st/mesa: minor clean-ups in st_update_renderbuffer_surface()
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43 #include "main/state.h"
44
45 #include "pipe/p_context.h"
46 #include "pipe/p_defines.h"
47 #include "pipe/p_screen.h"
48 #include "st_atom.h"
49 #include "st_context.h"
50 #include "st_cb_fbo.h"
51 #include "st_cb_flush.h"
52 #include "st_cb_texture.h"
53 #include "st_format.h"
54 #include "st_texture.h"
55 #include "st_manager.h"
56
57 #include "util/u_format.h"
58 #include "util/u_inlines.h"
59 #include "util/u_surface.h"
60
61
62 static GLboolean
63 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
64 struct gl_renderbuffer *rb,
65 GLenum internalFormat,
66 GLuint width, GLuint height)
67 {
68 struct st_context *st = st_context(ctx);
69 struct st_renderbuffer *strb = st_renderbuffer(rb);
70 enum pipe_format format;
71 size_t size;
72
73 free(strb->data);
74 strb->data = NULL;
75
76 if (internalFormat == GL_RGBA16_SNORM) {
77 /* Special case for software accum buffers. Otherwise, if the
78 * call to st_choose_renderbuffer_format() fails (because the
79 * driver doesn't support signed 16-bit/channel colors) we'd
80 * just return without allocating the software accum buffer.
81 */
82 format = PIPE_FORMAT_R16G16B16A16_SNORM;
83 }
84 else {
85 format = st_choose_renderbuffer_format(st, internalFormat, 0);
86
87 /* Not setting gl_renderbuffer::Format here will cause
88 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
89 */
90 if (format == PIPE_FORMAT_NONE) {
91 return GL_TRUE;
92 }
93 }
94
95 strb->Base.Format = st_pipe_format_to_mesa_format(format);
96
97 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
98 strb->data = malloc(size);
99 return strb->data != NULL;
100 }
101
102
103 /**
104 * gl_renderbuffer::AllocStorage()
105 * This is called to allocate the original drawing surface, and
106 * during window resize.
107 */
108 static GLboolean
109 st_renderbuffer_alloc_storage(struct gl_context * ctx,
110 struct gl_renderbuffer *rb,
111 GLenum internalFormat,
112 GLuint width, GLuint height)
113 {
114 struct st_context *st = st_context(ctx);
115 struct pipe_context *pipe = st->pipe;
116 struct pipe_screen *screen = st->pipe->screen;
117 struct st_renderbuffer *strb = st_renderbuffer(rb);
118 enum pipe_format format = PIPE_FORMAT_NONE;
119 struct pipe_surface surf_tmpl;
120 struct pipe_resource templ;
121
122 /* init renderbuffer fields */
123 strb->Base.Width = width;
124 strb->Base.Height = height;
125 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
126 strb->defined = GL_FALSE; /* undefined contents now */
127
128 if (strb->software) {
129 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
130 width, height);
131 }
132
133 /* Free the old surface and texture
134 */
135 pipe_surface_reference( &strb->surface, NULL );
136 pipe_resource_reference( &strb->texture, NULL );
137
138 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
139 * formats.
140 */
141 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
142 internalFormat = _mesa_get_linear_internalformat(internalFormat);
143 }
144
145 /* Handle multisample renderbuffers first.
146 *
147 * From ARB_framebuffer_object:
148 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
149 * Otherwise <samples> represents a request for a desired minimum
150 * number of samples. Since different implementations may support
151 * different sample counts for multisampled rendering, the actual
152 * number of samples allocated for the renderbuffer image is
153 * implementation dependent. However, the resulting value for
154 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
155 * to <samples> and no more than the next larger sample count supported
156 * by the implementation.
157 *
158 * So let's find the supported number of samples closest to NumSamples.
159 * (NumSamples == 1) is treated the same as (NumSamples == 0).
160 */
161 if (rb->NumSamples > 1) {
162 unsigned i;
163
164 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
165 format = st_choose_renderbuffer_format(st, internalFormat, i);
166
167 if (format != PIPE_FORMAT_NONE) {
168 rb->NumSamples = i;
169 break;
170 }
171 }
172 } else {
173 format = st_choose_renderbuffer_format(st, internalFormat, 0);
174 }
175
176 /* Not setting gl_renderbuffer::Format here will cause
177 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
178 */
179 if (format == PIPE_FORMAT_NONE) {
180 return GL_TRUE;
181 }
182
183 strb->Base.Format = st_pipe_format_to_mesa_format(format);
184
185 if (width == 0 || height == 0) {
186 /* if size is zero, nothing to allocate */
187 return GL_TRUE;
188 }
189
190 /* Setup new texture template.
191 */
192 memset(&templ, 0, sizeof(templ));
193 templ.target = st->internal_target;
194 templ.format = format;
195 templ.width0 = width;
196 templ.height0 = height;
197 templ.depth0 = 1;
198 templ.array_size = 1;
199 templ.nr_samples = rb->NumSamples;
200 if (util_format_is_depth_or_stencil(format)) {
201 templ.bind = PIPE_BIND_DEPTH_STENCIL;
202 }
203 else if (strb->Base.Name != 0) {
204 /* this is a user-created renderbuffer */
205 templ.bind = PIPE_BIND_RENDER_TARGET;
206 }
207 else {
208 /* this is a window-system buffer */
209 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
210 PIPE_BIND_RENDER_TARGET);
211 }
212
213 strb->texture = screen->resource_create(screen, &templ);
214
215 if (!strb->texture)
216 return FALSE;
217
218 u_surface_default_template(&surf_tmpl, strb->texture);
219 strb->surface = pipe->create_surface(pipe,
220 strb->texture,
221 &surf_tmpl);
222 if (strb->surface) {
223 assert(strb->surface->texture);
224 assert(strb->surface->format);
225 assert(strb->surface->width == width);
226 assert(strb->surface->height == height);
227 }
228
229 return strb->surface != NULL;
230 }
231
232
233 /**
234 * gl_renderbuffer::Delete()
235 */
236 static void
237 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
238 {
239 struct st_renderbuffer *strb = st_renderbuffer(rb);
240 if (ctx) {
241 struct st_context *st = st_context(ctx);
242 pipe_surface_release(st->pipe, &strb->surface);
243 }
244 pipe_resource_reference(&strb->texture, NULL);
245 free(strb->data);
246 _mesa_delete_renderbuffer(ctx, rb);
247 }
248
249
250 /**
251 * Called via ctx->Driver.NewRenderbuffer()
252 */
253 static struct gl_renderbuffer *
254 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
255 {
256 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
257 if (strb) {
258 assert(name != 0);
259 _mesa_init_renderbuffer(&strb->Base, name);
260 strb->Base.Delete = st_renderbuffer_delete;
261 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
262 return &strb->Base;
263 }
264 return NULL;
265 }
266
267
268 /**
269 * Allocate a renderbuffer for an on-screen window (not a user-created
270 * renderbuffer). The window system code determines the format.
271 */
272 struct gl_renderbuffer *
273 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
274 {
275 struct st_renderbuffer *strb;
276
277 strb = ST_CALLOC_STRUCT(st_renderbuffer);
278 if (!strb) {
279 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
280 return NULL;
281 }
282
283 _mesa_init_renderbuffer(&strb->Base, 0);
284 strb->Base.ClassID = 0x4242; /* just a unique value */
285 strb->Base.NumSamples = samples;
286 strb->Base.Format = st_pipe_format_to_mesa_format(format);
287 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
288 strb->software = sw;
289
290 switch (format) {
291 case PIPE_FORMAT_R8G8B8A8_UNORM:
292 case PIPE_FORMAT_B8G8R8A8_UNORM:
293 case PIPE_FORMAT_A8R8G8B8_UNORM:
294 strb->Base.InternalFormat = GL_RGBA8;
295 break;
296 case PIPE_FORMAT_R8G8B8X8_UNORM:
297 case PIPE_FORMAT_B8G8R8X8_UNORM:
298 case PIPE_FORMAT_X8R8G8B8_UNORM:
299 strb->Base.InternalFormat = GL_RGB8;
300 break;
301 case PIPE_FORMAT_R8G8B8A8_SRGB:
302 case PIPE_FORMAT_B8G8R8A8_SRGB:
303 case PIPE_FORMAT_A8R8G8B8_SRGB:
304 strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
305 break;
306 case PIPE_FORMAT_R8G8B8X8_SRGB:
307 case PIPE_FORMAT_B8G8R8X8_SRGB:
308 case PIPE_FORMAT_X8R8G8B8_SRGB:
309 strb->Base.InternalFormat = GL_SRGB8;
310 break;
311 case PIPE_FORMAT_B5G5R5A1_UNORM:
312 strb->Base.InternalFormat = GL_RGB5_A1;
313 break;
314 case PIPE_FORMAT_B4G4R4A4_UNORM:
315 strb->Base.InternalFormat = GL_RGBA4;
316 break;
317 case PIPE_FORMAT_B5G6R5_UNORM:
318 strb->Base.InternalFormat = GL_RGB565;
319 break;
320 case PIPE_FORMAT_Z16_UNORM:
321 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
322 break;
323 case PIPE_FORMAT_Z32_UNORM:
324 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
325 break;
326 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
327 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
328 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
329 break;
330 case PIPE_FORMAT_Z24X8_UNORM:
331 case PIPE_FORMAT_X8Z24_UNORM:
332 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
333 break;
334 case PIPE_FORMAT_S8_UINT:
335 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
336 break;
337 case PIPE_FORMAT_R16G16B16A16_SNORM:
338 /* accum buffer */
339 strb->Base.InternalFormat = GL_RGBA16_SNORM;
340 break;
341 case PIPE_FORMAT_R16G16B16A16_UNORM:
342 strb->Base.InternalFormat = GL_RGBA16;
343 break;
344 case PIPE_FORMAT_R8_UNORM:
345 strb->Base.InternalFormat = GL_R8;
346 break;
347 case PIPE_FORMAT_R8G8_UNORM:
348 strb->Base.InternalFormat = GL_RG8;
349 break;
350 case PIPE_FORMAT_R16_UNORM:
351 strb->Base.InternalFormat = GL_R16;
352 break;
353 case PIPE_FORMAT_R16G16_UNORM:
354 strb->Base.InternalFormat = GL_RG16;
355 break;
356 case PIPE_FORMAT_R32G32B32A32_FLOAT:
357 strb->Base.InternalFormat = GL_RGBA32F;
358 break;
359 case PIPE_FORMAT_R16G16B16A16_FLOAT:
360 strb->Base.InternalFormat = GL_RGBA16F;
361 break;
362 default:
363 _mesa_problem(NULL,
364 "Unexpected format %s in st_new_renderbuffer_fb",
365 util_format_name(format));
366 free(strb);
367 return NULL;
368 }
369
370 /* st-specific methods */
371 strb->Base.Delete = st_renderbuffer_delete;
372 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
373
374 /* surface is allocated in st_renderbuffer_alloc_storage() */
375 strb->surface = NULL;
376
377 return &strb->Base;
378 }
379
380
381 /**
382 * Create or update the pipe_surface of a FBO renderbuffer.
383 * This is usually called after st_finalize_texture.
384 */
385 void
386 st_update_renderbuffer_surface(struct st_context *st,
387 struct st_renderbuffer *strb)
388 {
389 struct pipe_context *pipe = st->pipe;
390 struct pipe_resource *resource = strb->texture;
391 const struct st_texture_object *stTexObj = NULL;
392 unsigned rtt_width = strb->Base.Width;
393 unsigned rtt_height = strb->Base.Height;
394 unsigned rtt_depth = strb->Base.Depth;
395
396 /*
397 * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
398 * the format of strb->texture is linear (because we have no control over
399 * the format). Check strb->Base.Format instead of strb->texture->format
400 * to determine if the rb is sRGB-capable.
401 */
402 boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
403 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
404 enum pipe_format format = resource->format;
405
406 if (strb->is_rtt) {
407 stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
408 if (stTexObj->surface_based)
409 format = stTexObj->surface_format;
410 }
411
412 format = enable_srgb ? util_format_srgb(format) : util_format_linear(format);
413
414 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
415 rtt_depth = rtt_height;
416 rtt_height = 1;
417 }
418
419 /* find matching mipmap level size */
420 unsigned level;
421 for (level = 0; level <= resource->last_level; level++) {
422 if (u_minify(resource->width0, level) == rtt_width &&
423 u_minify(resource->height0, level) == rtt_height &&
424 (resource->target != PIPE_TEXTURE_3D ||
425 u_minify(resource->depth0, level) == rtt_depth)) {
426 break;
427 }
428 }
429 assert(level <= resource->last_level);
430
431 /* determine the layer bounds */
432 unsigned first_layer, last_layer;
433 if (strb->rtt_layered) {
434 first_layer = 0;
435 last_layer = util_max_layer(strb->texture, level);
436 }
437 else {
438 first_layer =
439 last_layer = strb->rtt_face + strb->rtt_slice;
440 }
441
442 /* Adjust for texture views */
443 if (strb->is_rtt && resource->array_size > 1 &&
444 stTexObj->base.Immutable) {
445 const struct gl_texture_object *tex = &stTexObj->base;
446 first_layer += tex->MinLayer;
447 if (!strb->rtt_layered)
448 last_layer += tex->MinLayer;
449 else
450 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
451 }
452
453 if (!strb->surface ||
454 strb->surface->texture->nr_samples != strb->Base.NumSamples ||
455 strb->surface->format != format ||
456 strb->surface->texture != resource ||
457 strb->surface->width != rtt_width ||
458 strb->surface->height != rtt_height ||
459 strb->surface->u.tex.level != level ||
460 strb->surface->u.tex.first_layer != first_layer ||
461 strb->surface->u.tex.last_layer != last_layer) {
462 /* create a new pipe_surface */
463 struct pipe_surface surf_tmpl;
464 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
465 surf_tmpl.format = format;
466 surf_tmpl.u.tex.level = level;
467 surf_tmpl.u.tex.first_layer = first_layer;
468 surf_tmpl.u.tex.last_layer = last_layer;
469
470 pipe_surface_release(pipe, &strb->surface);
471
472 strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
473 }
474 }
475
476 /**
477 * Called by ctx->Driver.RenderTexture
478 */
479 static void
480 st_render_texture(struct gl_context *ctx,
481 struct gl_framebuffer *fb,
482 struct gl_renderbuffer_attachment *att)
483 {
484 struct st_context *st = st_context(ctx);
485 struct pipe_context *pipe = st->pipe;
486 struct gl_renderbuffer *rb = att->Renderbuffer;
487 struct st_renderbuffer *strb = st_renderbuffer(rb);
488 struct pipe_resource *pt;
489
490 if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
491 return;
492
493 pt = st_get_texobj_resource(att->Texture);
494 assert(pt);
495
496 /* point renderbuffer at texobject */
497 strb->is_rtt = TRUE;
498 strb->rtt_face = att->CubeMapFace;
499 strb->rtt_slice = att->Zoffset;
500 strb->rtt_layered = att->Layered;
501 pipe_resource_reference(&strb->texture, pt);
502
503 st_update_renderbuffer_surface(st, strb);
504
505 /* Invalidate buffer state so that the pipe's framebuffer state
506 * gets updated.
507 * That's where the new renderbuffer (which we just created) gets
508 * passed to the pipe as a (color/depth) render target.
509 */
510 st_invalidate_state(ctx, _NEW_BUFFERS);
511
512
513 /* Need to trigger a call to update_framebuffer() since we just
514 * attached a new renderbuffer.
515 */
516 ctx->NewState |= _NEW_BUFFERS;
517 }
518
519
520 /**
521 * Called via ctx->Driver.FinishRenderTexture.
522 */
523 static void
524 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
525 {
526 struct st_renderbuffer *strb = st_renderbuffer(rb);
527
528 if (!strb)
529 return;
530
531 strb->is_rtt = FALSE;
532
533 /* restore previous framebuffer state */
534 st_invalidate_state(ctx, _NEW_BUFFERS);
535 }
536
537
538 /** Debug helper */
539 static void
540 st_fbo_invalid(const char *reason)
541 {
542 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
543 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
544 }
545 }
546
547
548 /**
549 * Validate a renderbuffer attachment for a particular set of bindings.
550 */
551 static GLboolean
552 st_validate_attachment(struct gl_context *ctx,
553 struct pipe_screen *screen,
554 const struct gl_renderbuffer_attachment *att,
555 unsigned bindings)
556 {
557 const struct st_texture_object *stObj = st_texture_object(att->Texture);
558 enum pipe_format format;
559 mesa_format texFormat;
560 GLboolean valid;
561
562 /* Sanity check: we must be binding the surface as a (color) render target
563 * or depth/stencil target.
564 */
565 assert(bindings == PIPE_BIND_RENDER_TARGET ||
566 bindings == PIPE_BIND_DEPTH_STENCIL);
567
568 /* Only validate texture attachments for now, since
569 * st_renderbuffer_alloc_storage makes sure that
570 * the format is supported.
571 */
572 if (att->Type != GL_TEXTURE)
573 return GL_TRUE;
574
575 if (!stObj || !stObj->pt)
576 return GL_FALSE;
577
578 format = stObj->pt->format;
579 texFormat = att->Renderbuffer->TexImage->TexFormat;
580
581 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
582 * check for linear format support instead.
583 * Later when we create a surface, we change the format to a linear one. */
584 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
585 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
586 const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
587 format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
588 }
589
590 valid = screen->is_format_supported(screen, format,
591 PIPE_TEXTURE_2D,
592 stObj->pt->nr_samples, bindings);
593 if (!valid) {
594 st_fbo_invalid("Invalid format");
595 }
596
597 return valid;
598 }
599
600
601 /**
602 * Check that the framebuffer configuration is valid in terms of what
603 * the driver can support.
604 *
605 * For Gallium we only supports combined Z+stencil, not separate buffers.
606 */
607 static void
608 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
609 {
610 struct st_context *st = st_context(ctx);
611 struct pipe_screen *screen = st->pipe->screen;
612 const struct gl_renderbuffer_attachment *depth =
613 &fb->Attachment[BUFFER_DEPTH];
614 const struct gl_renderbuffer_attachment *stencil =
615 &fb->Attachment[BUFFER_STENCIL];
616 GLuint i;
617 enum pipe_format first_format = PIPE_FORMAT_NONE;
618 boolean mixed_formats =
619 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
620
621 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
622 st_fbo_invalid("Different Depth/Stencil buffer formats");
623 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
624 return;
625 }
626 if (depth->Type == GL_RENDERBUFFER_EXT &&
627 stencil->Type == GL_RENDERBUFFER_EXT &&
628 depth->Renderbuffer != stencil->Renderbuffer) {
629 st_fbo_invalid("Separate Depth/Stencil buffers");
630 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
631 return;
632 }
633 if (depth->Type == GL_TEXTURE &&
634 stencil->Type == GL_TEXTURE &&
635 depth->Texture != stencil->Texture) {
636 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
637 st_fbo_invalid("Different Depth/Stencil textures");
638 return;
639 }
640
641 if (!st_validate_attachment(ctx,
642 screen,
643 depth,
644 PIPE_BIND_DEPTH_STENCIL)) {
645 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
646 st_fbo_invalid("Invalid depth attachment");
647 return;
648 }
649 if (!st_validate_attachment(ctx,
650 screen,
651 stencil,
652 PIPE_BIND_DEPTH_STENCIL)) {
653 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
654 st_fbo_invalid("Invalid stencil attachment");
655 return;
656 }
657 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
658 struct gl_renderbuffer_attachment *att =
659 &fb->Attachment[BUFFER_COLOR0 + i];
660 enum pipe_format format;
661
662 if (!st_validate_attachment(ctx,
663 screen,
664 att,
665 PIPE_BIND_RENDER_TARGET)) {
666 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
667 st_fbo_invalid("Invalid color attachment");
668 return;
669 }
670
671 if (!mixed_formats) {
672 /* Disallow mixed formats. */
673 if (att->Type != GL_NONE) {
674 format = st_renderbuffer(att->Renderbuffer)->surface->format;
675 } else {
676 continue;
677 }
678
679 if (first_format == PIPE_FORMAT_NONE) {
680 first_format = format;
681 } else if (format != first_format) {
682 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
683 st_fbo_invalid("Mixed color formats");
684 return;
685 }
686 }
687 }
688 }
689
690
691 /**
692 * Called via glDrawBuffer. We only provide this driver function so that we
693 * can check if we need to allocate a new renderbuffer. Specifically, we
694 * don't usually allocate a front color buffer when using a double-buffered
695 * visual. But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
696 * that buffer. Note, this is only for window system buffers, not user-
697 * created FBOs.
698 */
699 static void
700 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
701 {
702 struct st_context *st = st_context(ctx);
703 struct gl_framebuffer *fb = ctx->DrawBuffer;
704
705 (void) count;
706 (void) buffers;
707
708 if (_mesa_is_winsys_fbo(fb)) {
709 GLuint i;
710 /* add the renderbuffers on demand */
711 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
712 GLint idx = fb->_ColorDrawBufferIndexes[i];
713
714 if (idx >= 0) {
715 st_manager_add_color_renderbuffer(st, fb, idx);
716 }
717 }
718 }
719 }
720
721
722 /**
723 * Called via glReadBuffer. As with st_DrawBuffers, we use this function
724 * to check if we need to allocate a renderbuffer on demand.
725 */
726 static void
727 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
728 {
729 struct st_context *st = st_context(ctx);
730 struct gl_framebuffer *fb = ctx->ReadBuffer;
731
732 (void) buffer;
733
734 /* Check if we need to allocate a front color buffer.
735 * Front buffers are often allocated on demand (other color buffers are
736 * always allocated in advance).
737 */
738 if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
739 fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
740 fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
741 assert(_mesa_is_winsys_fbo(fb));
742 /* add the buffer */
743 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
744 _mesa_update_state(ctx);
745 st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
746 }
747 }
748
749
750
751 /**
752 * Called via ctx->Driver.MapRenderbuffer.
753 */
754 static void
755 st_MapRenderbuffer(struct gl_context *ctx,
756 struct gl_renderbuffer *rb,
757 GLuint x, GLuint y, GLuint w, GLuint h,
758 GLbitfield mode,
759 GLubyte **mapOut, GLint *rowStrideOut)
760 {
761 struct st_context *st = st_context(ctx);
762 struct st_renderbuffer *strb = st_renderbuffer(rb);
763 struct pipe_context *pipe = st->pipe;
764 const GLboolean invert = rb->Name == 0;
765 unsigned usage;
766 GLuint y2;
767 GLubyte *map;
768
769 if (strb->software) {
770 /* software-allocated renderbuffer (probably an accum buffer) */
771 if (strb->data) {
772 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
773 GLint stride = _mesa_format_row_stride(strb->Base.Format,
774 strb->Base.Width);
775 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
776 *rowStrideOut = stride;
777 }
778 else {
779 *mapOut = NULL;
780 *rowStrideOut = 0;
781 }
782 return;
783 }
784
785 usage = 0x0;
786 if (mode & GL_MAP_READ_BIT)
787 usage |= PIPE_TRANSFER_READ;
788 if (mode & GL_MAP_WRITE_BIT)
789 usage |= PIPE_TRANSFER_WRITE;
790 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
791 usage |= PIPE_TRANSFER_DISCARD_RANGE;
792
793 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
794 * 'invert' will be true for window-system buffers and false for
795 * user-allocated renderbuffers and textures.
796 */
797 if (invert)
798 y2 = strb->Base.Height - y - h;
799 else
800 y2 = y;
801
802 map = pipe_transfer_map(pipe,
803 strb->texture,
804 strb->surface->u.tex.level,
805 strb->surface->u.tex.first_layer,
806 usage, x, y2, w, h, &strb->transfer);
807 if (map) {
808 if (invert) {
809 *rowStrideOut = -(int) strb->transfer->stride;
810 map += (h - 1) * strb->transfer->stride;
811 }
812 else {
813 *rowStrideOut = strb->transfer->stride;
814 }
815 *mapOut = map;
816 }
817 else {
818 *mapOut = NULL;
819 *rowStrideOut = 0;
820 }
821 }
822
823
824 /**
825 * Called via ctx->Driver.UnmapRenderbuffer.
826 */
827 static void
828 st_UnmapRenderbuffer(struct gl_context *ctx,
829 struct gl_renderbuffer *rb)
830 {
831 struct st_context *st = st_context(ctx);
832 struct st_renderbuffer *strb = st_renderbuffer(rb);
833 struct pipe_context *pipe = st->pipe;
834
835 if (strb->software) {
836 /* software-allocated renderbuffer (probably an accum buffer) */
837 return;
838 }
839
840 pipe_transfer_unmap(pipe, strb->transfer);
841 strb->transfer = NULL;
842 }
843
844
845
846 void st_init_fbo_functions(struct dd_function_table *functions)
847 {
848 functions->NewFramebuffer = _mesa_new_framebuffer;
849 functions->NewRenderbuffer = st_new_renderbuffer;
850 functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
851 functions->RenderTexture = st_render_texture;
852 functions->FinishRenderTexture = st_finish_render_texture;
853 functions->ValidateFramebuffer = st_validate_framebuffer;
854
855 functions->DrawBuffers = st_DrawBuffers;
856 functions->ReadBuffer = st_ReadBuffer;
857
858 functions->MapRenderbuffer = st_MapRenderbuffer;
859 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
860 }
861
862