st/mesa: set the correct window renderbuffer internal format
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/mfeatures.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(screen, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* Handle multisample renderbuffers first.
137 *
138 * From ARB_framebuffer_object:
139 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
140 * Otherwise <samples> represents a request for a desired minimum
141 * number of samples. Since different implementations may support
142 * different sample counts for multisampled rendering, the actual
143 * number of samples allocated for the renderbuffer image is
144 * implementation dependent. However, the resulting value for
145 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
146 * to <samples> and no more than the next larger sample count supported
147 * by the implementation.
148 *
149 * So let's find the supported number of samples closest to NumSamples.
150 * (NumSamples == 1) is treated the same as (NumSamples == 0).
151 */
152 if (rb->NumSamples > 1) {
153 unsigned i;
154
155 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
156 format = st_choose_renderbuffer_format(screen, internalFormat, i);
157
158 if (format != PIPE_FORMAT_NONE) {
159 rb->NumSamples = i;
160 break;
161 }
162 }
163 } else {
164 format = st_choose_renderbuffer_format(screen, internalFormat, 0);
165 }
166
167 /* Not setting gl_renderbuffer::Format here will cause
168 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
169 */
170 if (format == PIPE_FORMAT_NONE) {
171 return GL_TRUE;
172 }
173
174 strb->Base.Format = st_pipe_format_to_mesa_format(format);
175
176 if (width == 0 || height == 0) {
177 /* if size is zero, nothing to allocate */
178 return GL_TRUE;
179 }
180
181 /* Setup new texture template.
182 */
183 memset(&templ, 0, sizeof(templ));
184 templ.target = st->internal_target;
185 templ.format = format;
186 templ.width0 = width;
187 templ.height0 = height;
188 templ.depth0 = 1;
189 templ.array_size = 1;
190 templ.nr_samples = rb->NumSamples;
191 if (util_format_is_depth_or_stencil(format)) {
192 templ.bind = PIPE_BIND_DEPTH_STENCIL;
193 }
194 else if (strb->Base.Name != 0) {
195 /* this is a user-created renderbuffer */
196 templ.bind = PIPE_BIND_RENDER_TARGET;
197 }
198 else {
199 /* this is a window-system buffer */
200 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
201 PIPE_BIND_RENDER_TARGET);
202 }
203
204 strb->texture = screen->resource_create(screen, &templ);
205
206 if (!strb->texture)
207 return FALSE;
208
209 u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
210 strb->surface = pipe->create_surface(pipe,
211 strb->texture,
212 &surf_tmpl);
213 if (strb->surface) {
214 assert(strb->surface->texture);
215 assert(strb->surface->format);
216 assert(strb->surface->width == width);
217 assert(strb->surface->height == height);
218 }
219
220 return strb->surface != NULL;
221 }
222
223
224 /**
225 * gl_renderbuffer::Delete()
226 */
227 static void
228 st_renderbuffer_delete(struct gl_renderbuffer *rb)
229 {
230 struct st_renderbuffer *strb = st_renderbuffer(rb);
231 ASSERT(strb);
232 pipe_surface_reference(&strb->surface, NULL);
233 pipe_resource_reference(&strb->texture, NULL);
234 free(strb->data);
235 free(strb);
236 }
237
238
239 /**
240 * Called via ctx->Driver.NewFramebuffer()
241 */
242 static struct gl_framebuffer *
243 st_new_framebuffer(struct gl_context *ctx, GLuint name)
244 {
245 /* XXX not sure we need to subclass gl_framebuffer for pipe */
246 return _mesa_new_framebuffer(ctx, name);
247 }
248
249
250 /**
251 * Called via ctx->Driver.NewRenderbuffer()
252 */
253 static struct gl_renderbuffer *
254 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
255 {
256 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
257 if (strb) {
258 assert(name != 0);
259 _mesa_init_renderbuffer(&strb->Base, name);
260 strb->Base.Delete = st_renderbuffer_delete;
261 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
262 return &strb->Base;
263 }
264 return NULL;
265 }
266
267
268 /**
269 * Allocate a renderbuffer for a an on-screen window (not a user-created
270 * renderbuffer). The window system code determines the format.
271 */
272 struct gl_renderbuffer *
273 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
274 {
275 struct st_renderbuffer *strb;
276
277 strb = ST_CALLOC_STRUCT(st_renderbuffer);
278 if (!strb) {
279 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
280 return NULL;
281 }
282
283 _mesa_init_renderbuffer(&strb->Base, 0);
284 strb->Base.ClassID = 0x4242; /* just a unique value */
285 strb->Base.NumSamples = samples;
286 strb->Base.Format = st_pipe_format_to_mesa_format(format);
287 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
288 strb->software = sw;
289
290 switch (format) {
291 case PIPE_FORMAT_R8G8B8A8_UNORM:
292 case PIPE_FORMAT_B8G8R8A8_UNORM:
293 case PIPE_FORMAT_A8R8G8B8_UNORM:
294 strb->Base.InternalFormat = GL_RGBA8;
295 break;
296 case PIPE_FORMAT_R8G8B8X8_UNORM:
297 case PIPE_FORMAT_B8G8R8X8_UNORM:
298 case PIPE_FORMAT_X8R8G8B8_UNORM:
299 strb->Base.InternalFormat = GL_RGB8;
300 break;
301 case PIPE_FORMAT_B5G5R5A1_UNORM:
302 strb->Base.InternalFormat = GL_RGB5_A1;
303 break;
304 case PIPE_FORMAT_B4G4R4A4_UNORM:
305 strb->Base.InternalFormat = GL_RGBA4;
306 break;
307 case PIPE_FORMAT_B5G6R5_UNORM:
308 strb->Base.InternalFormat = GL_RGB565;
309 break;
310 case PIPE_FORMAT_Z16_UNORM:
311 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
312 break;
313 case PIPE_FORMAT_Z32_UNORM:
314 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
315 break;
316 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
317 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
318 case PIPE_FORMAT_Z24X8_UNORM:
319 case PIPE_FORMAT_X8Z24_UNORM:
320 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
321 break;
322 case PIPE_FORMAT_S8_UINT:
323 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
324 break;
325 case PIPE_FORMAT_R16G16B16A16_SNORM:
326 /* accum buffer */
327 strb->Base.InternalFormat = GL_RGBA16_SNORM;
328 break;
329 case PIPE_FORMAT_R8_UNORM:
330 strb->Base.InternalFormat = GL_R8;
331 break;
332 case PIPE_FORMAT_R8G8_UNORM:
333 strb->Base.InternalFormat = GL_RG8;
334 break;
335 case PIPE_FORMAT_R16_UNORM:
336 strb->Base.InternalFormat = GL_R16;
337 break;
338 case PIPE_FORMAT_R16G16_UNORM:
339 strb->Base.InternalFormat = GL_RG16;
340 break;
341 case PIPE_FORMAT_R32G32B32A32_FLOAT:
342 strb->Base.InternalFormat = GL_RGBA32F;
343 break;
344 case PIPE_FORMAT_R16G16B16A16_FLOAT:
345 strb->Base.InternalFormat = GL_RGBA16F;
346 break;
347 default:
348 _mesa_problem(NULL,
349 "Unexpected format %s in st_new_renderbuffer_fb",
350 util_format_name(format));
351 free(strb);
352 return NULL;
353 }
354
355 /* st-specific methods */
356 strb->Base.Delete = st_renderbuffer_delete;
357 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
358
359 /* surface is allocated in st_renderbuffer_alloc_storage() */
360 strb->surface = NULL;
361
362 return &strb->Base;
363 }
364
365
366 /**
367 * Called via ctx->Driver.BindFramebufferEXT().
368 */
369 static void
370 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
371 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
372 {
373 /* no-op */
374 }
375
376
377 /**
378 * Called by ctx->Driver.RenderTexture
379 */
380 static void
381 st_render_texture(struct gl_context *ctx,
382 struct gl_framebuffer *fb,
383 struct gl_renderbuffer_attachment *att)
384 {
385 struct st_context *st = st_context(ctx);
386 struct pipe_context *pipe = st->pipe;
387 struct st_renderbuffer *strb;
388 struct gl_renderbuffer *rb;
389 struct pipe_resource *pt;
390 struct st_texture_object *stObj;
391 const struct gl_texture_image *texImage;
392 struct pipe_surface surf_tmpl;
393
394 if (!st_finalize_texture(ctx, pipe, att->Texture))
395 return;
396
397 pt = st_get_texobj_resource(att->Texture);
398 assert(pt);
399
400 /* get pointer to texture image we're rendeing to */
401 texImage = _mesa_get_attachment_teximage(att);
402
403 /* create new renderbuffer which wraps the texture image.
404 * Use the texture's name as the renderbuffer's name so that we have
405 * something that's non-zero (to determine vertical orientation) and
406 * possibly helpful for debugging.
407 */
408 rb = st_new_renderbuffer(ctx, att->Texture->Name);
409 if (!rb) {
410 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
411 return;
412 }
413
414 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
415 assert(rb->RefCount == 1);
416 rb->AllocStorage = NULL; /* should not get called */
417 strb = st_renderbuffer(rb);
418
419 assert(strb->Base.RefCount > 0);
420
421 /* get the texture for the texture object */
422 stObj = st_texture_object(att->Texture);
423
424 /* point renderbuffer at texobject */
425 strb->rtt = stObj;
426 strb->rtt_level = att->TextureLevel;
427 strb->rtt_face = att->CubeMapFace;
428 strb->rtt_slice = att->Zoffset;
429
430 rb->Width = texImage->Width2;
431 rb->Height = texImage->Height2;
432 rb->_BaseFormat = texImage->_BaseFormat;
433 rb->InternalFormat = texImage->InternalFormat;
434
435 pipe_resource_reference( &strb->texture, pt );
436
437 pipe_surface_reference(&strb->surface, NULL);
438
439 assert(strb->rtt_level <= strb->texture->last_level);
440
441 /* new surface for rendering into the texture */
442 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
443 surf_tmpl.format = ctx->Color.sRGBEnabled
444 ? strb->texture->format : util_format_linear(strb->texture->format);
445 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
446 surf_tmpl.u.tex.level = strb->rtt_level;
447 surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
448 surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
449 strb->surface = pipe->create_surface(pipe,
450 strb->texture,
451 &surf_tmpl);
452
453 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
454
455 /* Invalidate buffer state so that the pipe's framebuffer state
456 * gets updated.
457 * That's where the new renderbuffer (which we just created) gets
458 * passed to the pipe as a (color/depth) render target.
459 */
460 st_invalidate_state(ctx, _NEW_BUFFERS);
461 }
462
463
464 /**
465 * Called via ctx->Driver.FinishRenderTexture.
466 */
467 static void
468 st_finish_render_texture(struct gl_context *ctx,
469 struct gl_renderbuffer_attachment *att)
470 {
471 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
472
473 if (!strb)
474 return;
475
476 strb->rtt = NULL;
477
478 /* restore previous framebuffer state */
479 st_invalidate_state(ctx, _NEW_BUFFERS);
480 }
481
482
483 /** Debug helper */
484 static void
485 st_fbo_invalid(const char *reason)
486 {
487 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
488 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
489 }
490 }
491
492
493 /**
494 * Validate a renderbuffer attachment for a particular set of bindings.
495 */
496 static GLboolean
497 st_validate_attachment(struct gl_context *ctx,
498 struct pipe_screen *screen,
499 const struct gl_renderbuffer_attachment *att,
500 unsigned bindings)
501 {
502 const struct st_texture_object *stObj = st_texture_object(att->Texture);
503 enum pipe_format format;
504 gl_format texFormat;
505 GLboolean valid;
506
507 /* Only validate texture attachments for now, since
508 * st_renderbuffer_alloc_storage makes sure that
509 * the format is supported.
510 */
511 if (att->Type != GL_TEXTURE)
512 return GL_TRUE;
513
514 if (!stObj)
515 return GL_FALSE;
516
517 format = stObj->pt->format;
518 texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
519
520 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
521 * check for linear format support instead.
522 * Later when we create a surface, we change the format to a linear one. */
523 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
524 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
525 const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
526 format = st_mesa_format_to_pipe_format(linearFormat);
527 }
528
529 valid = screen->is_format_supported(screen, format,
530 PIPE_TEXTURE_2D,
531 stObj->pt->nr_samples, bindings);
532 if (!valid) {
533 st_fbo_invalid("Invalid format");
534 }
535
536 return valid;
537 }
538
539
540 /**
541 * Check if two renderbuffer attachments name a combined depth/stencil
542 * renderbuffer.
543 */
544 GLboolean
545 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
546 const struct gl_renderbuffer_attachment *stencil)
547 {
548 assert(depth && stencil);
549
550 if (depth->Type == stencil->Type) {
551 if (depth->Type == GL_RENDERBUFFER_EXT &&
552 depth->Renderbuffer == stencil->Renderbuffer)
553 return GL_TRUE;
554
555 if (depth->Type == GL_TEXTURE &&
556 depth->Texture == stencil->Texture)
557 return GL_TRUE;
558 }
559
560 return GL_FALSE;
561 }
562
563
564 /**
565 * Check that the framebuffer configuration is valid in terms of what
566 * the driver can support.
567 *
568 * For Gallium we only supports combined Z+stencil, not separate buffers.
569 */
570 static void
571 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
572 {
573 struct st_context *st = st_context(ctx);
574 struct pipe_screen *screen = st->pipe->screen;
575 const struct gl_renderbuffer_attachment *depth =
576 &fb->Attachment[BUFFER_DEPTH];
577 const struct gl_renderbuffer_attachment *stencil =
578 &fb->Attachment[BUFFER_STENCIL];
579 GLuint i;
580 enum pipe_format first_format = PIPE_FORMAT_NONE;
581 boolean mixed_formats =
582 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
583
584 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
585 st_fbo_invalid("Different Depth/Stencil buffer formats");
586 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
587 return;
588 }
589 if (depth->Type == GL_RENDERBUFFER_EXT &&
590 stencil->Type == GL_RENDERBUFFER_EXT &&
591 depth->Renderbuffer != stencil->Renderbuffer) {
592 st_fbo_invalid("Separate Depth/Stencil buffers");
593 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
594 return;
595 }
596 if (depth->Type == GL_TEXTURE &&
597 stencil->Type == GL_TEXTURE &&
598 depth->Texture != stencil->Texture) {
599 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
600 st_fbo_invalid("Different Depth/Stencil textures");
601 return;
602 }
603
604 if (!st_validate_attachment(ctx,
605 screen,
606 depth,
607 PIPE_BIND_DEPTH_STENCIL)) {
608 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
609 return;
610 }
611 if (!st_validate_attachment(ctx,
612 screen,
613 stencil,
614 PIPE_BIND_DEPTH_STENCIL)) {
615 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
616 return;
617 }
618 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
619 struct gl_renderbuffer_attachment *att =
620 &fb->Attachment[BUFFER_COLOR0 + i];
621 enum pipe_format format;
622
623 if (!st_validate_attachment(ctx,
624 screen,
625 att,
626 PIPE_BIND_RENDER_TARGET)) {
627 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
628 return;
629 }
630
631 if (!mixed_formats) {
632 /* Disallow mixed formats. */
633 if (att->Type != GL_NONE) {
634 format = st_renderbuffer(att->Renderbuffer)->surface->format;
635 } else {
636 continue;
637 }
638
639 if (first_format == PIPE_FORMAT_NONE) {
640 first_format = format;
641 } else if (format != first_format) {
642 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
643 st_fbo_invalid("Mixed color formats");
644 return;
645 }
646 }
647 }
648 }
649
650
651 /**
652 * Called via glDrawBuffer.
653 */
654 static void
655 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
656 {
657 struct st_context *st = st_context(ctx);
658 struct gl_framebuffer *fb = ctx->DrawBuffer;
659 GLuint i;
660
661 (void) count;
662 (void) buffers;
663
664 /* add the renderbuffers on demand */
665 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
666 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
667 st_manager_add_color_renderbuffer(st, fb, idx);
668 }
669 }
670
671
672 /**
673 * Called via glReadBuffer.
674 */
675 static void
676 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
677 {
678 struct st_context *st = st_context(ctx);
679 struct gl_framebuffer *fb = ctx->ReadBuffer;
680
681 (void) buffer;
682
683 /* add the renderbuffer on demand */
684 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
685 }
686
687
688
689 /**
690 * Called via ctx->Driver.MapRenderbuffer.
691 */
692 static void
693 st_MapRenderbuffer(struct gl_context *ctx,
694 struct gl_renderbuffer *rb,
695 GLuint x, GLuint y, GLuint w, GLuint h,
696 GLbitfield mode,
697 GLubyte **mapOut, GLint *rowStrideOut)
698 {
699 struct st_context *st = st_context(ctx);
700 struct st_renderbuffer *strb = st_renderbuffer(rb);
701 struct pipe_context *pipe = st->pipe;
702 const GLboolean invert = rb->Name == 0;
703 unsigned usage;
704 GLuint y2;
705
706 if (strb->software) {
707 /* software-allocated renderbuffer (probably an accum buffer) */
708 if (strb->data) {
709 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
710 GLint stride = _mesa_format_row_stride(strb->Base.Format,
711 strb->Base.Width);
712 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
713 *rowStrideOut = stride;
714 }
715 else {
716 *mapOut = NULL;
717 *rowStrideOut = 0;
718 }
719 return;
720 }
721
722 usage = 0x0;
723 if (mode & GL_MAP_READ_BIT)
724 usage |= PIPE_TRANSFER_READ;
725 if (mode & GL_MAP_WRITE_BIT)
726 usage |= PIPE_TRANSFER_WRITE;
727 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
728 usage |= PIPE_TRANSFER_DISCARD_RANGE;
729
730 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
731 * 'invert' will be true for window-system buffers and false for
732 * user-allocated renderbuffers and textures.
733 */
734 if (invert)
735 y2 = strb->Base.Height - y - h;
736 else
737 y2 = y;
738
739 strb->transfer = pipe_get_transfer(pipe,
740 strb->texture,
741 strb->rtt_level,
742 strb->rtt_face + strb->rtt_slice,
743 usage, x, y2, w, h);
744 if (strb->transfer) {
745 GLubyte *map = pipe_transfer_map(pipe, strb->transfer);
746 if (invert) {
747 *rowStrideOut = -strb->transfer->stride;
748 map += (h - 1) * strb->transfer->stride;
749 }
750 else {
751 *rowStrideOut = strb->transfer->stride;
752 }
753 *mapOut = map;
754 }
755 else {
756 *mapOut = NULL;
757 *rowStrideOut = 0;
758 }
759 }
760
761
762 /**
763 * Called via ctx->Driver.UnmapRenderbuffer.
764 */
765 static void
766 st_UnmapRenderbuffer(struct gl_context *ctx,
767 struct gl_renderbuffer *rb)
768 {
769 struct st_context *st = st_context(ctx);
770 struct st_renderbuffer *strb = st_renderbuffer(rb);
771 struct pipe_context *pipe = st->pipe;
772
773 if (strb->software) {
774 /* software-allocated renderbuffer (probably an accum buffer) */
775 return;
776 }
777
778 pipe_transfer_unmap(pipe, strb->transfer);
779 pipe->transfer_destroy(pipe, strb->transfer);
780 strb->transfer = NULL;
781 }
782
783
784
785 void st_init_fbo_functions(struct dd_function_table *functions)
786 {
787 #if FEATURE_EXT_framebuffer_object
788 functions->NewFramebuffer = st_new_framebuffer;
789 functions->NewRenderbuffer = st_new_renderbuffer;
790 functions->BindFramebuffer = st_bind_framebuffer;
791 functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
792 functions->RenderTexture = st_render_texture;
793 functions->FinishRenderTexture = st_finish_render_texture;
794 functions->ValidateFramebuffer = st_validate_framebuffer;
795 #endif
796
797 functions->DrawBuffers = st_DrawBuffers;
798 functions->ReadBuffer = st_ReadBuffer;
799
800 functions->MapRenderbuffer = st_MapRenderbuffer;
801 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
802 }
803
804