Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/renderbuffer.h"
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_flush.h"
49 #include "st_format.h"
50 #include "st_texture.h"
51 #include "st_manager.h"
52
53 #include "util/u_format.h"
54 #include "util/u_inlines.h"
55
56
57 /**
58 * gl_renderbuffer::AllocStorage()
59 * This is called to allocate the original drawing surface, and
60 * during window resize.
61 */
62 static GLboolean
63 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
64 GLenum internalFormat,
65 GLuint width, GLuint height)
66 {
67 struct st_context *st = st_context(ctx);
68 struct pipe_screen *screen = st->pipe->screen;
69 struct st_renderbuffer *strb = st_renderbuffer(rb);
70 enum pipe_format format;
71
72 if (strb->format != PIPE_FORMAT_NONE)
73 format = strb->format;
74 else
75 format = st_choose_renderbuffer_format(screen, internalFormat, rb->NumSamples);
76
77 /* init renderbuffer fields */
78 strb->Base.Width = width;
79 strb->Base.Height = height;
80 strb->Base.Format = st_pipe_format_to_mesa_format(format);
81 strb->Base.DataType = st_format_datatype(format);
82
83 strb->defined = GL_FALSE; /* undefined contents now */
84
85 if (strb->software) {
86 size_t size;
87
88 free(strb->data);
89
90 assert(strb->format != PIPE_FORMAT_NONE);
91
92 strb->stride = util_format_get_stride(strb->format, width);
93 size = util_format_get_2d_size(strb->format, strb->stride, height);
94
95 strb->data = malloc(size);
96
97 return strb->data != NULL;
98 }
99 else {
100 struct pipe_resource template;
101
102 /* Free the old surface and texture
103 */
104 pipe_surface_reference( &strb->surface, NULL );
105 pipe_resource_reference( &strb->texture, NULL );
106 pipe_sampler_view_reference(&strb->sampler_view, NULL);
107
108 /* Setup new texture template.
109 */
110 memset(&template, 0, sizeof(template));
111 template.target = st->internal_target;
112 template.format = format;
113 template.width0 = width;
114 template.height0 = height;
115 template.depth0 = 1;
116 template.last_level = 0;
117 template.nr_samples = rb->NumSamples;
118 if (util_format_is_depth_or_stencil(format)) {
119 template.bind = PIPE_BIND_DEPTH_STENCIL;
120 }
121 else {
122 template.bind = (PIPE_BIND_DISPLAY_TARGET |
123 PIPE_BIND_RENDER_TARGET);
124 }
125
126 strb->texture = screen->resource_create(screen, &template);
127
128 if (!strb->texture)
129 return FALSE;
130
131 strb->surface = screen->get_tex_surface(screen,
132 strb->texture,
133 0, 0, 0,
134 template.bind);
135 if (strb->surface) {
136 assert(strb->surface->texture);
137 assert(strb->surface->format);
138 assert(strb->surface->width == width);
139 assert(strb->surface->height == height);
140 }
141
142 return strb->surface != NULL;
143 }
144 }
145
146
147 /**
148 * gl_renderbuffer::Delete()
149 */
150 static void
151 st_renderbuffer_delete(struct gl_renderbuffer *rb)
152 {
153 struct st_renderbuffer *strb = st_renderbuffer(rb);
154 ASSERT(strb);
155 pipe_surface_reference(&strb->surface, NULL);
156 pipe_resource_reference(&strb->texture, NULL);
157 pipe_sampler_view_reference(&strb->sampler_view, NULL);
158 free(strb->data);
159 free(strb);
160 }
161
162
163 /**
164 * gl_renderbuffer::GetPointer()
165 */
166 static void *
167 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
168 GLint x, GLint y)
169 {
170 /* By returning NULL we force all software rendering to go through
171 * the span routines.
172 */
173 #if 0
174 assert(0); /* Should never get called with softpipe */
175 #endif
176 return NULL;
177 }
178
179
180 /**
181 * Called via ctx->Driver.NewFramebuffer()
182 */
183 static struct gl_framebuffer *
184 st_new_framebuffer(GLcontext *ctx, GLuint name)
185 {
186 /* XXX not sure we need to subclass gl_framebuffer for pipe */
187 return _mesa_new_framebuffer(ctx, name);
188 }
189
190
191 /**
192 * Called via ctx->Driver.NewRenderbuffer()
193 */
194 static struct gl_renderbuffer *
195 st_new_renderbuffer(GLcontext *ctx, GLuint name)
196 {
197 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
198 if (strb) {
199 _mesa_init_renderbuffer(&strb->Base, name);
200 strb->Base.Delete = st_renderbuffer_delete;
201 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
202 strb->Base.GetPointer = null_get_pointer;
203 strb->format = PIPE_FORMAT_NONE;
204 return &strb->Base;
205 }
206 return NULL;
207 }
208
209
210 /**
211 * Allocate a renderbuffer for a an on-screen window (not a user-created
212 * renderbuffer). The window system code determines the format.
213 */
214 struct gl_renderbuffer *
215 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
216 {
217 struct st_renderbuffer *strb;
218
219 strb = ST_CALLOC_STRUCT(st_renderbuffer);
220 if (!strb) {
221 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
222 return NULL;
223 }
224
225 _mesa_init_renderbuffer(&strb->Base, 0);
226 strb->Base.ClassID = 0x4242; /* just a unique value */
227 strb->Base.NumSamples = samples;
228 strb->Base.Format = st_pipe_format_to_mesa_format(format);
229 strb->Base.DataType = st_format_datatype(format);
230 strb->format = format;
231 strb->software = sw;
232
233 switch (format) {
234 case PIPE_FORMAT_R8G8B8A8_UNORM:
235 case PIPE_FORMAT_B8G8R8A8_UNORM:
236 case PIPE_FORMAT_A8R8G8B8_UNORM:
237 case PIPE_FORMAT_R8G8B8X8_UNORM:
238 case PIPE_FORMAT_B8G8R8X8_UNORM:
239 case PIPE_FORMAT_X8R8G8B8_UNORM:
240 case PIPE_FORMAT_B5G5R5A1_UNORM:
241 case PIPE_FORMAT_B4G4R4A4_UNORM:
242 case PIPE_FORMAT_B5G6R5_UNORM:
243 strb->Base.InternalFormat = GL_RGBA;
244 break;
245 case PIPE_FORMAT_Z16_UNORM:
246 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
247 break;
248 case PIPE_FORMAT_Z32_UNORM:
249 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
250 break;
251 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
252 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
253 case PIPE_FORMAT_Z24X8_UNORM:
254 case PIPE_FORMAT_X8Z24_UNORM:
255 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
256 break;
257 case PIPE_FORMAT_S8_USCALED:
258 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
259 break;
260 case PIPE_FORMAT_R16G16B16A16_SNORM:
261 strb->Base.InternalFormat = GL_RGBA16;
262 break;
263 default:
264 _mesa_problem(NULL,
265 "Unexpected format in st_new_renderbuffer_fb");
266 free(strb);
267 return NULL;
268 }
269
270 /* st-specific methods */
271 strb->Base.Delete = st_renderbuffer_delete;
272 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
273 strb->Base.GetPointer = null_get_pointer;
274
275 /* surface is allocated in st_renderbuffer_alloc_storage() */
276 strb->surface = NULL;
277
278 return &strb->Base;
279 }
280
281
282
283
284 /**
285 * Called via ctx->Driver.BindFramebufferEXT().
286 */
287 static void
288 st_bind_framebuffer(GLcontext *ctx, GLenum target,
289 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
290 {
291
292 }
293
294 /**
295 * Called by ctx->Driver.FramebufferRenderbuffer
296 */
297 static void
298 st_framebuffer_renderbuffer(GLcontext *ctx,
299 struct gl_framebuffer *fb,
300 GLenum attachment,
301 struct gl_renderbuffer *rb)
302 {
303 /* XXX no need for derivation? */
304 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
305 }
306
307
308 /**
309 * Called by ctx->Driver.RenderTexture
310 */
311 static void
312 st_render_texture(GLcontext *ctx,
313 struct gl_framebuffer *fb,
314 struct gl_renderbuffer_attachment *att)
315 {
316 struct st_context *st = st_context(ctx);
317 struct pipe_context *pipe = st->pipe;
318 struct pipe_screen *screen = pipe->screen;
319 struct st_renderbuffer *strb;
320 struct gl_renderbuffer *rb;
321 struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
322 struct st_texture_object *stObj;
323 const struct gl_texture_image *texImage;
324
325 /* When would this fail? Perhaps assert? */
326 if (!pt)
327 return;
328
329 /* get pointer to texture image we're rendeing to */
330 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
331
332 /* create new renderbuffer which wraps the texture image */
333 rb = st_new_renderbuffer(ctx, 0);
334 if (!rb) {
335 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
336 return;
337 }
338
339 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
340 assert(rb->RefCount == 1);
341 rb->AllocStorage = NULL; /* should not get called */
342 strb = st_renderbuffer(rb);
343
344 assert(strb->Base.RefCount > 0);
345
346 /* get the texture for the texture object */
347 stObj = st_texture_object(att->Texture);
348
349 /* point renderbuffer at texobject */
350 strb->rtt = stObj;
351 strb->rtt_level = att->TextureLevel;
352 strb->rtt_face = att->CubeMapFace;
353 strb->rtt_slice = att->Zoffset;
354
355 rb->Width = texImage->Width2;
356 rb->Height = texImage->Height2;
357 rb->_BaseFormat = texImage->_BaseFormat;
358 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
359
360 /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
361
362 pipe_resource_reference( &strb->texture, pt );
363
364 pipe_surface_reference(&strb->surface, NULL);
365
366 pipe_sampler_view_reference(&strb->sampler_view,
367 st_get_texture_sampler_view(stObj, pipe));
368
369 assert(strb->rtt_level <= strb->texture->last_level);
370
371 /* new surface for rendering into the texture */
372 strb->surface = screen->get_tex_surface(screen,
373 strb->texture,
374 strb->rtt_face,
375 strb->rtt_level,
376 strb->rtt_slice,
377 PIPE_BIND_RENDER_TARGET);
378
379 strb->format = pt->format;
380
381 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
382 strb->Base.DataType = st_format_datatype(pt->format);
383
384 /*
385 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
386 att->Texture, pt, strb->surface, rb->Width, rb->Height);
387 */
388
389 /* Invalidate buffer state so that the pipe's framebuffer state
390 * gets updated.
391 * That's where the new renderbuffer (which we just created) gets
392 * passed to the pipe as a (color/depth) render target.
393 */
394 st_invalidate_state(ctx, _NEW_BUFFERS);
395 }
396
397
398 /**
399 * Called via ctx->Driver.FinishRenderTexture.
400 */
401 static void
402 st_finish_render_texture(GLcontext *ctx,
403 struct gl_renderbuffer_attachment *att)
404 {
405 struct st_context *st = st_context(ctx);
406 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
407
408 if (!strb)
409 return;
410
411 st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
412
413 strb->rtt = NULL;
414
415 /*
416 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
417 */
418
419 /* restore previous framebuffer state */
420 st_invalidate_state(ctx, _NEW_BUFFERS);
421 }
422
423
424 /**
425 * Validate a renderbuffer attachment for a particular set of bindings.
426 */
427 static GLboolean
428 st_validate_attachment(struct pipe_screen *screen,
429 const struct gl_renderbuffer_attachment *att,
430 unsigned bindings)
431 {
432 const struct st_texture_object *stObj = st_texture_object(att->Texture);
433
434 /* Only validate texture attachments for now, since
435 * st_renderbuffer_alloc_storage makes sure that
436 * the format is supported.
437 */
438 if (att->Type != GL_TEXTURE)
439 return GL_TRUE;
440
441 if (!stObj)
442 return GL_FALSE;
443
444 return screen->is_format_supported(screen, stObj->pt->format,
445 PIPE_TEXTURE_2D,
446 stObj->pt->nr_samples, bindings, 0);
447 }
448
449
450 /**
451 * Check if two renderbuffer attachments name a combined depth/stencil
452 * renderbuffer.
453 */
454 GLboolean
455 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
456 const struct gl_renderbuffer_attachment *stencil)
457 {
458 assert(depth && stencil);
459
460 if (depth->Type == stencil->Type) {
461 if (depth->Type == GL_RENDERBUFFER_EXT &&
462 depth->Renderbuffer == stencil->Renderbuffer)
463 return GL_TRUE;
464
465 if (depth->Type == GL_TEXTURE &&
466 depth->Texture == stencil->Texture)
467 return GL_TRUE;
468 }
469
470 return GL_FALSE;
471 }
472
473
474 /**
475 * Check that the framebuffer configuration is valid in terms of what
476 * the driver can support.
477 *
478 * For Gallium we only supports combined Z+stencil, not separate buffers.
479 */
480 static void
481 st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
482 {
483 struct st_context *st = st_context(ctx);
484 struct pipe_screen *screen = st->pipe->screen;
485 const struct gl_renderbuffer_attachment *depth =
486 &fb->Attachment[BUFFER_DEPTH];
487 const struct gl_renderbuffer_attachment *stencil =
488 &fb->Attachment[BUFFER_STENCIL];
489 GLuint i;
490
491 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
492 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
493 return;
494 }
495 if (depth->Type == GL_RENDERBUFFER_EXT &&
496 stencil->Type == GL_RENDERBUFFER_EXT &&
497 depth->Renderbuffer != stencil->Renderbuffer) {
498 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
499 return;
500 }
501 if (depth->Type == GL_TEXTURE &&
502 stencil->Type == GL_TEXTURE &&
503 depth->Texture != stencil->Texture) {
504 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
505 return;
506 }
507
508 if (!st_validate_attachment(screen,
509 depth,
510 PIPE_BIND_DEPTH_STENCIL)) {
511 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
512 return;
513 }
514 if (!st_validate_attachment(screen,
515 stencil,
516 PIPE_BIND_DEPTH_STENCIL)) {
517 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
518 return;
519 }
520 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
521 if (!st_validate_attachment(screen,
522 &fb->Attachment[BUFFER_COLOR0 + i],
523 PIPE_BIND_RENDER_TARGET)) {
524 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
525 return;
526 }
527 }
528 }
529
530
531 /**
532 * Called via glDrawBuffer.
533 */
534 static void
535 st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
536 {
537 struct st_context *st = st_context(ctx);
538 GLframebuffer *fb = ctx->DrawBuffer;
539 GLuint i;
540
541 (void) count;
542 (void) buffers;
543
544 /* add the renderbuffers on demand */
545 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
546 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
547 st_manager_add_color_renderbuffer(st, fb, idx);
548 }
549 }
550
551
552 /**
553 * Called via glReadBuffer.
554 */
555 static void
556 st_ReadBuffer(GLcontext *ctx, GLenum buffer)
557 {
558 struct st_context *st = st_context(ctx);
559 GLframebuffer *fb = ctx->ReadBuffer;
560
561 (void) buffer;
562
563 /* add the renderbuffer on demand */
564 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
565 }
566
567
568 void st_init_fbo_functions(struct dd_function_table *functions)
569 {
570 #if FEATURE_EXT_framebuffer_object
571 functions->NewFramebuffer = st_new_framebuffer;
572 functions->NewRenderbuffer = st_new_renderbuffer;
573 functions->BindFramebuffer = st_bind_framebuffer;
574 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
575 functions->RenderTexture = st_render_texture;
576 functions->FinishRenderTexture = st_finish_render_texture;
577 functions->ValidateFramebuffer = st_validate_framebuffer;
578 #endif
579 /* no longer needed by core Mesa, drivers handle resizes...
580 functions->ResizeBuffers = st_resize_buffers;
581 */
582
583 functions->DrawBuffers = st_DrawBuffers;
584 functions->ReadBuffer = st_ReadBuffer;
585 }
586
587 /* XXX unused ? */
588 struct pipe_sampler_view *
589 st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
590 struct pipe_context *pipe)
591 {
592 if (!rb->sampler_view) {
593 rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
594 }
595
596 return rb->sampler_view;
597 }