0800f5b3d295ee040230d22a8aa540e3388df15f
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43 #include "main/state.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_screen.h"
48 #include "st_atom.h"
49 #include "st_context.h"
50 #include "st_cb_bufferobjects.h"
51 #include "st_cb_fbo.h"
52 #include "st_cb_flush.h"
53 #include "st_cb_texture.h"
54 #include "st_format.h"
55 #include "st_texture.h"
56 #include "st_manager.h"
57
58 #include "util/u_format.h"
59 #include "util/u_inlines.h"
60 #include "util/u_surface.h"
61
62
63 static GLboolean
64 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
65 struct gl_renderbuffer *rb,
66 GLenum internalFormat,
67 GLuint width, GLuint height)
68 {
69 struct st_context *st = st_context(ctx);
70 struct st_renderbuffer *strb = st_renderbuffer(rb);
71 enum pipe_format format;
72 size_t size;
73
74 free(strb->data);
75 strb->data = NULL;
76
77 if (internalFormat == GL_RGBA16_SNORM) {
78 /* Special case for software accum buffers. Otherwise, if the
79 * call to st_choose_renderbuffer_format() fails (because the
80 * driver doesn't support signed 16-bit/channel colors) we'd
81 * just return without allocating the software accum buffer.
82 */
83 format = PIPE_FORMAT_R16G16B16A16_SNORM;
84 }
85 else {
86 format = st_choose_renderbuffer_format(st, internalFormat, 0);
87
88 /* Not setting gl_renderbuffer::Format here will cause
89 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
90 */
91 if (format == PIPE_FORMAT_NONE) {
92 return GL_TRUE;
93 }
94 }
95
96 strb->Base.Format = st_pipe_format_to_mesa_format(format);
97
98 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
99 strb->data = malloc(size);
100 return strb->data != NULL;
101 }
102
103
104 /**
105 * gl_renderbuffer::AllocStorage()
106 * This is called to allocate the original drawing surface, and
107 * during window resize.
108 */
109 static GLboolean
110 st_renderbuffer_alloc_storage(struct gl_context * ctx,
111 struct gl_renderbuffer *rb,
112 GLenum internalFormat,
113 GLuint width, GLuint height)
114 {
115 struct st_context *st = st_context(ctx);
116 struct pipe_screen *screen = st->pipe->screen;
117 struct st_renderbuffer *strb = st_renderbuffer(rb);
118 enum pipe_format format = PIPE_FORMAT_NONE;
119 struct pipe_resource templ;
120
121 /* init renderbuffer fields */
122 strb->Base.Width = width;
123 strb->Base.Height = height;
124 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
125 strb->defined = GL_FALSE; /* undefined contents now */
126
127 if (strb->software) {
128 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
129 width, height);
130 }
131
132 /* Free the old surface and texture
133 */
134 pipe_surface_reference(&strb->surface_srgb, NULL);
135 pipe_surface_reference(&strb->surface_linear, NULL);
136 strb->surface = NULL;
137 pipe_resource_reference(&strb->texture, NULL);
138
139 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
140 * formats.
141 */
142 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
143 internalFormat = _mesa_get_linear_internalformat(internalFormat);
144 }
145
146 /* Handle multisample renderbuffers first.
147 *
148 * From ARB_framebuffer_object:
149 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
150 * Otherwise <samples> represents a request for a desired minimum
151 * number of samples. Since different implementations may support
152 * different sample counts for multisampled rendering, the actual
153 * number of samples allocated for the renderbuffer image is
154 * implementation dependent. However, the resulting value for
155 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
156 * to <samples> and no more than the next larger sample count supported
157 * by the implementation.
158 *
159 * Find the supported number of samples >= rb->NumSamples
160 */
161 if (rb->NumSamples > 0) {
162 unsigned start, i;
163
164 if (ctx->Const.MaxSamples > 1 && rb->NumSamples == 1) {
165 /* don't try num_samples = 1 with drivers that support real msaa */
166 start = 2;
167 } else {
168 start = rb->NumSamples;
169 }
170
171 for (i = start; i <= ctx->Const.MaxSamples; i++) {
172 format = st_choose_renderbuffer_format(st, internalFormat, i);
173
174 if (format != PIPE_FORMAT_NONE) {
175 rb->NumSamples = i;
176 break;
177 }
178 }
179 } else {
180 format = st_choose_renderbuffer_format(st, internalFormat, 0);
181 }
182
183 /* Not setting gl_renderbuffer::Format here will cause
184 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
185 */
186 if (format == PIPE_FORMAT_NONE) {
187 return GL_TRUE;
188 }
189
190 strb->Base.Format = st_pipe_format_to_mesa_format(format);
191
192 if (width == 0 || height == 0) {
193 /* if size is zero, nothing to allocate */
194 return GL_TRUE;
195 }
196
197 /* Setup new texture template.
198 */
199 memset(&templ, 0, sizeof(templ));
200 templ.target = st->internal_target;
201 templ.format = format;
202 templ.width0 = width;
203 templ.height0 = height;
204 templ.depth0 = 1;
205 templ.array_size = 1;
206 templ.nr_samples = rb->NumSamples;
207 if (util_format_is_depth_or_stencil(format)) {
208 templ.bind = PIPE_BIND_DEPTH_STENCIL;
209 }
210 else if (strb->Base.Name != 0) {
211 /* this is a user-created renderbuffer */
212 templ.bind = PIPE_BIND_RENDER_TARGET;
213 }
214 else {
215 /* this is a window-system buffer */
216 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
217 PIPE_BIND_RENDER_TARGET);
218 }
219
220 strb->texture = screen->resource_create(screen, &templ);
221
222 if (!strb->texture)
223 return FALSE;
224
225 st_update_renderbuffer_surface(st, strb);
226 return strb->surface != NULL;
227 }
228
229
230 /**
231 * gl_renderbuffer::Delete()
232 */
233 static void
234 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
235 {
236 struct st_renderbuffer *strb = st_renderbuffer(rb);
237 if (ctx) {
238 struct st_context *st = st_context(ctx);
239 pipe_surface_release(st->pipe, &strb->surface_srgb);
240 pipe_surface_release(st->pipe, &strb->surface_linear);
241 strb->surface = NULL;
242 }
243 pipe_resource_reference(&strb->texture, NULL);
244 free(strb->data);
245 _mesa_delete_renderbuffer(ctx, rb);
246 }
247
248
249 /**
250 * Called via ctx->Driver.NewRenderbuffer()
251 */
252 static struct gl_renderbuffer *
253 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
254 {
255 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
256 if (strb) {
257 assert(name != 0);
258 _mesa_init_renderbuffer(&strb->Base, name);
259 strb->Base.Delete = st_renderbuffer_delete;
260 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
261 return &strb->Base;
262 }
263 return NULL;
264 }
265
266
267 /**
268 * Allocate a renderbuffer for an on-screen window (not a user-created
269 * renderbuffer). The window system code determines the format.
270 */
271 struct gl_renderbuffer *
272 st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
273 {
274 struct st_renderbuffer *strb;
275
276 strb = ST_CALLOC_STRUCT(st_renderbuffer);
277 if (!strb) {
278 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
279 return NULL;
280 }
281
282 _mesa_init_renderbuffer(&strb->Base, 0);
283 strb->Base.ClassID = 0x4242; /* just a unique value */
284 strb->Base.NumSamples = samples;
285 strb->Base.Format = st_pipe_format_to_mesa_format(format);
286 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
287 strb->software = sw;
288
289 switch (format) {
290 case PIPE_FORMAT_B10G10R10A2_UNORM:
291 strb->Base.InternalFormat = GL_RGB10_A2;
292 break;
293 case PIPE_FORMAT_B10G10R10X2_UNORM:
294 strb->Base.InternalFormat = GL_RGB10;
295 break;
296 case PIPE_FORMAT_R8G8B8A8_UNORM:
297 case PIPE_FORMAT_B8G8R8A8_UNORM:
298 case PIPE_FORMAT_A8R8G8B8_UNORM:
299 strb->Base.InternalFormat = GL_RGBA8;
300 break;
301 case PIPE_FORMAT_R8G8B8X8_UNORM:
302 case PIPE_FORMAT_B8G8R8X8_UNORM:
303 case PIPE_FORMAT_X8R8G8B8_UNORM:
304 strb->Base.InternalFormat = GL_RGB8;
305 break;
306 case PIPE_FORMAT_R8G8B8A8_SRGB:
307 case PIPE_FORMAT_B8G8R8A8_SRGB:
308 case PIPE_FORMAT_A8R8G8B8_SRGB:
309 strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
310 break;
311 case PIPE_FORMAT_R8G8B8X8_SRGB:
312 case PIPE_FORMAT_B8G8R8X8_SRGB:
313 case PIPE_FORMAT_X8R8G8B8_SRGB:
314 strb->Base.InternalFormat = GL_SRGB8;
315 break;
316 case PIPE_FORMAT_B5G5R5A1_UNORM:
317 strb->Base.InternalFormat = GL_RGB5_A1;
318 break;
319 case PIPE_FORMAT_B4G4R4A4_UNORM:
320 strb->Base.InternalFormat = GL_RGBA4;
321 break;
322 case PIPE_FORMAT_B5G6R5_UNORM:
323 strb->Base.InternalFormat = GL_RGB565;
324 break;
325 case PIPE_FORMAT_Z16_UNORM:
326 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
327 break;
328 case PIPE_FORMAT_Z32_UNORM:
329 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
330 break;
331 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
332 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
333 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
334 break;
335 case PIPE_FORMAT_Z24X8_UNORM:
336 case PIPE_FORMAT_X8Z24_UNORM:
337 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
338 break;
339 case PIPE_FORMAT_S8_UINT:
340 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
341 break;
342 case PIPE_FORMAT_R16G16B16A16_SNORM:
343 /* accum buffer */
344 strb->Base.InternalFormat = GL_RGBA16_SNORM;
345 break;
346 case PIPE_FORMAT_R16G16B16A16_UNORM:
347 strb->Base.InternalFormat = GL_RGBA16;
348 break;
349 case PIPE_FORMAT_R8_UNORM:
350 strb->Base.InternalFormat = GL_R8;
351 break;
352 case PIPE_FORMAT_R8G8_UNORM:
353 strb->Base.InternalFormat = GL_RG8;
354 break;
355 case PIPE_FORMAT_R16_UNORM:
356 strb->Base.InternalFormat = GL_R16;
357 break;
358 case PIPE_FORMAT_R16G16_UNORM:
359 strb->Base.InternalFormat = GL_RG16;
360 break;
361 case PIPE_FORMAT_R32G32B32A32_FLOAT:
362 strb->Base.InternalFormat = GL_RGBA32F;
363 break;
364 case PIPE_FORMAT_R16G16B16A16_FLOAT:
365 strb->Base.InternalFormat = GL_RGBA16F;
366 break;
367 default:
368 _mesa_problem(NULL,
369 "Unexpected format %s in st_new_renderbuffer_fb",
370 util_format_name(format));
371 free(strb);
372 return NULL;
373 }
374
375 /* st-specific methods */
376 strb->Base.Delete = st_renderbuffer_delete;
377 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
378
379 /* surface is allocated in st_renderbuffer_alloc_storage() */
380 strb->surface = NULL;
381
382 return &strb->Base;
383 }
384
385
386 /**
387 * Create or update the pipe_surface of a FBO renderbuffer.
388 * This is usually called after st_finalize_texture.
389 */
390 void
391 st_update_renderbuffer_surface(struct st_context *st,
392 struct st_renderbuffer *strb)
393 {
394 struct pipe_context *pipe = st->pipe;
395 struct pipe_resource *resource = strb->texture;
396 const struct st_texture_object *stTexObj = NULL;
397 unsigned rtt_width = strb->Base.Width;
398 unsigned rtt_height = strb->Base.Height;
399 unsigned rtt_depth = strb->Base.Depth;
400
401 /*
402 * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
403 * the format of strb->texture is linear (because we have no control over
404 * the format). Check strb->Base.Format instead of strb->texture->format
405 * to determine if the rb is sRGB-capable.
406 */
407 boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
408 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
409 enum pipe_format format = resource->format;
410
411 if (strb->is_rtt) {
412 stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
413 if (stTexObj->surface_based)
414 format = stTexObj->surface_format;
415 }
416
417 format = enable_srgb ? util_format_srgb(format) : util_format_linear(format);
418
419 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
420 rtt_depth = rtt_height;
421 rtt_height = 1;
422 }
423
424 /* find matching mipmap level size */
425 unsigned level;
426 for (level = 0; level <= resource->last_level; level++) {
427 if (u_minify(resource->width0, level) == rtt_width &&
428 u_minify(resource->height0, level) == rtt_height &&
429 (resource->target != PIPE_TEXTURE_3D ||
430 u_minify(resource->depth0, level) == rtt_depth)) {
431 break;
432 }
433 }
434 assert(level <= resource->last_level);
435
436 /* determine the layer bounds */
437 unsigned first_layer, last_layer;
438 if (strb->rtt_layered) {
439 first_layer = 0;
440 last_layer = util_max_layer(strb->texture, level);
441 }
442 else {
443 first_layer =
444 last_layer = strb->rtt_face + strb->rtt_slice;
445 }
446
447 /* Adjust for texture views */
448 if (strb->is_rtt && resource->array_size > 1 &&
449 stTexObj->base.Immutable) {
450 const struct gl_texture_object *tex = &stTexObj->base;
451 first_layer += tex->MinLayer;
452 if (!strb->rtt_layered)
453 last_layer += tex->MinLayer;
454 else
455 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
456 }
457
458 struct pipe_surface **psurf =
459 enable_srgb ? &strb->surface_srgb : &strb->surface_linear;
460 struct pipe_surface *surf = *psurf;
461
462 if (!surf ||
463 surf->texture->nr_samples != strb->Base.NumSamples ||
464 surf->format != format ||
465 surf->texture != resource ||
466 surf->width != rtt_width ||
467 surf->height != rtt_height ||
468 surf->u.tex.level != level ||
469 surf->u.tex.first_layer != first_layer ||
470 surf->u.tex.last_layer != last_layer) {
471 /* create a new pipe_surface */
472 struct pipe_surface surf_tmpl;
473 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
474 surf_tmpl.format = format;
475 surf_tmpl.u.tex.level = level;
476 surf_tmpl.u.tex.first_layer = first_layer;
477 surf_tmpl.u.tex.last_layer = last_layer;
478
479 pipe_surface_release(pipe, psurf);
480
481 *psurf = pipe->create_surface(pipe, resource, &surf_tmpl);
482 }
483 strb->surface = *psurf;
484 }
485
486
487 /**
488 * Return the pipe_resource which stores a particular texture image.
489 */
490 static struct pipe_resource *
491 get_teximage_resource(struct gl_texture_object *texObj,
492 unsigned face, unsigned level)
493 {
494 struct st_texture_image *stImg =
495 st_texture_image(texObj->Image[face][level]);
496
497 return stImg->pt;
498 }
499
500
501 /**
502 * Called by ctx->Driver.RenderTexture
503 */
504 static void
505 st_render_texture(struct gl_context *ctx,
506 struct gl_framebuffer *fb,
507 struct gl_renderbuffer_attachment *att)
508 {
509 struct st_context *st = st_context(ctx);
510 struct pipe_context *pipe = st->pipe;
511 struct gl_renderbuffer *rb = att->Renderbuffer;
512 struct st_renderbuffer *strb = st_renderbuffer(rb);
513 struct pipe_resource *pt;
514
515 if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
516 return;
517
518 pt = get_teximage_resource(att->Texture,
519 att->CubeMapFace,
520 att->TextureLevel);
521 assert(pt);
522
523 /* point renderbuffer at texobject */
524 strb->is_rtt = TRUE;
525 strb->rtt_face = att->CubeMapFace;
526 strb->rtt_slice = att->Zoffset;
527 strb->rtt_layered = att->Layered;
528 pipe_resource_reference(&strb->texture, pt);
529
530 st_update_renderbuffer_surface(st, strb);
531
532 /* Invalidate buffer state so that the pipe's framebuffer state
533 * gets updated.
534 * That's where the new renderbuffer (which we just created) gets
535 * passed to the pipe as a (color/depth) render target.
536 */
537 st_invalidate_buffers(st);
538
539
540 /* Need to trigger a call to update_framebuffer() since we just
541 * attached a new renderbuffer.
542 */
543 ctx->NewState |= _NEW_BUFFERS;
544 }
545
546
547 /**
548 * Called via ctx->Driver.FinishRenderTexture.
549 */
550 static void
551 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
552 {
553 struct st_context *st = st_context(ctx);
554 struct st_renderbuffer *strb = st_renderbuffer(rb);
555
556 if (!strb)
557 return;
558
559 strb->is_rtt = FALSE;
560
561 /* restore previous framebuffer state */
562 st_invalidate_buffers(st);
563 }
564
565
566 /** Debug helper */
567 static void
568 st_fbo_invalid(const char *reason)
569 {
570 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
571 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
572 }
573 }
574
575
576 /**
577 * Validate a renderbuffer attachment for a particular set of bindings.
578 */
579 static GLboolean
580 st_validate_attachment(struct gl_context *ctx,
581 struct pipe_screen *screen,
582 const struct gl_renderbuffer_attachment *att,
583 unsigned bindings)
584 {
585 const struct st_texture_object *stObj = st_texture_object(att->Texture);
586 enum pipe_format format;
587 mesa_format texFormat;
588 GLboolean valid;
589
590 /* Sanity check: we must be binding the surface as a (color) render target
591 * or depth/stencil target.
592 */
593 assert(bindings == PIPE_BIND_RENDER_TARGET ||
594 bindings == PIPE_BIND_DEPTH_STENCIL);
595
596 /* Only validate texture attachments for now, since
597 * st_renderbuffer_alloc_storage makes sure that
598 * the format is supported.
599 */
600 if (att->Type != GL_TEXTURE)
601 return GL_TRUE;
602
603 if (!stObj || !stObj->pt)
604 return GL_FALSE;
605
606 format = stObj->pt->format;
607 texFormat = att->Renderbuffer->TexImage->TexFormat;
608
609 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
610 * check for linear format support instead.
611 * Later when we create a surface, we change the format to a linear one. */
612 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
613 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
614 const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
615 format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
616 }
617
618 valid = screen->is_format_supported(screen, format,
619 PIPE_TEXTURE_2D,
620 stObj->pt->nr_samples, bindings);
621 if (!valid) {
622 st_fbo_invalid("Invalid format");
623 }
624
625 return valid;
626 }
627
628
629 /**
630 * Check that the framebuffer configuration is valid in terms of what
631 * the driver can support.
632 *
633 * For Gallium we only supports combined Z+stencil, not separate buffers.
634 */
635 static void
636 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
637 {
638 struct st_context *st = st_context(ctx);
639 struct pipe_screen *screen = st->pipe->screen;
640 const struct gl_renderbuffer_attachment *depth =
641 &fb->Attachment[BUFFER_DEPTH];
642 const struct gl_renderbuffer_attachment *stencil =
643 &fb->Attachment[BUFFER_STENCIL];
644 GLuint i;
645 enum pipe_format first_format = PIPE_FORMAT_NONE;
646 boolean mixed_formats =
647 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
648
649 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
650 st_fbo_invalid("Different Depth/Stencil buffer formats");
651 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
652 return;
653 }
654 if (depth->Type == GL_RENDERBUFFER_EXT &&
655 stencil->Type == GL_RENDERBUFFER_EXT &&
656 depth->Renderbuffer != stencil->Renderbuffer) {
657 st_fbo_invalid("Separate Depth/Stencil buffers");
658 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
659 return;
660 }
661 if (depth->Type == GL_TEXTURE &&
662 stencil->Type == GL_TEXTURE &&
663 depth->Texture != stencil->Texture) {
664 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
665 st_fbo_invalid("Different Depth/Stencil textures");
666 return;
667 }
668
669 if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
670 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
671 st_fbo_invalid("Invalid depth attachment");
672 return;
673 }
674 if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
675 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
676 st_fbo_invalid("Invalid stencil attachment");
677 return;
678 }
679 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
680 struct gl_renderbuffer_attachment *att =
681 &fb->Attachment[BUFFER_COLOR0 + i];
682 enum pipe_format format;
683
684 if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
685 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
686 st_fbo_invalid("Invalid color attachment");
687 return;
688 }
689
690 if (!mixed_formats) {
691 /* Disallow mixed formats. */
692 if (att->Type != GL_NONE) {
693 format = st_renderbuffer(att->Renderbuffer)->surface->format;
694 } else {
695 continue;
696 }
697
698 if (first_format == PIPE_FORMAT_NONE) {
699 first_format = format;
700 } else if (format != first_format) {
701 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
702 st_fbo_invalid("Mixed color formats");
703 return;
704 }
705 }
706 }
707 }
708
709
710 /**
711 * Called via glDrawBuffer. We only provide this driver function so that we
712 * can check if we need to allocate a new renderbuffer. Specifically, we
713 * don't usually allocate a front color buffer when using a double-buffered
714 * visual. But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
715 * that buffer. Note, this is only for window system buffers, not user-
716 * created FBOs.
717 */
718 static void
719 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
720 {
721 struct st_context *st = st_context(ctx);
722 struct gl_framebuffer *fb = ctx->DrawBuffer;
723
724 (void) count;
725 (void) buffers;
726
727 if (_mesa_is_winsys_fbo(fb)) {
728 GLuint i;
729 /* add the renderbuffers on demand */
730 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
731 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
732
733 if (idx != BUFFER_NONE) {
734 st_manager_add_color_renderbuffer(st, fb, idx);
735 }
736 }
737 }
738 }
739
740
741 /**
742 * Called via glReadBuffer. As with st_DrawBuffers, we use this function
743 * to check if we need to allocate a renderbuffer on demand.
744 */
745 static void
746 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
747 {
748 struct st_context *st = st_context(ctx);
749 struct gl_framebuffer *fb = ctx->ReadBuffer;
750
751 (void) buffer;
752
753 /* Check if we need to allocate a front color buffer.
754 * Front buffers are often allocated on demand (other color buffers are
755 * always allocated in advance).
756 */
757 if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
758 fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
759 fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
760 assert(_mesa_is_winsys_fbo(fb));
761 /* add the buffer */
762 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
763 _mesa_update_state(ctx);
764 st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
765 }
766 }
767
768
769
770 /**
771 * Called via ctx->Driver.MapRenderbuffer.
772 */
773 static void
774 st_MapRenderbuffer(struct gl_context *ctx,
775 struct gl_renderbuffer *rb,
776 GLuint x, GLuint y, GLuint w, GLuint h,
777 GLbitfield mode,
778 GLubyte **mapOut, GLint *rowStrideOut)
779 {
780 struct st_context *st = st_context(ctx);
781 struct st_renderbuffer *strb = st_renderbuffer(rb);
782 struct pipe_context *pipe = st->pipe;
783 const GLboolean invert = rb->Name == 0;
784 GLuint y2;
785 GLubyte *map;
786
787 if (strb->software) {
788 /* software-allocated renderbuffer (probably an accum buffer) */
789 if (strb->data) {
790 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
791 GLint stride = _mesa_format_row_stride(strb->Base.Format,
792 strb->Base.Width);
793 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
794 *rowStrideOut = stride;
795 }
796 else {
797 *mapOut = NULL;
798 *rowStrideOut = 0;
799 }
800 return;
801 }
802
803 /* Check for unexpected flags */
804 assert((mode & ~(GL_MAP_READ_BIT |
805 GL_MAP_WRITE_BIT |
806 GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
807
808 const enum pipe_transfer_usage transfer_flags =
809 st_access_flags_to_transfer_flags(mode, false);
810
811 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
812 * 'invert' will be true for window-system buffers and false for
813 * user-allocated renderbuffers and textures.
814 */
815 if (invert)
816 y2 = strb->Base.Height - y - h;
817 else
818 y2 = y;
819
820 map = pipe_transfer_map(pipe,
821 strb->texture,
822 strb->surface->u.tex.level,
823 strb->surface->u.tex.first_layer,
824 transfer_flags, x, y2, w, h, &strb->transfer);
825 if (map) {
826 if (invert) {
827 *rowStrideOut = -(int) strb->transfer->stride;
828 map += (h - 1) * strb->transfer->stride;
829 }
830 else {
831 *rowStrideOut = strb->transfer->stride;
832 }
833 *mapOut = map;
834 }
835 else {
836 *mapOut = NULL;
837 *rowStrideOut = 0;
838 }
839 }
840
841
842 /**
843 * Called via ctx->Driver.UnmapRenderbuffer.
844 */
845 static void
846 st_UnmapRenderbuffer(struct gl_context *ctx,
847 struct gl_renderbuffer *rb)
848 {
849 struct st_context *st = st_context(ctx);
850 struct st_renderbuffer *strb = st_renderbuffer(rb);
851 struct pipe_context *pipe = st->pipe;
852
853 if (strb->software) {
854 /* software-allocated renderbuffer (probably an accum buffer) */
855 return;
856 }
857
858 pipe_transfer_unmap(pipe, strb->transfer);
859 strb->transfer = NULL;
860 }
861
862
863
864 void
865 st_init_fbo_functions(struct dd_function_table *functions)
866 {
867 functions->NewFramebuffer = _mesa_new_framebuffer;
868 functions->NewRenderbuffer = st_new_renderbuffer;
869 functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
870 functions->RenderTexture = st_render_texture;
871 functions->FinishRenderTexture = st_finish_render_texture;
872 functions->ValidateFramebuffer = st_validate_framebuffer;
873
874 functions->DrawBuffers = st_DrawBuffers;
875 functions->ReadBuffer = st_ReadBuffer;
876
877 functions->MapRenderbuffer = st_MapRenderbuffer;
878 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
879 }