draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/texformat.h"
38 #include "main/texstore.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41
42 #include "st_debug.h"
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_atom_constbuf.h"
46 #include "st_program.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_readpixels.h"
49 #include "st_cb_fbo.h"
50 #include "st_format.h"
51 #include "st_texture.h"
52
53 #include "pipe/p_context.h"
54 #include "pipe/p_defines.h"
55 #include "util/u_inlines.h"
56 #include "tgsi/tgsi_ureg.h"
57 #include "util/u_tile.h"
58 #include "util/u_draw_quad.h"
59 #include "util/u_format.h"
60 #include "util/u_math.h"
61 #include "program/prog_instruction.h"
62 #include "cso_cache/cso_context.h"
63
64
65 #if FEATURE_drawpix
66
67 /**
68 * Check if the given program is:
69 * 0: MOVE result.color, fragment.color;
70 * 1: END;
71 */
72 static GLboolean
73 is_passthrough_program(const struct gl_fragment_program *prog)
74 {
75 if (prog->Base.NumInstructions == 2) {
76 const struct prog_instruction *inst = prog->Base.Instructions;
77 if (inst[0].Opcode == OPCODE_MOV &&
78 inst[1].Opcode == OPCODE_END &&
79 inst[0].DstReg.File == PROGRAM_OUTPUT &&
80 inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
81 inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
82 inst[0].SrcReg[0].File == PROGRAM_INPUT &&
83 inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
84 inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
85 return GL_TRUE;
86 }
87 }
88 return GL_FALSE;
89 }
90
91
92
93 /**
94 * Make fragment shader for glDraw/CopyPixels. This shader is made
95 * by combining the pixel transfer shader with the user-defined shader.
96 * \return pointer to Gallium driver fragment shader
97 */
98 static void *
99 combined_drawpix_fragment_program(GLcontext *ctx)
100 {
101 struct st_context *st = st_context(ctx);
102 struct st_fragment_program *stfp;
103
104 if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
105 && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
106 /* the pixel tranfer program has not changed and the user-defined
107 * program has not changed, so re-use the combined program.
108 */
109 stfp = st->pixel_xfer.combined_prog;
110 }
111 else {
112 /* Concatenate the pixel transfer program with the current user-
113 * defined program.
114 */
115 if (is_passthrough_program(&st->fp->Base)) {
116 stfp = (struct st_fragment_program *)
117 _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
118 }
119 else {
120 #if 0
121 printf("Base program:\n");
122 _mesa_print_program(&st->fp->Base.Base);
123 printf("DrawPix program:\n");
124 _mesa_print_program(&st->pixel_xfer.program->Base.Base);
125 #endif
126 stfp = (struct st_fragment_program *)
127 _mesa_combine_programs(ctx,
128 &st->pixel_xfer.program->Base.Base,
129 &st->fp->Base.Base);
130 }
131
132 #if 0
133 {
134 struct gl_program *p = &stfp->Base.Base;
135 printf("Combined DrawPixels program:\n");
136 _mesa_print_program(p);
137 printf("InputsRead: 0x%x\n", p->InputsRead);
138 printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
139 _mesa_print_parameter_list(p->Parameters);
140 }
141 #endif
142
143 /* translate to TGSI tokens */
144 st_translate_fragment_program(st, stfp);
145
146 /* save new program, update serial numbers */
147 st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
148 st->pixel_xfer.user_prog_sn = st->fp->serialNo;
149 st->pixel_xfer.combined_prog_sn = stfp->serialNo;
150 /* can't reference new program directly, already have a reference on it */
151 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
152 st->pixel_xfer.combined_prog = stfp;
153 }
154
155 /* Ideally we'd have updated the pipe constants during the normal
156 * st/atom mechanism. But we can't since this is specific to glDrawPixels.
157 */
158 st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
159
160 return stfp->driver_shader;
161 }
162
163
164 /**
165 * Create fragment shader that does a TEX() instruction to get a Z
166 * value, then writes to FRAG_RESULT_DEPTH.
167 * Pass fragment color through as-is.
168 * \return pointer to the Gallium driver fragment shader
169 */
170 static void *
171 make_fragment_shader_z(struct st_context *st)
172 {
173 GLcontext *ctx = st->ctx;
174 struct gl_program *p;
175 GLuint ic = 0;
176
177 if (st->drawpix.z_shader) {
178 return st->drawpix.z_shader->driver_shader;
179 }
180
181 /*
182 * Create shader now
183 */
184 p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
185 if (!p)
186 return NULL;
187
188 p->NumInstructions = 3;
189
190 p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
191 if (!p->Instructions) {
192 ctx->Driver.DeleteProgram(ctx, p);
193 return NULL;
194 }
195 _mesa_init_instructions(p->Instructions, p->NumInstructions);
196
197 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
198 p->Instructions[ic].Opcode = OPCODE_TEX;
199 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
200 p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
201 p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
202 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
203 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
204 p->Instructions[ic].TexSrcUnit = 0;
205 p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
206 ic++;
207
208 /* MOV result.color, fragment.color */
209 p->Instructions[ic].Opcode = OPCODE_MOV;
210 p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
211 p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
212 p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
213 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
214 ic++;
215
216 /* END; */
217 p->Instructions[ic++].Opcode = OPCODE_END;
218
219 assert(ic == p->NumInstructions);
220
221 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
222 p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH);
223 p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
224
225 st->drawpix.z_shader = (struct st_fragment_program *) p;
226 st_translate_fragment_program(st, st->drawpix.z_shader);
227
228 return st->drawpix.z_shader->driver_shader;
229 }
230
231
232
233 /**
234 * Create a simple vertex shader that just passes through the
235 * vertex position and texcoord (and optionally, color).
236 */
237 static void *
238 make_passthrough_vertex_shader(struct st_context *st,
239 GLboolean passColor)
240 {
241 if (!st->drawpix.vert_shaders[passColor]) {
242 struct ureg_program *ureg =
243 ureg_create( TGSI_PROCESSOR_VERTEX );
244
245 if (ureg == NULL)
246 return NULL;
247
248 /* MOV result.pos, vertex.pos; */
249 ureg_MOV(ureg,
250 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
251 ureg_DECL_vs_input( ureg, 0 ));
252
253 /* MOV result.texcoord0, vertex.attr[1]; */
254 ureg_MOV(ureg,
255 ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
256 ureg_DECL_vs_input( ureg, 1 ));
257
258 if (passColor) {
259 /* MOV result.color0, vertex.attr[2]; */
260 ureg_MOV(ureg,
261 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
262 ureg_DECL_vs_input( ureg, 2 ));
263 }
264
265 ureg_END( ureg );
266
267 st->drawpix.vert_shaders[passColor] =
268 ureg_create_shader_and_destroy( ureg, st->pipe );
269 }
270
271 return st->drawpix.vert_shaders[passColor];
272 }
273
274
275 /**
276 * Return a texture internalFormat for drawing/copying an image
277 * of the given type.
278 */
279 static GLenum
280 base_format(GLenum format)
281 {
282 switch (format) {
283 case GL_DEPTH_COMPONENT:
284 return GL_DEPTH_COMPONENT;
285 case GL_DEPTH_STENCIL:
286 return GL_DEPTH_STENCIL;
287 case GL_STENCIL_INDEX:
288 return GL_STENCIL_INDEX;
289 default:
290 return GL_RGBA;
291 }
292 }
293
294
295 /**
296 * Create a temporary texture to hold an image of the given size.
297 * If width, height are not POT and the driver only handles POT textures,
298 * allocate the next larger size of texture that is POT.
299 */
300 static struct pipe_resource *
301 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
302 enum pipe_format texFormat)
303 {
304 struct pipe_resource *pt;
305
306 pt = st_texture_create(st, st->internal_target, texFormat, 0,
307 width, height, 1, PIPE_BIND_SAMPLER_VIEW);
308
309 return pt;
310 }
311
312
313 /**
314 * Make texture containing an image for glDrawPixels image.
315 * If 'pixels' is NULL, leave the texture image data undefined.
316 */
317 static struct pipe_resource *
318 make_texture(struct st_context *st,
319 GLsizei width, GLsizei height, GLenum format, GLenum type,
320 const struct gl_pixelstore_attrib *unpack,
321 const GLvoid *pixels)
322 {
323 GLcontext *ctx = st->ctx;
324 struct pipe_context *pipe = st->pipe;
325 gl_format mformat;
326 struct pipe_resource *pt;
327 enum pipe_format pipeFormat;
328 GLuint cpp;
329 GLenum baseFormat;
330
331 baseFormat = base_format(format);
332
333 mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
334 assert(mformat);
335
336 pipeFormat = st_mesa_format_to_pipe_format(mformat);
337 assert(pipeFormat);
338 cpp = util_format_get_blocksize(pipeFormat);
339
340 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
341 if (!pixels)
342 return NULL;
343
344 /* alloc temporary texture */
345 pt = alloc_texture(st, width, height, pipeFormat);
346 if (!pt) {
347 _mesa_unmap_pbo_source(ctx, unpack);
348 return NULL;
349 }
350
351 {
352 struct pipe_transfer *transfer;
353 static const GLuint dstImageOffsets = 0;
354 GLboolean success;
355 GLubyte *dest;
356 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
357
358 /* we'll do pixel transfer in a fragment shader */
359 ctx->_ImageTransferState = 0x0;
360
361 transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 0,
362 PIPE_TRANSFER_WRITE, 0, 0,
363 width, height);
364
365 /* map texture transfer */
366 dest = pipe_transfer_map(pipe, transfer);
367
368
369 /* Put image into texture transfer.
370 * Note that the image is actually going to be upside down in
371 * the texture. We deal with that with texcoords.
372 */
373 success = _mesa_texstore(ctx, 2, /* dims */
374 baseFormat, /* baseInternalFormat */
375 mformat, /* gl_format */
376 dest, /* dest */
377 0, 0, 0, /* dstX/Y/Zoffset */
378 transfer->stride, /* dstRowStride, bytes */
379 &dstImageOffsets, /* dstImageOffsets */
380 width, height, 1, /* size */
381 format, type, /* src format/type */
382 pixels, /* data source */
383 unpack);
384
385 /* unmap */
386 pipe_transfer_unmap(pipe, transfer);
387 pipe->transfer_destroy(pipe, transfer);
388
389 assert(success);
390
391 /* restore */
392 ctx->_ImageTransferState = imageTransferStateSave;
393 }
394
395 _mesa_unmap_pbo_source(ctx, unpack);
396
397 return pt;
398 }
399
400
401 /**
402 * Draw quad with texcoords and optional color.
403 * Coords are gallium window coords with y=0=top.
404 * \param color may be null
405 * \param invertTex if true, flip texcoords vertically
406 */
407 static void
408 draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
409 GLfloat x1, GLfloat y1, const GLfloat *color,
410 GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
411 {
412 struct st_context *st = st_context(ctx);
413 struct pipe_context *pipe = st->pipe;
414 GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
415
416 /* setup vertex data */
417 {
418 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
419 const GLfloat fb_width = (GLfloat) fb->Width;
420 const GLfloat fb_height = (GLfloat) fb->Height;
421 const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
422 const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
423 const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
424 const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
425 const GLfloat sLeft = 0.0f, sRight = maxXcoord;
426 const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
427 const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
428 GLuint i;
429
430 /* upper-left */
431 verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
432 verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
433
434 /* upper-right */
435 verts[1][0][0] = clip_x1;
436 verts[1][0][1] = clip_y0;
437
438 /* lower-right */
439 verts[2][0][0] = clip_x1;
440 verts[2][0][1] = clip_y1;
441
442 /* lower-left */
443 verts[3][0][0] = clip_x0;
444 verts[3][0][1] = clip_y1;
445
446 verts[0][1][0] = sLeft; /* v[0].attr[1].S */
447 verts[0][1][1] = tTop; /* v[0].attr[1].T */
448 verts[1][1][0] = sRight;
449 verts[1][1][1] = tTop;
450 verts[2][1][0] = sRight;
451 verts[2][1][1] = tBot;
452 verts[3][1][0] = sLeft;
453 verts[3][1][1] = tBot;
454
455 /* same for all verts: */
456 if (color) {
457 for (i = 0; i < 4; i++) {
458 verts[i][0][2] = z; /* v[i].attr[0].z */
459 verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
460 verts[i][2][0] = color[0]; /* v[i].attr[2].r */
461 verts[i][2][1] = color[1]; /* v[i].attr[2].g */
462 verts[i][2][2] = color[2]; /* v[i].attr[2].b */
463 verts[i][2][3] = color[3]; /* v[i].attr[2].a */
464 verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
465 verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
466 }
467 }
468 else {
469 for (i = 0; i < 4; i++) {
470 verts[i][0][2] = z; /*Z*/
471 verts[i][0][3] = 1.0f; /*W*/
472 verts[i][1][2] = 0.0f; /*R*/
473 verts[i][1][3] = 1.0f; /*Q*/
474 }
475 }
476 }
477
478 {
479 struct pipe_resource *buf;
480
481 /* allocate/load buffer object with vertex data */
482 buf = pipe_buffer_create(pipe->screen,
483 PIPE_BIND_VERTEX_BUFFER,
484 sizeof(verts));
485 pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
486
487 util_draw_vertex_buffer(pipe, buf, 0,
488 PIPE_PRIM_QUADS,
489 4, /* verts */
490 3); /* attribs/vert */
491 pipe_resource_reference(&buf, NULL);
492 }
493 }
494
495
496
497 static void
498 draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
499 GLsizei width, GLsizei height,
500 GLfloat zoomX, GLfloat zoomY,
501 struct pipe_sampler_view *sv,
502 void *driver_vp,
503 void *driver_fp,
504 const GLfloat *color,
505 GLboolean invertTex)
506 {
507 struct st_context *st = st_context(ctx);
508 struct pipe_context *pipe = st->pipe;
509 struct cso_context *cso = st->cso_context;
510 GLfloat x0, y0, x1, y1;
511 GLsizei maxSize;
512 boolean normalized = sv->texture->target != PIPE_TEXTURE_RECT;
513
514 /* limit checks */
515 /* XXX if DrawPixels image is larger than max texture size, break
516 * it up into chunks.
517 */
518 maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
519 assert(width <= maxSize);
520 assert(height <= maxSize);
521
522 cso_save_rasterizer(cso);
523 cso_save_viewport(cso);
524 cso_save_samplers(cso);
525 cso_save_fragment_sampler_views(cso);
526 cso_save_fragment_shader(cso);
527 cso_save_vertex_shader(cso);
528 cso_save_vertex_elements(cso);
529
530 /* rasterizer state: just scissor */
531 {
532 struct pipe_rasterizer_state rasterizer;
533 memset(&rasterizer, 0, sizeof(rasterizer));
534 rasterizer.gl_rasterization_rules = 1;
535 rasterizer.scissor = ctx->Scissor.Enabled;
536 cso_set_rasterizer(cso, &rasterizer);
537 }
538
539 /* fragment shader state: TEX lookup program */
540 cso_set_fragment_shader_handle(cso, driver_fp);
541
542 /* vertex shader state: position + texcoord pass-through */
543 cso_set_vertex_shader_handle(cso, driver_vp);
544
545
546 /* texture sampling state: */
547 {
548 struct pipe_sampler_state sampler;
549 memset(&sampler, 0, sizeof(sampler));
550 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
551 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
552 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
553 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
554 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
555 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
556 sampler.normalized_coords = normalized;
557
558 cso_single_sampler(cso, 0, &sampler);
559 if (st->pixel_xfer.pixelmap_enabled) {
560 cso_single_sampler(cso, 1, &sampler);
561 }
562 cso_single_sampler_done(cso);
563 }
564
565 /* viewport state: viewport matching window dims */
566 {
567 const float w = (float) ctx->DrawBuffer->Width;
568 const float h = (float) ctx->DrawBuffer->Height;
569 struct pipe_viewport_state vp;
570 vp.scale[0] = 0.5f * w;
571 vp.scale[1] = -0.5f * h;
572 vp.scale[2] = 0.5f;
573 vp.scale[3] = 1.0f;
574 vp.translate[0] = 0.5f * w;
575 vp.translate[1] = 0.5f * h;
576 vp.translate[2] = 0.5f;
577 vp.translate[3] = 0.0f;
578 cso_set_viewport(cso, &vp);
579 }
580
581 cso_set_vertex_elements(cso, 3, st->velems_util_draw);
582
583 /* texture state: */
584 if (st->pixel_xfer.pixelmap_enabled) {
585 struct pipe_sampler_view *sampler_views[2];
586 sampler_views[0] = sv;
587 sampler_views[1] = st->pixel_xfer.pixelmap_sampler_view;
588 cso_set_fragment_sampler_views(cso, 2, sampler_views);
589 }
590 else {
591 cso_set_fragment_sampler_views(cso, 1, &sv);
592 }
593
594 /* Compute Gallium window coords (y=0=top) with pixel zoom.
595 * Recall that these coords are transformed by the current
596 * vertex shader and viewport transformation.
597 */
598 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
599 y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
600 invertTex = !invertTex;
601 }
602
603 x0 = (GLfloat) x;
604 x1 = x + width * ctx->Pixel.ZoomX;
605 y0 = (GLfloat) y;
606 y1 = y + height * ctx->Pixel.ZoomY;
607
608 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
609 z = z * 2.0 - 1.0;
610
611 draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
612 normalized ? ((GLfloat) width / sv->texture->width0) : (GLfloat)width,
613 normalized ? ((GLfloat) height / sv->texture->height0) : (GLfloat)height);
614
615 /* restore state */
616 cso_restore_rasterizer(cso);
617 cso_restore_viewport(cso);
618 cso_restore_samplers(cso);
619 cso_restore_fragment_sampler_views(cso);
620 cso_restore_fragment_shader(cso);
621 cso_restore_vertex_shader(cso);
622 cso_restore_vertex_elements(cso);
623 }
624
625
626 static void
627 draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
628 GLsizei width, GLsizei height, GLenum format, GLenum type,
629 const struct gl_pixelstore_attrib *unpack,
630 const GLvoid *pixels)
631 {
632 struct st_context *st = st_context(ctx);
633 struct pipe_context *pipe = st->pipe;
634 struct st_renderbuffer *strb;
635 enum pipe_transfer_usage usage;
636 struct pipe_transfer *pt;
637 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
638 GLint skipPixels;
639 ubyte *stmap;
640 struct gl_pixelstore_attrib clippedUnpack = *unpack;
641
642 if (!zoom) {
643 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
644 &clippedUnpack)) {
645 /* totally clipped */
646 return;
647 }
648 }
649
650 strb = st_renderbuffer(ctx->DrawBuffer->
651 Attachment[BUFFER_STENCIL].Renderbuffer);
652
653 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
654 y = ctx->DrawBuffer->Height - y - height;
655 }
656
657 if(format != GL_DEPTH_STENCIL &&
658 util_format_get_component_bits(strb->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
659 usage = PIPE_TRANSFER_READ_WRITE;
660 else
661 usage = PIPE_TRANSFER_WRITE;
662
663 pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0, 0,
664 usage, x, y,
665 width, height);
666
667 stmap = pipe_transfer_map(pipe, pt);
668
669 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
670 assert(pixels);
671
672 /* if width > MAX_WIDTH, have to process image in chunks */
673 skipPixels = 0;
674 while (skipPixels < width) {
675 const GLint spanX = skipPixels;
676 const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
677 GLint row;
678 for (row = 0; row < height; row++) {
679 GLubyte sValues[MAX_WIDTH];
680 GLuint zValues[MAX_WIDTH];
681 GLenum destType = GL_UNSIGNED_BYTE;
682 const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
683 width, height,
684 format, type,
685 row, skipPixels);
686 _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
687 type, source, &clippedUnpack,
688 ctx->_ImageTransferState);
689
690 if (format == GL_DEPTH_STENCIL) {
691 _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
692 (1 << 24) - 1, type, source,
693 &clippedUnpack);
694 }
695
696 if (zoom) {
697 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
698 "zoom not complete");
699 }
700
701 {
702 GLint spanY;
703
704 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
705 spanY = height - row - 1;
706 }
707 else {
708 spanY = row;
709 }
710
711 /* now pack the stencil (and Z) values in the dest format */
712 switch (pt->resource->format) {
713 case PIPE_FORMAT_S8_USCALED:
714 {
715 ubyte *dest = stmap + spanY * pt->stride + spanX;
716 assert(usage == PIPE_TRANSFER_WRITE);
717 memcpy(dest, sValues, spanWidth);
718 }
719 break;
720 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
721 if (format == GL_DEPTH_STENCIL) {
722 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
723 GLint k;
724 assert(usage == PIPE_TRANSFER_WRITE);
725 for (k = 0; k < spanWidth; k++) {
726 dest[k] = zValues[k] | (sValues[k] << 24);
727 }
728 }
729 else {
730 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
731 GLint k;
732 assert(usage == PIPE_TRANSFER_READ_WRITE);
733 for (k = 0; k < spanWidth; k++) {
734 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
735 }
736 }
737 break;
738 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
739 if (format == GL_DEPTH_STENCIL) {
740 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
741 GLint k;
742 assert(usage == PIPE_TRANSFER_WRITE);
743 for (k = 0; k < spanWidth; k++) {
744 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
745 }
746 }
747 else {
748 uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
749 GLint k;
750 assert(usage == PIPE_TRANSFER_READ_WRITE);
751 for (k = 0; k < spanWidth; k++) {
752 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
753 }
754 }
755 break;
756 default:
757 assert(0);
758 }
759 }
760 }
761 skipPixels += spanWidth;
762 }
763
764 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
765
766 /* unmap the stencil buffer */
767 pipe_transfer_unmap(pipe, pt);
768 pipe->transfer_destroy(pipe, pt);
769 }
770
771
772 /**
773 * Called via ctx->Driver.DrawPixels()
774 */
775 static void
776 st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
777 GLenum format, GLenum type,
778 const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
779 {
780 void *driver_vp, *driver_fp;
781 struct st_context *st = st_context(ctx);
782 const GLfloat *color;
783
784 if (format == GL_STENCIL_INDEX ||
785 format == GL_DEPTH_STENCIL) {
786 draw_stencil_pixels(ctx, x, y, width, height, format, type,
787 unpack, pixels);
788 return;
789 }
790
791 /* Mesa state should be up to date by now */
792 assert(ctx->NewState == 0x0);
793
794 st_validate_state(st);
795
796 if (format == GL_DEPTH_COMPONENT) {
797 driver_fp = make_fragment_shader_z(st);
798 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
799 color = ctx->Current.RasterColor;
800 }
801 else {
802 driver_fp = combined_drawpix_fragment_program(ctx);
803 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
804 color = NULL;
805 }
806
807 /* draw with textured quad */
808 {
809 struct pipe_resource *pt
810 = make_texture(st, width, height, format, type, unpack, pixels);
811 if (pt) {
812 struct pipe_sampler_view *sv = st_create_texture_sampler_view(st->pipe, pt);
813
814 if (sv) {
815 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
816 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
817 sv,
818 driver_vp,
819 driver_fp,
820 color, GL_FALSE);
821 pipe_sampler_view_reference(&sv, NULL);
822 }
823 pipe_resource_reference(&pt, NULL);
824 }
825 }
826 }
827
828
829
830 static void
831 copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
832 GLsizei width, GLsizei height,
833 GLint dstx, GLint dsty)
834 {
835 struct st_renderbuffer *rbDraw;
836 struct pipe_context *pipe = st_context(ctx)->pipe;
837 enum pipe_transfer_usage usage;
838 struct pipe_transfer *ptDraw;
839 ubyte *drawMap;
840 ubyte *buffer;
841 int i;
842
843 buffer = malloc(width * height * sizeof(ubyte));
844 if (!buffer) {
845 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
846 return;
847 }
848
849 /* Get the dest renderbuffer. If there's a wrapper, use the
850 * underlying renderbuffer.
851 */
852 rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
853 if (rbDraw->Base.Wrapped)
854 rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
855
856 /* this will do stencil pixel transfer ops */
857 st_read_stencil_pixels(ctx, srcx, srcy, width, height,
858 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
859 &ctx->DefaultPacking, buffer);
860
861 if(util_format_get_component_bits(rbDraw->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
862 usage = PIPE_TRANSFER_READ_WRITE;
863 else
864 usage = PIPE_TRANSFER_WRITE;
865
866 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
867 dsty = rbDraw->Base.Height - dsty - height;
868 }
869
870 ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
871 rbDraw->texture, 0, 0, 0,
872 usage, dstx, dsty,
873 width, height);
874
875 assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
876 assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
877
878 /* map the stencil buffer */
879 drawMap = pipe_transfer_map(pipe, ptDraw);
880
881 /* draw */
882 /* XXX PixelZoom not handled yet */
883 for (i = 0; i < height; i++) {
884 ubyte *dst;
885 const ubyte *src;
886 int y;
887
888 y = i;
889
890 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
891 y = height - y - 1;
892 }
893
894 dst = drawMap + y * ptDraw->stride;
895 src = buffer + i * width;
896
897 switch (ptDraw->resource->format) {
898 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
899 {
900 uint *dst4 = (uint *) dst;
901 int j;
902 assert(usage == PIPE_TRANSFER_READ_WRITE);
903 for (j = 0; j < width; j++) {
904 *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
905 dst4++;
906 }
907 }
908 break;
909 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
910 {
911 uint *dst4 = (uint *) dst;
912 int j;
913 assert(usage == PIPE_TRANSFER_READ_WRITE);
914 for (j = 0; j < width; j++) {
915 *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
916 dst4++;
917 }
918 }
919 break;
920 case PIPE_FORMAT_S8_USCALED:
921 assert(usage == PIPE_TRANSFER_WRITE);
922 memcpy(dst, src, width);
923 break;
924 default:
925 assert(0);
926 }
927 }
928
929 free(buffer);
930
931 /* unmap the stencil buffer */
932 pipe_transfer_unmap(pipe, ptDraw);
933 pipe->transfer_destroy(pipe, ptDraw);
934 }
935
936
937 static void
938 st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
939 GLsizei width, GLsizei height,
940 GLint dstx, GLint dsty, GLenum type)
941 {
942 struct st_context *st = st_context(ctx);
943 struct pipe_context *pipe = st->pipe;
944 struct pipe_screen *screen = pipe->screen;
945 struct st_renderbuffer *rbRead;
946 void *driver_vp, *driver_fp;
947 struct pipe_resource *pt;
948 struct pipe_sampler_view *sv;
949 GLfloat *color;
950 enum pipe_format srcFormat, texFormat;
951 GLboolean invertTex = GL_FALSE;
952 GLint readX, readY, readW, readH;
953 GLuint sample_count;
954 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
955
956 st_validate_state(st);
957
958 if (type == GL_STENCIL) {
959 /* can't use texturing to do stencil */
960 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
961 return;
962 }
963
964 if (type == GL_COLOR) {
965 rbRead = st_get_color_read_renderbuffer(ctx);
966 color = NULL;
967 driver_fp = combined_drawpix_fragment_program(ctx);
968 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
969 }
970 else {
971 assert(type == GL_DEPTH);
972 rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
973 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
974 driver_fp = make_fragment_shader_z(st);
975 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
976 }
977
978 if (rbRead->Base.Wrapped)
979 rbRead = st_renderbuffer(rbRead->Base.Wrapped);
980
981 sample_count = rbRead->texture->nr_samples;
982 /* I believe this would be legal, presumably would need to do a resolve
983 for color, and for depth/stencil spec says to just use one of the
984 depth/stencil samples per pixel? Need some transfer clarifications. */
985 assert(sample_count < 2);
986
987 srcFormat = rbRead->texture->format;
988
989 if (screen->is_format_supported(screen, srcFormat, st->internal_target, sample_count,
990 PIPE_BIND_SAMPLER_VIEW, 0)) {
991 texFormat = srcFormat;
992 }
993 else {
994 /* srcFormat can't be used as a texture format */
995 if (type == GL_DEPTH) {
996 texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
997 st->internal_target, sample_count,
998 PIPE_BIND_DEPTH_STENCIL);
999 assert(texFormat != PIPE_FORMAT_NONE);
1000 }
1001 else {
1002 /* default color format */
1003 texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1004 sample_count, PIPE_BIND_SAMPLER_VIEW);
1005 assert(texFormat != PIPE_FORMAT_NONE);
1006 }
1007 }
1008
1009 /* Invert src region if needed */
1010 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1011 srcy = ctx->ReadBuffer->Height - srcy - height;
1012 invertTex = !invertTex;
1013 }
1014
1015 /* Clip the read region against the src buffer bounds.
1016 * We'll still allocate a temporary buffer/texture for the original
1017 * src region size but we'll only read the region which is on-screen.
1018 * This may mean that we draw garbage pixels into the dest region, but
1019 * that's expected.
1020 */
1021 readX = srcx;
1022 readY = srcy;
1023 readW = width;
1024 readH = height;
1025 _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1026 readW = MAX2(0, readW);
1027 readH = MAX2(0, readH);
1028
1029 /* alloc temporary texture */
1030 pt = alloc_texture(st, width, height, texFormat);
1031 if (!pt)
1032 return;
1033
1034 sv = st_create_texture_sampler_view(st->pipe, pt);
1035 if (!sv) {
1036 pipe_resource_reference(&pt, NULL);
1037 return;
1038 }
1039
1040 /* Make temporary texture which is a copy of the src region.
1041 */
1042 if (srcFormat == texFormat) {
1043 struct pipe_subresource srcsub, dstsub;
1044 srcsub.face = 0;
1045 srcsub.level = 0;
1046 dstsub.face = 0;
1047 dstsub.level = 0;
1048 /* copy source framebuffer surface into mipmap/texture */
1049 pipe->resource_copy_region(pipe,
1050 pt, /* dest tex */
1051 dstsub,
1052 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1053 rbRead->texture, /* src tex */
1054 srcsub,
1055 readX, readY, 0, readW, readH); /* src region */
1056
1057 }
1058 else {
1059 /* CPU-based fallback/conversion */
1060 struct pipe_transfer *ptRead =
1061 pipe_get_transfer(st->pipe, rbRead->texture, 0, 0, 0,
1062 PIPE_TRANSFER_READ,
1063 readX, readY, readW, readH);
1064 struct pipe_transfer *ptTex;
1065 enum pipe_transfer_usage transfer_usage;
1066
1067 if (ST_DEBUG & DEBUG_FALLBACK)
1068 debug_printf("%s: fallback processing\n", __FUNCTION__);
1069
1070 if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1071 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1072 else
1073 transfer_usage = PIPE_TRANSFER_WRITE;
1074
1075 ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, 0, transfer_usage,
1076 0, 0, width, height);
1077
1078 /* copy image from ptRead surface to ptTex surface */
1079 if (type == GL_COLOR) {
1080 /* alternate path using get/put_tile() */
1081 GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1082 pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
1083 pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1084 readW, readH, buf);
1085 free(buf);
1086 }
1087 else {
1088 /* GL_DEPTH */
1089 GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1090 pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
1091 pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1092 readW, readH, buf);
1093 free(buf);
1094 }
1095
1096 pipe->transfer_destroy(pipe, ptRead);
1097 pipe->transfer_destroy(pipe, ptTex);
1098 }
1099
1100 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1101 * textured quad with that texture.
1102 */
1103 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1104 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1105 sv,
1106 driver_vp,
1107 driver_fp,
1108 color, invertTex);
1109
1110 pipe_resource_reference(&pt, NULL);
1111 pipe_sampler_view_reference(&sv, NULL);
1112 }
1113
1114
1115
1116 void st_init_drawpixels_functions(struct dd_function_table *functions)
1117 {
1118 functions->DrawPixels = st_DrawPixels;
1119 functions->CopyPixels = st_CopyPixels;
1120 }
1121
1122
1123 void
1124 st_destroy_drawpix(struct st_context *st)
1125 {
1126 st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
1127 st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1128 if (st->drawpix.vert_shaders[0])
1129 ureg_free_tokens(st->drawpix.vert_shaders[0]);
1130 if (st->drawpix.vert_shaders[1])
1131 ureg_free_tokens(st->drawpix.vert_shaders[1]);
1132 }
1133
1134 #endif /* FEATURE_drawpix */