st/mesa: don't dereference stObj->pt if NULL
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct st_context *st = st_context(ctx);
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(st, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
137 * formats.
138 */
139 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
140 internalFormat = _mesa_get_linear_internalformat(internalFormat);
141 }
142
143 /* Handle multisample renderbuffers first.
144 *
145 * From ARB_framebuffer_object:
146 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
147 * Otherwise <samples> represents a request for a desired minimum
148 * number of samples. Since different implementations may support
149 * different sample counts for multisampled rendering, the actual
150 * number of samples allocated for the renderbuffer image is
151 * implementation dependent. However, the resulting value for
152 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
153 * to <samples> and no more than the next larger sample count supported
154 * by the implementation.
155 *
156 * So let's find the supported number of samples closest to NumSamples.
157 * (NumSamples == 1) is treated the same as (NumSamples == 0).
158 */
159 if (rb->NumSamples > 1) {
160 unsigned i;
161
162 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
163 format = st_choose_renderbuffer_format(st, internalFormat, i);
164
165 if (format != PIPE_FORMAT_NONE) {
166 rb->NumSamples = i;
167 break;
168 }
169 }
170 } else {
171 format = st_choose_renderbuffer_format(st, internalFormat, 0);
172 }
173
174 /* Not setting gl_renderbuffer::Format here will cause
175 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
176 */
177 if (format == PIPE_FORMAT_NONE) {
178 return GL_TRUE;
179 }
180
181 strb->Base.Format = st_pipe_format_to_mesa_format(format);
182
183 if (width == 0 || height == 0) {
184 /* if size is zero, nothing to allocate */
185 return GL_TRUE;
186 }
187
188 /* Setup new texture template.
189 */
190 memset(&templ, 0, sizeof(templ));
191 templ.target = st->internal_target;
192 templ.format = format;
193 templ.width0 = width;
194 templ.height0 = height;
195 templ.depth0 = 1;
196 templ.array_size = 1;
197 templ.nr_samples = rb->NumSamples;
198 if (util_format_is_depth_or_stencil(format)) {
199 templ.bind = PIPE_BIND_DEPTH_STENCIL;
200 }
201 else if (strb->Base.Name != 0) {
202 /* this is a user-created renderbuffer */
203 templ.bind = PIPE_BIND_RENDER_TARGET;
204 }
205 else {
206 /* this is a window-system buffer */
207 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
208 PIPE_BIND_RENDER_TARGET);
209 }
210
211 strb->texture = screen->resource_create(screen, &templ);
212
213 if (!strb->texture)
214 return FALSE;
215
216 u_surface_default_template(&surf_tmpl, strb->texture);
217 strb->surface = pipe->create_surface(pipe,
218 strb->texture,
219 &surf_tmpl);
220 if (strb->surface) {
221 assert(strb->surface->texture);
222 assert(strb->surface->format);
223 assert(strb->surface->width == width);
224 assert(strb->surface->height == height);
225 }
226
227 return strb->surface != NULL;
228 }
229
230
231 /**
232 * gl_renderbuffer::Delete()
233 */
234 static void
235 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
236 {
237 struct st_renderbuffer *strb = st_renderbuffer(rb);
238 if (ctx) {
239 struct st_context *st = st_context(ctx);
240 pipe_surface_release(st->pipe, &strb->surface);
241 }
242 pipe_resource_reference(&strb->texture, NULL);
243 free(strb->data);
244 _mesa_delete_renderbuffer(ctx, rb);
245 }
246
247
248 /**
249 * Called via ctx->Driver.NewFramebuffer()
250 */
251 static struct gl_framebuffer *
252 st_new_framebuffer(struct gl_context *ctx, GLuint name)
253 {
254 /* XXX not sure we need to subclass gl_framebuffer for pipe */
255 return _mesa_new_framebuffer(ctx, name);
256 }
257
258
259 /**
260 * Called via ctx->Driver.NewRenderbuffer()
261 */
262 static struct gl_renderbuffer *
263 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
264 {
265 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
266 if (strb) {
267 assert(name != 0);
268 _mesa_init_renderbuffer(&strb->Base, name);
269 strb->Base.Delete = st_renderbuffer_delete;
270 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
271 return &strb->Base;
272 }
273 return NULL;
274 }
275
276
277 /**
278 * Allocate a renderbuffer for a an on-screen window (not a user-created
279 * renderbuffer). The window system code determines the format.
280 */
281 struct gl_renderbuffer *
282 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
283 {
284 struct st_renderbuffer *strb;
285
286 strb = ST_CALLOC_STRUCT(st_renderbuffer);
287 if (!strb) {
288 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
289 return NULL;
290 }
291
292 _mesa_init_renderbuffer(&strb->Base, 0);
293 strb->Base.ClassID = 0x4242; /* just a unique value */
294 strb->Base.NumSamples = samples;
295 strb->Base.Format = st_pipe_format_to_mesa_format(format);
296 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
297 strb->software = sw;
298
299 switch (format) {
300 case PIPE_FORMAT_R8G8B8A8_UNORM:
301 case PIPE_FORMAT_B8G8R8A8_UNORM:
302 case PIPE_FORMAT_A8R8G8B8_UNORM:
303 strb->Base.InternalFormat = GL_RGBA8;
304 break;
305 case PIPE_FORMAT_R8G8B8X8_UNORM:
306 case PIPE_FORMAT_B8G8R8X8_UNORM:
307 case PIPE_FORMAT_X8R8G8B8_UNORM:
308 strb->Base.InternalFormat = GL_RGB8;
309 break;
310 case PIPE_FORMAT_B5G5R5A1_UNORM:
311 strb->Base.InternalFormat = GL_RGB5_A1;
312 break;
313 case PIPE_FORMAT_B4G4R4A4_UNORM:
314 strb->Base.InternalFormat = GL_RGBA4;
315 break;
316 case PIPE_FORMAT_B5G6R5_UNORM:
317 strb->Base.InternalFormat = GL_RGB565;
318 break;
319 case PIPE_FORMAT_Z16_UNORM:
320 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
321 break;
322 case PIPE_FORMAT_Z32_UNORM:
323 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
324 break;
325 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
326 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
327 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
328 break;
329 case PIPE_FORMAT_Z24X8_UNORM:
330 case PIPE_FORMAT_X8Z24_UNORM:
331 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
332 break;
333 case PIPE_FORMAT_S8_UINT:
334 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
335 break;
336 case PIPE_FORMAT_R16G16B16A16_SNORM:
337 /* accum buffer */
338 strb->Base.InternalFormat = GL_RGBA16_SNORM;
339 break;
340 case PIPE_FORMAT_R16G16B16A16_UNORM:
341 strb->Base.InternalFormat = GL_RGBA16;
342 break;
343 case PIPE_FORMAT_R8_UNORM:
344 strb->Base.InternalFormat = GL_R8;
345 break;
346 case PIPE_FORMAT_R8G8_UNORM:
347 strb->Base.InternalFormat = GL_RG8;
348 break;
349 case PIPE_FORMAT_R16_UNORM:
350 strb->Base.InternalFormat = GL_R16;
351 break;
352 case PIPE_FORMAT_R16G16_UNORM:
353 strb->Base.InternalFormat = GL_RG16;
354 break;
355 case PIPE_FORMAT_R32G32B32A32_FLOAT:
356 strb->Base.InternalFormat = GL_RGBA32F;
357 break;
358 case PIPE_FORMAT_R16G16B16A16_FLOAT:
359 strb->Base.InternalFormat = GL_RGBA16F;
360 break;
361 default:
362 _mesa_problem(NULL,
363 "Unexpected format %s in st_new_renderbuffer_fb",
364 util_format_name(format));
365 free(strb);
366 return NULL;
367 }
368
369 /* st-specific methods */
370 strb->Base.Delete = st_renderbuffer_delete;
371 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
372
373 /* surface is allocated in st_renderbuffer_alloc_storage() */
374 strb->surface = NULL;
375
376 return &strb->Base;
377 }
378
379
380 /**
381 * Called via ctx->Driver.BindFramebufferEXT().
382 */
383 static void
384 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
385 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
386 {
387 /* no-op */
388 }
389
390
391 /**
392 * Called by ctx->Driver.RenderTexture
393 */
394 static void
395 st_render_texture(struct gl_context *ctx,
396 struct gl_framebuffer *fb,
397 struct gl_renderbuffer_attachment *att)
398 {
399 struct st_context *st = st_context(ctx);
400 struct pipe_context *pipe = st->pipe;
401 struct gl_renderbuffer *rb = att->Renderbuffer;
402 struct st_renderbuffer *strb = st_renderbuffer(rb);
403 struct pipe_resource *pt;
404 struct st_texture_object *stObj;
405 struct pipe_surface surf_tmpl;
406
407 if (!st_finalize_texture(ctx, pipe, att->Texture))
408 return;
409
410 pt = st_get_texobj_resource(att->Texture);
411 assert(pt);
412
413 /* get the texture for the texture object */
414 stObj = st_texture_object(att->Texture);
415
416 /* point renderbuffer at texobject */
417 strb->rtt = stObj;
418 strb->rtt_level = att->TextureLevel;
419 strb->rtt_face = att->CubeMapFace;
420 strb->rtt_slice = att->Zoffset;
421
422 pipe_resource_reference( &strb->texture, pt );
423
424 pipe_surface_release(pipe, &strb->surface);
425
426 assert(strb->rtt_level <= strb->texture->last_level);
427
428 /* new surface for rendering into the texture */
429 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
430 surf_tmpl.format = ctx->Color.sRGBEnabled
431 ? strb->texture->format : util_format_linear(strb->texture->format);
432 surf_tmpl.u.tex.level = strb->rtt_level;
433 surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
434 surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
435 strb->surface = pipe->create_surface(pipe,
436 strb->texture,
437 &surf_tmpl);
438
439 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
440
441 /* Invalidate buffer state so that the pipe's framebuffer state
442 * gets updated.
443 * That's where the new renderbuffer (which we just created) gets
444 * passed to the pipe as a (color/depth) render target.
445 */
446 st_invalidate_state(ctx, _NEW_BUFFERS);
447
448
449 /* Need to trigger a call to update_framebuffer() since we just
450 * attached a new renderbuffer.
451 */
452 ctx->NewState |= _NEW_BUFFERS;
453 }
454
455
456 /**
457 * Called via ctx->Driver.FinishRenderTexture.
458 */
459 static void
460 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
461 {
462 struct st_renderbuffer *strb = st_renderbuffer(rb);
463
464 if (!strb)
465 return;
466
467 strb->rtt = NULL;
468
469 /* restore previous framebuffer state */
470 st_invalidate_state(ctx, _NEW_BUFFERS);
471 }
472
473
474 /** Debug helper */
475 static void
476 st_fbo_invalid(const char *reason)
477 {
478 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
479 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
480 }
481 }
482
483
484 /**
485 * Validate a renderbuffer attachment for a particular set of bindings.
486 */
487 static GLboolean
488 st_validate_attachment(struct gl_context *ctx,
489 struct pipe_screen *screen,
490 const struct gl_renderbuffer_attachment *att,
491 unsigned bindings)
492 {
493 const struct st_texture_object *stObj = st_texture_object(att->Texture);
494 enum pipe_format format;
495 gl_format texFormat;
496 GLboolean valid;
497
498 /* Only validate texture attachments for now, since
499 * st_renderbuffer_alloc_storage makes sure that
500 * the format is supported.
501 */
502 if (att->Type != GL_TEXTURE)
503 return GL_TRUE;
504
505 if (!stObj || !stObj->pt)
506 return GL_FALSE;
507
508 format = stObj->pt->format;
509 texFormat = att->Renderbuffer->TexImage->TexFormat;
510
511 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
512 * check for linear format support instead.
513 * Later when we create a surface, we change the format to a linear one. */
514 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
515 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
516 const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
517 format = st_mesa_format_to_pipe_format(linearFormat);
518 }
519
520 valid = screen->is_format_supported(screen, format,
521 PIPE_TEXTURE_2D,
522 stObj->pt->nr_samples, bindings);
523 if (!valid) {
524 st_fbo_invalid("Invalid format");
525 }
526
527 return valid;
528 }
529
530
531 /**
532 * Check that the framebuffer configuration is valid in terms of what
533 * the driver can support.
534 *
535 * For Gallium we only supports combined Z+stencil, not separate buffers.
536 */
537 static void
538 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
539 {
540 struct st_context *st = st_context(ctx);
541 struct pipe_screen *screen = st->pipe->screen;
542 const struct gl_renderbuffer_attachment *depth =
543 &fb->Attachment[BUFFER_DEPTH];
544 const struct gl_renderbuffer_attachment *stencil =
545 &fb->Attachment[BUFFER_STENCIL];
546 GLuint i;
547 enum pipe_format first_format = PIPE_FORMAT_NONE;
548 boolean mixed_formats =
549 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
550
551 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
552 st_fbo_invalid("Different Depth/Stencil buffer formats");
553 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
554 return;
555 }
556 if (depth->Type == GL_RENDERBUFFER_EXT &&
557 stencil->Type == GL_RENDERBUFFER_EXT &&
558 depth->Renderbuffer != stencil->Renderbuffer) {
559 st_fbo_invalid("Separate Depth/Stencil buffers");
560 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
561 return;
562 }
563 if (depth->Type == GL_TEXTURE &&
564 stencil->Type == GL_TEXTURE &&
565 depth->Texture != stencil->Texture) {
566 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
567 st_fbo_invalid("Different Depth/Stencil textures");
568 return;
569 }
570
571 if (!st_validate_attachment(ctx,
572 screen,
573 depth,
574 PIPE_BIND_DEPTH_STENCIL)) {
575 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
576 return;
577 }
578 if (!st_validate_attachment(ctx,
579 screen,
580 stencil,
581 PIPE_BIND_DEPTH_STENCIL)) {
582 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
583 return;
584 }
585 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
586 struct gl_renderbuffer_attachment *att =
587 &fb->Attachment[BUFFER_COLOR0 + i];
588 enum pipe_format format;
589
590 if (!st_validate_attachment(ctx,
591 screen,
592 att,
593 PIPE_BIND_RENDER_TARGET)) {
594 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
595 return;
596 }
597
598 if (!mixed_formats) {
599 /* Disallow mixed formats. */
600 if (att->Type != GL_NONE) {
601 format = st_renderbuffer(att->Renderbuffer)->surface->format;
602 } else {
603 continue;
604 }
605
606 if (first_format == PIPE_FORMAT_NONE) {
607 first_format = format;
608 } else if (format != first_format) {
609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
610 st_fbo_invalid("Mixed color formats");
611 return;
612 }
613 }
614 }
615 }
616
617
618 /**
619 * Called via glDrawBuffer.
620 */
621 static void
622 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
623 {
624 struct st_context *st = st_context(ctx);
625 struct gl_framebuffer *fb = ctx->DrawBuffer;
626 GLuint i;
627
628 (void) count;
629 (void) buffers;
630
631 /* add the renderbuffers on demand */
632 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
633 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
634 st_manager_add_color_renderbuffer(st, fb, idx);
635 }
636 }
637
638
639 /**
640 * Called via glReadBuffer.
641 */
642 static void
643 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
644 {
645 struct st_context *st = st_context(ctx);
646 struct gl_framebuffer *fb = ctx->ReadBuffer;
647
648 (void) buffer;
649
650 /* add the renderbuffer on demand */
651 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
652 }
653
654
655
656 /**
657 * Called via ctx->Driver.MapRenderbuffer.
658 */
659 static void
660 st_MapRenderbuffer(struct gl_context *ctx,
661 struct gl_renderbuffer *rb,
662 GLuint x, GLuint y, GLuint w, GLuint h,
663 GLbitfield mode,
664 GLubyte **mapOut, GLint *rowStrideOut)
665 {
666 struct st_context *st = st_context(ctx);
667 struct st_renderbuffer *strb = st_renderbuffer(rb);
668 struct pipe_context *pipe = st->pipe;
669 const GLboolean invert = rb->Name == 0;
670 unsigned usage;
671 GLuint y2;
672 GLubyte *map;
673
674 if (strb->software) {
675 /* software-allocated renderbuffer (probably an accum buffer) */
676 if (strb->data) {
677 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
678 GLint stride = _mesa_format_row_stride(strb->Base.Format,
679 strb->Base.Width);
680 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
681 *rowStrideOut = stride;
682 }
683 else {
684 *mapOut = NULL;
685 *rowStrideOut = 0;
686 }
687 return;
688 }
689
690 usage = 0x0;
691 if (mode & GL_MAP_READ_BIT)
692 usage |= PIPE_TRANSFER_READ;
693 if (mode & GL_MAP_WRITE_BIT)
694 usage |= PIPE_TRANSFER_WRITE;
695 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
696 usage |= PIPE_TRANSFER_DISCARD_RANGE;
697
698 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
699 * 'invert' will be true for window-system buffers and false for
700 * user-allocated renderbuffers and textures.
701 */
702 if (invert)
703 y2 = strb->Base.Height - y - h;
704 else
705 y2 = y;
706
707 map = pipe_transfer_map(pipe,
708 strb->texture,
709 strb->rtt_level,
710 strb->rtt_face + strb->rtt_slice,
711 usage, x, y2, w, h, &strb->transfer);
712 if (map) {
713 if (invert) {
714 *rowStrideOut = -(int) strb->transfer->stride;
715 map += (h - 1) * strb->transfer->stride;
716 }
717 else {
718 *rowStrideOut = strb->transfer->stride;
719 }
720 *mapOut = map;
721 }
722 else {
723 *mapOut = NULL;
724 *rowStrideOut = 0;
725 }
726 }
727
728
729 /**
730 * Called via ctx->Driver.UnmapRenderbuffer.
731 */
732 static void
733 st_UnmapRenderbuffer(struct gl_context *ctx,
734 struct gl_renderbuffer *rb)
735 {
736 struct st_context *st = st_context(ctx);
737 struct st_renderbuffer *strb = st_renderbuffer(rb);
738 struct pipe_context *pipe = st->pipe;
739
740 if (strb->software) {
741 /* software-allocated renderbuffer (probably an accum buffer) */
742 return;
743 }
744
745 pipe_transfer_unmap(pipe, strb->transfer);
746 strb->transfer = NULL;
747 }
748
749
750
751 void st_init_fbo_functions(struct dd_function_table *functions)
752 {
753 functions->NewFramebuffer = st_new_framebuffer;
754 functions->NewRenderbuffer = st_new_renderbuffer;
755 functions->BindFramebuffer = st_bind_framebuffer;
756 functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
757 functions->RenderTexture = st_render_texture;
758 functions->FinishRenderTexture = st_finish_render_texture;
759 functions->ValidateFramebuffer = st_validate_framebuffer;
760
761 functions->DrawBuffers = st_DrawBuffers;
762 functions->ReadBuffer = st_ReadBuffer;
763
764 functions->MapRenderbuffer = st_MapRenderbuffer;
765 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
766 }
767
768