];
482 uint num
= MAX2(fpv
->bitmap_sampler
+ 1,
483 st
->state
.num_samplers
[PIPE_SHADER_FRAGMENT
]);
485 for (i
= 0; i
< st
->state
.num_samplers
[PIPE_SHADER_FRAGMENT
]; i
++) {
486 samplers
[i
] = &st
->state
.samplers
[PIPE_SHADER_FRAGMENT
][i
];
488 samplers
[fpv
->bitmap_sampler
] =
489 &st
->bitmap
.samplers
[sv
->texture
->target
!= PIPE_TEXTURE_RECT
];
490 cso_set_samplers(cso
, PIPE_SHADER_FRAGMENT
, num
,
491 (const struct pipe_sampler_state
**) samplers
);
494 /* user textures, plus the bitmap texture */
496 struct pipe_sampler_view
*sampler_views
[PIPE_MAX_SAMPLERS
];
497 uint num
= MAX2(fpv
->bitmap_sampler
+ 1,
498 st
->state
.num_sampler_views
[PIPE_SHADER_FRAGMENT
]);
499 memcpy(sampler_views
, st
->state
.sampler_views
[PIPE_SHADER_FRAGMENT
],
500 sizeof(sampler_views
));
501 sampler_views
[fpv
->bitmap_sampler
] = sv
;
502 cso_set_sampler_views(cso
, PIPE_SHADER_FRAGMENT
, num
, sampler_views
);
505 /* viewport state: viewport matching window dims */
507 const GLboolean invert
= st
->state
.fb_orientation
== Y_0_TOP
;
508 const GLfloat width
= (GLfloat
)st
->state
.framebuffer
.width
;
509 const GLfloat height
= (GLfloat
)st
->state
.framebuffer
.height
;
510 struct pipe_viewport_state vp
;
511 vp
.scale
[0] = 0.5f
* width
;
512 vp
.scale
[1] = height
* (invert
? -0.5f
: 0.5f
);
515 vp
.translate
[0] = 0.5f
* width
;
516 vp
.translate
[1] = 0.5f
* height
;
517 vp
.translate
[2] = 0.5f
;
518 vp
.translate
[3] = 0.0f
;
519 cso_set_viewport(cso
, &vp
);
522 cso_set_vertex_elements(cso
, 3, st
->velems_util_draw
);
523 cso_set_stream_outputs(st
->cso_context
, 0, NULL
, 0);
525 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
528 /* draw textured quad */
529 setup_bitmap_vertex_data(st
, sv
->texture
->target
!= PIPE_TEXTURE_RECT
,
530 x
, y
, width
, height
, z
, color
, &vbuf
, &offset
);
533 util_draw_vertex_buffer(pipe
, st
->cso_context
, vbuf
, offset
,
534 PIPE_PRIM_TRIANGLE_FAN
,
536 3); /* attribs/vert */
540 cso_restore_rasterizer(cso
);
541 cso_restore_samplers(cso
, PIPE_SHADER_FRAGMENT
);
542 cso_restore_sampler_views(cso
, PIPE_SHADER_FRAGMENT
);
543 cso_restore_viewport(cso
);
544 cso_restore_fragment_shader(cso
);
545 cso_restore_vertex_shader(cso
);
546 cso_restore_geometry_shader(cso
);
547 cso_restore_vertex_elements(cso
);
548 cso_restore_vertex_buffers(cso
);
549 cso_restore_stream_outputs(cso
);
551 pipe_resource_reference(&vbuf
, NULL
);
556 reset_cache(struct st_context
*st
)
558 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
560 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
561 cache
->empty
= GL_TRUE
;
563 cache
->xmin
= 1000000;
564 cache
->xmax
= -1000000;
565 cache
->ymin
= 1000000;
566 cache
->ymax
= -1000000;
568 assert(!cache
->texture
);
570 /* allocate a new texture */
571 cache
->texture
= st_texture_create(st
, PIPE_TEXTURE_2D
,
572 st
->bitmap
.tex_format
, 0,
573 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
575 PIPE_BIND_SAMPLER_VIEW
);
579 /** Print bitmap image to stdout (debug) */
581 print_cache(const struct bitmap_cache
*cache
)
585 for (i
= 0; i
< BITMAP_CACHE_HEIGHT
; i
++) {
586 k
= BITMAP_CACHE_WIDTH
* (BITMAP_CACHE_HEIGHT
- i
- 1);
587 for (j
= 0; j
< BITMAP_CACHE_WIDTH
; j
++) {
588 if (cache
->buffer
[k
])
600 * Create gallium pipe_transfer object for the bitmap cache.
603 create_cache_trans(struct st_context
*st
)
605 struct pipe_context
*pipe
= st
->pipe
;
606 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
611 /* Map the texture transfer.
612 * Subsequent glBitmap calls will write into the texture image.
614 cache
->trans
= pipe_get_transfer(st
->pipe
, cache
->texture
, 0, 0,
615 PIPE_TRANSFER_WRITE
, 0, 0,
617 BITMAP_CACHE_HEIGHT
);
618 cache
->buffer
= pipe_transfer_map(pipe
, cache
->trans
);
620 /* init image to all 0xff */
621 memset(cache
->buffer
, 0xff, cache
->trans
->stride
* BITMAP_CACHE_HEIGHT
);
626 * If there's anything in the bitmap cache, draw/flush it now.
629 st_flush_bitmap_cache(struct st_context
*st
)
631 if (!st
->bitmap
.cache
->empty
) {
632 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
634 struct pipe_context
*pipe
= st
->pipe
;
635 struct pipe_sampler_view
*sv
;
637 assert(cache
->xmin
<= cache
->xmax
);
639 /* printf("flush size %d x %d at %d, %d\n",
640 cache->xmax - cache->xmin,
641 cache->ymax - cache->ymin,
642 cache->xpos, cache->ypos);
645 /* The texture transfer has been mapped until now.
646 * So unmap and release the texture transfer before drawing.
651 pipe_transfer_unmap(pipe
, cache
->trans
);
652 cache
->buffer
= NULL
;
654 pipe
->transfer_destroy(pipe
, cache
->trans
);
658 sv
= st_create_texture_sampler_view(st
->pipe
, cache
->texture
);
660 draw_bitmap_quad(st
->ctx
,
664 BITMAP_CACHE_WIDTH
, BITMAP_CACHE_HEIGHT
,
668 pipe_sampler_view_reference(&sv
, NULL
);
671 /* release/free the texture */
672 pipe_resource_reference(&cache
->texture
, NULL
);
680 * Try to accumulate this glBitmap call in the bitmap cache.
681 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
684 accum_bitmap(struct st_context
*st
,
685 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
686 const struct gl_pixelstore_attrib
*unpack
,
687 const GLubyte
*bitmap
)
689 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
690 int px
= -999, py
= -999;
691 const GLfloat z
= st
->ctx
->Current
.RasterPos
[2];
693 if (width
> BITMAP_CACHE_WIDTH
||
694 height
> BITMAP_CACHE_HEIGHT
)
695 return GL_FALSE
; /* too big to cache */
698 px
= x
- cache
->xpos
; /* pos in buffer */
699 py
= y
- cache
->ypos
;
700 if (px
< 0 || px
+ width
> BITMAP_CACHE_WIDTH
||
701 py
< 0 || py
+ height
> BITMAP_CACHE_HEIGHT
||
702 !TEST_EQ_4V(st
->ctx
->Current
.RasterColor
, cache
->color
) ||
703 ((fabs(z
- cache
->zpos
) > Z_EPSILON
))) {
704 /* This bitmap would extend beyond cache bounds, or the bitmap
706 * so flush and continue.
708 st_flush_bitmap_cache(st
);
713 /* Initialize. Center bitmap vertically in the buffer. */
715 py
= (BITMAP_CACHE_HEIGHT
- height
) / 2;
717 cache
->ypos
= y
- py
;
719 cache
->empty
= GL_FALSE
;
720 COPY_4FV(cache
->color
, st
->ctx
->Current
.RasterColor
);
730 if (x
+ width
> cache
->xmax
)
731 cache
->xmax
= x
+ width
;
732 if (y
+ height
> cache
->ymax
)
733 cache
->ymax
= y
+ height
;
735 /* create the transfer if needed */
736 create_cache_trans(st
);
738 unpack_bitmap(st
, px
, py
, width
, height
, unpack
, bitmap
,
739 cache
->buffer
, BITMAP_CACHE_WIDTH
);
741 return GL_TRUE
; /* accumulated */
747 * Called via ctx->Driver.Bitmap()
750 st_Bitmap(struct gl_context
*ctx
, GLint x
, GLint y
,
751 GLsizei width
, GLsizei height
,
752 const struct gl_pixelstore_attrib
*unpack
, const GLubyte
*bitmap
)
754 struct st_context
*st
= st_context(ctx
);
755 struct pipe_resource
*pt
;
757 if (width
== 0 || height
== 0)
760 st_validate_state(st
);
762 if (!st
->bitmap
.vs
) {
763 /* create pass-through vertex shader now */
764 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
766 TGSI_SEMANTIC_GENERIC
};
767 const uint semantic_indexes
[] = { 0, 0, 0 };
768 st
->bitmap
.vs
= util_make_vertex_passthrough_shader(st
->pipe
, 3,
773 if (UseBitmapCache
&& accum_bitmap(st
, x
, y
, width
, height
, unpack
, bitmap
))
776 pt
= make_bitmap_texture(ctx
, width
, height
, unpack
, bitmap
);
778 struct pipe_sampler_view
*sv
=
779 st_create_texture_sampler_view(st
->pipe
, pt
);
781 assert(pt
->target
== PIPE_TEXTURE_2D
|| pt
->target
== PIPE_TEXTURE_RECT
);
784 draw_bitmap_quad(ctx
, x
, y
, ctx
->Current
.RasterPos
[2],
786 st
->ctx
->Current
.RasterColor
);
788 pipe_sampler_view_reference(&sv
, NULL
);
791 /* release/free the texture */
792 pipe_resource_reference(&pt
, NULL
);
797 /** Per-context init */
799 st_init_bitmap_functions(struct dd_function_table
*functions
)
801 functions
->Bitmap
= st_Bitmap
;
805 /** Per-context init */
807 st_init_bitmap(struct st_context
*st
)
809 struct pipe_sampler_state
*sampler
= &st
->bitmap
.samplers
[0];
810 struct pipe_context
*pipe
= st
->pipe
;
811 struct pipe_screen
*screen
= pipe
->screen
;
813 /* init sampler state once */
814 memset(sampler
, 0, sizeof(*sampler
));
815 sampler
->wrap_s
= PIPE_TEX_WRAP_CLAMP
;
816 sampler
->wrap_t
= PIPE_TEX_WRAP_CLAMP
;
817 sampler
->wrap_r
= PIPE_TEX_WRAP_CLAMP
;
818 sampler
->min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
819 sampler
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
820 sampler
->mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
821 st
->bitmap
.samplers
[1] = *sampler
;
822 st
->bitmap
.samplers
[1].normalized_coords
= 1;
824 /* init baseline rasterizer state once */
825 memset(&st
->bitmap
.rasterizer
, 0, sizeof(st
->bitmap
.rasterizer
));
826 st
->bitmap
.rasterizer
.gl_rasterization_rules
= 1;
827 st
->bitmap
.rasterizer
.depth_clip
= 1;
829 /* find a usable texture format */
830 if (screen
->is_format_supported(screen
, PIPE_FORMAT_I8_UNORM
,
832 PIPE_BIND_SAMPLER_VIEW
)) {
833 st
->bitmap
.tex_format
= PIPE_FORMAT_I8_UNORM
;
835 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_A8_UNORM
,
837 PIPE_BIND_SAMPLER_VIEW
)) {
838 st
->bitmap
.tex_format
= PIPE_FORMAT_A8_UNORM
;
840 else if (screen
->is_format_supported(screen
, PIPE_FORMAT_L8_UNORM
,
842 PIPE_BIND_SAMPLER_VIEW
)) {
843 st
->bitmap
.tex_format
= PIPE_FORMAT_L8_UNORM
;
846 /* XXX support more formats */
850 /* alloc bitmap cache object */
851 st
->bitmap
.cache
= ST_CALLOC_STRUCT(bitmap_cache
);
857 /** Per-context tear-down */
859 st_destroy_bitmap(struct st_context
*st
)
861 struct pipe_context
*pipe
= st
->pipe
;
862 struct bitmap_cache
*cache
= st
->bitmap
.cache
;
865 cso_delete_vertex_shader(st
->cso_context
, st
->bitmap
.vs
);
866 st
->bitmap
.vs
= NULL
;
871 pipe_transfer_unmap(pipe
, cache
->trans
);
872 pipe
->transfer_destroy(pipe
, cache
->trans
);
874 pipe_resource_reference(&st
->bitmap
.cache
->texture
, NULL
);
875 free(st
->bitmap
.cache
);
876 st
->bitmap
.cache
= NULL
;