draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_texture.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_fbo.h"
41
42 #include "util/u_blit.h"
43 #include "util/u_inlines.h"
44
45
46 void
47 st_init_blit(struct st_context *st)
48 {
49 st->blit = util_create_blit(st->pipe, st->cso_context);
50 }
51
52
53 void
54 st_destroy_blit(struct st_context *st)
55 {
56 util_destroy_blit(st->blit);
57 st->blit = NULL;
58 }
59
60
61 #if FEATURE_EXT_framebuffer_blit
62
63 static void
64 st_BlitFramebuffer(GLcontext *ctx,
65 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
66 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
67 GLbitfield mask, GLenum filter)
68 {
69 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
70 GL_STENCIL_BUFFER_BIT);
71 struct st_context *st = st_context(ctx);
72 const uint pFilter = ((filter == GL_NEAREST)
73 ? PIPE_TEX_MIPFILTER_NEAREST
74 : PIPE_TEX_MIPFILTER_LINEAR);
75 struct gl_framebuffer *readFB = ctx->ReadBuffer;
76 struct gl_framebuffer *drawFB = ctx->DrawBuffer;
77
78 if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
79 &dstX0, &dstY0, &dstX1, &dstY1)) {
80 return; /* nothing to draw/blit */
81 }
82
83 if (st_fb_orientation(drawFB) == Y_0_TOP) {
84 /* invert Y for dest */
85 dstY0 = drawFB->Height - dstY0;
86 dstY1 = drawFB->Height - dstY1;
87 }
88
89 if (st_fb_orientation(readFB) == Y_0_TOP) {
90 /* invert Y for src */
91 srcY0 = readFB->Height - srcY0;
92 srcY1 = readFB->Height - srcY1;
93 }
94
95 if (srcY0 > srcY1 && dstY0 > dstY1) {
96 /* Both src and dst are upside down. Swap Y to make it
97 * right-side up to increase odds of using a fast path.
98 * Recall that all Gallium raster coords have Y=0=top.
99 */
100 GLint tmp;
101 tmp = srcY0;
102 srcY0 = srcY1;
103 srcY1 = tmp;
104 tmp = dstY0;
105 dstY0 = dstY1;
106 dstY1 = tmp;
107 }
108
109 if (mask & GL_COLOR_BUFFER_BIT) {
110 struct gl_renderbuffer_attachment *srcAtt =
111 &readFB->Attachment[readFB->_ColorReadBufferIndex];
112
113 if(srcAtt->Type == GL_TEXTURE) {
114 struct st_texture_object *srcObj =
115 st_texture_object(srcAtt->Texture);
116 struct st_renderbuffer *dstRb =
117 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
118 struct pipe_subresource srcSub;
119 struct pipe_surface *dstSurf = dstRb->surface;
120
121 if (!srcObj->pt)
122 return;
123
124 srcSub.face = srcAtt->CubeMapFace;
125 srcSub.level = srcAtt->TextureLevel;
126
127 util_blit_pixels(st->blit, srcObj->pt, srcSub,
128 srcX0, srcY0, srcX1, srcY1, srcAtt->Zoffset,
129 dstSurf, dstX0, dstY0, dstX1, dstY1,
130 0.0, pFilter);
131 }
132 else {
133 struct st_renderbuffer *srcRb =
134 st_renderbuffer(readFB->_ColorReadBuffer);
135 struct st_renderbuffer *dstRb =
136 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
137 struct pipe_surface *srcSurf = srcRb->surface;
138 struct pipe_surface *dstSurf = dstRb->surface;
139 struct pipe_subresource srcSub;
140
141 srcSub.face = srcSurf->face;
142 srcSub.level = srcSurf->level;
143
144 util_blit_pixels(st->blit,
145 srcRb->texture, srcSub, srcX0, srcY0, srcX1, srcY1,
146 srcSurf->zslice,
147 dstSurf, dstX0, dstY0, dstX1, dstY1,
148 0.0, pFilter);
149 }
150 }
151
152 if (mask & depthStencil) {
153 /* depth and/or stencil blit */
154
155 /* get src/dst depth surfaces */
156 struct gl_renderbuffer_attachment *srcDepth =
157 &readFB->Attachment[BUFFER_DEPTH];
158 struct gl_renderbuffer_attachment *dstDepth =
159 &drawFB->Attachment[BUFFER_DEPTH];
160 struct gl_renderbuffer_attachment *srcStencil =
161 &readFB->Attachment[BUFFER_STENCIL];
162 struct gl_renderbuffer_attachment *dstStencil =
163 &drawFB->Attachment[BUFFER_STENCIL];
164
165 struct st_renderbuffer *srcDepthRb =
166 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
167 struct st_renderbuffer *dstDepthRb =
168 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
169 struct pipe_surface *dstDepthSurf =
170 dstDepthRb ? dstDepthRb->surface : NULL;
171
172 if ((mask & depthStencil) == depthStencil &&
173 st_is_depth_stencil_combined(srcDepth, srcStencil) &&
174 st_is_depth_stencil_combined(dstDepth, dstStencil)) {
175
176 /* Blitting depth and stencil values between combined
177 * depth/stencil buffers. This is the ideal case for such buffers.
178 */
179 util_blit_pixels(st->blit, srcDepthRb->texture,
180 u_subresource(srcDepthRb->surface->face,
181 srcDepthRb->surface->level),
182 srcX0, srcY0, srcX1, srcY1,
183 srcDepthRb->surface->zslice,
184 dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
185 0.0, pFilter);
186 }
187 else {
188 /* blitting depth and stencil separately */
189
190 if (mask & GL_DEPTH_BUFFER_BIT) {
191 util_blit_pixels(st->blit, srcDepthRb->texture,
192 u_subresource(srcDepthRb->surface->face,
193 srcDepthRb->surface->level),
194 srcX0, srcY0, srcX1, srcY1,
195 srcDepthRb->surface->zslice,
196 dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
197 0.0, pFilter);
198 }
199
200 if (mask & GL_STENCIL_BUFFER_BIT) {
201 /* blit stencil only */
202 _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
203 }
204 }
205 }
206 }
207
208
209 void
210 st_init_blit_functions(struct dd_function_table *functions)
211 {
212 functions->BlitFramebuffer = st_BlitFramebuffer;
213 }
214
215 #endif /* FEATURE_EXT_framebuffer_blit */