mesa/st: adapt to interface changes
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36 #include "shader/program.h"
37
38 #include "st_context.h"
39 #include "st_texture.h"
40 #include "st_cb_blit.h"
41 #include "st_cb_fbo.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_inlines.h"
45
46
47 void
48 st_init_blit(struct st_context *st)
49 {
50 st->blit = util_create_blit(st->pipe, st->cso_context);
51 }
52
53
54 void
55 st_destroy_blit(struct st_context *st)
56 {
57 util_destroy_blit(st->blit);
58 st->blit = NULL;
59 }
60
61
62 #if FEATURE_EXT_framebuffer_blit
63 static void
64 st_BlitFramebuffer(GLcontext *ctx,
65 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
66 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
67 GLbitfield mask, GLenum filter)
68 {
69 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
70 GL_STENCIL_BUFFER_BIT);
71 struct st_context *st = st_context(ctx);
72 struct pipe_context *pipe = st->pipe;
73 const uint pFilter = ((filter == GL_NEAREST)
74 ? PIPE_TEX_MIPFILTER_NEAREST
75 : PIPE_TEX_MIPFILTER_LINEAR);
76 struct gl_framebuffer *readFB = ctx->ReadBuffer;
77 struct gl_framebuffer *drawFB = ctx->DrawBuffer;
78
79 if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
80 &dstX0, &dstY0, &dstX1, &dstY1)) {
81 return; /* nothing to draw/blit */
82 }
83
84 if (st_fb_orientation(drawFB) == Y_0_TOP) {
85 /* invert Y for dest */
86 dstY0 = drawFB->Height - dstY0;
87 dstY1 = drawFB->Height - dstY1;
88 }
89
90 if (st_fb_orientation(readFB) == Y_0_TOP) {
91 /* invert Y for src */
92 srcY0 = readFB->Height - srcY0;
93 srcY1 = readFB->Height - srcY1;
94 }
95
96 if (srcY0 > srcY1 && dstY0 > dstY1) {
97 /* Both src and dst are upside down. Swap Y to make it
98 * right-side up to increase odds of using a fast path.
99 * Recall that all Gallium raster coords have Y=0=top.
100 */
101 GLint tmp;
102 tmp = srcY0;
103 srcY0 = srcY1;
104 srcY1 = tmp;
105 tmp = dstY0;
106 dstY0 = dstY1;
107 dstY1 = tmp;
108 }
109
110 if (mask & GL_COLOR_BUFFER_BIT) {
111 struct gl_renderbuffer_attachment *srcAtt =
112 &readFB->Attachment[readFB->_ColorReadBufferIndex];
113
114 if(srcAtt->Type == GL_TEXTURE) {
115 struct st_texture_object *srcObj =
116 st_texture_object(srcAtt->Texture);
117 struct st_renderbuffer *dstRb =
118 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
119 struct pipe_subresource srcSub;
120 struct pipe_surface *dstSurf = dstRb->surface;
121
122 if (!srcObj->pt)
123 return;
124
125 srcSub.face = srcAtt->CubeMapFace;
126 srcSub.level = srcAtt->TextureLevel;
127
128 util_blit_pixels(st->blit, srcObj->pt, srcSub,
129 srcX0, srcY0, srcX1, srcY1, srcAtt->Zoffset,
130 dstSurf, dstX0, dstY0, dstX1, dstY1,
131 0.0, pFilter);
132 }
133 else {
134 struct st_renderbuffer *srcRb =
135 st_renderbuffer(readFB->_ColorReadBuffer);
136 struct st_renderbuffer *dstRb =
137 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
138 struct pipe_surface *srcSurf = srcRb->surface;
139 struct pipe_surface *dstSurf = dstRb->surface;
140 struct pipe_subresource srcSub;
141
142 srcSub.face = srcSurf->face;
143 srcSub.level = srcSurf->level;
144
145 util_blit_pixels(st->blit,
146 srcRb->texture, srcSub, srcX0, srcY0, srcX1, srcY1,
147 srcSurf->zslice,
148 dstSurf, dstX0, dstY0, dstX1, dstY1,
149 0.0, pFilter);
150 }
151 }
152
153 if (mask & depthStencil) {
154 /* depth and/or stencil blit */
155
156 /* get src/dst depth surfaces */
157 struct st_renderbuffer *srcDepthRb =
158 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
159 struct st_renderbuffer *dstDepthRb =
160 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
161 struct pipe_surface *srcDepthSurf =
162 srcDepthRb ? srcDepthRb->surface : NULL;
163 struct pipe_surface *dstDepthSurf =
164 dstDepthRb ? dstDepthRb->surface : NULL;
165
166 /* get src/dst stencil surfaces */
167 struct st_renderbuffer *srcStencilRb =
168 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
169 struct st_renderbuffer *dstStencilRb =
170 st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
171 struct pipe_surface *srcStencilSurf =
172 srcStencilRb ? srcStencilRb->surface : NULL;
173 struct pipe_surface *dstStencilSurf =
174 dstStencilRb ? dstStencilRb->surface : NULL;
175
176 if ((mask & depthStencil) == depthStencil &&
177 srcDepthSurf == srcStencilSurf &&
178 dstDepthSurf == dstStencilSurf) {
179 struct pipe_subresource srcSub;
180
181 srcSub.face = srcDepthRb->surface->face;
182 srcSub.level = srcDepthRb->surface->level;
183
184 /* Blitting depth and stencil values between combined
185 * depth/stencil buffers. This is the ideal case for such buffers.
186 */
187 util_blit_pixels(st->blit,
188 srcDepthRb->texture, srcSub, srcX0, srcY0, srcX1, srcY1,
189 srcDepthRb->surface->zslice,
190 dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
191 0.0, pFilter);
192 }
193 else {
194 /* blitting depth and stencil separately */
195
196 if (mask & GL_DEPTH_BUFFER_BIT) {
197 /* blit Z only */
198 _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
199 }
200
201 if (mask & GL_STENCIL_BUFFER_BIT) {
202 /* blit stencil only */
203 _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
204 }
205 }
206 }
207 }
208 #endif /* FEATURE_EXT_framebuffer_blit */
209
210
211
212 void
213 st_init_blit_functions(struct dd_function_table *functions)
214 {
215 #if FEATURE_EXT_framebuffer_blit
216 functions->BlitFramebuffer = st_BlitFramebuffer;
217 #endif
218 }