st/mesa: add compute program dispatch callbacks
[mesa.git] / src / mesa / state_tracker / st_cb_compute.c
1 /**************************************************************************
2 *
3 * Copyright 2016 Samuel Pitoiset
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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26 **************************************************************************/
27
28 #include "main/state.h"
29 #include "st_atom.h"
30 #include "st_context.h"
31 #include "st_cb_bufferobjects.h"
32 #include "st_cb_compute.h"
33
34 #include "pipe/p_context.h"
35
36 static void st_dispatch_compute_common(struct gl_context *ctx,
37 const GLuint *num_groups,
38 struct pipe_resource *indirect,
39 GLintptr indirect_offset)
40 {
41 struct gl_shader_program *prog =
42 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
43 struct st_context *st = st_context(ctx);
44 struct pipe_context *pipe = st->pipe;
45 struct pipe_grid_info info = {};
46
47 if (ctx->NewState)
48 _mesa_update_state(ctx);
49
50 if (st->dirty_cp.st || ctx->NewDriverState)
51 st_validate_state(st, ST_PIPELINE_COMPUTE);
52
53 for (unsigned i = 0; i < 3; i++) {
54 info.block[i] = prog->Comp.LocalSize[i];
55 info.grid[i] = num_groups ? num_groups[i] : 0;
56 }
57
58 if (indirect) {
59 info.indirect = indirect;
60 info.indirect_offset = indirect_offset;
61 }
62
63 pipe->launch_grid(pipe, &info);
64 }
65
66 static void st_dispatch_compute(struct gl_context *ctx,
67 const GLuint *num_groups)
68 {
69 st_dispatch_compute_common(ctx, num_groups, NULL, 0);
70 }
71
72 static void st_dispatch_compute_indirect(struct gl_context *ctx,
73 GLintptr indirect_offset)
74 {
75 struct gl_buffer_object *indirect_buffer = ctx->DispatchIndirectBuffer;
76 struct pipe_resource *indirect = st_buffer_object(indirect_buffer)->buffer;
77
78 st_dispatch_compute_common(ctx, NULL, indirect, indirect_offset);
79 }
80
81 void st_init_compute_functions(struct dd_function_table *functions)
82 {
83 functions->DispatchCompute = st_dispatch_compute;
84 functions->DispatchComputeIndirect = st_dispatch_compute_indirect;
85 }