Merge branch 'gallium-embedded'
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36 #include "shader/program.h"
37
38 #include "st_context.h"
39 #include "st_texture.h"
40 #include "st_cb_blit.h"
41 #include "st_cb_fbo.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_inlines.h"
45
46 #include "cso_cache/cso_context.h"
47
48
49 void
50 st_init_blit(struct st_context *st)
51 {
52 st->blit = util_create_blit(st->pipe, st->cso_context);
53 }
54
55
56 void
57 st_destroy_blit(struct st_context *st)
58 {
59 util_destroy_blit(st->blit);
60 st->blit = NULL;
61 }
62
63
64 #if FEATURE_EXT_framebuffer_blit
65 static void
66 st_BlitFramebuffer(GLcontext *ctx,
67 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
68 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
69 GLbitfield mask, GLenum filter)
70 {
71 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
72 GL_STENCIL_BUFFER_BIT);
73 struct st_context *st = ctx->st;
74 const uint pFilter = ((filter == GL_NEAREST)
75 ? PIPE_TEX_MIPFILTER_NEAREST
76 : PIPE_TEX_MIPFILTER_LINEAR);
77 struct gl_framebuffer *readFB = ctx->ReadBuffer;
78 struct gl_framebuffer *drawFB = ctx->DrawBuffer;
79
80 if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
81 &dstX0, &dstY0, &dstX1, &dstY1)) {
82 return; /* nothing to draw/blit */
83 }
84
85 if (st_fb_orientation(drawFB) == Y_0_TOP) {
86 /* invert Y for dest */
87 dstY0 = drawFB->Height - dstY0;
88 dstY1 = drawFB->Height - dstY1;
89 }
90
91 if (st_fb_orientation(readFB) == Y_0_TOP) {
92 /* invert Y for src */
93 srcY0 = readFB->Height - srcY0;
94 srcY1 = readFB->Height - srcY1;
95 }
96
97 if (srcY0 > srcY1 && dstY0 > dstY1) {
98 /* Both src and dst are upside down. Swap Y to make it
99 * right-side up to increase odds of using a fast path.
100 * Recall that all Gallium raster coords have Y=0=top.
101 */
102 GLint tmp;
103 tmp = srcY0;
104 srcY0 = srcY1;
105 srcY1 = tmp;
106 tmp = dstY0;
107 dstY0 = dstY1;
108 dstY1 = tmp;
109 }
110
111 if (mask & GL_COLOR_BUFFER_BIT) {
112 struct gl_renderbuffer_attachment *srcAtt =
113 &readFB->Attachment[readFB->_ColorReadBufferIndex];
114
115 if(srcAtt->Type == GL_TEXTURE) {
116 struct pipe_screen *screen = ctx->st->pipe->screen;
117 const struct st_texture_object *srcObj =
118 st_texture_object(srcAtt->Texture);
119 struct st_renderbuffer *dstRb =
120 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
121 struct pipe_surface *srcSurf;
122 struct pipe_surface *dstSurf = dstRb->surface;
123
124 if (!srcObj->pt)
125 return;
126
127 srcSurf = screen->get_tex_surface(screen,
128 srcObj->pt,
129 srcAtt->CubeMapFace,
130 srcAtt->TextureLevel,
131 srcAtt->Zoffset,
132 PIPE_BUFFER_USAGE_GPU_READ);
133 if(!srcSurf)
134 return;
135
136 util_blit_pixels(st->blit,
137 srcSurf, srcX0, srcY0, srcX1, srcY1,
138 dstSurf, dstX0, dstY0, dstX1, dstY1,
139 0.0, pFilter);
140
141 pipe_surface_reference(&srcSurf, NULL);
142 }
143 else {
144 struct st_renderbuffer *srcRb =
145 st_renderbuffer(readFB->_ColorReadBuffer);
146 struct st_renderbuffer *dstRb =
147 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
148 struct pipe_surface *srcSurf = srcRb->surface;
149 struct pipe_surface *dstSurf = dstRb->surface;
150
151 util_blit_pixels(st->blit,
152 srcSurf, srcX0, srcY0, srcX1, srcY1,
153 dstSurf, dstX0, dstY0, dstX1, dstY1,
154 0.0, pFilter);
155 }
156 }
157
158 if (mask & depthStencil) {
159 /* depth and/or stencil blit */
160
161 /* get src/dst depth surfaces */
162 struct st_renderbuffer *srcDepthRb =
163 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
164 struct st_renderbuffer *dstDepthRb =
165 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
166 struct pipe_surface *srcDepthSurf =
167 srcDepthRb ? srcDepthRb->surface : NULL;
168 struct pipe_surface *dstDepthSurf =
169 dstDepthRb ? dstDepthRb->surface : NULL;
170
171 /* get src/dst stencil surfaces */
172 struct st_renderbuffer *srcStencilRb =
173 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
174 struct st_renderbuffer *dstStencilRb =
175 st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
176 struct pipe_surface *srcStencilSurf =
177 srcStencilRb ? srcStencilRb->surface : NULL;
178 struct pipe_surface *dstStencilSurf =
179 dstStencilRb ? dstStencilRb->surface : NULL;
180
181 if ((mask & depthStencil) == depthStencil &&
182 srcDepthSurf == srcStencilSurf &&
183 dstDepthSurf == dstStencilSurf) {
184 /* Blitting depth and stencil values between combined
185 * depth/stencil buffers. This is the ideal case for such buffers.
186 */
187 util_blit_pixels(st->blit,
188 srcDepthSurf, srcX0, srcY0, srcX1, srcY1,
189 dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
190 0.0, pFilter);
191 }
192 else {
193 /* blitting depth and stencil separately */
194
195 if (mask & GL_DEPTH_BUFFER_BIT) {
196 /* blit Z only */
197 _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
198 }
199
200 if (mask & GL_STENCIL_BUFFER_BIT) {
201 /* blit stencil only */
202 _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
203 }
204 }
205 }
206 }
207 #endif /* FEATURE_EXT_framebuffer_blit */
208
209
210
211 void
212 st_init_blit_functions(struct dd_function_table *functions)
213 {
214 #if FEATURE_EXT_framebuffer_blit
215 functions->BlitFramebuffer = st_BlitFramebuffer;
216 #endif
217 }