mesa/st: add ARB_texture_view support
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct st_context *st = st_context(ctx);
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(st, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
137 * formats.
138 */
139 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
140 internalFormat = _mesa_get_linear_internalformat(internalFormat);
141 }
142
143 /* Handle multisample renderbuffers first.
144 *
145 * From ARB_framebuffer_object:
146 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
147 * Otherwise <samples> represents a request for a desired minimum
148 * number of samples. Since different implementations may support
149 * different sample counts for multisampled rendering, the actual
150 * number of samples allocated for the renderbuffer image is
151 * implementation dependent. However, the resulting value for
152 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
153 * to <samples> and no more than the next larger sample count supported
154 * by the implementation.
155 *
156 * So let's find the supported number of samples closest to NumSamples.
157 * (NumSamples == 1) is treated the same as (NumSamples == 0).
158 */
159 if (rb->NumSamples > 1) {
160 unsigned i;
161
162 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
163 format = st_choose_renderbuffer_format(st, internalFormat, i);
164
165 if (format != PIPE_FORMAT_NONE) {
166 rb->NumSamples = i;
167 break;
168 }
169 }
170 } else {
171 format = st_choose_renderbuffer_format(st, internalFormat, 0);
172 }
173
174 /* Not setting gl_renderbuffer::Format here will cause
175 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
176 */
177 if (format == PIPE_FORMAT_NONE) {
178 return GL_TRUE;
179 }
180
181 strb->Base.Format = st_pipe_format_to_mesa_format(format);
182
183 if (width == 0 || height == 0) {
184 /* if size is zero, nothing to allocate */
185 return GL_TRUE;
186 }
187
188 /* Setup new texture template.
189 */
190 memset(&templ, 0, sizeof(templ));
191 templ.target = st->internal_target;
192 templ.format = format;
193 templ.width0 = width;
194 templ.height0 = height;
195 templ.depth0 = 1;
196 templ.array_size = 1;
197 templ.nr_samples = rb->NumSamples;
198 if (util_format_is_depth_or_stencil(format)) {
199 templ.bind = PIPE_BIND_DEPTH_STENCIL;
200 }
201 else if (strb->Base.Name != 0) {
202 /* this is a user-created renderbuffer */
203 templ.bind = PIPE_BIND_RENDER_TARGET;
204 }
205 else {
206 /* this is a window-system buffer */
207 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
208 PIPE_BIND_RENDER_TARGET);
209 }
210
211 strb->texture = screen->resource_create(screen, &templ);
212
213 if (!strb->texture)
214 return FALSE;
215
216 u_surface_default_template(&surf_tmpl, strb->texture);
217 strb->surface = pipe->create_surface(pipe,
218 strb->texture,
219 &surf_tmpl);
220 if (strb->surface) {
221 assert(strb->surface->texture);
222 assert(strb->surface->format);
223 assert(strb->surface->width == width);
224 assert(strb->surface->height == height);
225 }
226
227 return strb->surface != NULL;
228 }
229
230
231 /**
232 * gl_renderbuffer::Delete()
233 */
234 static void
235 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
236 {
237 struct st_renderbuffer *strb = st_renderbuffer(rb);
238 if (ctx) {
239 struct st_context *st = st_context(ctx);
240 pipe_surface_release(st->pipe, &strb->surface);
241 }
242 pipe_resource_reference(&strb->texture, NULL);
243 free(strb->data);
244 _mesa_delete_renderbuffer(ctx, rb);
245 }
246
247
248 /**
249 * Called via ctx->Driver.NewFramebuffer()
250 */
251 static struct gl_framebuffer *
252 st_new_framebuffer(struct gl_context *ctx, GLuint name)
253 {
254 /* XXX not sure we need to subclass gl_framebuffer for pipe */
255 return _mesa_new_framebuffer(ctx, name);
256 }
257
258
259 /**
260 * Called via ctx->Driver.NewRenderbuffer()
261 */
262 static struct gl_renderbuffer *
263 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
264 {
265 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
266 if (strb) {
267 assert(name != 0);
268 _mesa_init_renderbuffer(&strb->Base, name);
269 strb->Base.Delete = st_renderbuffer_delete;
270 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
271 return &strb->Base;
272 }
273 return NULL;
274 }
275
276
277 /**
278 * Allocate a renderbuffer for a an on-screen window (not a user-created
279 * renderbuffer). The window system code determines the format.
280 */
281 struct gl_renderbuffer *
282 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
283 {
284 struct st_renderbuffer *strb;
285
286 strb = ST_CALLOC_STRUCT(st_renderbuffer);
287 if (!strb) {
288 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
289 return NULL;
290 }
291
292 _mesa_init_renderbuffer(&strb->Base, 0);
293 strb->Base.ClassID = 0x4242; /* just a unique value */
294 strb->Base.NumSamples = samples;
295 strb->Base.Format = st_pipe_format_to_mesa_format(format);
296 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
297 strb->software = sw;
298
299 switch (format) {
300 case PIPE_FORMAT_R8G8B8A8_UNORM:
301 case PIPE_FORMAT_B8G8R8A8_UNORM:
302 case PIPE_FORMAT_A8R8G8B8_UNORM:
303 strb->Base.InternalFormat = GL_RGBA8;
304 break;
305 case PIPE_FORMAT_R8G8B8X8_UNORM:
306 case PIPE_FORMAT_B8G8R8X8_UNORM:
307 case PIPE_FORMAT_X8R8G8B8_UNORM:
308 strb->Base.InternalFormat = GL_RGB8;
309 break;
310 case PIPE_FORMAT_R8G8B8A8_SRGB:
311 case PIPE_FORMAT_B8G8R8A8_SRGB:
312 case PIPE_FORMAT_A8R8G8B8_SRGB:
313 strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
314 break;
315 case PIPE_FORMAT_R8G8B8X8_SRGB:
316 case PIPE_FORMAT_B8G8R8X8_SRGB:
317 case PIPE_FORMAT_X8R8G8B8_SRGB:
318 strb->Base.InternalFormat = GL_SRGB8;
319 break;
320 case PIPE_FORMAT_B5G5R5A1_UNORM:
321 strb->Base.InternalFormat = GL_RGB5_A1;
322 break;
323 case PIPE_FORMAT_B4G4R4A4_UNORM:
324 strb->Base.InternalFormat = GL_RGBA4;
325 break;
326 case PIPE_FORMAT_B5G6R5_UNORM:
327 strb->Base.InternalFormat = GL_RGB565;
328 break;
329 case PIPE_FORMAT_Z16_UNORM:
330 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
331 break;
332 case PIPE_FORMAT_Z32_UNORM:
333 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
334 break;
335 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
336 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
337 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
338 break;
339 case PIPE_FORMAT_Z24X8_UNORM:
340 case PIPE_FORMAT_X8Z24_UNORM:
341 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
342 break;
343 case PIPE_FORMAT_S8_UINT:
344 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
345 break;
346 case PIPE_FORMAT_R16G16B16A16_SNORM:
347 /* accum buffer */
348 strb->Base.InternalFormat = GL_RGBA16_SNORM;
349 break;
350 case PIPE_FORMAT_R16G16B16A16_UNORM:
351 strb->Base.InternalFormat = GL_RGBA16;
352 break;
353 case PIPE_FORMAT_R8_UNORM:
354 strb->Base.InternalFormat = GL_R8;
355 break;
356 case PIPE_FORMAT_R8G8_UNORM:
357 strb->Base.InternalFormat = GL_RG8;
358 break;
359 case PIPE_FORMAT_R16_UNORM:
360 strb->Base.InternalFormat = GL_R16;
361 break;
362 case PIPE_FORMAT_R16G16_UNORM:
363 strb->Base.InternalFormat = GL_RG16;
364 break;
365 case PIPE_FORMAT_R32G32B32A32_FLOAT:
366 strb->Base.InternalFormat = GL_RGBA32F;
367 break;
368 case PIPE_FORMAT_R16G16B16A16_FLOAT:
369 strb->Base.InternalFormat = GL_RGBA16F;
370 break;
371 default:
372 _mesa_problem(NULL,
373 "Unexpected format %s in st_new_renderbuffer_fb",
374 util_format_name(format));
375 free(strb);
376 return NULL;
377 }
378
379 /* st-specific methods */
380 strb->Base.Delete = st_renderbuffer_delete;
381 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
382
383 /* surface is allocated in st_renderbuffer_alloc_storage() */
384 strb->surface = NULL;
385
386 return &strb->Base;
387 }
388
389
390 /**
391 * Called via ctx->Driver.BindFramebufferEXT().
392 */
393 static void
394 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
395 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
396 {
397 /* no-op */
398 }
399
400
401 /**
402 * Create or update the pipe_surface of a FBO renderbuffer.
403 * This is usually called after st_finalize_texture.
404 */
405 void
406 st_update_renderbuffer_surface(struct st_context *st,
407 struct st_renderbuffer *strb)
408 {
409 struct pipe_context *pipe = st->pipe;
410 struct pipe_resource *resource = strb->texture;
411 int rtt_width = strb->Base.Width;
412 int rtt_height = strb->Base.Height;
413 int rtt_depth = strb->Base.Depth;
414 /*
415 * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
416 * the format of strb->texture is linear (because we have no control over
417 * the format). Check strb->Base.Format instead of strb->texture->format
418 * to determine if the rb is sRGB-capable.
419 */
420 boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
421 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
422 enum pipe_format format = (enable_srgb) ?
423 util_format_srgb(resource->format) :
424 util_format_linear(resource->format);
425 unsigned first_layer, last_layer, level;
426
427 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
428 rtt_depth = rtt_height;
429 rtt_height = 1;
430 }
431
432 /* find matching mipmap level size */
433 for (level = 0; level <= resource->last_level; level++) {
434 if (u_minify(resource->width0, level) == rtt_width &&
435 u_minify(resource->height0, level) == rtt_height &&
436 (resource->target != PIPE_TEXTURE_3D ||
437 u_minify(resource->depth0, level) == rtt_depth)) {
438 break;
439 }
440 }
441 assert(level <= resource->last_level);
442
443 /* determine the layer bounds */
444 if (strb->rtt_layered) {
445 first_layer = 0;
446 last_layer = util_max_layer(strb->texture, level);
447 }
448 else {
449 first_layer =
450 last_layer = strb->rtt_face + strb->rtt_slice;
451 }
452
453 /* Adjust for texture views */
454 if (strb->is_rtt) {
455 struct gl_texture_object *tex = strb->Base.TexImage->TexObject;
456 first_layer += tex->MinLayer;
457 if (!strb->rtt_layered)
458 last_layer += tex->MinLayer;
459 else
460 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
461 }
462
463 if (!strb->surface ||
464 strb->surface->texture->nr_samples != strb->Base.NumSamples ||
465 strb->surface->format != format ||
466 strb->surface->texture != resource ||
467 strb->surface->width != rtt_width ||
468 strb->surface->height != rtt_height ||
469 strb->surface->u.tex.level != level ||
470 strb->surface->u.tex.first_layer != first_layer ||
471 strb->surface->u.tex.last_layer != last_layer) {
472 /* create a new pipe_surface */
473 struct pipe_surface surf_tmpl;
474 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
475 surf_tmpl.format = format;
476 surf_tmpl.u.tex.level = level;
477 surf_tmpl.u.tex.first_layer = first_layer;
478 surf_tmpl.u.tex.last_layer = last_layer;
479
480 pipe_surface_reference(&strb->surface, NULL);
481
482 strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
483 }
484 }
485
486 /**
487 * Called by ctx->Driver.RenderTexture
488 */
489 static void
490 st_render_texture(struct gl_context *ctx,
491 struct gl_framebuffer *fb,
492 struct gl_renderbuffer_attachment *att)
493 {
494 struct st_context *st = st_context(ctx);
495 struct pipe_context *pipe = st->pipe;
496 struct gl_renderbuffer *rb = att->Renderbuffer;
497 struct st_renderbuffer *strb = st_renderbuffer(rb);
498 struct pipe_resource *pt;
499
500 if (!st_finalize_texture(ctx, pipe, att->Texture))
501 return;
502
503 pt = st_get_texobj_resource(att->Texture);
504 assert(pt);
505
506 /* point renderbuffer at texobject */
507 strb->is_rtt = TRUE;
508 strb->rtt_face = att->CubeMapFace;
509 strb->rtt_slice = att->Zoffset;
510 strb->rtt_layered = att->Layered;
511 pipe_resource_reference(&strb->texture, pt);
512
513 pipe_surface_release(pipe, &strb->surface);
514
515 st_update_renderbuffer_surface(st, strb);
516
517 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
518
519 /* Invalidate buffer state so that the pipe's framebuffer state
520 * gets updated.
521 * That's where the new renderbuffer (which we just created) gets
522 * passed to the pipe as a (color/depth) render target.
523 */
524 st_invalidate_state(ctx, _NEW_BUFFERS);
525
526
527 /* Need to trigger a call to update_framebuffer() since we just
528 * attached a new renderbuffer.
529 */
530 ctx->NewState |= _NEW_BUFFERS;
531 }
532
533
534 /**
535 * Called via ctx->Driver.FinishRenderTexture.
536 */
537 static void
538 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
539 {
540 struct st_renderbuffer *strb = st_renderbuffer(rb);
541
542 if (!strb)
543 return;
544
545 strb->is_rtt = FALSE;
546
547 /* restore previous framebuffer state */
548 st_invalidate_state(ctx, _NEW_BUFFERS);
549 }
550
551
552 /** Debug helper */
553 static void
554 st_fbo_invalid(const char *reason)
555 {
556 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
557 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
558 }
559 }
560
561
562 /**
563 * Validate a renderbuffer attachment for a particular set of bindings.
564 */
565 static GLboolean
566 st_validate_attachment(struct gl_context *ctx,
567 struct pipe_screen *screen,
568 const struct gl_renderbuffer_attachment *att,
569 unsigned bindings)
570 {
571 const struct st_texture_object *stObj = st_texture_object(att->Texture);
572 enum pipe_format format;
573 mesa_format texFormat;
574 GLboolean valid;
575
576 /* Sanity check: we must be binding the surface as a (color) render target
577 * or depth/stencil target.
578 */
579 assert(bindings == PIPE_BIND_RENDER_TARGET ||
580 bindings == PIPE_BIND_DEPTH_STENCIL);
581
582 /* Only validate texture attachments for now, since
583 * st_renderbuffer_alloc_storage makes sure that
584 * the format is supported.
585 */
586 if (att->Type != GL_TEXTURE)
587 return GL_TRUE;
588
589 if (!stObj || !stObj->pt)
590 return GL_FALSE;
591
592 format = stObj->pt->format;
593 texFormat = att->Renderbuffer->TexImage->TexFormat;
594
595 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
596 * check for linear format support instead.
597 * Later when we create a surface, we change the format to a linear one. */
598 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
599 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
600 const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
601 format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
602 }
603
604 valid = screen->is_format_supported(screen, format,
605 PIPE_TEXTURE_2D,
606 stObj->pt->nr_samples, bindings);
607 if (!valid) {
608 st_fbo_invalid("Invalid format");
609 }
610
611 return valid;
612 }
613
614
615 /**
616 * Check that the framebuffer configuration is valid in terms of what
617 * the driver can support.
618 *
619 * For Gallium we only supports combined Z+stencil, not separate buffers.
620 */
621 static void
622 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
623 {
624 struct st_context *st = st_context(ctx);
625 struct pipe_screen *screen = st->pipe->screen;
626 const struct gl_renderbuffer_attachment *depth =
627 &fb->Attachment[BUFFER_DEPTH];
628 const struct gl_renderbuffer_attachment *stencil =
629 &fb->Attachment[BUFFER_STENCIL];
630 GLuint i;
631 enum pipe_format first_format = PIPE_FORMAT_NONE;
632 boolean mixed_formats =
633 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
634
635 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
636 st_fbo_invalid("Different Depth/Stencil buffer formats");
637 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
638 return;
639 }
640 if (depth->Type == GL_RENDERBUFFER_EXT &&
641 stencil->Type == GL_RENDERBUFFER_EXT &&
642 depth->Renderbuffer != stencil->Renderbuffer) {
643 st_fbo_invalid("Separate Depth/Stencil buffers");
644 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
645 return;
646 }
647 if (depth->Type == GL_TEXTURE &&
648 stencil->Type == GL_TEXTURE &&
649 depth->Texture != stencil->Texture) {
650 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
651 st_fbo_invalid("Different Depth/Stencil textures");
652 return;
653 }
654
655 if (!st_validate_attachment(ctx,
656 screen,
657 depth,
658 PIPE_BIND_DEPTH_STENCIL)) {
659 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
660 return;
661 }
662 if (!st_validate_attachment(ctx,
663 screen,
664 stencil,
665 PIPE_BIND_DEPTH_STENCIL)) {
666 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
667 return;
668 }
669 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
670 struct gl_renderbuffer_attachment *att =
671 &fb->Attachment[BUFFER_COLOR0 + i];
672 enum pipe_format format;
673
674 if (!st_validate_attachment(ctx,
675 screen,
676 att,
677 PIPE_BIND_RENDER_TARGET)) {
678 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
679 return;
680 }
681
682 if (!mixed_formats) {
683 /* Disallow mixed formats. */
684 if (att->Type != GL_NONE) {
685 format = st_renderbuffer(att->Renderbuffer)->surface->format;
686 } else {
687 continue;
688 }
689
690 if (first_format == PIPE_FORMAT_NONE) {
691 first_format = format;
692 } else if (format != first_format) {
693 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
694 st_fbo_invalid("Mixed color formats");
695 return;
696 }
697 }
698 }
699 }
700
701
702 /**
703 * Called via glDrawBuffer.
704 */
705 static void
706 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
707 {
708 struct st_context *st = st_context(ctx);
709 struct gl_framebuffer *fb = ctx->DrawBuffer;
710 GLuint i;
711
712 (void) count;
713 (void) buffers;
714
715 /* add the renderbuffers on demand */
716 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
717 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
718
719 if (idx >= 0) {
720 st_manager_add_color_renderbuffer(st, fb, idx);
721 }
722 }
723 }
724
725
726 /**
727 * Called via glReadBuffer.
728 */
729 static void
730 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
731 {
732 struct st_context *st = st_context(ctx);
733 struct gl_framebuffer *fb = ctx->ReadBuffer;
734
735 (void) buffer;
736
737 /* add the renderbuffer on demand */
738 if (fb->_ColorReadBufferIndex >= 0)
739 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
740 }
741
742
743
744 /**
745 * Called via ctx->Driver.MapRenderbuffer.
746 */
747 static void
748 st_MapRenderbuffer(struct gl_context *ctx,
749 struct gl_renderbuffer *rb,
750 GLuint x, GLuint y, GLuint w, GLuint h,
751 GLbitfield mode,
752 GLubyte **mapOut, GLint *rowStrideOut)
753 {
754 struct st_context *st = st_context(ctx);
755 struct st_renderbuffer *strb = st_renderbuffer(rb);
756 struct pipe_context *pipe = st->pipe;
757 const GLboolean invert = rb->Name == 0;
758 unsigned usage;
759 GLuint y2;
760 GLubyte *map;
761
762 if (strb->software) {
763 /* software-allocated renderbuffer (probably an accum buffer) */
764 if (strb->data) {
765 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
766 GLint stride = _mesa_format_row_stride(strb->Base.Format,
767 strb->Base.Width);
768 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
769 *rowStrideOut = stride;
770 }
771 else {
772 *mapOut = NULL;
773 *rowStrideOut = 0;
774 }
775 return;
776 }
777
778 usage = 0x0;
779 if (mode & GL_MAP_READ_BIT)
780 usage |= PIPE_TRANSFER_READ;
781 if (mode & GL_MAP_WRITE_BIT)
782 usage |= PIPE_TRANSFER_WRITE;
783 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
784 usage |= PIPE_TRANSFER_DISCARD_RANGE;
785
786 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
787 * 'invert' will be true for window-system buffers and false for
788 * user-allocated renderbuffers and textures.
789 */
790 if (invert)
791 y2 = strb->Base.Height - y - h;
792 else
793 y2 = y;
794
795 map = pipe_transfer_map(pipe,
796 strb->texture,
797 strb->surface->u.tex.level,
798 strb->surface->u.tex.first_layer,
799 usage, x, y2, w, h, &strb->transfer);
800 if (map) {
801 if (invert) {
802 *rowStrideOut = -(int) strb->transfer->stride;
803 map += (h - 1) * strb->transfer->stride;
804 }
805 else {
806 *rowStrideOut = strb->transfer->stride;
807 }
808 *mapOut = map;
809 }
810 else {
811 *mapOut = NULL;
812 *rowStrideOut = 0;
813 }
814 }
815
816
817 /**
818 * Called via ctx->Driver.UnmapRenderbuffer.
819 */
820 static void
821 st_UnmapRenderbuffer(struct gl_context *ctx,
822 struct gl_renderbuffer *rb)
823 {
824 struct st_context *st = st_context(ctx);
825 struct st_renderbuffer *strb = st_renderbuffer(rb);
826 struct pipe_context *pipe = st->pipe;
827
828 if (strb->software) {
829 /* software-allocated renderbuffer (probably an accum buffer) */
830 return;
831 }
832
833 pipe_transfer_unmap(pipe, strb->transfer);
834 strb->transfer = NULL;
835 }
836
837
838
839 void st_init_fbo_functions(struct dd_function_table *functions)
840 {
841 functions->NewFramebuffer = st_new_framebuffer;
842 functions->NewRenderbuffer = st_new_renderbuffer;
843 functions->BindFramebuffer = st_bind_framebuffer;
844 functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
845 functions->RenderTexture = st_render_texture;
846 functions->FinishRenderTexture = st_finish_render_texture;
847 functions->ValidateFramebuffer = st_validate_framebuffer;
848
849 functions->DrawBuffers = st_DrawBuffers;
850 functions->ReadBuffer = st_ReadBuffer;
851
852 functions->MapRenderbuffer = st_MapRenderbuffer;
853 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
854 }
855
856