st/mesa: add support for ARB_texture_multisample (v3)
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/pbo.h"
38 #include "program/program.h"
39 #include "program/prog_print.h"
40
41 #include "st_context.h"
42 #include "st_atom.h"
43 #include "st_atom_constbuf.h"
44 #include "st_program.h"
45 #include "st_cb_bitmap.h"
46 #include "st_texture.h"
47
48 #include "pipe/p_context.h"
49 #include "pipe/p_defines.h"
50 #include "pipe/p_shader_tokens.h"
51 #include "util/u_inlines.h"
52 #include "util/u_draw_quad.h"
53 #include "util/u_simple_shaders.h"
54 #include "util/u_upload_mgr.h"
55 #include "program/prog_instruction.h"
56 #include "cso_cache/cso_context.h"
57
58
59 /**
60 * glBitmaps are drawn as textured quads. The user's bitmap pattern
61 * is stored in a texture image. An alpha8 texture format is used.
62 * The fragment shader samples a bit (texel) from the texture, then
63 * discards the fragment if the bit is off.
64 *
65 * Note that we actually store the inverse image of the bitmap to
66 * simplify the fragment program. An "on" bit gets stored as texel=0x0
67 * and an "off" bit is stored as texel=0xff. Then we kill the
68 * fragment if the negated texel value is less than zero.
69 */
70
71
72 /**
73 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
74 * buffer which is then rendered en mass upon a flush, state change, etc.
75 * A wide, short buffer is used to target the common case of a series
76 * of glBitmap calls being used to draw text.
77 */
78 static GLboolean UseBitmapCache = GL_TRUE;
79
80
81 #define BITMAP_CACHE_WIDTH 512
82 #define BITMAP_CACHE_HEIGHT 32
83
84 struct bitmap_cache
85 {
86 /** Window pos to render the cached image */
87 GLint xpos, ypos;
88 /** Bounds of region used in window coords */
89 GLint xmin, ymin, xmax, ymax;
90
91 GLfloat color[4];
92
93 /** Bitmap's Z position */
94 GLfloat zpos;
95
96 struct pipe_resource *texture;
97 struct pipe_transfer *trans;
98
99 GLboolean empty;
100
101 /** An I8 texture image: */
102 ubyte *buffer;
103 };
104
105
106 /** Epsilon for Z comparisons */
107 #define Z_EPSILON 1e-06
108
109
110 /**
111 * Make fragment program for glBitmap:
112 * Sample the texture and kill the fragment if the bit is 0.
113 * This program will be combined with the user's fragment program.
114 */
115 static struct st_fragment_program *
116 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
117 {
118 struct st_context *st = st_context(ctx);
119 struct st_fragment_program *stfp;
120 struct gl_program *p;
121 GLuint ic = 0;
122
123 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
124 if (!p)
125 return NULL;
126
127 p->NumInstructions = 3;
128
129 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
130 if (!p->Instructions) {
131 ctx->Driver.DeleteProgram(ctx, p);
132 return NULL;
133 }
134 _mesa_init_instructions(p->Instructions, p->NumInstructions);
135
136 /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
137 p->Instructions[ic].Opcode = OPCODE_TEX;
138 p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
139 p->Instructions[ic].DstReg.Index = 0;
140 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
141 p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
142 p->Instructions[ic].TexSrcUnit = samplerIndex;
143 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
144 ic++;
145
146 /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
147 p->Instructions[ic].Opcode = OPCODE_KIL;
148 p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
149
150 if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
151 p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
152
153 p->Instructions[ic].SrcReg[0].Index = 0;
154 p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
155 ic++;
156
157 /* END; */
158 p->Instructions[ic++].Opcode = OPCODE_END;
159
160 assert(ic == p->NumInstructions);
161
162 p->InputsRead = VARYING_BIT_TEX0;
163 p->OutputsWritten = 0x0;
164 p->SamplersUsed = (1 << samplerIndex);
165
166 stfp = (struct st_fragment_program *) p;
167 stfp->Base.UsesKill = GL_TRUE;
168
169 return stfp;
170 }
171
172
173 static struct gl_program *
174 make_bitmap_fragment_program_glsl(struct st_context *st,
175 struct st_fragment_program *orig,
176 GLuint samplerIndex)
177 {
178 struct gl_context *ctx = st->ctx;
179 struct st_fragment_program *fp = (struct st_fragment_program *)
180 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
181
182 if (!fp)
183 return NULL;
184
185 get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
186 return &fp->Base.Base;
187 }
188
189
190 static int
191 find_free_bit(uint bitfield)
192 {
193 int i;
194 for (i = 0; i < 32; i++) {
195 if ((bitfield & (1 << i)) == 0) {
196 return i;
197 }
198 }
199 return -1;
200 }
201
202
203 /**
204 * Combine basic bitmap fragment program with the user-defined program.
205 * \param st current context
206 * \param fpIn the incoming fragment program
207 * \param fpOut the new fragment program which does fragment culling
208 * \param bitmap_sampler sampler number for the bitmap texture
209 */
210 void
211 st_make_bitmap_fragment_program(struct st_context *st,
212 struct gl_fragment_program *fpIn,
213 struct gl_fragment_program **fpOut,
214 GLuint *bitmap_sampler)
215 {
216 struct st_fragment_program *bitmap_prog;
217 struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
218 struct gl_program *newProg;
219 uint sampler;
220
221 /*
222 * Generate new program which is the user-defined program prefixed
223 * with the bitmap sampler/kill instructions.
224 */
225 sampler = find_free_bit(fpIn->Base.SamplersUsed);
226
227 if (stfpIn->glsl_to_tgsi)
228 newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
229 else {
230 bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
231
232 newProg = _mesa_combine_programs(st->ctx,
233 &bitmap_prog->Base.Base,
234 &fpIn->Base);
235 /* done with this after combining */
236 st_reference_fragprog(st, &bitmap_prog, NULL);
237 }
238
239 #if 0
240 {
241 printf("Combined bitmap program:\n");
242 _mesa_print_program(newProg);
243 printf("InputsRead: 0x%x\n", newProg->InputsRead);
244 printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
245 _mesa_print_parameter_list(newProg->Parameters);
246 }
247 #endif
248
249 /* return results */
250 *fpOut = (struct gl_fragment_program *) newProg;
251 *bitmap_sampler = sampler;
252 }
253
254
255 /**
256 * Copy user-provide bitmap bits into texture buffer, expanding
257 * bits into texels.
258 * "On" bits will set texels to 0x0.
259 * "Off" bits will not modify texels.
260 * Note that the image is actually going to be upside down in
261 * the texture. We deal with that with texcoords.
262 */
263 static void
264 unpack_bitmap(struct st_context *st,
265 GLint px, GLint py, GLsizei width, GLsizei height,
266 const struct gl_pixelstore_attrib *unpack,
267 const GLubyte *bitmap,
268 ubyte *destBuffer, uint destStride)
269 {
270 destBuffer += py * destStride + px;
271
272 _mesa_expand_bitmap(width, height, unpack, bitmap,
273 destBuffer, destStride, 0x0);
274 }
275
276
277 /**
278 * Create a texture which represents a bitmap image.
279 */
280 static struct pipe_resource *
281 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
282 const struct gl_pixelstore_attrib *unpack,
283 const GLubyte *bitmap)
284 {
285 struct st_context *st = st_context(ctx);
286 struct pipe_context *pipe = st->pipe;
287 struct pipe_transfer *transfer;
288 ubyte *dest;
289 struct pipe_resource *pt;
290
291 /* PBO source... */
292 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
293 if (!bitmap) {
294 return NULL;
295 }
296
297 /**
298 * Create texture to hold bitmap pattern.
299 */
300 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
301 0, width, height, 1, 1, 0,
302 PIPE_BIND_SAMPLER_VIEW);
303 if (!pt) {
304 _mesa_unmap_pbo_source(ctx, unpack);
305 return NULL;
306 }
307
308 dest = pipe_transfer_map(st->pipe, pt, 0, 0,
309 PIPE_TRANSFER_WRITE,
310 0, 0, width, height, &transfer);
311
312 /* Put image into texture transfer */
313 memset(dest, 0xff, height * transfer->stride);
314 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
315 dest, transfer->stride);
316
317 _mesa_unmap_pbo_source(ctx, unpack);
318
319 /* Release transfer */
320 pipe_transfer_unmap(pipe, transfer);
321 return pt;
322 }
323
324 static void
325 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
326 int x, int y, int width, int height,
327 float z, const float color[4],
328 struct pipe_resource **vbuf,
329 unsigned *vbuf_offset)
330 {
331 const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
332 const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
333 const GLfloat x0 = (GLfloat)x;
334 const GLfloat x1 = (GLfloat)(x + width);
335 const GLfloat y0 = (GLfloat)y;
336 const GLfloat y1 = (GLfloat)(y + height);
337 GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
338 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
339 const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
340 const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
341 const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
342 const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
343 GLuint i;
344 float (*vertices)[3][4]; /**< vertex pos + color + texcoord */
345
346 if(!normalized)
347 {
348 sRight = (GLfloat) width;
349 tBot = (GLfloat) height;
350 }
351
352 if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
353 vbuf_offset, vbuf, (void **) &vertices) != PIPE_OK) {
354 return;
355 }
356
357 /* Positions are in clip coords since we need to do clipping in case
358 * the bitmap quad goes beyond the window bounds.
359 */
360 vertices[0][0][0] = clip_x0;
361 vertices[0][0][1] = clip_y0;
362 vertices[0][2][0] = sLeft;
363 vertices[0][2][1] = tTop;
364
365 vertices[1][0][0] = clip_x1;
366 vertices[1][0][1] = clip_y0;
367 vertices[1][2][0] = sRight;
368 vertices[1][2][1] = tTop;
369
370 vertices[2][0][0] = clip_x1;
371 vertices[2][0][1] = clip_y1;
372 vertices[2][2][0] = sRight;
373 vertices[2][2][1] = tBot;
374
375 vertices[3][0][0] = clip_x0;
376 vertices[3][0][1] = clip_y1;
377 vertices[3][2][0] = sLeft;
378 vertices[3][2][1] = tBot;
379
380 /* same for all verts: */
381 for (i = 0; i < 4; i++) {
382 vertices[i][0][2] = z;
383 vertices[i][0][3] = 1.0f;
384 vertices[i][1][0] = color[0];
385 vertices[i][1][1] = color[1];
386 vertices[i][1][2] = color[2];
387 vertices[i][1][3] = color[3];
388 vertices[i][2][2] = 0.0; /*R*/
389 vertices[i][2][3] = 1.0; /*Q*/
390 }
391
392 u_upload_unmap(st->uploader);
393 }
394
395
396
397 /**
398 * Render a glBitmap by drawing a textured quad
399 */
400 static void
401 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
402 GLsizei width, GLsizei height,
403 struct pipe_sampler_view *sv,
404 const GLfloat *color)
405 {
406 struct st_context *st = st_context(ctx);
407 struct pipe_context *pipe = st->pipe;
408 struct cso_context *cso = st->cso_context;
409 struct st_fp_variant *fpv;
410 struct st_fp_variant_key key;
411 GLuint maxSize;
412 GLuint offset;
413 struct pipe_resource *vbuf = NULL;
414
415 memset(&key, 0, sizeof(key));
416 key.st = st;
417 key.bitmap = GL_TRUE;
418 key.clamp_color = st->clamp_frag_color_in_shader &&
419 st->ctx->Color._ClampFragmentColor;
420
421 fpv = st_get_fp_variant(st, st->fp, &key);
422
423 /* As an optimization, Mesa's fragment programs will sometimes get the
424 * primary color from a statevar/constant rather than a varying variable.
425 * when that's the case, we need to ensure that we use the 'color'
426 * parameter and not the current attribute color (which may have changed
427 * through glRasterPos and state validation.
428 * So, we force the proper color here. Not elegant, but it works.
429 */
430 {
431 GLfloat colorSave[4];
432 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
433 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
434 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
435 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
436 }
437
438
439 /* limit checks */
440 /* XXX if the bitmap is larger than the max texture size, break
441 * it up into chunks.
442 */
443 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
444 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
445 assert(width <= (GLsizei)maxSize);
446 assert(height <= (GLsizei)maxSize);
447
448 cso_save_rasterizer(cso);
449 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
450 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
451 cso_save_viewport(cso);
452 cso_save_fragment_shader(cso);
453 cso_save_stream_outputs(cso);
454 cso_save_vertex_shader(cso);
455 cso_save_geometry_shader(cso);
456 cso_save_vertex_elements(cso);
457 cso_save_aux_vertex_buffer_slot(cso);
458
459 /* rasterizer state: just scissor */
460 st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
461 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
462
463 /* fragment shader state: TEX lookup program */
464 cso_set_fragment_shader_handle(cso, fpv->driver_shader);
465
466 /* vertex shader state: position + texcoord pass-through */
467 cso_set_vertex_shader_handle(cso, st->bitmap.vs);
468
469 /* geometry shader state: disabled */
470 cso_set_geometry_shader_handle(cso, NULL);
471
472 /* user samplers, plus our bitmap sampler */
473 {
474 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
475 uint num = MAX2(fpv->bitmap_sampler + 1,
476 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
477 uint i;
478 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
479 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
480 }
481 samplers[fpv->bitmap_sampler] =
482 &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
483 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
484 (const struct pipe_sampler_state **) samplers);
485 }
486
487 /* user textures, plus the bitmap texture */
488 {
489 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
490 uint num = MAX2(fpv->bitmap_sampler + 1,
491 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
492 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
493 sizeof(sampler_views));
494 sampler_views[fpv->bitmap_sampler] = sv;
495 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
496 }
497
498 /* viewport state: viewport matching window dims */
499 {
500 const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
501 const GLfloat width = (GLfloat)st->state.framebuffer.width;
502 const GLfloat height = (GLfloat)st->state.framebuffer.height;
503 struct pipe_viewport_state vp;
504 vp.scale[0] = 0.5f * width;
505 vp.scale[1] = height * (invert ? -0.5f : 0.5f);
506 vp.scale[2] = 0.5f;
507 vp.scale[3] = 1.0f;
508 vp.translate[0] = 0.5f * width;
509 vp.translate[1] = 0.5f * height;
510 vp.translate[2] = 0.5f;
511 vp.translate[3] = 0.0f;
512 cso_set_viewport(cso, &vp);
513 }
514
515 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
516 cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
517
518 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
519 z = z * 2.0f - 1.0f;
520
521 /* draw textured quad */
522 setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
523 x, y, width, height, z, color, &vbuf, &offset);
524
525 if (vbuf) {
526 util_draw_vertex_buffer(pipe, st->cso_context, vbuf,
527 cso_get_aux_vertex_buffer_slot(st->cso_context),
528 offset,
529 PIPE_PRIM_TRIANGLE_FAN,
530 4, /* verts */
531 3); /* attribs/vert */
532 }
533
534 /* restore state */
535 cso_restore_rasterizer(cso);
536 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
537 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
538 cso_restore_viewport(cso);
539 cso_restore_fragment_shader(cso);
540 cso_restore_vertex_shader(cso);
541 cso_restore_geometry_shader(cso);
542 cso_restore_vertex_elements(cso);
543 cso_restore_aux_vertex_buffer_slot(cso);
544 cso_restore_stream_outputs(cso);
545
546 pipe_resource_reference(&vbuf, NULL);
547 }
548
549
550 static void
551 reset_cache(struct st_context *st)
552 {
553 struct bitmap_cache *cache = st->bitmap.cache;
554
555 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
556 cache->empty = GL_TRUE;
557
558 cache->xmin = 1000000;
559 cache->xmax = -1000000;
560 cache->ymin = 1000000;
561 cache->ymax = -1000000;
562
563 assert(!cache->texture);
564
565 /* allocate a new texture */
566 cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
567 st->bitmap.tex_format, 0,
568 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
569 1, 1, 0,
570 PIPE_BIND_SAMPLER_VIEW);
571 }
572
573
574 /** Print bitmap image to stdout (debug) */
575 static void
576 print_cache(const struct bitmap_cache *cache)
577 {
578 int i, j, k;
579
580 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
581 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
582 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
583 if (cache->buffer[k])
584 printf("X");
585 else
586 printf(" ");
587 k++;
588 }
589 printf("\n");
590 }
591 }
592
593
594 /**
595 * Create gallium pipe_transfer object for the bitmap cache.
596 */
597 static void
598 create_cache_trans(struct st_context *st)
599 {
600 struct pipe_context *pipe = st->pipe;
601 struct bitmap_cache *cache = st->bitmap.cache;
602
603 if (cache->trans)
604 return;
605
606 /* Map the texture transfer.
607 * Subsequent glBitmap calls will write into the texture image.
608 */
609 cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
610 PIPE_TRANSFER_WRITE, 0, 0,
611 BITMAP_CACHE_WIDTH,
612 BITMAP_CACHE_HEIGHT, &cache->trans);
613
614 /* init image to all 0xff */
615 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
616 }
617
618
619 /**
620 * If there's anything in the bitmap cache, draw/flush it now.
621 */
622 void
623 st_flush_bitmap_cache(struct st_context *st)
624 {
625 if (!st->bitmap.cache->empty) {
626 struct bitmap_cache *cache = st->bitmap.cache;
627
628 struct pipe_context *pipe = st->pipe;
629 struct pipe_sampler_view *sv;
630
631 assert(cache->xmin <= cache->xmax);
632
633 /* printf("flush size %d x %d at %d, %d\n",
634 cache->xmax - cache->xmin,
635 cache->ymax - cache->ymin,
636 cache->xpos, cache->ypos);
637 */
638
639 /* The texture transfer has been mapped until now.
640 * So unmap and release the texture transfer before drawing.
641 */
642 if (cache->trans && cache->buffer) {
643 if (0)
644 print_cache(cache);
645 pipe_transfer_unmap(pipe, cache->trans);
646 cache->buffer = NULL;
647 cache->trans = NULL;
648 }
649
650 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
651 if (sv) {
652 draw_bitmap_quad(st->ctx,
653 cache->xpos,
654 cache->ypos,
655 cache->zpos,
656 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
657 sv,
658 cache->color);
659
660 pipe_sampler_view_reference(&sv, NULL);
661 }
662
663 /* release/free the texture */
664 pipe_resource_reference(&cache->texture, NULL);
665
666 reset_cache(st);
667 }
668 }
669
670
671 /**
672 * Try to accumulate this glBitmap call in the bitmap cache.
673 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
674 */
675 static GLboolean
676 accum_bitmap(struct gl_context *ctx,
677 GLint x, GLint y, GLsizei width, GLsizei height,
678 const struct gl_pixelstore_attrib *unpack,
679 const GLubyte *bitmap )
680 {
681 struct st_context *st = ctx->st;
682 struct bitmap_cache *cache = st->bitmap.cache;
683 int px = -999, py = -999;
684 const GLfloat z = st->ctx->Current.RasterPos[2];
685
686 if (width > BITMAP_CACHE_WIDTH ||
687 height > BITMAP_CACHE_HEIGHT)
688 return GL_FALSE; /* too big to cache */
689
690 if (!cache->empty) {
691 px = x - cache->xpos; /* pos in buffer */
692 py = y - cache->ypos;
693 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
694 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
695 !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
696 ((fabs(z - cache->zpos) > Z_EPSILON))) {
697 /* This bitmap would extend beyond cache bounds, or the bitmap
698 * color is changing
699 * so flush and continue.
700 */
701 st_flush_bitmap_cache(st);
702 }
703 }
704
705 if (cache->empty) {
706 /* Initialize. Center bitmap vertically in the buffer. */
707 px = 0;
708 py = (BITMAP_CACHE_HEIGHT - height) / 2;
709 cache->xpos = x;
710 cache->ypos = y - py;
711 cache->zpos = z;
712 cache->empty = GL_FALSE;
713 COPY_4FV(cache->color, st->ctx->Current.RasterColor);
714 }
715
716 assert(px != -999);
717 assert(py != -999);
718
719 if (x < cache->xmin)
720 cache->xmin = x;
721 if (y < cache->ymin)
722 cache->ymin = y;
723 if (x + width > cache->xmax)
724 cache->xmax = x + width;
725 if (y + height > cache->ymax)
726 cache->ymax = y + height;
727
728 /* create the transfer if needed */
729 create_cache_trans(st);
730
731 /* PBO source... */
732 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
733 if (!bitmap) {
734 return FALSE;
735 }
736
737 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
738 cache->buffer, BITMAP_CACHE_WIDTH);
739
740 _mesa_unmap_pbo_source(ctx, unpack);
741
742 return GL_TRUE; /* accumulated */
743 }
744
745
746
747 /**
748 * Called via ctx->Driver.Bitmap()
749 */
750 static void
751 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
752 GLsizei width, GLsizei height,
753 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
754 {
755 struct st_context *st = st_context(ctx);
756 struct pipe_resource *pt;
757
758 if (width == 0 || height == 0)
759 return;
760
761 st_validate_state(st);
762
763 if (!st->bitmap.vs) {
764 /* create pass-through vertex shader now */
765 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
766 TGSI_SEMANTIC_COLOR,
767 st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
768 TGSI_SEMANTIC_GENERIC };
769 const uint semantic_indexes[] = { 0, 0, 0 };
770 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
771 semantic_names,
772 semantic_indexes);
773 }
774
775 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
776 return;
777
778 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
779 if (pt) {
780 struct pipe_sampler_view *sv =
781 st_create_texture_sampler_view(st->pipe, pt);
782
783 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
784
785 if (sv) {
786 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
787 width, height, sv,
788 st->ctx->Current.RasterColor);
789
790 pipe_sampler_view_reference(&sv, NULL);
791 }
792
793 /* release/free the texture */
794 pipe_resource_reference(&pt, NULL);
795 }
796 }
797
798
799 /** Per-context init */
800 void
801 st_init_bitmap_functions(struct dd_function_table *functions)
802 {
803 functions->Bitmap = st_Bitmap;
804 }
805
806
807 /** Per-context init */
808 void
809 st_init_bitmap(struct st_context *st)
810 {
811 struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
812 struct pipe_context *pipe = st->pipe;
813 struct pipe_screen *screen = pipe->screen;
814
815 /* init sampler state once */
816 memset(sampler, 0, sizeof(*sampler));
817 sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
818 sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
819 sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
820 sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
821 sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
822 sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
823 st->bitmap.samplers[1] = *sampler;
824 st->bitmap.samplers[1].normalized_coords = 1;
825
826 /* init baseline rasterizer state once */
827 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
828 st->bitmap.rasterizer.gl_rasterization_rules = 1;
829 st->bitmap.rasterizer.depth_clip = 1;
830
831 /* find a usable texture format */
832 if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
833 PIPE_TEXTURE_2D, 0,
834 PIPE_BIND_SAMPLER_VIEW)) {
835 st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
836 }
837 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
838 PIPE_TEXTURE_2D, 0,
839 PIPE_BIND_SAMPLER_VIEW)) {
840 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
841 }
842 else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
843 PIPE_TEXTURE_2D, 0,
844 PIPE_BIND_SAMPLER_VIEW)) {
845 st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
846 }
847 else {
848 /* XXX support more formats */
849 assert(0);
850 }
851
852 /* alloc bitmap cache object */
853 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
854
855 reset_cache(st);
856 }
857
858
859 /** Per-context tear-down */
860 void
861 st_destroy_bitmap(struct st_context *st)
862 {
863 struct pipe_context *pipe = st->pipe;
864 struct bitmap_cache *cache = st->bitmap.cache;
865
866 if (st->bitmap.vs) {
867 cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
868 st->bitmap.vs = NULL;
869 }
870
871 if (cache) {
872 if (cache->trans && cache->buffer) {
873 pipe_transfer_unmap(pipe, cache->trans);
874 }
875 pipe_resource_reference(&st->bitmap.cache->texture, NULL);
876 free(st->bitmap.cache);
877 st->bitmap.cache = NULL;
878 }
879 }