st/mesa: add PIPE_FORMAT_R16G16B16A16_UNORM renderbuffer support
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/mfeatures.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct st_context *st = st_context(ctx);
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(st, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* Handle multisample renderbuffers first.
137 *
138 * From ARB_framebuffer_object:
139 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
140 * Otherwise <samples> represents a request for a desired minimum
141 * number of samples. Since different implementations may support
142 * different sample counts for multisampled rendering, the actual
143 * number of samples allocated for the renderbuffer image is
144 * implementation dependent. However, the resulting value for
145 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
146 * to <samples> and no more than the next larger sample count supported
147 * by the implementation.
148 *
149 * So let's find the supported number of samples closest to NumSamples.
150 * (NumSamples == 1) is treated the same as (NumSamples == 0).
151 */
152 if (rb->NumSamples > 1) {
153 unsigned i;
154
155 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
156 format = st_choose_renderbuffer_format(st, internalFormat, i);
157
158 if (format != PIPE_FORMAT_NONE) {
159 rb->NumSamples = i;
160 break;
161 }
162 }
163 } else {
164 format = st_choose_renderbuffer_format(st, internalFormat, 0);
165 }
166
167 /* Not setting gl_renderbuffer::Format here will cause
168 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
169 */
170 if (format == PIPE_FORMAT_NONE) {
171 return GL_TRUE;
172 }
173
174 strb->Base.Format = st_pipe_format_to_mesa_format(format);
175
176 if (width == 0 || height == 0) {
177 /* if size is zero, nothing to allocate */
178 return GL_TRUE;
179 }
180
181 /* Setup new texture template.
182 */
183 memset(&templ, 0, sizeof(templ));
184 templ.target = st->internal_target;
185 templ.format = format;
186 templ.width0 = width;
187 templ.height0 = height;
188 templ.depth0 = 1;
189 templ.array_size = 1;
190 templ.nr_samples = rb->NumSamples;
191 if (util_format_is_depth_or_stencil(format)) {
192 templ.bind = PIPE_BIND_DEPTH_STENCIL;
193 }
194 else if (strb->Base.Name != 0) {
195 /* this is a user-created renderbuffer */
196 templ.bind = PIPE_BIND_RENDER_TARGET;
197 }
198 else {
199 /* this is a window-system buffer */
200 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
201 PIPE_BIND_RENDER_TARGET);
202 }
203
204 strb->texture = screen->resource_create(screen, &templ);
205
206 if (!strb->texture)
207 return FALSE;
208
209 u_surface_default_template(&surf_tmpl, strb->texture);
210 strb->surface = pipe->create_surface(pipe,
211 strb->texture,
212 &surf_tmpl);
213 if (strb->surface) {
214 assert(strb->surface->texture);
215 assert(strb->surface->format);
216 assert(strb->surface->width == width);
217 assert(strb->surface->height == height);
218 }
219
220 return strb->surface != NULL;
221 }
222
223
224 /**
225 * gl_renderbuffer::Delete()
226 */
227 static void
228 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
229 {
230 struct st_renderbuffer *strb = st_renderbuffer(rb);
231 if (ctx) {
232 struct st_context *st = st_context(ctx);
233 pipe_surface_release(st->pipe, &strb->surface);
234 }
235 pipe_resource_reference(&strb->texture, NULL);
236 free(strb->data);
237 _mesa_delete_renderbuffer(ctx, rb);
238 }
239
240
241 /**
242 * Called via ctx->Driver.NewFramebuffer()
243 */
244 static struct gl_framebuffer *
245 st_new_framebuffer(struct gl_context *ctx, GLuint name)
246 {
247 /* XXX not sure we need to subclass gl_framebuffer for pipe */
248 return _mesa_new_framebuffer(ctx, name);
249 }
250
251
252 /**
253 * Called via ctx->Driver.NewRenderbuffer()
254 */
255 static struct gl_renderbuffer *
256 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
257 {
258 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
259 if (strb) {
260 assert(name != 0);
261 _mesa_init_renderbuffer(&strb->Base, name);
262 strb->Base.Delete = st_renderbuffer_delete;
263 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
264 return &strb->Base;
265 }
266 return NULL;
267 }
268
269
270 /**
271 * Allocate a renderbuffer for a an on-screen window (not a user-created
272 * renderbuffer). The window system code determines the format.
273 */
274 struct gl_renderbuffer *
275 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
276 {
277 struct st_renderbuffer *strb;
278
279 strb = ST_CALLOC_STRUCT(st_renderbuffer);
280 if (!strb) {
281 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
282 return NULL;
283 }
284
285 _mesa_init_renderbuffer(&strb->Base, 0);
286 strb->Base.ClassID = 0x4242; /* just a unique value */
287 strb->Base.NumSamples = samples;
288 strb->Base.Format = st_pipe_format_to_mesa_format(format);
289 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
290 strb->software = sw;
291
292 switch (format) {
293 case PIPE_FORMAT_R8G8B8A8_UNORM:
294 case PIPE_FORMAT_B8G8R8A8_UNORM:
295 case PIPE_FORMAT_A8R8G8B8_UNORM:
296 strb->Base.InternalFormat = GL_RGBA8;
297 break;
298 case PIPE_FORMAT_R8G8B8X8_UNORM:
299 case PIPE_FORMAT_B8G8R8X8_UNORM:
300 case PIPE_FORMAT_X8R8G8B8_UNORM:
301 strb->Base.InternalFormat = GL_RGB8;
302 break;
303 case PIPE_FORMAT_B5G5R5A1_UNORM:
304 strb->Base.InternalFormat = GL_RGB5_A1;
305 break;
306 case PIPE_FORMAT_B4G4R4A4_UNORM:
307 strb->Base.InternalFormat = GL_RGBA4;
308 break;
309 case PIPE_FORMAT_B5G6R5_UNORM:
310 strb->Base.InternalFormat = GL_RGB565;
311 break;
312 case PIPE_FORMAT_Z16_UNORM:
313 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
314 break;
315 case PIPE_FORMAT_Z32_UNORM:
316 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
317 break;
318 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
319 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
320 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
321 break;
322 case PIPE_FORMAT_Z24X8_UNORM:
323 case PIPE_FORMAT_X8Z24_UNORM:
324 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
325 break;
326 case PIPE_FORMAT_S8_UINT:
327 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
328 break;
329 case PIPE_FORMAT_R16G16B16A16_SNORM:
330 /* accum buffer */
331 strb->Base.InternalFormat = GL_RGBA16_SNORM;
332 break;
333 case PIPE_FORMAT_R16G16B16A16_UNORM:
334 strb->Base.InternalFormat = GL_RGBA16;
335 break;
336 case PIPE_FORMAT_R8_UNORM:
337 strb->Base.InternalFormat = GL_R8;
338 break;
339 case PIPE_FORMAT_R8G8_UNORM:
340 strb->Base.InternalFormat = GL_RG8;
341 break;
342 case PIPE_FORMAT_R16_UNORM:
343 strb->Base.InternalFormat = GL_R16;
344 break;
345 case PIPE_FORMAT_R16G16_UNORM:
346 strb->Base.InternalFormat = GL_RG16;
347 break;
348 case PIPE_FORMAT_R32G32B32A32_FLOAT:
349 strb->Base.InternalFormat = GL_RGBA32F;
350 break;
351 case PIPE_FORMAT_R16G16B16A16_FLOAT:
352 strb->Base.InternalFormat = GL_RGBA16F;
353 break;
354 default:
355 _mesa_problem(NULL,
356 "Unexpected format %s in st_new_renderbuffer_fb",
357 util_format_name(format));
358 free(strb);
359 return NULL;
360 }
361
362 /* st-specific methods */
363 strb->Base.Delete = st_renderbuffer_delete;
364 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
365
366 /* surface is allocated in st_renderbuffer_alloc_storage() */
367 strb->surface = NULL;
368
369 return &strb->Base;
370 }
371
372
373 /**
374 * Called via ctx->Driver.BindFramebufferEXT().
375 */
376 static void
377 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
378 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
379 {
380 /* no-op */
381 }
382
383
384 /**
385 * Called by ctx->Driver.RenderTexture
386 */
387 static void
388 st_render_texture(struct gl_context *ctx,
389 struct gl_framebuffer *fb,
390 struct gl_renderbuffer_attachment *att)
391 {
392 struct st_context *st = st_context(ctx);
393 struct pipe_context *pipe = st->pipe;
394 struct st_renderbuffer *strb;
395 struct gl_renderbuffer *rb;
396 struct pipe_resource *pt;
397 struct st_texture_object *stObj;
398 const struct gl_texture_image *texImage;
399 struct pipe_surface surf_tmpl;
400
401 if (!st_finalize_texture(ctx, pipe, att->Texture))
402 return;
403
404 pt = st_get_texobj_resource(att->Texture);
405 assert(pt);
406
407 /* get pointer to texture image we're rendeing to */
408 texImage = _mesa_get_attachment_teximage(att);
409
410 /* create new renderbuffer which wraps the texture image.
411 * Use the texture's name as the renderbuffer's name so that we have
412 * something that's non-zero (to determine vertical orientation) and
413 * possibly helpful for debugging.
414 */
415 rb = st_new_renderbuffer(ctx, att->Texture->Name);
416 if (!rb) {
417 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
418 return;
419 }
420
421 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
422 assert(rb->RefCount == 1);
423 rb->AllocStorage = NULL; /* should not get called */
424 strb = st_renderbuffer(rb);
425
426 assert(strb->Base.RefCount > 0);
427
428 /* get the texture for the texture object */
429 stObj = st_texture_object(att->Texture);
430
431 /* point renderbuffer at texobject */
432 strb->rtt = stObj;
433 strb->rtt_level = att->TextureLevel;
434 strb->rtt_face = att->CubeMapFace;
435 strb->rtt_slice = att->Zoffset;
436
437 rb->Width = texImage->Width2;
438 rb->Height = texImage->Height2;
439 rb->_BaseFormat = texImage->_BaseFormat;
440 rb->InternalFormat = texImage->InternalFormat;
441
442 pipe_resource_reference( &strb->texture, pt );
443
444 pipe_surface_release(pipe, &strb->surface);
445
446 assert(strb->rtt_level <= strb->texture->last_level);
447
448 /* new surface for rendering into the texture */
449 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
450 surf_tmpl.format = ctx->Color.sRGBEnabled
451 ? strb->texture->format : util_format_linear(strb->texture->format);
452 surf_tmpl.u.tex.level = strb->rtt_level;
453 surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
454 surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
455 strb->surface = pipe->create_surface(pipe,
456 strb->texture,
457 &surf_tmpl);
458
459 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
460
461 /* Invalidate buffer state so that the pipe's framebuffer state
462 * gets updated.
463 * That's where the new renderbuffer (which we just created) gets
464 * passed to the pipe as a (color/depth) render target.
465 */
466 st_invalidate_state(ctx, _NEW_BUFFERS);
467
468
469 /* Need to trigger a call to update_framebuffer() since we just
470 * attached a new renderbuffer.
471 */
472 ctx->NewState |= _NEW_BUFFERS;
473 }
474
475
476 /**
477 * Called via ctx->Driver.FinishRenderTexture.
478 */
479 static void
480 st_finish_render_texture(struct gl_context *ctx,
481 struct gl_renderbuffer_attachment *att)
482 {
483 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
484
485 if (!strb)
486 return;
487
488 strb->rtt = NULL;
489
490 /* restore previous framebuffer state */
491 st_invalidate_state(ctx, _NEW_BUFFERS);
492 }
493
494
495 /** Debug helper */
496 static void
497 st_fbo_invalid(const char *reason)
498 {
499 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
500 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
501 }
502 }
503
504
505 /**
506 * Validate a renderbuffer attachment for a particular set of bindings.
507 */
508 static GLboolean
509 st_validate_attachment(struct gl_context *ctx,
510 struct pipe_screen *screen,
511 const struct gl_renderbuffer_attachment *att,
512 unsigned bindings)
513 {
514 const struct st_texture_object *stObj = st_texture_object(att->Texture);
515 enum pipe_format format;
516 gl_format texFormat;
517 GLboolean valid;
518
519 /* Only validate texture attachments for now, since
520 * st_renderbuffer_alloc_storage makes sure that
521 * the format is supported.
522 */
523 if (att->Type != GL_TEXTURE)
524 return GL_TRUE;
525
526 if (!stObj)
527 return GL_FALSE;
528
529 format = stObj->pt->format;
530 texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
531
532 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
533 * check for linear format support instead.
534 * Later when we create a surface, we change the format to a linear one. */
535 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
536 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
537 const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
538 format = st_mesa_format_to_pipe_format(linearFormat);
539 }
540
541 valid = screen->is_format_supported(screen, format,
542 PIPE_TEXTURE_2D,
543 stObj->pt->nr_samples, bindings);
544 if (!valid) {
545 st_fbo_invalid("Invalid format");
546 }
547
548 return valid;
549 }
550
551
552 /**
553 * Check if two renderbuffer attachments name a combined depth/stencil
554 * renderbuffer.
555 */
556 GLboolean
557 st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
558 const struct gl_renderbuffer_attachment *stencil)
559 {
560 assert(depth && stencil);
561
562 if (depth->Type == stencil->Type) {
563 if (depth->Type == GL_RENDERBUFFER_EXT &&
564 depth->Renderbuffer == stencil->Renderbuffer)
565 return GL_TRUE;
566
567 if (depth->Type == GL_TEXTURE &&
568 depth->Texture == stencil->Texture)
569 return GL_TRUE;
570 }
571
572 return GL_FALSE;
573 }
574
575
576 /**
577 * Check that the framebuffer configuration is valid in terms of what
578 * the driver can support.
579 *
580 * For Gallium we only supports combined Z+stencil, not separate buffers.
581 */
582 static void
583 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
584 {
585 struct st_context *st = st_context(ctx);
586 struct pipe_screen *screen = st->pipe->screen;
587 const struct gl_renderbuffer_attachment *depth =
588 &fb->Attachment[BUFFER_DEPTH];
589 const struct gl_renderbuffer_attachment *stencil =
590 &fb->Attachment[BUFFER_STENCIL];
591 GLuint i;
592 enum pipe_format first_format = PIPE_FORMAT_NONE;
593 boolean mixed_formats =
594 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
595
596 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
597 st_fbo_invalid("Different Depth/Stencil buffer formats");
598 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
599 return;
600 }
601 if (depth->Type == GL_RENDERBUFFER_EXT &&
602 stencil->Type == GL_RENDERBUFFER_EXT &&
603 depth->Renderbuffer != stencil->Renderbuffer) {
604 st_fbo_invalid("Separate Depth/Stencil buffers");
605 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
606 return;
607 }
608 if (depth->Type == GL_TEXTURE &&
609 stencil->Type == GL_TEXTURE &&
610 depth->Texture != stencil->Texture) {
611 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
612 st_fbo_invalid("Different Depth/Stencil textures");
613 return;
614 }
615
616 if (!st_validate_attachment(ctx,
617 screen,
618 depth,
619 PIPE_BIND_DEPTH_STENCIL)) {
620 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
621 return;
622 }
623 if (!st_validate_attachment(ctx,
624 screen,
625 stencil,
626 PIPE_BIND_DEPTH_STENCIL)) {
627 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
628 return;
629 }
630 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
631 struct gl_renderbuffer_attachment *att =
632 &fb->Attachment[BUFFER_COLOR0 + i];
633 enum pipe_format format;
634
635 if (!st_validate_attachment(ctx,
636 screen,
637 att,
638 PIPE_BIND_RENDER_TARGET)) {
639 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
640 return;
641 }
642
643 if (!mixed_formats) {
644 /* Disallow mixed formats. */
645 if (att->Type != GL_NONE) {
646 format = st_renderbuffer(att->Renderbuffer)->surface->format;
647 } else {
648 continue;
649 }
650
651 if (first_format == PIPE_FORMAT_NONE) {
652 first_format = format;
653 } else if (format != first_format) {
654 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
655 st_fbo_invalid("Mixed color formats");
656 return;
657 }
658 }
659 }
660 }
661
662
663 /**
664 * Called via glDrawBuffer.
665 */
666 static void
667 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
668 {
669 struct st_context *st = st_context(ctx);
670 struct gl_framebuffer *fb = ctx->DrawBuffer;
671 GLuint i;
672
673 (void) count;
674 (void) buffers;
675
676 /* add the renderbuffers on demand */
677 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
678 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
679 st_manager_add_color_renderbuffer(st, fb, idx);
680 }
681 }
682
683
684 /**
685 * Called via glReadBuffer.
686 */
687 static void
688 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
689 {
690 struct st_context *st = st_context(ctx);
691 struct gl_framebuffer *fb = ctx->ReadBuffer;
692
693 (void) buffer;
694
695 /* add the renderbuffer on demand */
696 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
697 }
698
699
700
701 /**
702 * Called via ctx->Driver.MapRenderbuffer.
703 */
704 static void
705 st_MapRenderbuffer(struct gl_context *ctx,
706 struct gl_renderbuffer *rb,
707 GLuint x, GLuint y, GLuint w, GLuint h,
708 GLbitfield mode,
709 GLubyte **mapOut, GLint *rowStrideOut)
710 {
711 struct st_context *st = st_context(ctx);
712 struct st_renderbuffer *strb = st_renderbuffer(rb);
713 struct pipe_context *pipe = st->pipe;
714 const GLboolean invert = rb->Name == 0;
715 unsigned usage;
716 GLuint y2;
717 GLubyte *map;
718
719 if (strb->software) {
720 /* software-allocated renderbuffer (probably an accum buffer) */
721 if (strb->data) {
722 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
723 GLint stride = _mesa_format_row_stride(strb->Base.Format,
724 strb->Base.Width);
725 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
726 *rowStrideOut = stride;
727 }
728 else {
729 *mapOut = NULL;
730 *rowStrideOut = 0;
731 }
732 return;
733 }
734
735 usage = 0x0;
736 if (mode & GL_MAP_READ_BIT)
737 usage |= PIPE_TRANSFER_READ;
738 if (mode & GL_MAP_WRITE_BIT)
739 usage |= PIPE_TRANSFER_WRITE;
740 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
741 usage |= PIPE_TRANSFER_DISCARD_RANGE;
742
743 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
744 * 'invert' will be true for window-system buffers and false for
745 * user-allocated renderbuffers and textures.
746 */
747 if (invert)
748 y2 = strb->Base.Height - y - h;
749 else
750 y2 = y;
751
752 map = pipe_transfer_map(pipe,
753 strb->texture,
754 strb->rtt_level,
755 strb->rtt_face + strb->rtt_slice,
756 usage, x, y2, w, h, &strb->transfer);
757 if (map) {
758 if (invert) {
759 *rowStrideOut = -(int) strb->transfer->stride;
760 map += (h - 1) * strb->transfer->stride;
761 }
762 else {
763 *rowStrideOut = strb->transfer->stride;
764 }
765 *mapOut = map;
766 }
767 else {
768 *mapOut = NULL;
769 *rowStrideOut = 0;
770 }
771 }
772
773
774 /**
775 * Called via ctx->Driver.UnmapRenderbuffer.
776 */
777 static void
778 st_UnmapRenderbuffer(struct gl_context *ctx,
779 struct gl_renderbuffer *rb)
780 {
781 struct st_context *st = st_context(ctx);
782 struct st_renderbuffer *strb = st_renderbuffer(rb);
783 struct pipe_context *pipe = st->pipe;
784
785 if (strb->software) {
786 /* software-allocated renderbuffer (probably an accum buffer) */
787 return;
788 }
789
790 pipe_transfer_unmap(pipe, strb->transfer);
791 strb->transfer = NULL;
792 }
793
794
795
796 void st_init_fbo_functions(struct dd_function_table *functions)
797 {
798 functions->NewFramebuffer = st_new_framebuffer;
799 functions->NewRenderbuffer = st_new_renderbuffer;
800 functions->BindFramebuffer = st_bind_framebuffer;
801 functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
802 functions->RenderTexture = st_render_texture;
803 functions->FinishRenderTexture = st_finish_render_texture;
804 functions->ValidateFramebuffer = st_validate_framebuffer;
805
806 functions->DrawBuffers = st_DrawBuffers;
807 functions->ReadBuffer = st_ReadBuffer;
808
809 functions->MapRenderbuffer = st_MapRenderbuffer;
810 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
811 }
812
813