Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct st_context *st = st_context(ctx);
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(st, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
137 * formats.
138 */
139 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
140 internalFormat = _mesa_get_linear_internalformat(internalFormat);
141 }
142
143 /* Handle multisample renderbuffers first.
144 *
145 * From ARB_framebuffer_object:
146 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
147 * Otherwise <samples> represents a request for a desired minimum
148 * number of samples. Since different implementations may support
149 * different sample counts for multisampled rendering, the actual
150 * number of samples allocated for the renderbuffer image is
151 * implementation dependent. However, the resulting value for
152 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
153 * to <samples> and no more than the next larger sample count supported
154 * by the implementation.
155 *
156 * So let's find the supported number of samples closest to NumSamples.
157 * (NumSamples == 1) is treated the same as (NumSamples == 0).
158 */
159 if (rb->NumSamples > 1) {
160 unsigned i;
161
162 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
163 format = st_choose_renderbuffer_format(st, internalFormat, i);
164
165 if (format != PIPE_FORMAT_NONE) {
166 rb->NumSamples = i;
167 break;
168 }
169 }
170 } else {
171 format = st_choose_renderbuffer_format(st, internalFormat, 0);
172 }
173
174 /* Not setting gl_renderbuffer::Format here will cause
175 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
176 */
177 if (format == PIPE_FORMAT_NONE) {
178 return GL_TRUE;
179 }
180
181 strb->Base.Format = st_pipe_format_to_mesa_format(format);
182
183 if (width == 0 || height == 0) {
184 /* if size is zero, nothing to allocate */
185 return GL_TRUE;
186 }
187
188 /* Setup new texture template.
189 */
190 memset(&templ, 0, sizeof(templ));
191 templ.target = st->internal_target;
192 templ.format = format;
193 templ.width0 = width;
194 templ.height0 = height;
195 templ.depth0 = 1;
196 templ.array_size = 1;
197 templ.nr_samples = rb->NumSamples;
198 if (util_format_is_depth_or_stencil(format)) {
199 templ.bind = PIPE_BIND_DEPTH_STENCIL;
200 }
201 else if (strb->Base.Name != 0) {
202 /* this is a user-created renderbuffer */
203 templ.bind = PIPE_BIND_RENDER_TARGET;
204 }
205 else {
206 /* this is a window-system buffer */
207 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
208 PIPE_BIND_RENDER_TARGET);
209 }
210
211 strb->texture = screen->resource_create(screen, &templ);
212
213 if (!strb->texture)
214 return FALSE;
215
216 u_surface_default_template(&surf_tmpl, strb->texture);
217 strb->surface = pipe->create_surface(pipe,
218 strb->texture,
219 &surf_tmpl);
220 if (strb->surface) {
221 assert(strb->surface->texture);
222 assert(strb->surface->format);
223 assert(strb->surface->width == width);
224 assert(strb->surface->height == height);
225 }
226
227 return strb->surface != NULL;
228 }
229
230
231 /**
232 * gl_renderbuffer::Delete()
233 */
234 static void
235 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
236 {
237 struct st_renderbuffer *strb = st_renderbuffer(rb);
238 if (ctx) {
239 struct st_context *st = st_context(ctx);
240 pipe_surface_release(st->pipe, &strb->surface);
241 }
242 pipe_resource_reference(&strb->texture, NULL);
243 free(strb->data);
244 _mesa_delete_renderbuffer(ctx, rb);
245 }
246
247
248 /**
249 * Called via ctx->Driver.NewFramebuffer()
250 */
251 static struct gl_framebuffer *
252 st_new_framebuffer(struct gl_context *ctx, GLuint name)
253 {
254 /* XXX not sure we need to subclass gl_framebuffer for pipe */
255 return _mesa_new_framebuffer(ctx, name);
256 }
257
258
259 /**
260 * Called via ctx->Driver.NewRenderbuffer()
261 */
262 static struct gl_renderbuffer *
263 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
264 {
265 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
266 if (strb) {
267 assert(name != 0);
268 _mesa_init_renderbuffer(&strb->Base, name);
269 strb->Base.Delete = st_renderbuffer_delete;
270 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
271 return &strb->Base;
272 }
273 return NULL;
274 }
275
276
277 /**
278 * Allocate a renderbuffer for a an on-screen window (not a user-created
279 * renderbuffer). The window system code determines the format.
280 */
281 struct gl_renderbuffer *
282 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
283 {
284 struct st_renderbuffer *strb;
285
286 strb = ST_CALLOC_STRUCT(st_renderbuffer);
287 if (!strb) {
288 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
289 return NULL;
290 }
291
292 _mesa_init_renderbuffer(&strb->Base, 0);
293 strb->Base.ClassID = 0x4242; /* just a unique value */
294 strb->Base.NumSamples = samples;
295 strb->Base.Format = st_pipe_format_to_mesa_format(format);
296 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
297 strb->software = sw;
298
299 switch (format) {
300 case PIPE_FORMAT_R8G8B8A8_UNORM:
301 case PIPE_FORMAT_B8G8R8A8_UNORM:
302 case PIPE_FORMAT_A8R8G8B8_UNORM:
303 strb->Base.InternalFormat = GL_RGBA8;
304 break;
305 case PIPE_FORMAT_R8G8B8X8_UNORM:
306 case PIPE_FORMAT_B8G8R8X8_UNORM:
307 case PIPE_FORMAT_X8R8G8B8_UNORM:
308 strb->Base.InternalFormat = GL_RGB8;
309 break;
310 case PIPE_FORMAT_R8G8B8A8_SRGB:
311 case PIPE_FORMAT_B8G8R8A8_SRGB:
312 case PIPE_FORMAT_A8R8G8B8_SRGB:
313 strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
314 break;
315 case PIPE_FORMAT_R8G8B8X8_SRGB:
316 case PIPE_FORMAT_B8G8R8X8_SRGB:
317 case PIPE_FORMAT_X8R8G8B8_SRGB:
318 strb->Base.InternalFormat = GL_SRGB8;
319 break;
320 case PIPE_FORMAT_B5G5R5A1_UNORM:
321 strb->Base.InternalFormat = GL_RGB5_A1;
322 break;
323 case PIPE_FORMAT_B4G4R4A4_UNORM:
324 strb->Base.InternalFormat = GL_RGBA4;
325 break;
326 case PIPE_FORMAT_B5G6R5_UNORM:
327 strb->Base.InternalFormat = GL_RGB565;
328 break;
329 case PIPE_FORMAT_Z16_UNORM:
330 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
331 break;
332 case PIPE_FORMAT_Z32_UNORM:
333 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
334 break;
335 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
336 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
337 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
338 break;
339 case PIPE_FORMAT_Z24X8_UNORM:
340 case PIPE_FORMAT_X8Z24_UNORM:
341 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
342 break;
343 case PIPE_FORMAT_S8_UINT:
344 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
345 break;
346 case PIPE_FORMAT_R16G16B16A16_SNORM:
347 /* accum buffer */
348 strb->Base.InternalFormat = GL_RGBA16_SNORM;
349 break;
350 case PIPE_FORMAT_R16G16B16A16_UNORM:
351 strb->Base.InternalFormat = GL_RGBA16;
352 break;
353 case PIPE_FORMAT_R8_UNORM:
354 strb->Base.InternalFormat = GL_R8;
355 break;
356 case PIPE_FORMAT_R8G8_UNORM:
357 strb->Base.InternalFormat = GL_RG8;
358 break;
359 case PIPE_FORMAT_R16_UNORM:
360 strb->Base.InternalFormat = GL_R16;
361 break;
362 case PIPE_FORMAT_R16G16_UNORM:
363 strb->Base.InternalFormat = GL_RG16;
364 break;
365 case PIPE_FORMAT_R32G32B32A32_FLOAT:
366 strb->Base.InternalFormat = GL_RGBA32F;
367 break;
368 case PIPE_FORMAT_R16G16B16A16_FLOAT:
369 strb->Base.InternalFormat = GL_RGBA16F;
370 break;
371 default:
372 _mesa_problem(NULL,
373 "Unexpected format %s in st_new_renderbuffer_fb",
374 util_format_name(format));
375 free(strb);
376 return NULL;
377 }
378
379 /* st-specific methods */
380 strb->Base.Delete = st_renderbuffer_delete;
381 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
382
383 /* surface is allocated in st_renderbuffer_alloc_storage() */
384 strb->surface = NULL;
385
386 return &strb->Base;
387 }
388
389
390 /**
391 * Called via ctx->Driver.BindFramebufferEXT().
392 */
393 static void
394 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
395 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
396 {
397 /* no-op */
398 }
399
400
401 /**
402 * Create or update the pipe_surface of a FBO renderbuffer.
403 * This is usually called after st_finalize_texture.
404 */
405 void
406 st_update_renderbuffer_surface(struct st_context *st,
407 struct st_renderbuffer *strb)
408 {
409 struct pipe_context *pipe = st->pipe;
410 struct pipe_resource *resource = strb->texture;
411 unsigned rtt_width = strb->Base.Width;
412 unsigned rtt_height = strb->Base.Height;
413 unsigned rtt_depth = strb->Base.Depth;
414 /*
415 * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
416 * the format of strb->texture is linear (because we have no control over
417 * the format). Check strb->Base.Format instead of strb->texture->format
418 * to determine if the rb is sRGB-capable.
419 */
420 boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
421 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
422 enum pipe_format format = (enable_srgb) ?
423 util_format_srgb(resource->format) :
424 util_format_linear(resource->format);
425 unsigned first_layer, last_layer, level;
426
427 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
428 rtt_depth = rtt_height;
429 rtt_height = 1;
430 }
431
432 /* find matching mipmap level size */
433 for (level = 0; level <= resource->last_level; level++) {
434 if (u_minify(resource->width0, level) == rtt_width &&
435 u_minify(resource->height0, level) == rtt_height &&
436 (resource->target != PIPE_TEXTURE_3D ||
437 u_minify(resource->depth0, level) == rtt_depth)) {
438 break;
439 }
440 }
441 assert(level <= resource->last_level);
442
443 /* determine the layer bounds */
444 if (strb->rtt_layered) {
445 first_layer = 0;
446 last_layer = util_max_layer(strb->texture, level);
447 }
448 else {
449 first_layer =
450 last_layer = strb->rtt_face + strb->rtt_slice;
451 }
452
453 /* Adjust for texture views */
454 if (strb->is_rtt && resource->array_size > 1 &&
455 strb->Base.TexImage->TexObject->Immutable) {
456 struct gl_texture_object *tex = strb->Base.TexImage->TexObject;
457 first_layer += tex->MinLayer;
458 if (!strb->rtt_layered)
459 last_layer += tex->MinLayer;
460 else
461 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
462 }
463
464 if (!strb->surface ||
465 strb->surface->texture->nr_samples != strb->Base.NumSamples ||
466 strb->surface->format != format ||
467 strb->surface->texture != resource ||
468 strb->surface->width != rtt_width ||
469 strb->surface->height != rtt_height ||
470 strb->surface->u.tex.level != level ||
471 strb->surface->u.tex.first_layer != first_layer ||
472 strb->surface->u.tex.last_layer != last_layer) {
473 /* create a new pipe_surface */
474 struct pipe_surface surf_tmpl;
475 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
476 surf_tmpl.format = format;
477 surf_tmpl.u.tex.level = level;
478 surf_tmpl.u.tex.first_layer = first_layer;
479 surf_tmpl.u.tex.last_layer = last_layer;
480
481 pipe_surface_reference(&strb->surface, NULL);
482
483 strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
484 }
485 }
486
487 /**
488 * Called by ctx->Driver.RenderTexture
489 */
490 static void
491 st_render_texture(struct gl_context *ctx,
492 struct gl_framebuffer *fb,
493 struct gl_renderbuffer_attachment *att)
494 {
495 struct st_context *st = st_context(ctx);
496 struct pipe_context *pipe = st->pipe;
497 struct gl_renderbuffer *rb = att->Renderbuffer;
498 struct st_renderbuffer *strb = st_renderbuffer(rb);
499 struct pipe_resource *pt;
500
501 if (!st_finalize_texture(ctx, pipe, att->Texture))
502 return;
503
504 pt = st_get_texobj_resource(att->Texture);
505 assert(pt);
506
507 /* point renderbuffer at texobject */
508 strb->is_rtt = TRUE;
509 strb->rtt_face = att->CubeMapFace;
510 strb->rtt_slice = att->Zoffset;
511 strb->rtt_layered = att->Layered;
512 pipe_resource_reference(&strb->texture, pt);
513
514 pipe_surface_release(pipe, &strb->surface);
515
516 st_update_renderbuffer_surface(st, strb);
517
518 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
519
520 /* Invalidate buffer state so that the pipe's framebuffer state
521 * gets updated.
522 * That's where the new renderbuffer (which we just created) gets
523 * passed to the pipe as a (color/depth) render target.
524 */
525 st_invalidate_state(ctx, _NEW_BUFFERS);
526
527
528 /* Need to trigger a call to update_framebuffer() since we just
529 * attached a new renderbuffer.
530 */
531 ctx->NewState |= _NEW_BUFFERS;
532 }
533
534
535 /**
536 * Called via ctx->Driver.FinishRenderTexture.
537 */
538 static void
539 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
540 {
541 struct st_renderbuffer *strb = st_renderbuffer(rb);
542
543 if (!strb)
544 return;
545
546 strb->is_rtt = FALSE;
547
548 /* restore previous framebuffer state */
549 st_invalidate_state(ctx, _NEW_BUFFERS);
550 }
551
552
553 /** Debug helper */
554 static void
555 st_fbo_invalid(const char *reason)
556 {
557 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
558 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
559 }
560 }
561
562
563 /**
564 * Validate a renderbuffer attachment for a particular set of bindings.
565 */
566 static GLboolean
567 st_validate_attachment(struct gl_context *ctx,
568 struct pipe_screen *screen,
569 const struct gl_renderbuffer_attachment *att,
570 unsigned bindings)
571 {
572 const struct st_texture_object *stObj = st_texture_object(att->Texture);
573 enum pipe_format format;
574 mesa_format texFormat;
575 GLboolean valid;
576
577 /* Sanity check: we must be binding the surface as a (color) render target
578 * or depth/stencil target.
579 */
580 assert(bindings == PIPE_BIND_RENDER_TARGET ||
581 bindings == PIPE_BIND_DEPTH_STENCIL);
582
583 /* Only validate texture attachments for now, since
584 * st_renderbuffer_alloc_storage makes sure that
585 * the format is supported.
586 */
587 if (att->Type != GL_TEXTURE)
588 return GL_TRUE;
589
590 if (!stObj || !stObj->pt)
591 return GL_FALSE;
592
593 format = stObj->pt->format;
594 texFormat = att->Renderbuffer->TexImage->TexFormat;
595
596 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
597 * check for linear format support instead.
598 * Later when we create a surface, we change the format to a linear one. */
599 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
600 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
601 const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
602 format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
603 }
604
605 valid = screen->is_format_supported(screen, format,
606 PIPE_TEXTURE_2D,
607 stObj->pt->nr_samples, bindings);
608 if (!valid) {
609 st_fbo_invalid("Invalid format");
610 }
611
612 return valid;
613 }
614
615
616 /**
617 * Check that the framebuffer configuration is valid in terms of what
618 * the driver can support.
619 *
620 * For Gallium we only supports combined Z+stencil, not separate buffers.
621 */
622 static void
623 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
624 {
625 struct st_context *st = st_context(ctx);
626 struct pipe_screen *screen = st->pipe->screen;
627 const struct gl_renderbuffer_attachment *depth =
628 &fb->Attachment[BUFFER_DEPTH];
629 const struct gl_renderbuffer_attachment *stencil =
630 &fb->Attachment[BUFFER_STENCIL];
631 GLuint i;
632 enum pipe_format first_format = PIPE_FORMAT_NONE;
633 boolean mixed_formats =
634 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
635
636 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
637 st_fbo_invalid("Different Depth/Stencil buffer formats");
638 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
639 return;
640 }
641 if (depth->Type == GL_RENDERBUFFER_EXT &&
642 stencil->Type == GL_RENDERBUFFER_EXT &&
643 depth->Renderbuffer != stencil->Renderbuffer) {
644 st_fbo_invalid("Separate Depth/Stencil buffers");
645 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
646 return;
647 }
648 if (depth->Type == GL_TEXTURE &&
649 stencil->Type == GL_TEXTURE &&
650 depth->Texture != stencil->Texture) {
651 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
652 st_fbo_invalid("Different Depth/Stencil textures");
653 return;
654 }
655
656 if (!st_validate_attachment(ctx,
657 screen,
658 depth,
659 PIPE_BIND_DEPTH_STENCIL)) {
660 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
661 return;
662 }
663 if (!st_validate_attachment(ctx,
664 screen,
665 stencil,
666 PIPE_BIND_DEPTH_STENCIL)) {
667 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
668 return;
669 }
670 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
671 struct gl_renderbuffer_attachment *att =
672 &fb->Attachment[BUFFER_COLOR0 + i];
673 enum pipe_format format;
674
675 if (!st_validate_attachment(ctx,
676 screen,
677 att,
678 PIPE_BIND_RENDER_TARGET)) {
679 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
680 return;
681 }
682
683 if (!mixed_formats) {
684 /* Disallow mixed formats. */
685 if (att->Type != GL_NONE) {
686 format = st_renderbuffer(att->Renderbuffer)->surface->format;
687 } else {
688 continue;
689 }
690
691 if (first_format == PIPE_FORMAT_NONE) {
692 first_format = format;
693 } else if (format != first_format) {
694 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
695 st_fbo_invalid("Mixed color formats");
696 return;
697 }
698 }
699 }
700 }
701
702
703 /**
704 * Called via glDrawBuffer.
705 */
706 static void
707 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
708 {
709 struct st_context *st = st_context(ctx);
710 struct gl_framebuffer *fb = ctx->DrawBuffer;
711 GLuint i;
712
713 (void) count;
714 (void) buffers;
715
716 /* add the renderbuffers on demand */
717 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
718 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
719
720 if (idx >= 0) {
721 st_manager_add_color_renderbuffer(st, fb, idx);
722 }
723 }
724 }
725
726
727 /**
728 * Called via glReadBuffer.
729 */
730 static void
731 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
732 {
733 struct st_context *st = st_context(ctx);
734 struct gl_framebuffer *fb = ctx->ReadBuffer;
735
736 (void) buffer;
737
738 /* add the renderbuffer on demand */
739 if (fb->_ColorReadBufferIndex >= 0)
740 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
741 }
742
743
744
745 /**
746 * Called via ctx->Driver.MapRenderbuffer.
747 */
748 static void
749 st_MapRenderbuffer(struct gl_context *ctx,
750 struct gl_renderbuffer *rb,
751 GLuint x, GLuint y, GLuint w, GLuint h,
752 GLbitfield mode,
753 GLubyte **mapOut, GLint *rowStrideOut)
754 {
755 struct st_context *st = st_context(ctx);
756 struct st_renderbuffer *strb = st_renderbuffer(rb);
757 struct pipe_context *pipe = st->pipe;
758 const GLboolean invert = rb->Name == 0;
759 unsigned usage;
760 GLuint y2;
761 GLubyte *map;
762
763 if (strb->software) {
764 /* software-allocated renderbuffer (probably an accum buffer) */
765 if (strb->data) {
766 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
767 GLint stride = _mesa_format_row_stride(strb->Base.Format,
768 strb->Base.Width);
769 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
770 *rowStrideOut = stride;
771 }
772 else {
773 *mapOut = NULL;
774 *rowStrideOut = 0;
775 }
776 return;
777 }
778
779 usage = 0x0;
780 if (mode & GL_MAP_READ_BIT)
781 usage |= PIPE_TRANSFER_READ;
782 if (mode & GL_MAP_WRITE_BIT)
783 usage |= PIPE_TRANSFER_WRITE;
784 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
785 usage |= PIPE_TRANSFER_DISCARD_RANGE;
786
787 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
788 * 'invert' will be true for window-system buffers and false for
789 * user-allocated renderbuffers and textures.
790 */
791 if (invert)
792 y2 = strb->Base.Height - y - h;
793 else
794 y2 = y;
795
796 map = pipe_transfer_map(pipe,
797 strb->texture,
798 strb->surface->u.tex.level,
799 strb->surface->u.tex.first_layer,
800 usage, x, y2, w, h, &strb->transfer);
801 if (map) {
802 if (invert) {
803 *rowStrideOut = -(int) strb->transfer->stride;
804 map += (h - 1) * strb->transfer->stride;
805 }
806 else {
807 *rowStrideOut = strb->transfer->stride;
808 }
809 *mapOut = map;
810 }
811 else {
812 *mapOut = NULL;
813 *rowStrideOut = 0;
814 }
815 }
816
817
818 /**
819 * Called via ctx->Driver.UnmapRenderbuffer.
820 */
821 static void
822 st_UnmapRenderbuffer(struct gl_context *ctx,
823 struct gl_renderbuffer *rb)
824 {
825 struct st_context *st = st_context(ctx);
826 struct st_renderbuffer *strb = st_renderbuffer(rb);
827 struct pipe_context *pipe = st->pipe;
828
829 if (strb->software) {
830 /* software-allocated renderbuffer (probably an accum buffer) */
831 return;
832 }
833
834 pipe_transfer_unmap(pipe, strb->transfer);
835 strb->transfer = NULL;
836 }
837
838
839
840 void st_init_fbo_functions(struct dd_function_table *functions)
841 {
842 functions->NewFramebuffer = st_new_framebuffer;
843 functions->NewRenderbuffer = st_new_renderbuffer;
844 functions->BindFramebuffer = st_bind_framebuffer;
845 functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
846 functions->RenderTexture = st_render_texture;
847 functions->FinishRenderTexture = st_finish_render_texture;
848 functions->ValidateFramebuffer = st_validate_framebuffer;
849
850 functions->DrawBuffers = st_DrawBuffers;
851 functions->ReadBuffer = st_ReadBuffer;
852
853 functions->MapRenderbuffer = st_MapRenderbuffer;
854 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
855 }
856
857