Merge branch 'mesa_7_6_branch' of git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36 #include "main/texformat.h"
37 #include "shader/program.h"
38 #include "shader/prog_parameter.h"
39 #include "shader/prog_print.h"
40
41 #include "st_context.h"
42 #include "st_texture.h"
43 #include "st_program.h"
44 #include "st_cb_blit.h"
45 #include "st_cb_fbo.h"
46
47 #include "util/u_blit.h"
48
49 #include "cso_cache/cso_context.h"
50
51
52 void
53 st_init_blit(struct st_context *st)
54 {
55 st->blit = util_create_blit(st->pipe, st->cso_context);
56 }
57
58
59 void
60 st_destroy_blit(struct st_context *st)
61 {
62 util_destroy_blit(st->blit);
63 st->blit = NULL;
64 }
65
66
67 static void
68 st_BlitFramebuffer(GLcontext *ctx,
69 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
70 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
71 GLbitfield mask, GLenum filter)
72 {
73 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
74 GL_STENCIL_BUFFER_BIT);
75 struct st_context *st = ctx->st;
76 const uint pFilter = ((filter == GL_NEAREST)
77 ? PIPE_TEX_MIPFILTER_NEAREST
78 : PIPE_TEX_MIPFILTER_LINEAR);
79 struct gl_framebuffer *readFB = ctx->ReadBuffer;
80 struct gl_framebuffer *drawFB = ctx->DrawBuffer;
81
82 if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
83 &dstX0, &dstY0, &dstX1, &dstY1)) {
84 return; /* nothing to draw/blit */
85 }
86
87 if (st_fb_orientation(drawFB) == Y_0_TOP) {
88 /* invert Y for dest */
89 dstY0 = drawFB->Height - dstY0;
90 dstY1 = drawFB->Height - dstY1;
91 }
92
93 if (st_fb_orientation(readFB) == Y_0_TOP) {
94 /* invert Y for src */
95 srcY0 = readFB->Height - srcY0;
96 srcY1 = readFB->Height - srcY1;
97 }
98
99 if (srcY0 > srcY1 && dstY0 > dstY1) {
100 /* Both src and dst are upside down. Swap Y to make it
101 * right-side up to increase odds of using a fast path.
102 * Recall that all Gallium raster coords have Y=0=top.
103 */
104 GLint tmp;
105 tmp = srcY0;
106 srcY0 = srcY1;
107 srcY1 = tmp;
108 tmp = dstY0;
109 dstY0 = dstY1;
110 dstY1 = tmp;
111 }
112
113 if (mask & GL_COLOR_BUFFER_BIT) {
114 struct gl_renderbuffer_attachment *srcAtt =
115 &readFB->Attachment[readFB->_ColorReadBufferIndex];
116
117 if(srcAtt->Type == GL_TEXTURE) {
118 struct pipe_screen *screen = ctx->st->pipe->screen;
119 const struct st_texture_object *srcObj =
120 st_texture_object(srcAtt->Texture);
121 struct st_renderbuffer *dstRb =
122 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
123 struct pipe_surface *srcSurf;
124 struct pipe_surface *dstSurf = dstRb->surface;
125
126 if (!srcObj->pt)
127 return;
128
129 srcSurf = screen->get_tex_surface(screen,
130 srcObj->pt,
131 srcAtt->CubeMapFace,
132 srcAtt->TextureLevel,
133 srcAtt->Zoffset,
134 PIPE_BUFFER_USAGE_GPU_READ);
135 if(!srcSurf)
136 return;
137
138 util_blit_pixels(st->blit,
139 srcSurf, srcX0, srcY0, srcX1, srcY1,
140 dstSurf, dstX0, dstY0, dstX1, dstY1,
141 0.0, pFilter);
142
143 pipe_surface_reference(&srcSurf, NULL);
144 }
145 else {
146 struct st_renderbuffer *srcRb =
147 st_renderbuffer(readFB->_ColorReadBuffer);
148 struct st_renderbuffer *dstRb =
149 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
150 struct pipe_surface *srcSurf = srcRb->surface;
151 struct pipe_surface *dstSurf = dstRb->surface;
152
153 util_blit_pixels(st->blit,
154 srcSurf, srcX0, srcY0, srcX1, srcY1,
155 dstSurf, dstX0, dstY0, dstX1, dstY1,
156 0.0, pFilter);
157 }
158 }
159
160 if (mask & depthStencil) {
161 /* depth and/or stencil blit */
162
163 /* get src/dst depth surfaces */
164 struct st_renderbuffer *srcDepthRb =
165 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
166 struct st_renderbuffer *dstDepthRb =
167 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
168 struct pipe_surface *srcDepthSurf =
169 srcDepthRb ? srcDepthRb->surface : NULL;
170 struct pipe_surface *dstDepthSurf =
171 dstDepthRb ? dstDepthRb->surface : NULL;
172
173 /* get src/dst stencil surfaces */
174 struct st_renderbuffer *srcStencilRb =
175 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
176 struct st_renderbuffer *dstStencilRb =
177 st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
178 struct pipe_surface *srcStencilSurf =
179 srcStencilRb ? srcStencilRb->surface : NULL;
180 struct pipe_surface *dstStencilSurf =
181 dstStencilRb ? dstStencilRb->surface : NULL;
182
183 if ((mask & depthStencil) == depthStencil &&
184 srcDepthSurf == srcStencilSurf &&
185 dstDepthSurf == dstStencilSurf) {
186 /* Blitting depth and stencil values between combined
187 * depth/stencil buffers. This is the ideal case for such buffers.
188 */
189 util_blit_pixels(st->blit,
190 srcDepthSurf, srcX0, srcY0, srcX1, srcY1,
191 dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
192 0.0, pFilter);
193 }
194 else {
195 /* blitting depth and stencil separately */
196
197 if (mask & GL_DEPTH_BUFFER_BIT) {
198 /* blit Z only */
199 _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
200 }
201
202 if (mask & GL_STENCIL_BUFFER_BIT) {
203 /* blit stencil only */
204 _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
205 }
206 }
207 }
208 }
209
210
211
212 void
213 st_init_blit_functions(struct dd_function_table *functions)
214 {
215 #if FEATURE_EXT_framebuffer_blit
216 functions->BlitFramebuffer = st_BlitFramebuffer;
217 #endif
218 }