util: Move gallium's PIPE_FORMAT utils to /util/format/
[mesa.git] / src / mesa / state_tracker / st_cb_drawpixels.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/errors.h"
34 #include "main/imports.h"
35 #include "main/image.h"
36 #include "main/bufferobj.h"
37 #include "main/blit.h"
38 #include "main/format_pack.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/mtypes.h"
42 #include "main/pack.h"
43 #include "main/pbo.h"
44 #include "main/readpix.h"
45 #include "main/state.h"
46 #include "main/texformat.h"
47 #include "main/teximage.h"
48 #include "main/texstore.h"
49 #include "main/glformats.h"
50 #include "program/program.h"
51 #include "program/prog_print.h"
52 #include "program/prog_instruction.h"
53
54 #include "st_atom.h"
55 #include "st_atom_constbuf.h"
56 #include "st_cb_bitmap.h"
57 #include "st_cb_drawpixels.h"
58 #include "st_cb_readpixels.h"
59 #include "st_cb_fbo.h"
60 #include "st_context.h"
61 #include "st_debug.h"
62 #include "st_draw.h"
63 #include "st_format.h"
64 #include "st_program.h"
65 #include "st_sampler_view.h"
66 #include "st_scissor.h"
67 #include "st_texture.h"
68 #include "st_util.h"
69 #include "st_nir.h"
70
71 #include "pipe/p_context.h"
72 #include "pipe/p_defines.h"
73 #include "tgsi/tgsi_ureg.h"
74 #include "util/format/u_format.h"
75 #include "util/u_inlines.h"
76 #include "util/u_math.h"
77 #include "util/u_simple_shaders.h"
78 #include "util/u_tile.h"
79 #include "cso_cache/cso_context.h"
80
81 #include "compiler/nir/nir_builder.h"
82
83 /**
84 * We have a simple glDrawPixels cache to try to optimize the case where the
85 * same image is drawn over and over again. It basically works as follows:
86 *
87 * 1. After we construct a texture map with the image and draw it, we do
88 * not discard the texture. We keep it around, plus we note the
89 * glDrawPixels width, height, format, etc. parameters and keep a copy
90 * of the image in a malloc'd buffer.
91 *
92 * 2. On the next glDrawPixels we check if the parameters match the previous
93 * call. If those match, we check if the image matches the previous image
94 * via a memcmp() call. If everything matches, we re-use the previous
95 * texture, thereby avoiding the cost creating a new texture and copying
96 * the image to it.
97 *
98 * The effectiveness of this cache depends upon:
99 * 1. If the memcmp() finds a difference, it happens relatively quickly.
100 Hopefully, not just the last pixels differ!
101 * 2. If the memcmp() finds no difference, doing that check is faster than
102 * creating and loading a texture.
103 *
104 * Notes:
105 * 1. We don't support any pixel unpacking parameters.
106 * 2. We don't try to cache images in Pixel Buffer Objects.
107 * 3. Instead of saving the whole image, perhaps some sort of reliable
108 * checksum function could be used instead.
109 */
110 #define USE_DRAWPIXELS_CACHE 1
111
112 static nir_ssa_def *
113 sample_via_nir(nir_builder *b, nir_variable *texcoord,
114 const char *name, int sampler)
115 {
116 const struct glsl_type *sampler2D =
117 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
118
119 nir_variable *var =
120 nir_variable_create(b->shader, nir_var_uniform, sampler2D, name);
121 var->data.binding = sampler;
122 var->data.explicit_binding = true;
123
124 nir_deref_instr *deref = nir_build_deref_var(b, var);
125
126 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3);
127 tex->op = nir_texop_tex;
128 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
129 tex->coord_components = 2;
130 tex->dest_type = nir_type_float;
131 tex->src[0].src_type = nir_tex_src_texture_deref;
132 tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
133 tex->src[1].src_type = nir_tex_src_sampler_deref;
134 tex->src[1].src = nir_src_for_ssa(&deref->dest.ssa);
135 tex->src[2].src_type = nir_tex_src_coord;
136 tex->src[2].src =
137 nir_src_for_ssa(nir_channels(b, nir_load_var(b, texcoord),
138 (1 << tex->coord_components) - 1));
139
140 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
141 nir_builder_instr_insert(b, &tex->instr);
142 return nir_channel(b, &tex->dest.ssa, 0);
143 }
144
145 static void *
146 make_drawpix_z_stencil_program_nir(struct st_context *st,
147 bool write_depth,
148 bool write_stencil)
149 {
150 struct nir_builder b;
151 const nir_shader_compiler_options *options =
152 st->ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
153
154 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options);
155
156 nir_variable *texcoord =
157 nir_variable_create(b.shader, nir_var_shader_in, glsl_vec_type(2),
158 "texcoord");
159 texcoord->data.location = VARYING_SLOT_TEX0;
160
161 if (write_depth) {
162 nir_variable *out =
163 nir_variable_create(b.shader, nir_var_shader_out, glsl_float_type(),
164 "gl_FragDepth");
165 out->data.location = FRAG_RESULT_DEPTH;
166 nir_ssa_def *depth = sample_via_nir(&b, texcoord, "depth", 0);
167 nir_store_var(&b, out, depth, 0x1);
168
169 /* Also copy color */
170 nir_variable *color_in =
171 nir_variable_create(b.shader, nir_var_shader_in, glsl_vec_type(4),
172 "v_color");
173 color_in->data.location = VARYING_SLOT_COL0;
174
175 nir_variable *color_out =
176 nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(4),
177 "gl_FragColor");
178 color_out->data.location = FRAG_RESULT_COLOR;
179 nir_copy_var(&b, color_out, color_in);
180 }
181
182 if (write_stencil) {
183 nir_variable *out =
184 nir_variable_create(b.shader, nir_var_shader_out, glsl_uint_type(),
185 "gl_FragStencilRefARB");
186 out->data.location = FRAG_RESULT_STENCIL;
187 nir_ssa_def *stencil = sample_via_nir(&b, texcoord, "stencil", 1);
188 nir_store_var(&b, out, stencil, 0x1);
189 }
190
191 char name[14];
192 snprintf(name, 14, "drawpixels %s%s",
193 write_depth ? "Z" : "", write_stencil ? "S" : "");
194
195 return st_nir_finish_builtin_shader(st, b.shader, name);
196 }
197
198
199 static void *
200 make_drawpix_z_stencil_program_tgsi(struct st_context *st,
201 bool write_depth,
202 bool write_stencil)
203 {
204 struct ureg_program *ureg;
205 struct ureg_src depth_sampler, stencil_sampler;
206 struct ureg_src texcoord, color;
207 struct ureg_dst out_color, out_depth, out_stencil;
208
209 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
210 if (ureg == NULL)
211 return NULL;
212
213 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, TRUE);
214
215 if (write_depth) {
216 color = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 0,
217 TGSI_INTERPOLATE_COLOR);
218 out_color = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
219
220 depth_sampler = ureg_DECL_sampler(ureg, 0);
221 ureg_DECL_sampler_view(ureg, 0, TGSI_TEXTURE_2D,
222 TGSI_RETURN_TYPE_FLOAT,
223 TGSI_RETURN_TYPE_FLOAT,
224 TGSI_RETURN_TYPE_FLOAT,
225 TGSI_RETURN_TYPE_FLOAT);
226 out_depth = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
227 }
228
229 if (write_stencil) {
230 stencil_sampler = ureg_DECL_sampler(ureg, 1);
231 ureg_DECL_sampler_view(ureg, 1, TGSI_TEXTURE_2D,
232 TGSI_RETURN_TYPE_UINT,
233 TGSI_RETURN_TYPE_UINT,
234 TGSI_RETURN_TYPE_UINT,
235 TGSI_RETURN_TYPE_UINT);
236 out_stencil = ureg_DECL_output(ureg, TGSI_SEMANTIC_STENCIL, 0);
237 }
238
239 texcoord = ureg_DECL_fs_input(ureg,
240 st->needs_texcoord_semantic ?
241 TGSI_SEMANTIC_TEXCOORD :
242 TGSI_SEMANTIC_GENERIC,
243 0, TGSI_INTERPOLATE_LINEAR);
244
245 if (write_depth) {
246 ureg_TEX(ureg, ureg_writemask(out_depth, TGSI_WRITEMASK_Z),
247 TGSI_TEXTURE_2D, texcoord, depth_sampler);
248 ureg_MOV(ureg, out_color, color);
249 }
250
251 if (write_stencil)
252 ureg_TEX(ureg, ureg_writemask(out_stencil, TGSI_WRITEMASK_Y),
253 TGSI_TEXTURE_2D, texcoord, stencil_sampler);
254
255 ureg_END(ureg);
256 return ureg_create_shader_and_destroy(ureg, st->pipe);
257 }
258
259
260 /**
261 * Create fragment program that does a TEX() instruction to get a Z and/or
262 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
263 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
264 * Pass fragment color through as-is.
265 *
266 * \return CSO of the fragment shader.
267 */
268 static void *
269 get_drawpix_z_stencil_program(struct st_context *st,
270 bool write_depth,
271 bool write_stencil)
272 {
273 struct pipe_screen *pscreen = st->pipe->screen;
274 const GLuint shaderIndex = write_depth * 2 + write_stencil;
275 void *cso;
276
277 assert(shaderIndex < ARRAY_SIZE(st->drawpix.zs_shaders));
278
279 if (st->drawpix.zs_shaders[shaderIndex]) {
280 /* already have the proper shader */
281 return st->drawpix.zs_shaders[shaderIndex];
282 }
283
284 enum pipe_shader_ir preferred_ir =
285 pscreen->get_shader_param(pscreen, PIPE_SHADER_FRAGMENT,
286 PIPE_SHADER_CAP_PREFERRED_IR);
287
288 if (preferred_ir == PIPE_SHADER_IR_NIR)
289 cso = make_drawpix_z_stencil_program_nir(st, write_depth, write_stencil);
290 else
291 cso = make_drawpix_z_stencil_program_tgsi(st, write_depth, write_stencil);
292
293 /* save the new shader */
294 st->drawpix.zs_shaders[shaderIndex] = cso;
295 return cso;
296 }
297
298
299 /**
300 * Create a simple vertex shader that just passes through the
301 * vertex position, texcoord, and color.
302 */
303 void
304 st_make_passthrough_vertex_shader(struct st_context *st)
305 {
306 struct pipe_context *pipe = st->pipe;
307 struct pipe_screen *screen = pipe->screen;
308
309 if (st->passthrough_vs)
310 return;
311
312 enum pipe_shader_ir preferred_ir =
313 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
314 PIPE_SHADER_CAP_PREFERRED_IR);
315
316 if (preferred_ir == PIPE_SHADER_IR_NIR) {
317 unsigned inputs[] =
318 { VERT_ATTRIB_POS, VERT_ATTRIB_COLOR0, VERT_ATTRIB_GENERIC0 };
319 unsigned outputs[] =
320 { VARYING_SLOT_POS, VARYING_SLOT_COL0, VARYING_SLOT_TEX0 };
321
322 st->passthrough_vs =
323 st_nir_make_passthrough_shader(st, "drawpixels VS",
324 MESA_SHADER_VERTEX, 3,
325 inputs, outputs, NULL, 0);
326 } else {
327 const enum tgsi_semantic semantic_names[] = {
328 TGSI_SEMANTIC_POSITION,
329 TGSI_SEMANTIC_COLOR,
330 st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
331 TGSI_SEMANTIC_GENERIC
332 };
333 const uint semantic_indexes[] = { 0, 0, 0 };
334
335 st->passthrough_vs =
336 util_make_vertex_passthrough_shader(st->pipe, 3, semantic_names,
337 semantic_indexes, false);
338 }
339 }
340
341
342 /**
343 * Return a texture internalFormat for drawing/copying an image
344 * of the given format and type.
345 */
346 static GLenum
347 internal_format(struct gl_context *ctx, GLenum format, GLenum type)
348 {
349 switch (format) {
350 case GL_DEPTH_COMPONENT:
351 switch (type) {
352 case GL_UNSIGNED_SHORT:
353 return GL_DEPTH_COMPONENT16;
354
355 case GL_UNSIGNED_INT:
356 return GL_DEPTH_COMPONENT32;
357
358 case GL_FLOAT:
359 if (ctx->Extensions.ARB_depth_buffer_float)
360 return GL_DEPTH_COMPONENT32F;
361 else
362 return GL_DEPTH_COMPONENT;
363
364 default:
365 return GL_DEPTH_COMPONENT;
366 }
367
368 case GL_DEPTH_STENCIL:
369 switch (type) {
370 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
371 return GL_DEPTH32F_STENCIL8;
372
373 case GL_UNSIGNED_INT_24_8:
374 default:
375 return GL_DEPTH24_STENCIL8;
376 }
377
378 case GL_STENCIL_INDEX:
379 return GL_STENCIL_INDEX;
380
381 default:
382 if (_mesa_is_enum_format_integer(format)) {
383 switch (type) {
384 case GL_BYTE:
385 return GL_RGBA8I;
386 case GL_UNSIGNED_BYTE:
387 return GL_RGBA8UI;
388 case GL_SHORT:
389 return GL_RGBA16I;
390 case GL_UNSIGNED_SHORT:
391 return GL_RGBA16UI;
392 case GL_INT:
393 return GL_RGBA32I;
394 case GL_UNSIGNED_INT:
395 return GL_RGBA32UI;
396 default:
397 assert(0 && "Unexpected type in internal_format()");
398 return GL_RGBA_INTEGER;
399 }
400 }
401 else {
402 switch (type) {
403 case GL_UNSIGNED_BYTE:
404 case GL_UNSIGNED_INT_8_8_8_8:
405 case GL_UNSIGNED_INT_8_8_8_8_REV:
406 default:
407 return GL_RGBA8;
408
409 case GL_UNSIGNED_BYTE_3_3_2:
410 case GL_UNSIGNED_BYTE_2_3_3_REV:
411 return GL_R3_G3_B2;
412
413 case GL_UNSIGNED_SHORT_4_4_4_4:
414 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
415 return GL_RGBA4;
416
417 case GL_UNSIGNED_SHORT_5_6_5:
418 case GL_UNSIGNED_SHORT_5_6_5_REV:
419 return GL_RGB565;
420
421 case GL_UNSIGNED_SHORT_5_5_5_1:
422 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
423 return GL_RGB5_A1;
424
425 case GL_UNSIGNED_INT_10_10_10_2:
426 case GL_UNSIGNED_INT_2_10_10_10_REV:
427 return GL_RGB10_A2;
428
429 case GL_UNSIGNED_SHORT:
430 case GL_UNSIGNED_INT:
431 return GL_RGBA16;
432
433 case GL_BYTE:
434 return
435 ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
436
437 case GL_SHORT:
438 case GL_INT:
439 return
440 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
441
442 case GL_HALF_FLOAT_ARB:
443 return
444 ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
445 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
446
447 case GL_FLOAT:
448 case GL_DOUBLE:
449 return
450 ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
451 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
452
453 case GL_UNSIGNED_INT_5_9_9_9_REV:
454 assert(ctx->Extensions.EXT_texture_shared_exponent);
455 return GL_RGB9_E5;
456
457 case GL_UNSIGNED_INT_10F_11F_11F_REV:
458 assert(ctx->Extensions.EXT_packed_float);
459 return GL_R11F_G11F_B10F;
460 }
461 }
462 }
463 }
464
465
466 /**
467 * Create a temporary texture to hold an image of the given size.
468 * If width, height are not POT and the driver only handles POT textures,
469 * allocate the next larger size of texture that is POT.
470 */
471 static struct pipe_resource *
472 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
473 enum pipe_format texFormat, unsigned bind)
474 {
475 struct pipe_resource *pt;
476
477 pt = st_texture_create(st, st->internal_target, texFormat, 0,
478 width, height, 1, 1, 0, bind);
479
480 return pt;
481 }
482
483
484 /**
485 * Search the cache for an image which matches the given parameters.
486 * \return pipe_resource pointer if found, NULL if not found.
487 */
488 static struct pipe_resource *
489 search_drawpixels_cache(struct st_context *st,
490 GLsizei width, GLsizei height,
491 GLenum format, GLenum type,
492 const struct gl_pixelstore_attrib *unpack,
493 const void *pixels)
494 {
495 struct pipe_resource *pt = NULL;
496 const GLint bpp = _mesa_bytes_per_pixel(format, type);
497 unsigned i;
498
499 if ((unpack->RowLength != 0 && unpack->RowLength != width) ||
500 unpack->SkipPixels != 0 ||
501 unpack->SkipRows != 0 ||
502 unpack->SwapBytes ||
503 _mesa_is_bufferobj(unpack->BufferObj)) {
504 /* we don't allow non-default pixel unpacking values */
505 return NULL;
506 }
507
508 /* Search cache entries for a match */
509 for (i = 0; i < ARRAY_SIZE(st->drawpix_cache.entries); i++) {
510 struct drawpix_cache_entry *entry = &st->drawpix_cache.entries[i];
511
512 if (width == entry->width &&
513 height == entry->height &&
514 format == entry->format &&
515 type == entry->type &&
516 pixels == entry->user_pointer &&
517 entry->image) {
518 assert(entry->texture);
519
520 /* check if the pixel data is the same */
521 if (memcmp(pixels, entry->image, width * height * bpp) == 0) {
522 /* Success - found a cache match */
523 pipe_resource_reference(&pt, entry->texture);
524 /* refcount of returned texture should be at least two here. One
525 * reference for the cache to hold on to, one for the caller (which
526 * it will release), and possibly more held by the driver.
527 */
528 assert(pt->reference.count >= 2);
529
530 /* update the age of this entry */
531 entry->age = ++st->drawpix_cache.age;
532
533 return pt;
534 }
535 }
536 }
537
538 /* no cache match found */
539 return NULL;
540 }
541
542
543 /**
544 * Find the oldest entry in the glDrawPixels cache. We'll replace this
545 * one when we need to store a new image.
546 */
547 static struct drawpix_cache_entry *
548 find_oldest_drawpixels_cache_entry(struct st_context *st)
549 {
550 unsigned oldest_age = ~0u, oldest_index = ~0u;
551 unsigned i;
552
553 /* Find entry with oldest (lowest) age */
554 for (i = 0; i < ARRAY_SIZE(st->drawpix_cache.entries); i++) {
555 const struct drawpix_cache_entry *entry = &st->drawpix_cache.entries[i];
556 if (entry->age < oldest_age) {
557 oldest_age = entry->age;
558 oldest_index = i;
559 }
560 }
561
562 assert(oldest_index != ~0u);
563
564 return &st->drawpix_cache.entries[oldest_index];
565 }
566
567
568 /**
569 * Try to save the given glDrawPixels image in the cache.
570 */
571 static void
572 cache_drawpixels_image(struct st_context *st,
573 GLsizei width, GLsizei height,
574 GLenum format, GLenum type,
575 const struct gl_pixelstore_attrib *unpack,
576 const void *pixels,
577 struct pipe_resource *pt)
578 {
579 if ((unpack->RowLength == 0 || unpack->RowLength == width) &&
580 unpack->SkipPixels == 0 &&
581 unpack->SkipRows == 0) {
582 const GLint bpp = _mesa_bytes_per_pixel(format, type);
583 struct drawpix_cache_entry *entry =
584 find_oldest_drawpixels_cache_entry(st);
585 assert(entry);
586 entry->width = width;
587 entry->height = height;
588 entry->format = format;
589 entry->type = type;
590 entry->user_pointer = pixels;
591 free(entry->image);
592 entry->image = malloc(width * height * bpp);
593 if (entry->image) {
594 memcpy(entry->image, pixels, width * height * bpp);
595 pipe_resource_reference(&entry->texture, pt);
596 entry->age = ++st->drawpix_cache.age;
597 }
598 else {
599 /* out of memory, free/disable cached texture */
600 entry->width = 0;
601 entry->height = 0;
602 pipe_resource_reference(&entry->texture, NULL);
603 }
604 }
605 }
606
607
608 /**
609 * Make texture containing an image for glDrawPixels image.
610 * If 'pixels' is NULL, leave the texture image data undefined.
611 */
612 static struct pipe_resource *
613 make_texture(struct st_context *st,
614 GLsizei width, GLsizei height, GLenum format, GLenum type,
615 const struct gl_pixelstore_attrib *unpack,
616 const void *pixels)
617 {
618 struct gl_context *ctx = st->ctx;
619 struct pipe_context *pipe = st->pipe;
620 mesa_format mformat;
621 struct pipe_resource *pt = NULL;
622 enum pipe_format pipeFormat;
623 GLenum baseInternalFormat;
624
625 #if USE_DRAWPIXELS_CACHE
626 pt = search_drawpixels_cache(st, width, height, format, type,
627 unpack, pixels);
628 if (pt) {
629 return pt;
630 }
631 #endif
632
633 /* Choose a pixel format for the temp texture which will hold the
634 * image to draw.
635 */
636 pipeFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
637 format, type, unpack->SwapBytes);
638
639 if (pipeFormat == PIPE_FORMAT_NONE) {
640 /* Use the generic approach. */
641 GLenum intFormat = internal_format(ctx, format, type);
642
643 pipeFormat = st_choose_format(st, intFormat, format, type,
644 st->internal_target, 0, 0,
645 PIPE_BIND_SAMPLER_VIEW, FALSE);
646 assert(pipeFormat != PIPE_FORMAT_NONE);
647 }
648
649 mformat = st_pipe_format_to_mesa_format(pipeFormat);
650 baseInternalFormat = _mesa_get_format_base_format(mformat);
651
652 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
653 if (!pixels)
654 return NULL;
655
656 /* alloc temporary texture */
657 pt = alloc_texture(st, width, height, pipeFormat, PIPE_BIND_SAMPLER_VIEW);
658 if (!pt) {
659 _mesa_unmap_pbo_source(ctx, unpack);
660 return NULL;
661 }
662
663 {
664 struct pipe_transfer *transfer;
665 GLubyte *dest;
666 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
667
668 /* we'll do pixel transfer in a fragment shader */
669 ctx->_ImageTransferState = 0x0;
670
671 /* map texture transfer */
672 dest = pipe_transfer_map(pipe, pt, 0, 0,
673 PIPE_TRANSFER_WRITE, 0, 0,
674 width, height, &transfer);
675 if (!dest) {
676 pipe_resource_reference(&pt, NULL);
677 _mesa_unmap_pbo_source(ctx, unpack);
678 return NULL;
679 }
680
681 /* Put image into texture transfer.
682 * Note that the image is actually going to be upside down in
683 * the texture. We deal with that with texcoords.
684 */
685 if ((format == GL_RGBA || format == GL_BGRA)
686 && type == GL_UNSIGNED_BYTE) {
687 /* Use a memcpy-based texstore to avoid software pixel swizzling.
688 * We'll do the necessary swizzling with the pipe_sampler_view to
689 * give much better performance.
690 * XXX in the future, expand this to accomodate more format and
691 * type combinations.
692 */
693 _mesa_memcpy_texture(ctx, 2,
694 mformat, /* mesa_format */
695 transfer->stride, /* dstRowStride, bytes */
696 &dest, /* destSlices */
697 width, height, 1, /* size */
698 format, type, /* src format/type */
699 pixels, /* data source */
700 unpack);
701 }
702 else {
703 ASSERTED bool success;
704 success = _mesa_texstore(ctx, 2, /* dims */
705 baseInternalFormat, /* baseInternalFormat */
706 mformat, /* mesa_format */
707 transfer->stride, /* dstRowStride, bytes */
708 &dest, /* destSlices */
709 width, height, 1, /* size */
710 format, type, /* src format/type */
711 pixels, /* data source */
712 unpack);
713
714 assert(success);
715 }
716
717 /* unmap */
718 pipe_transfer_unmap(pipe, transfer);
719
720 /* restore */
721 ctx->_ImageTransferState = imageTransferStateSave;
722 }
723
724 _mesa_unmap_pbo_source(ctx, unpack);
725
726 #if USE_DRAWPIXELS_CACHE
727 cache_drawpixels_image(st, width, height, format, type, unpack, pixels, pt);
728 #endif
729
730 return pt;
731 }
732
733
734 static void
735 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
736 GLsizei width, GLsizei height,
737 GLfloat zoomX, GLfloat zoomY,
738 struct pipe_sampler_view **sv,
739 int num_sampler_view,
740 void *driver_vp,
741 void *driver_fp,
742 struct st_fp_variant *fpv,
743 const GLfloat *color,
744 GLboolean invertTex,
745 GLboolean write_depth, GLboolean write_stencil)
746 {
747 struct st_context *st = st_context(ctx);
748 struct pipe_context *pipe = st->pipe;
749 struct cso_context *cso = st->cso_context;
750 const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer);
751 const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer);
752 GLfloat x0, y0, x1, y1;
753 ASSERTED GLsizei maxSize;
754 boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
755 unsigned cso_state_mask;
756
757 assert(sv[0]->texture->target == st->internal_target);
758
759 /* limit checks */
760 /* XXX if DrawPixels image is larger than max texture size, break
761 * it up into chunks.
762 */
763 maxSize = pipe->screen->get_param(pipe->screen,
764 PIPE_CAP_MAX_TEXTURE_2D_SIZE);
765 assert(width <= maxSize);
766 assert(height <= maxSize);
767
768 cso_state_mask = (CSO_BIT_RASTERIZER |
769 CSO_BIT_VIEWPORT |
770 CSO_BIT_FRAGMENT_SAMPLERS |
771 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
772 CSO_BIT_STREAM_OUTPUTS |
773 CSO_BIT_VERTEX_ELEMENTS |
774 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
775 CSO_BITS_ALL_SHADERS);
776 if (write_stencil) {
777 cso_state_mask |= (CSO_BIT_DEPTH_STENCIL_ALPHA |
778 CSO_BIT_BLEND);
779 }
780 cso_save_state(cso, cso_state_mask);
781
782 /* rasterizer state: just scissor */
783 {
784 struct pipe_rasterizer_state rasterizer;
785 memset(&rasterizer, 0, sizeof(rasterizer));
786 rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
787 ctx->Color._ClampFragmentColor;
788 rasterizer.half_pixel_center = 1;
789 rasterizer.bottom_edge_rule = 1;
790 rasterizer.depth_clip_near = st->clamp_frag_depth_in_shader ||
791 !ctx->Transform.DepthClampNear;
792 rasterizer.depth_clip_far = st->clamp_frag_depth_in_shader ||
793 !ctx->Transform.DepthClampFar;
794 rasterizer.scissor = ctx->Scissor.EnableFlags;
795 cso_set_rasterizer(cso, &rasterizer);
796 }
797
798 if (write_stencil) {
799 /* Stencil writing bypasses the normal fragment pipeline to
800 * disable color writing and set stencil test to always pass.
801 */
802 struct pipe_depth_stencil_alpha_state dsa;
803 struct pipe_blend_state blend;
804
805 /* depth/stencil */
806 memset(&dsa, 0, sizeof(dsa));
807 dsa.stencil[0].enabled = 1;
808 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
809 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
810 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
811 if (write_depth) {
812 /* writing depth+stencil: depth test always passes */
813 dsa.depth.enabled = 1;
814 dsa.depth.writemask = ctx->Depth.Mask;
815 dsa.depth.func = PIPE_FUNC_ALWAYS;
816 }
817 cso_set_depth_stencil_alpha(cso, &dsa);
818
819 /* blend (colormask) */
820 memset(&blend, 0, sizeof(blend));
821 cso_set_blend(cso, &blend);
822 }
823
824 /* fragment shader state: TEX lookup program */
825 cso_set_fragment_shader_handle(cso, driver_fp);
826
827 /* vertex shader state: position + texcoord pass-through */
828 cso_set_vertex_shader_handle(cso, driver_vp);
829
830 /* disable other shaders */
831 cso_set_tessctrl_shader_handle(cso, NULL);
832 cso_set_tesseval_shader_handle(cso, NULL);
833 cso_set_geometry_shader_handle(cso, NULL);
834
835 /* user samplers, plus the drawpix samplers */
836 {
837 struct pipe_sampler_state sampler;
838
839 memset(&sampler, 0, sizeof(sampler));
840 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
841 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
842 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
843 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
844 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
845 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
846 sampler.normalized_coords = normalized;
847
848 if (fpv) {
849 /* drawing a color image */
850 const struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
851 uint num = MAX3(fpv->drawpix_sampler + 1,
852 fpv->pixelmap_sampler + 1,
853 st->state.num_frag_samplers);
854 uint i;
855
856 for (i = 0; i < st->state.num_frag_samplers; i++)
857 samplers[i] = &st->state.frag_samplers[i];
858
859 samplers[fpv->drawpix_sampler] = &sampler;
860 if (sv[1])
861 samplers[fpv->pixelmap_sampler] = &sampler;
862
863 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, samplers);
864 } else {
865 /* drawing a depth/stencil image */
866 const struct pipe_sampler_state *samplers[2] = {&sampler, &sampler};
867
868 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, samplers);
869 }
870 }
871
872 /* user textures, plus the drawpix textures */
873 if (fpv) {
874 /* drawing a color image */
875 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
876 uint num = MAX3(fpv->drawpix_sampler + 1,
877 fpv->pixelmap_sampler + 1,
878 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
879
880 memcpy(sampler_views, st->state.frag_sampler_views,
881 sizeof(sampler_views));
882
883 sampler_views[fpv->drawpix_sampler] = sv[0];
884 if (sv[1])
885 sampler_views[fpv->pixelmap_sampler] = sv[1];
886 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
887 } else {
888 /* drawing a depth/stencil image */
889 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
890 }
891
892 /* viewport state: viewport matching window dims */
893 cso_set_viewport_dims(cso, fb_width, fb_height, TRUE);
894
895 cso_set_vertex_elements(cso, 3, st->util_velems);
896 cso_set_stream_outputs(cso, 0, NULL, NULL);
897
898 /* Compute Gallium window coords (y=0=top) with pixel zoom.
899 * Recall that these coords are transformed by the current
900 * vertex shader and viewport transformation.
901 */
902 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
903 y = fb_height - (int) (y + height * ctx->Pixel.ZoomY);
904 invertTex = !invertTex;
905 }
906
907 x0 = (GLfloat) x;
908 x1 = x + width * ctx->Pixel.ZoomX;
909 y0 = (GLfloat) y;
910 y1 = y + height * ctx->Pixel.ZoomY;
911
912 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
913 z = z * 2.0f - 1.0f;
914
915 {
916 const float clip_x0 = x0 / (float) fb_width * 2.0f - 1.0f;
917 const float clip_y0 = y0 / (float) fb_height * 2.0f - 1.0f;
918 const float clip_x1 = x1 / (float) fb_width * 2.0f - 1.0f;
919 const float clip_y1 = y1 / (float) fb_height * 2.0f - 1.0f;
920 const float maxXcoord = normalized ?
921 ((float) width / sv[0]->texture->width0) : (float) width;
922 const float maxYcoord = normalized
923 ? ((float) height / sv[0]->texture->height0) : (float) height;
924 const float sLeft = 0.0f, sRight = maxXcoord;
925 const float tTop = invertTex ? maxYcoord : 0.0f;
926 const float tBot = invertTex ? 0.0f : maxYcoord;
927
928 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
929 sLeft, tBot, sRight, tTop, color, 0)) {
930 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
931 }
932 }
933
934 /* restore state */
935 cso_restore_state(cso);
936 }
937
938
939 /**
940 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
941 * can't use a fragment shader to write stencil values.
942 */
943 static void
944 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
945 GLsizei width, GLsizei height, GLenum format, GLenum type,
946 const struct gl_pixelstore_attrib *unpack,
947 const void *pixels)
948 {
949 struct st_context *st = st_context(ctx);
950 struct pipe_context *pipe = st->pipe;
951 struct st_renderbuffer *strb;
952 enum pipe_transfer_usage usage;
953 struct pipe_transfer *pt;
954 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
955 ubyte *stmap;
956 struct gl_pixelstore_attrib clippedUnpack = *unpack;
957 GLubyte *sValues;
958 GLuint *zValues;
959
960 if (!zoom) {
961 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
962 &clippedUnpack)) {
963 /* totally clipped */
964 return;
965 }
966 }
967
968 strb = st_renderbuffer(ctx->DrawBuffer->
969 Attachment[BUFFER_STENCIL].Renderbuffer);
970
971 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
972 y = ctx->DrawBuffer->Height - y - height;
973 }
974
975 if (format == GL_STENCIL_INDEX &&
976 _mesa_is_format_packed_depth_stencil(strb->Base.Format)) {
977 /* writing stencil to a combined depth+stencil buffer */
978 usage = PIPE_TRANSFER_READ_WRITE;
979 }
980 else {
981 usage = PIPE_TRANSFER_WRITE;
982 }
983
984 stmap = pipe_transfer_map(pipe, strb->texture,
985 strb->surface->u.tex.level,
986 strb->surface->u.tex.first_layer,
987 usage, x, y,
988 width, height, &pt);
989
990 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
991 assert(pixels);
992
993 sValues = malloc(width * sizeof(GLubyte));
994 zValues = malloc(width * sizeof(GLuint));
995
996 if (sValues && zValues) {
997 GLint row;
998 for (row = 0; row < height; row++) {
999 GLfloat *zValuesFloat = (GLfloat*)zValues;
1000 GLenum destType = GL_UNSIGNED_BYTE;
1001 const void *source = _mesa_image_address2d(&clippedUnpack, pixels,
1002 width, height,
1003 format, type,
1004 row, 0);
1005 _mesa_unpack_stencil_span(ctx, width, destType, sValues,
1006 type, source, &clippedUnpack,
1007 ctx->_ImageTransferState);
1008
1009 if (format == GL_DEPTH_STENCIL) {
1010 GLenum ztype =
1011 pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ?
1012 GL_FLOAT : GL_UNSIGNED_INT;
1013
1014 _mesa_unpack_depth_span(ctx, width, ztype, zValues,
1015 (1 << 24) - 1, type, source,
1016 &clippedUnpack);
1017 }
1018
1019 if (zoom) {
1020 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
1021 "zoom not complete");
1022 }
1023
1024 {
1025 GLint spanY;
1026
1027 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1028 spanY = height - row - 1;
1029 }
1030 else {
1031 spanY = row;
1032 }
1033
1034 /* now pack the stencil (and Z) values in the dest format */
1035 switch (pt->resource->format) {
1036 case PIPE_FORMAT_S8_UINT:
1037 {
1038 ubyte *dest = stmap + spanY * pt->stride;
1039 assert(usage == PIPE_TRANSFER_WRITE);
1040 memcpy(dest, sValues, width);
1041 }
1042 break;
1043 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1044 if (format == GL_DEPTH_STENCIL) {
1045 uint *dest = (uint *) (stmap + spanY * pt->stride);
1046 GLint k;
1047 assert(usage == PIPE_TRANSFER_WRITE);
1048 for (k = 0; k < width; k++) {
1049 dest[k] = zValues[k] | (sValues[k] << 24);
1050 }
1051 }
1052 else {
1053 uint *dest = (uint *) (stmap + spanY * pt->stride);
1054 GLint k;
1055 assert(usage == PIPE_TRANSFER_READ_WRITE);
1056 for (k = 0; k < width; k++) {
1057 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
1058 }
1059 }
1060 break;
1061 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1062 if (format == GL_DEPTH_STENCIL) {
1063 uint *dest = (uint *) (stmap + spanY * pt->stride);
1064 GLint k;
1065 assert(usage == PIPE_TRANSFER_WRITE);
1066 for (k = 0; k < width; k++) {
1067 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
1068 }
1069 }
1070 else {
1071 uint *dest = (uint *) (stmap + spanY * pt->stride);
1072 GLint k;
1073 assert(usage == PIPE_TRANSFER_READ_WRITE);
1074 for (k = 0; k < width; k++) {
1075 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
1076 }
1077 }
1078 break;
1079 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1080 if (format == GL_DEPTH_STENCIL) {
1081 uint *dest = (uint *) (stmap + spanY * pt->stride);
1082 GLfloat *destf = (GLfloat*)dest;
1083 GLint k;
1084 assert(usage == PIPE_TRANSFER_WRITE);
1085 for (k = 0; k < width; k++) {
1086 destf[k*2] = zValuesFloat[k];
1087 dest[k*2+1] = sValues[k] & 0xff;
1088 }
1089 }
1090 else {
1091 uint *dest = (uint *) (stmap + spanY * pt->stride);
1092 GLint k;
1093 assert(usage == PIPE_TRANSFER_READ_WRITE);
1094 for (k = 0; k < width; k++) {
1095 dest[k*2+1] = sValues[k] & 0xff;
1096 }
1097 }
1098 break;
1099 default:
1100 assert(0);
1101 }
1102 }
1103 }
1104 }
1105 else {
1106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels()");
1107 }
1108
1109 free(sValues);
1110 free(zValues);
1111
1112 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
1113
1114 /* unmap the stencil buffer */
1115 pipe_transfer_unmap(pipe, pt);
1116 }
1117
1118
1119 /**
1120 * Get fragment program variant for a glDrawPixels or glCopyPixels
1121 * command for RGBA data.
1122 */
1123 static struct st_fp_variant *
1124 get_color_fp_variant(struct st_context *st)
1125 {
1126 struct gl_context *ctx = st->ctx;
1127 struct st_fp_variant_key key;
1128 struct st_fp_variant *fpv;
1129
1130 memset(&key, 0, sizeof(key));
1131
1132 key.st = st->has_shareable_shaders ? NULL : st;
1133 key.drawpixels = 1;
1134 key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
1135 ctx->Pixel.RedScale != 1.0 ||
1136 ctx->Pixel.GreenBias != 0.0 ||
1137 ctx->Pixel.GreenScale != 1.0 ||
1138 ctx->Pixel.BlueBias != 0.0 ||
1139 ctx->Pixel.BlueScale != 1.0 ||
1140 ctx->Pixel.AlphaBias != 0.0 ||
1141 ctx->Pixel.AlphaScale != 1.0);
1142 key.pixelMaps = ctx->Pixel.MapColorFlag;
1143 key.clamp_color = st->clamp_frag_color_in_shader &&
1144 ctx->Color._ClampFragmentColor;
1145
1146 fpv = st_get_fp_variant(st, st->fp, &key);
1147
1148 return fpv;
1149 }
1150
1151 /**
1152 * Get fragment program variant for a glDrawPixels command
1153 * for COLOR_INDEX data
1154 */
1155 static struct st_fp_variant *
1156 get_color_index_fp_variant(struct st_context *st)
1157 {
1158 struct gl_context *ctx = st->ctx;
1159 struct st_fp_variant_key key;
1160 struct st_fp_variant *fpv;
1161
1162 memset(&key, 0, sizeof(key));
1163
1164 key.st = st->has_shareable_shaders ? NULL : st;
1165 key.drawpixels = 1;
1166 /* Since GL is always in RGBA mode MapColorFlag does not
1167 * affect GL_COLOR_INDEX format.
1168 * Scale and bias also never affect GL_COLOR_INDEX format.
1169 */
1170 key.scaleAndBias = 0;
1171 key.pixelMaps = 0;
1172 key.clamp_color = st->clamp_frag_color_in_shader &&
1173 ctx->Color._ClampFragmentColor;
1174
1175 fpv = st_get_fp_variant(st, st->fp, &key);
1176
1177 return fpv;
1178 }
1179
1180
1181 /**
1182 * Clamp glDrawPixels width and height to the maximum texture size.
1183 */
1184 static void
1185 clamp_size(struct pipe_context *pipe, GLsizei *width, GLsizei *height,
1186 struct gl_pixelstore_attrib *unpack)
1187 {
1188 const int maxSize = pipe->screen->get_param(pipe->screen,
1189 PIPE_CAP_MAX_TEXTURE_2D_SIZE);
1190
1191 if (*width > maxSize) {
1192 if (unpack->RowLength == 0)
1193 unpack->RowLength = *width;
1194 *width = maxSize;
1195 }
1196 if (*height > maxSize) {
1197 *height = maxSize;
1198 }
1199 }
1200
1201
1202 /**
1203 * Search the array of 4 swizzle components for the named component and return
1204 * its position.
1205 */
1206 static unsigned
1207 search_swizzle(const unsigned char swizzle[4], unsigned component)
1208 {
1209 unsigned i;
1210 for (i = 0; i < 4; i++) {
1211 if (swizzle[i] == component)
1212 return i;
1213 }
1214 assert(!"search_swizzle() failed");
1215 return 0;
1216 }
1217
1218
1219 /**
1220 * Set the sampler view's swizzle terms. This is used to handle RGBA
1221 * swizzling when the incoming image format isn't an exact match for
1222 * the actual texture format. For example, if we have glDrawPixels(
1223 * GL_RGBA, GL_UNSIGNED_BYTE) and we chose the texture format
1224 * PIPE_FORMAT_B8G8R8A8 then we can do use the sampler view swizzle to
1225 * avoid swizzling all the pixels in software in the texstore code.
1226 */
1227 static void
1228 setup_sampler_swizzle(struct pipe_sampler_view *sv, GLenum format, GLenum type)
1229 {
1230 if ((format == GL_RGBA || format == GL_BGRA) && type == GL_UNSIGNED_BYTE) {
1231 const struct util_format_description *desc =
1232 util_format_description(sv->texture->format);
1233 unsigned c0, c1, c2, c3;
1234
1235 /* Every gallium driver supports at least one 32-bit packed RGBA format.
1236 * We must have chosen one for (GL_RGBA, GL_UNSIGNED_BYTE).
1237 */
1238 assert(desc->block.bits == 32);
1239
1240 /* invert the format's swizzle to setup the sampler's swizzle */
1241 if (format == GL_RGBA) {
1242 c0 = PIPE_SWIZZLE_X;
1243 c1 = PIPE_SWIZZLE_Y;
1244 c2 = PIPE_SWIZZLE_Z;
1245 c3 = PIPE_SWIZZLE_W;
1246 }
1247 else {
1248 assert(format == GL_BGRA);
1249 c0 = PIPE_SWIZZLE_Z;
1250 c1 = PIPE_SWIZZLE_Y;
1251 c2 = PIPE_SWIZZLE_X;
1252 c3 = PIPE_SWIZZLE_W;
1253 }
1254 sv->swizzle_r = search_swizzle(desc->swizzle, c0);
1255 sv->swizzle_g = search_swizzle(desc->swizzle, c1);
1256 sv->swizzle_b = search_swizzle(desc->swizzle, c2);
1257 sv->swizzle_a = search_swizzle(desc->swizzle, c3);
1258 }
1259 else {
1260 /* use the default sampler swizzle */
1261 }
1262 }
1263
1264
1265 /**
1266 * Compute the effective raster z position. This performs depth-clamping
1267 * if needed.
1268 */
1269 static float
1270 get_effective_raster_z(struct gl_context *ctx)
1271 {
1272 float z = ctx->Current.RasterPos[2];
1273 if (st_context(ctx)->clamp_frag_depth_in_shader) {
1274 GLfloat depth_near;
1275 GLfloat depth_far;
1276 if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) {
1277 depth_near = ctx->ViewportArray[0].Near;
1278 depth_far = ctx->ViewportArray[0].Far;
1279 } else {
1280 depth_near = ctx->ViewportArray[0].Far;
1281 depth_far = ctx->ViewportArray[0].Near;
1282 }
1283
1284 if (ctx->Transform.DepthClampNear)
1285 z = MAX2(z, depth_near);
1286 if (ctx->Transform.DepthClampFar)
1287 z = MIN2(z, depth_far);
1288 }
1289 return z;
1290 }
1291
1292
1293 /**
1294 * Called via ctx->Driver.DrawPixels()
1295 */
1296 static void
1297 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
1298 GLsizei width, GLsizei height,
1299 GLenum format, GLenum type,
1300 const struct gl_pixelstore_attrib *unpack, const void *pixels)
1301 {
1302 void *driver_fp;
1303 struct st_context *st = st_context(ctx);
1304 struct pipe_context *pipe = st->pipe;
1305 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
1306 struct pipe_sampler_view *sv[2] = { NULL };
1307 int num_sampler_view = 1;
1308 struct gl_pixelstore_attrib clippedUnpack;
1309 struct st_fp_variant *fpv = NULL;
1310 struct pipe_resource *pt;
1311
1312 /* Mesa state should be up to date by now */
1313 assert(ctx->NewState == 0x0);
1314
1315 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
1316
1317 st_flush_bitmap_cache(st);
1318 st_invalidate_readpix_cache(st);
1319
1320 st_validate_state(st, ST_PIPELINE_META);
1321
1322 /* Limit the size of the glDrawPixels to the max texture size.
1323 * Strictly speaking, that's not correct but since we don't handle
1324 * larger images yet, this is better than crashing.
1325 */
1326 clippedUnpack = *unpack;
1327 unpack = &clippedUnpack;
1328 clamp_size(st->pipe, &width, &height, &clippedUnpack);
1329
1330 if (format == GL_DEPTH_STENCIL)
1331 write_stencil = write_depth = GL_TRUE;
1332 else if (format == GL_STENCIL_INDEX)
1333 write_stencil = GL_TRUE;
1334 else if (format == GL_DEPTH_COMPONENT)
1335 write_depth = GL_TRUE;
1336
1337 if (write_stencil &&
1338 !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
1339 /* software fallback */
1340 draw_stencil_pixels(ctx, x, y, width, height, format, type,
1341 unpack, pixels);
1342 return;
1343 }
1344
1345 /* Put glDrawPixels image into a texture */
1346 pt = make_texture(st, width, height, format, type, unpack, pixels);
1347 if (!pt) {
1348 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1349 return;
1350 }
1351
1352 st_make_passthrough_vertex_shader(st);
1353
1354 /*
1355 * Get vertex/fragment shaders
1356 */
1357 if (write_depth || write_stencil) {
1358 driver_fp = get_drawpix_z_stencil_program(st, write_depth,
1359 write_stencil);
1360 }
1361 else {
1362 fpv = (format != GL_COLOR_INDEX) ? get_color_fp_variant(st) :
1363 get_color_index_fp_variant(st);
1364
1365 driver_fp = fpv->driver_shader;
1366
1367 if (ctx->Pixel.MapColorFlag && format != GL_COLOR_INDEX) {
1368 pipe_sampler_view_reference(&sv[1],
1369 st->pixel_xfer.pixelmap_sampler_view);
1370 num_sampler_view++;
1371 }
1372
1373 /* compiling a new fragment shader variant added new state constants
1374 * into the constant buffer, we need to update them
1375 */
1376 st_upload_constants(st, &st->fp->Base);
1377 }
1378
1379 /* create sampler view for the image */
1380 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1381 if (!sv[0]) {
1382 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1383 pipe_resource_reference(&pt, NULL);
1384 return;
1385 }
1386
1387 /* Set up the sampler view's swizzle */
1388 setup_sampler_swizzle(sv[0], format, type);
1389
1390 /* Create a second sampler view to read stencil. The stencil is
1391 * written using the shader stencil export functionality.
1392 */
1393 if (write_stencil) {
1394 enum pipe_format stencil_format =
1395 util_format_stencil_only(pt->format);
1396 /* we should not be doing pixel map/transfer (see above) */
1397 assert(num_sampler_view == 1);
1398 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
1399 stencil_format);
1400 if (!sv[1]) {
1401 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1402 pipe_resource_reference(&pt, NULL);
1403 pipe_sampler_view_reference(&sv[0], NULL);
1404 return;
1405 }
1406 num_sampler_view++;
1407 }
1408
1409 draw_textured_quad(ctx, x, y, get_effective_raster_z(ctx),
1410 width, height,
1411 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1412 sv,
1413 num_sampler_view,
1414 st->passthrough_vs,
1415 driver_fp, fpv,
1416 ctx->Current.RasterColor,
1417 GL_FALSE, write_depth, write_stencil);
1418 pipe_sampler_view_reference(&sv[0], NULL);
1419 if (num_sampler_view > 1)
1420 pipe_sampler_view_reference(&sv[1], NULL);
1421
1422 /* free the texture (but may persist in the cache) */
1423 pipe_resource_reference(&pt, NULL);
1424 }
1425
1426
1427
1428 /**
1429 * Software fallback for glCopyPixels(GL_STENCIL).
1430 */
1431 static void
1432 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1433 GLsizei width, GLsizei height,
1434 GLint dstx, GLint dsty)
1435 {
1436 struct st_renderbuffer *rbDraw;
1437 struct pipe_context *pipe = st_context(ctx)->pipe;
1438 enum pipe_transfer_usage usage;
1439 struct pipe_transfer *ptDraw;
1440 ubyte *drawMap;
1441 ubyte *buffer;
1442 int i;
1443
1444 buffer = malloc(width * height * sizeof(ubyte));
1445 if (!buffer) {
1446 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1447 return;
1448 }
1449
1450 /* Get the dest renderbuffer */
1451 rbDraw = st_renderbuffer(ctx->DrawBuffer->
1452 Attachment[BUFFER_STENCIL].Renderbuffer);
1453
1454 /* this will do stencil pixel transfer ops */
1455 _mesa_readpixels(ctx, srcx, srcy, width, height,
1456 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1457 &ctx->DefaultPacking, buffer);
1458
1459 if (0) {
1460 /* debug code: dump stencil values */
1461 GLint row, col;
1462 for (row = 0; row < height; row++) {
1463 printf("%3d: ", row);
1464 for (col = 0; col < width; col++) {
1465 printf("%02x ", buffer[col + row * width]);
1466 }
1467 printf("\n");
1468 }
1469 }
1470
1471 if (_mesa_is_format_packed_depth_stencil(rbDraw->Base.Format))
1472 usage = PIPE_TRANSFER_READ_WRITE;
1473 else
1474 usage = PIPE_TRANSFER_WRITE;
1475
1476 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1477 dsty = rbDraw->Base.Height - dsty - height;
1478 }
1479
1480 assert(util_format_get_blockwidth(rbDraw->texture->format) == 1);
1481 assert(util_format_get_blockheight(rbDraw->texture->format) == 1);
1482
1483 /* map the stencil buffer */
1484 drawMap = pipe_transfer_map(pipe,
1485 rbDraw->texture,
1486 rbDraw->surface->u.tex.level,
1487 rbDraw->surface->u.tex.first_layer,
1488 usage, dstx, dsty,
1489 width, height, &ptDraw);
1490
1491 /* draw */
1492 /* XXX PixelZoom not handled yet */
1493 for (i = 0; i < height; i++) {
1494 ubyte *dst;
1495 const ubyte *src;
1496 int y;
1497
1498 y = i;
1499
1500 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1501 y = height - y - 1;
1502 }
1503
1504 dst = drawMap + y * ptDraw->stride;
1505 src = buffer + i * width;
1506
1507 _mesa_pack_ubyte_stencil_row(rbDraw->Base.Format, width, src, dst);
1508 }
1509
1510 free(buffer);
1511
1512 /* unmap the stencil buffer */
1513 pipe_transfer_unmap(pipe, ptDraw);
1514 }
1515
1516
1517 /**
1518 * Return renderbuffer to use for reading color pixels for glCopyPixels
1519 */
1520 static struct st_renderbuffer *
1521 st_get_color_read_renderbuffer(struct gl_context *ctx)
1522 {
1523 struct gl_framebuffer *fb = ctx->ReadBuffer;
1524 struct st_renderbuffer *strb =
1525 st_renderbuffer(fb->_ColorReadBuffer);
1526
1527 return strb;
1528 }
1529
1530
1531 /**
1532 * Try to do a glCopyPixels for simple cases with a blit by calling
1533 * pipe->blit().
1534 *
1535 * We can do this when we're copying color pixels (depth/stencil
1536 * eventually) with no pixel zoom, no pixel transfer ops, no
1537 * per-fragment ops, and the src/dest regions don't overlap.
1538 */
1539 static GLboolean
1540 blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1541 GLsizei width, GLsizei height,
1542 GLint dstx, GLint dsty, GLenum type)
1543 {
1544 struct st_context *st = st_context(ctx);
1545 struct pipe_context *pipe = st->pipe;
1546 struct pipe_screen *screen = pipe->screen;
1547 struct gl_pixelstore_attrib pack, unpack;
1548 GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH;
1549
1550 if (ctx->Pixel.ZoomX == 1.0 &&
1551 ctx->Pixel.ZoomY == 1.0 &&
1552 (type != GL_COLOR ||
1553 (ctx->_ImageTransferState == 0x0 &&
1554 !ctx->Color.BlendEnabled &&
1555 !ctx->Color.AlphaEnabled &&
1556 (!ctx->Color.ColorLogicOpEnabled || ctx->Color.LogicOp == GL_COPY) &&
1557 !ctx->Depth.Test &&
1558 !ctx->Fog.Enabled &&
1559 !ctx->Stencil.Enabled &&
1560 !ctx->FragmentProgram.Enabled &&
1561 !ctx->VertexProgram.Enabled &&
1562 !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] &&
1563 !_mesa_ati_fragment_shader_enabled(ctx) &&
1564 ctx->DrawBuffer->_NumColorDrawBuffers == 1)) &&
1565 !ctx->Query.CondRenderQuery &&
1566 !ctx->Query.CurrentOcclusionObject) {
1567 struct st_renderbuffer *rbRead, *rbDraw;
1568
1569 /*
1570 * Clip the read region against the src buffer bounds.
1571 * We'll still allocate a temporary buffer/texture for the original
1572 * src region size but we'll only read the region which is on-screen.
1573 * This may mean that we draw garbage pixels into the dest region, but
1574 * that's expected.
1575 */
1576 readX = srcx;
1577 readY = srcy;
1578 readW = width;
1579 readH = height;
1580 pack = ctx->DefaultPacking;
1581 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1582 return GL_TRUE; /* all done */
1583
1584 /* clip against dest buffer bounds and scissor box */
1585 drawX = dstx + pack.SkipPixels;
1586 drawY = dsty + pack.SkipRows;
1587 unpack = pack;
1588 if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1589 return GL_TRUE; /* all done */
1590
1591 readX = readX - pack.SkipPixels + unpack.SkipPixels;
1592 readY = readY - pack.SkipRows + unpack.SkipRows;
1593
1594 drawW = readW;
1595 drawH = readH;
1596
1597 if (type == GL_COLOR) {
1598 rbRead = st_get_color_read_renderbuffer(ctx);
1599 rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1600 } else if (type == GL_DEPTH || type == GL_DEPTH_STENCIL) {
1601 rbRead = st_renderbuffer(ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer);
1602 rbDraw = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer);
1603 } else if (type == GL_STENCIL) {
1604 rbRead = st_renderbuffer(ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer);
1605 rbDraw = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer);
1606 } else {
1607 return false;
1608 }
1609
1610 /* Flip src/dst position depending on the orientation of buffers. */
1611 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1612 readY = rbRead->Base.Height - readY;
1613 readH = -readH;
1614 }
1615
1616 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1617 /* We can't flip the destination for pipe->blit, so we only adjust
1618 * its position and flip the source.
1619 */
1620 drawY = rbDraw->Base.Height - drawY - drawH;
1621 readY += readH;
1622 readH = -readH;
1623 }
1624
1625 if (rbRead != rbDraw ||
1626 !_mesa_regions_overlap(readX, readY, readX + readW, readY + readH,
1627 drawX, drawY, drawX + drawW, drawY + drawH)) {
1628 struct pipe_blit_info blit;
1629
1630 memset(&blit, 0, sizeof(blit));
1631 blit.src.resource = rbRead->texture;
1632 blit.src.level = rbRead->surface->u.tex.level;
1633 blit.src.format = rbRead->texture->format;
1634 blit.src.box.x = readX;
1635 blit.src.box.y = readY;
1636 blit.src.box.z = rbRead->surface->u.tex.first_layer;
1637 blit.src.box.width = readW;
1638 blit.src.box.height = readH;
1639 blit.src.box.depth = 1;
1640 blit.dst.resource = rbDraw->texture;
1641 blit.dst.level = rbDraw->surface->u.tex.level;
1642 blit.dst.format = rbDraw->texture->format;
1643 blit.dst.box.x = drawX;
1644 blit.dst.box.y = drawY;
1645 blit.dst.box.z = rbDraw->surface->u.tex.first_layer;
1646 blit.dst.box.width = drawW;
1647 blit.dst.box.height = drawH;
1648 blit.dst.box.depth = 1;
1649 blit.filter = PIPE_TEX_FILTER_NEAREST;
1650
1651 if (type == GL_COLOR)
1652 blit.mask |= PIPE_MASK_RGBA;
1653 if (type == GL_DEPTH)
1654 blit.mask |= PIPE_MASK_Z;
1655 if (type == GL_STENCIL)
1656 blit.mask |= PIPE_MASK_S;
1657 if (type == GL_DEPTH_STENCIL)
1658 blit.mask |= PIPE_MASK_ZS;
1659
1660 if (ctx->DrawBuffer != ctx->WinSysDrawBuffer)
1661 st_window_rectangles_to_blit(ctx, &blit);
1662
1663 if (screen->is_format_supported(screen, blit.src.format,
1664 blit.src.resource->target,
1665 blit.src.resource->nr_samples,
1666 blit.src.resource->nr_storage_samples,
1667 PIPE_BIND_SAMPLER_VIEW) &&
1668 screen->is_format_supported(screen, blit.dst.format,
1669 blit.dst.resource->target,
1670 blit.dst.resource->nr_samples,
1671 blit.dst.resource->nr_storage_samples,
1672 PIPE_BIND_RENDER_TARGET)) {
1673 pipe->blit(pipe, &blit);
1674 return GL_TRUE;
1675 }
1676 }
1677 }
1678
1679 return GL_FALSE;
1680 }
1681
1682
1683 static void
1684 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1685 GLsizei width, GLsizei height,
1686 GLint dstx, GLint dsty, GLenum type)
1687 {
1688 struct st_context *st = st_context(ctx);
1689 struct pipe_context *pipe = st->pipe;
1690 struct pipe_screen *screen = pipe->screen;
1691 struct st_renderbuffer *rbRead;
1692 void *driver_fp;
1693 struct pipe_resource *pt;
1694 struct pipe_sampler_view *sv[2] = { NULL };
1695 struct st_fp_variant *fpv = NULL;
1696 int num_sampler_view = 1;
1697 enum pipe_format srcFormat;
1698 unsigned srcBind;
1699 GLboolean invertTex = GL_FALSE;
1700 GLint readX, readY, readW, readH;
1701 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1702
1703 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
1704
1705 st_flush_bitmap_cache(st);
1706 st_invalidate_readpix_cache(st);
1707
1708 st_validate_state(st, ST_PIPELINE_META);
1709
1710 if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1711 return;
1712
1713 if (type == GL_DEPTH_STENCIL) {
1714 /* XXX make this more efficient */
1715 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
1716 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
1717 return;
1718 }
1719
1720 if (type == GL_STENCIL) {
1721 /* can't use texturing to do stencil */
1722 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1723 return;
1724 }
1725
1726 /*
1727 * The subsequent code implements glCopyPixels by copying the source
1728 * pixels into a temporary texture that's then applied to a textured quad.
1729 * When we draw the textured quad, all the usual per-fragment operations
1730 * are handled.
1731 */
1732
1733 st_make_passthrough_vertex_shader(st);
1734
1735 /*
1736 * Get vertex/fragment shaders
1737 */
1738 if (type == GL_COLOR) {
1739 fpv = get_color_fp_variant(st);
1740
1741 rbRead = st_get_color_read_renderbuffer(ctx);
1742
1743 driver_fp = fpv->driver_shader;
1744
1745 if (ctx->Pixel.MapColorFlag) {
1746 pipe_sampler_view_reference(&sv[1],
1747 st->pixel_xfer.pixelmap_sampler_view);
1748 num_sampler_view++;
1749 }
1750
1751 /* compiling a new fragment shader variant added new state constants
1752 * into the constant buffer, we need to update them
1753 */
1754 st_upload_constants(st, &st->fp->Base);
1755 }
1756 else {
1757 assert(type == GL_DEPTH);
1758 rbRead = st_renderbuffer(ctx->ReadBuffer->
1759 Attachment[BUFFER_DEPTH].Renderbuffer);
1760
1761 driver_fp = get_drawpix_z_stencil_program(st, GL_TRUE, GL_FALSE);
1762 }
1763
1764 /* Choose the format for the temporary texture. */
1765 srcFormat = rbRead->texture->format;
1766 srcBind = PIPE_BIND_SAMPLER_VIEW |
1767 (type == GL_COLOR ? PIPE_BIND_RENDER_TARGET : PIPE_BIND_DEPTH_STENCIL);
1768
1769 if (!screen->is_format_supported(screen, srcFormat, st->internal_target, 0,
1770 0, srcBind)) {
1771 /* srcFormat is non-renderable. Find a compatible renderable format. */
1772 if (type == GL_DEPTH) {
1773 srcFormat = st_choose_format(st, GL_DEPTH_COMPONENT, GL_NONE,
1774 GL_NONE, st->internal_target, 0, 0,
1775 srcBind, FALSE);
1776 }
1777 else {
1778 assert(type == GL_COLOR);
1779
1780 if (util_format_is_float(srcFormat)) {
1781 srcFormat = st_choose_format(st, GL_RGBA32F, GL_NONE,
1782 GL_NONE, st->internal_target, 0, 0,
1783 srcBind, FALSE);
1784 }
1785 else if (util_format_is_pure_sint(srcFormat)) {
1786 srcFormat = st_choose_format(st, GL_RGBA32I, GL_NONE,
1787 GL_NONE, st->internal_target, 0, 0,
1788 srcBind, FALSE);
1789 }
1790 else if (util_format_is_pure_uint(srcFormat)) {
1791 srcFormat = st_choose_format(st, GL_RGBA32UI, GL_NONE,
1792 GL_NONE, st->internal_target, 0, 0,
1793 srcBind, FALSE);
1794 }
1795 else if (util_format_is_snorm(srcFormat)) {
1796 srcFormat = st_choose_format(st, GL_RGBA16_SNORM, GL_NONE,
1797 GL_NONE, st->internal_target, 0, 0,
1798 srcBind, FALSE);
1799 }
1800 else {
1801 srcFormat = st_choose_format(st, GL_RGBA, GL_NONE,
1802 GL_NONE, st->internal_target, 0, 0,
1803 srcBind, FALSE);
1804 }
1805 }
1806
1807 if (srcFormat == PIPE_FORMAT_NONE) {
1808 assert(0 && "cannot choose a format for src of CopyPixels");
1809 return;
1810 }
1811 }
1812
1813 /* Invert src region if needed */
1814 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1815 srcy = ctx->ReadBuffer->Height - srcy - height;
1816 invertTex = !invertTex;
1817 }
1818
1819 /* Clip the read region against the src buffer bounds.
1820 * We'll still allocate a temporary buffer/texture for the original
1821 * src region size but we'll only read the region which is on-screen.
1822 * This may mean that we draw garbage pixels into the dest region, but
1823 * that's expected.
1824 */
1825 readX = srcx;
1826 readY = srcy;
1827 readW = width;
1828 readH = height;
1829 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) {
1830 /* The source region is completely out of bounds. Do nothing.
1831 * The GL spec says "Results of copies from outside the window,
1832 * or from regions of the window that are not exposed, are
1833 * hardware dependent and undefined."
1834 */
1835 return;
1836 }
1837
1838 readW = MAX2(0, readW);
1839 readH = MAX2(0, readH);
1840
1841 /* Allocate the temporary texture. */
1842 pt = alloc_texture(st, width, height, srcFormat, srcBind);
1843 if (!pt)
1844 return;
1845
1846 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1847 if (!sv[0]) {
1848 pipe_resource_reference(&pt, NULL);
1849 return;
1850 }
1851
1852 /* Copy the src region to the temporary texture. */
1853 {
1854 struct pipe_blit_info blit;
1855
1856 memset(&blit, 0, sizeof(blit));
1857 blit.src.resource = rbRead->texture;
1858 blit.src.level = rbRead->surface->u.tex.level;
1859 blit.src.format = rbRead->texture->format;
1860 blit.src.box.x = readX;
1861 blit.src.box.y = readY;
1862 blit.src.box.z = rbRead->surface->u.tex.first_layer;
1863 blit.src.box.width = readW;
1864 blit.src.box.height = readH;
1865 blit.src.box.depth = 1;
1866 blit.dst.resource = pt;
1867 blit.dst.level = 0;
1868 blit.dst.format = pt->format;
1869 blit.dst.box.x = pack.SkipPixels;
1870 blit.dst.box.y = pack.SkipRows;
1871 blit.dst.box.z = 0;
1872 blit.dst.box.width = readW;
1873 blit.dst.box.height = readH;
1874 blit.dst.box.depth = 1;
1875 blit.mask = util_format_get_mask(pt->format) & ~PIPE_MASK_S;
1876 blit.filter = PIPE_TEX_FILTER_NEAREST;
1877
1878 pipe->blit(pipe, &blit);
1879 }
1880
1881 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1882 * textured quad with that texture.
1883 */
1884
1885 draw_textured_quad(ctx, dstx, dsty, get_effective_raster_z(ctx),
1886 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1887 sv,
1888 num_sampler_view,
1889 st->passthrough_vs,
1890 driver_fp, fpv,
1891 ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
1892 invertTex, GL_FALSE, GL_FALSE);
1893
1894 pipe_resource_reference(&pt, NULL);
1895 pipe_sampler_view_reference(&sv[0], NULL);
1896 }
1897
1898
1899
1900 void st_init_drawpixels_functions(struct dd_function_table *functions)
1901 {
1902 functions->DrawPixels = st_DrawPixels;
1903 functions->CopyPixels = st_CopyPixels;
1904 }
1905
1906
1907 void
1908 st_destroy_drawpix(struct st_context *st)
1909 {
1910 GLuint i;
1911
1912 for (i = 0; i < ARRAY_SIZE(st->drawpix.zs_shaders); i++) {
1913 if (st->drawpix.zs_shaders[i])
1914 cso_delete_fragment_shader(st->cso_context,
1915 st->drawpix.zs_shaders[i]);
1916 }
1917
1918 if (st->passthrough_vs)
1919 cso_delete_vertex_shader(st->cso_context, st->passthrough_vs);
1920
1921 /* Free cache data */
1922 for (i = 0; i < ARRAY_SIZE(st->drawpix_cache.entries); i++) {
1923 struct drawpix_cache_entry *entry = &st->drawpix_cache.entries[i];
1924 free(entry->image);
1925 pipe_resource_reference(&entry->texture, NULL);
1926 }
1927 }