st/mesa: add support for layered framebuffers and consolidate code
[mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 /**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/glformats.h"
41 #include "main/macros.h"
42 #include "main/renderbuffer.h"
43
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "st_context.h"
48 #include "st_cb_fbo.h"
49 #include "st_cb_flush.h"
50 #include "st_cb_texture.h"
51 #include "st_format.h"
52 #include "st_texture.h"
53 #include "st_manager.h"
54
55 #include "util/u_format.h"
56 #include "util/u_inlines.h"
57 #include "util/u_surface.h"
58
59
60 static GLboolean
61 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62 struct gl_renderbuffer *rb,
63 GLenum internalFormat,
64 GLuint width, GLuint height)
65 {
66 struct st_context *st = st_context(ctx);
67 struct st_renderbuffer *strb = st_renderbuffer(rb);
68 enum pipe_format format;
69 size_t size;
70
71 free(strb->data);
72 strb->data = NULL;
73
74 if (internalFormat == GL_RGBA16_SNORM) {
75 /* Special case for software accum buffers. Otherwise, if the
76 * call to st_choose_renderbuffer_format() fails (because the
77 * driver doesn't support signed 16-bit/channel colors) we'd
78 * just return without allocating the software accum buffer.
79 */
80 format = PIPE_FORMAT_R16G16B16A16_SNORM;
81 }
82 else {
83 format = st_choose_renderbuffer_format(st, internalFormat, 0);
84
85 /* Not setting gl_renderbuffer::Format here will cause
86 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87 */
88 if (format == PIPE_FORMAT_NONE) {
89 return GL_TRUE;
90 }
91 }
92
93 strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95 size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96 strb->data = malloc(size);
97 return strb->data != NULL;
98 }
99
100
101 /**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106 static GLboolean
107 st_renderbuffer_alloc_storage(struct gl_context * ctx,
108 struct gl_renderbuffer *rb,
109 GLenum internalFormat,
110 GLuint width, GLuint height)
111 {
112 struct st_context *st = st_context(ctx);
113 struct pipe_context *pipe = st->pipe;
114 struct pipe_screen *screen = st->pipe->screen;
115 struct st_renderbuffer *strb = st_renderbuffer(rb);
116 enum pipe_format format = PIPE_FORMAT_NONE;
117 struct pipe_surface surf_tmpl;
118 struct pipe_resource templ;
119
120 /* init renderbuffer fields */
121 strb->Base.Width = width;
122 strb->Base.Height = height;
123 strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124 strb->defined = GL_FALSE; /* undefined contents now */
125
126 if (strb->software) {
127 return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128 width, height);
129 }
130
131 /* Free the old surface and texture
132 */
133 pipe_surface_reference( &strb->surface, NULL );
134 pipe_resource_reference( &strb->texture, NULL );
135
136 /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
137 * formats.
138 */
139 if (!ctx->Extensions.EXT_framebuffer_sRGB) {
140 internalFormat = _mesa_get_linear_internalformat(internalFormat);
141 }
142
143 /* Handle multisample renderbuffers first.
144 *
145 * From ARB_framebuffer_object:
146 * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
147 * Otherwise <samples> represents a request for a desired minimum
148 * number of samples. Since different implementations may support
149 * different sample counts for multisampled rendering, the actual
150 * number of samples allocated for the renderbuffer image is
151 * implementation dependent. However, the resulting value for
152 * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
153 * to <samples> and no more than the next larger sample count supported
154 * by the implementation.
155 *
156 * So let's find the supported number of samples closest to NumSamples.
157 * (NumSamples == 1) is treated the same as (NumSamples == 0).
158 */
159 if (rb->NumSamples > 1) {
160 unsigned i;
161
162 for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
163 format = st_choose_renderbuffer_format(st, internalFormat, i);
164
165 if (format != PIPE_FORMAT_NONE) {
166 rb->NumSamples = i;
167 break;
168 }
169 }
170 } else {
171 format = st_choose_renderbuffer_format(st, internalFormat, 0);
172 }
173
174 /* Not setting gl_renderbuffer::Format here will cause
175 * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
176 */
177 if (format == PIPE_FORMAT_NONE) {
178 return GL_TRUE;
179 }
180
181 strb->Base.Format = st_pipe_format_to_mesa_format(format);
182
183 if (width == 0 || height == 0) {
184 /* if size is zero, nothing to allocate */
185 return GL_TRUE;
186 }
187
188 /* Setup new texture template.
189 */
190 memset(&templ, 0, sizeof(templ));
191 templ.target = st->internal_target;
192 templ.format = format;
193 templ.width0 = width;
194 templ.height0 = height;
195 templ.depth0 = 1;
196 templ.array_size = 1;
197 templ.nr_samples = rb->NumSamples;
198 if (util_format_is_depth_or_stencil(format)) {
199 templ.bind = PIPE_BIND_DEPTH_STENCIL;
200 }
201 else if (strb->Base.Name != 0) {
202 /* this is a user-created renderbuffer */
203 templ.bind = PIPE_BIND_RENDER_TARGET;
204 }
205 else {
206 /* this is a window-system buffer */
207 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
208 PIPE_BIND_RENDER_TARGET);
209 }
210
211 strb->texture = screen->resource_create(screen, &templ);
212
213 if (!strb->texture)
214 return FALSE;
215
216 u_surface_default_template(&surf_tmpl, strb->texture);
217 strb->surface = pipe->create_surface(pipe,
218 strb->texture,
219 &surf_tmpl);
220 if (strb->surface) {
221 assert(strb->surface->texture);
222 assert(strb->surface->format);
223 assert(strb->surface->width == width);
224 assert(strb->surface->height == height);
225 }
226
227 return strb->surface != NULL;
228 }
229
230
231 /**
232 * gl_renderbuffer::Delete()
233 */
234 static void
235 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
236 {
237 struct st_renderbuffer *strb = st_renderbuffer(rb);
238 if (ctx) {
239 struct st_context *st = st_context(ctx);
240 pipe_surface_release(st->pipe, &strb->surface);
241 }
242 pipe_resource_reference(&strb->texture, NULL);
243 free(strb->data);
244 _mesa_delete_renderbuffer(ctx, rb);
245 }
246
247
248 /**
249 * Called via ctx->Driver.NewFramebuffer()
250 */
251 static struct gl_framebuffer *
252 st_new_framebuffer(struct gl_context *ctx, GLuint name)
253 {
254 /* XXX not sure we need to subclass gl_framebuffer for pipe */
255 return _mesa_new_framebuffer(ctx, name);
256 }
257
258
259 /**
260 * Called via ctx->Driver.NewRenderbuffer()
261 */
262 static struct gl_renderbuffer *
263 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
264 {
265 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
266 if (strb) {
267 assert(name != 0);
268 _mesa_init_renderbuffer(&strb->Base, name);
269 strb->Base.Delete = st_renderbuffer_delete;
270 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
271 return &strb->Base;
272 }
273 return NULL;
274 }
275
276
277 /**
278 * Allocate a renderbuffer for a an on-screen window (not a user-created
279 * renderbuffer). The window system code determines the format.
280 */
281 struct gl_renderbuffer *
282 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
283 {
284 struct st_renderbuffer *strb;
285
286 strb = ST_CALLOC_STRUCT(st_renderbuffer);
287 if (!strb) {
288 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
289 return NULL;
290 }
291
292 _mesa_init_renderbuffer(&strb->Base, 0);
293 strb->Base.ClassID = 0x4242; /* just a unique value */
294 strb->Base.NumSamples = samples;
295 strb->Base.Format = st_pipe_format_to_mesa_format(format);
296 strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
297 strb->software = sw;
298
299 switch (format) {
300 case PIPE_FORMAT_R8G8B8A8_UNORM:
301 case PIPE_FORMAT_B8G8R8A8_UNORM:
302 case PIPE_FORMAT_A8R8G8B8_UNORM:
303 strb->Base.InternalFormat = GL_RGBA8;
304 break;
305 case PIPE_FORMAT_R8G8B8X8_UNORM:
306 case PIPE_FORMAT_B8G8R8X8_UNORM:
307 case PIPE_FORMAT_X8R8G8B8_UNORM:
308 strb->Base.InternalFormat = GL_RGB8;
309 break;
310 case PIPE_FORMAT_B5G5R5A1_UNORM:
311 strb->Base.InternalFormat = GL_RGB5_A1;
312 break;
313 case PIPE_FORMAT_B4G4R4A4_UNORM:
314 strb->Base.InternalFormat = GL_RGBA4;
315 break;
316 case PIPE_FORMAT_B5G6R5_UNORM:
317 strb->Base.InternalFormat = GL_RGB565;
318 break;
319 case PIPE_FORMAT_Z16_UNORM:
320 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
321 break;
322 case PIPE_FORMAT_Z32_UNORM:
323 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
324 break;
325 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
326 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
327 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
328 break;
329 case PIPE_FORMAT_Z24X8_UNORM:
330 case PIPE_FORMAT_X8Z24_UNORM:
331 strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
332 break;
333 case PIPE_FORMAT_S8_UINT:
334 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
335 break;
336 case PIPE_FORMAT_R16G16B16A16_SNORM:
337 /* accum buffer */
338 strb->Base.InternalFormat = GL_RGBA16_SNORM;
339 break;
340 case PIPE_FORMAT_R16G16B16A16_UNORM:
341 strb->Base.InternalFormat = GL_RGBA16;
342 break;
343 case PIPE_FORMAT_R8_UNORM:
344 strb->Base.InternalFormat = GL_R8;
345 break;
346 case PIPE_FORMAT_R8G8_UNORM:
347 strb->Base.InternalFormat = GL_RG8;
348 break;
349 case PIPE_FORMAT_R16_UNORM:
350 strb->Base.InternalFormat = GL_R16;
351 break;
352 case PIPE_FORMAT_R16G16_UNORM:
353 strb->Base.InternalFormat = GL_RG16;
354 break;
355 case PIPE_FORMAT_R32G32B32A32_FLOAT:
356 strb->Base.InternalFormat = GL_RGBA32F;
357 break;
358 case PIPE_FORMAT_R16G16B16A16_FLOAT:
359 strb->Base.InternalFormat = GL_RGBA16F;
360 break;
361 default:
362 _mesa_problem(NULL,
363 "Unexpected format %s in st_new_renderbuffer_fb",
364 util_format_name(format));
365 free(strb);
366 return NULL;
367 }
368
369 /* st-specific methods */
370 strb->Base.Delete = st_renderbuffer_delete;
371 strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
372
373 /* surface is allocated in st_renderbuffer_alloc_storage() */
374 strb->surface = NULL;
375
376 return &strb->Base;
377 }
378
379
380 /**
381 * Called via ctx->Driver.BindFramebufferEXT().
382 */
383 static void
384 st_bind_framebuffer(struct gl_context *ctx, GLenum target,
385 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
386 {
387 /* no-op */
388 }
389
390
391 /**
392 * Create or update the pipe_surface of a FBO renderbuffer.
393 * This is usually called after st_finalize_texture.
394 */
395 void
396 st_update_renderbuffer_surface(struct st_context *st,
397 struct st_renderbuffer *strb)
398 {
399 struct pipe_context *pipe = st->pipe;
400 struct pipe_resource *resource = strb->texture;
401 int rtt_width = strb->Base.Width;
402 int rtt_height = strb->Base.Height;
403 int rtt_depth = strb->Base.Depth;
404 enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format :
405 util_format_linear(resource->format);
406 unsigned first_layer, last_layer, level;
407
408 if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
409 rtt_depth = rtt_height;
410 rtt_height = 1;
411 }
412
413 /* find matching mipmap level size */
414 for (level = 0; level <= resource->last_level; level++) {
415 if (u_minify(resource->width0, level) == rtt_width &&
416 u_minify(resource->height0, level) == rtt_height &&
417 (resource->target != PIPE_TEXTURE_3D ||
418 u_minify(resource->depth0, level) == rtt_depth)) {
419 break;
420 }
421 }
422 assert(level <= resource->last_level);
423
424 /* determine the layer bounds */
425 if (strb->rtt_layered) {
426 first_layer = 0;
427 last_layer = util_max_layer(strb->texture, level);
428 }
429 else {
430 first_layer =
431 last_layer = strb->rtt_face + strb->rtt_slice;
432 }
433
434 if (!strb->surface ||
435 strb->surface->texture->nr_samples != strb->Base.NumSamples ||
436 strb->surface->format != format ||
437 strb->surface->texture != resource ||
438 strb->surface->width != rtt_width ||
439 strb->surface->height != rtt_height ||
440 strb->surface->u.tex.level != level ||
441 strb->surface->u.tex.first_layer != first_layer ||
442 strb->surface->u.tex.last_layer != last_layer) {
443 /* create a new pipe_surface */
444 struct pipe_surface surf_tmpl;
445 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
446 surf_tmpl.format = format;
447 surf_tmpl.u.tex.level = level;
448 surf_tmpl.u.tex.first_layer = first_layer;
449 surf_tmpl.u.tex.last_layer = last_layer;
450
451 pipe_surface_reference(&strb->surface, NULL);
452
453 strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl);
454 }
455 }
456
457 /**
458 * Called by ctx->Driver.RenderTexture
459 */
460 static void
461 st_render_texture(struct gl_context *ctx,
462 struct gl_framebuffer *fb,
463 struct gl_renderbuffer_attachment *att)
464 {
465 struct st_context *st = st_context(ctx);
466 struct pipe_context *pipe = st->pipe;
467 struct gl_renderbuffer *rb = att->Renderbuffer;
468 struct st_renderbuffer *strb = st_renderbuffer(rb);
469 struct pipe_resource *pt;
470
471 if (!st_finalize_texture(ctx, pipe, att->Texture))
472 return;
473
474 pt = st_get_texobj_resource(att->Texture);
475 assert(pt);
476
477 /* point renderbuffer at texobject */
478 strb->is_rtt = TRUE;
479 strb->rtt_face = att->CubeMapFace;
480 strb->rtt_slice = att->Zoffset;
481 strb->rtt_layered = att->Layered;
482 pipe_resource_reference(&strb->texture, pt);
483
484 pipe_surface_release(pipe, &strb->surface);
485
486 st_update_renderbuffer_surface(st, strb);
487
488 strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
489
490 /* Invalidate buffer state so that the pipe's framebuffer state
491 * gets updated.
492 * That's where the new renderbuffer (which we just created) gets
493 * passed to the pipe as a (color/depth) render target.
494 */
495 st_invalidate_state(ctx, _NEW_BUFFERS);
496
497
498 /* Need to trigger a call to update_framebuffer() since we just
499 * attached a new renderbuffer.
500 */
501 ctx->NewState |= _NEW_BUFFERS;
502 }
503
504
505 /**
506 * Called via ctx->Driver.FinishRenderTexture.
507 */
508 static void
509 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
510 {
511 struct st_renderbuffer *strb = st_renderbuffer(rb);
512
513 if (!strb)
514 return;
515
516 strb->is_rtt = FALSE;
517
518 /* restore previous framebuffer state */
519 st_invalidate_state(ctx, _NEW_BUFFERS);
520 }
521
522
523 /** Debug helper */
524 static void
525 st_fbo_invalid(const char *reason)
526 {
527 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
528 _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
529 }
530 }
531
532
533 /**
534 * Validate a renderbuffer attachment for a particular set of bindings.
535 */
536 static GLboolean
537 st_validate_attachment(struct gl_context *ctx,
538 struct pipe_screen *screen,
539 const struct gl_renderbuffer_attachment *att,
540 unsigned bindings)
541 {
542 const struct st_texture_object *stObj = st_texture_object(att->Texture);
543 enum pipe_format format;
544 gl_format texFormat;
545 GLboolean valid;
546
547 /* Only validate texture attachments for now, since
548 * st_renderbuffer_alloc_storage makes sure that
549 * the format is supported.
550 */
551 if (att->Type != GL_TEXTURE)
552 return GL_TRUE;
553
554 if (!stObj || !stObj->pt)
555 return GL_FALSE;
556
557 format = stObj->pt->format;
558 texFormat = att->Renderbuffer->TexImage->TexFormat;
559
560 /* If the encoding is sRGB and sRGB rendering cannot be enabled,
561 * check for linear format support instead.
562 * Later when we create a surface, we change the format to a linear one. */
563 if (!ctx->Extensions.EXT_framebuffer_sRGB &&
564 _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
565 const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
566 format = st_mesa_format_to_pipe_format(linearFormat);
567 }
568
569 valid = screen->is_format_supported(screen, format,
570 PIPE_TEXTURE_2D,
571 stObj->pt->nr_samples, bindings);
572 if (!valid) {
573 st_fbo_invalid("Invalid format");
574 }
575
576 return valid;
577 }
578
579
580 /**
581 * Check that the framebuffer configuration is valid in terms of what
582 * the driver can support.
583 *
584 * For Gallium we only supports combined Z+stencil, not separate buffers.
585 */
586 static void
587 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
588 {
589 struct st_context *st = st_context(ctx);
590 struct pipe_screen *screen = st->pipe->screen;
591 const struct gl_renderbuffer_attachment *depth =
592 &fb->Attachment[BUFFER_DEPTH];
593 const struct gl_renderbuffer_attachment *stencil =
594 &fb->Attachment[BUFFER_STENCIL];
595 GLuint i;
596 enum pipe_format first_format = PIPE_FORMAT_NONE;
597 boolean mixed_formats =
598 screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
599
600 if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
601 st_fbo_invalid("Different Depth/Stencil buffer formats");
602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
603 return;
604 }
605 if (depth->Type == GL_RENDERBUFFER_EXT &&
606 stencil->Type == GL_RENDERBUFFER_EXT &&
607 depth->Renderbuffer != stencil->Renderbuffer) {
608 st_fbo_invalid("Separate Depth/Stencil buffers");
609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
610 return;
611 }
612 if (depth->Type == GL_TEXTURE &&
613 stencil->Type == GL_TEXTURE &&
614 depth->Texture != stencil->Texture) {
615 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
616 st_fbo_invalid("Different Depth/Stencil textures");
617 return;
618 }
619
620 if (!st_validate_attachment(ctx,
621 screen,
622 depth,
623 PIPE_BIND_DEPTH_STENCIL)) {
624 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
625 return;
626 }
627 if (!st_validate_attachment(ctx,
628 screen,
629 stencil,
630 PIPE_BIND_DEPTH_STENCIL)) {
631 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
632 return;
633 }
634 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
635 struct gl_renderbuffer_attachment *att =
636 &fb->Attachment[BUFFER_COLOR0 + i];
637 enum pipe_format format;
638
639 if (!st_validate_attachment(ctx,
640 screen,
641 att,
642 PIPE_BIND_RENDER_TARGET)) {
643 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
644 return;
645 }
646
647 if (!mixed_formats) {
648 /* Disallow mixed formats. */
649 if (att->Type != GL_NONE) {
650 format = st_renderbuffer(att->Renderbuffer)->surface->format;
651 } else {
652 continue;
653 }
654
655 if (first_format == PIPE_FORMAT_NONE) {
656 first_format = format;
657 } else if (format != first_format) {
658 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
659 st_fbo_invalid("Mixed color formats");
660 return;
661 }
662 }
663 }
664 }
665
666
667 /**
668 * Called via glDrawBuffer.
669 */
670 static void
671 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
672 {
673 struct st_context *st = st_context(ctx);
674 struct gl_framebuffer *fb = ctx->DrawBuffer;
675 GLuint i;
676
677 (void) count;
678 (void) buffers;
679
680 /* add the renderbuffers on demand */
681 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
682 gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
683 st_manager_add_color_renderbuffer(st, fb, idx);
684 }
685 }
686
687
688 /**
689 * Called via glReadBuffer.
690 */
691 static void
692 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
693 {
694 struct st_context *st = st_context(ctx);
695 struct gl_framebuffer *fb = ctx->ReadBuffer;
696
697 (void) buffer;
698
699 /* add the renderbuffer on demand */
700 st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
701 }
702
703
704
705 /**
706 * Called via ctx->Driver.MapRenderbuffer.
707 */
708 static void
709 st_MapRenderbuffer(struct gl_context *ctx,
710 struct gl_renderbuffer *rb,
711 GLuint x, GLuint y, GLuint w, GLuint h,
712 GLbitfield mode,
713 GLubyte **mapOut, GLint *rowStrideOut)
714 {
715 struct st_context *st = st_context(ctx);
716 struct st_renderbuffer *strb = st_renderbuffer(rb);
717 struct pipe_context *pipe = st->pipe;
718 const GLboolean invert = rb->Name == 0;
719 unsigned usage;
720 GLuint y2;
721 GLubyte *map;
722
723 if (strb->software) {
724 /* software-allocated renderbuffer (probably an accum buffer) */
725 if (strb->data) {
726 GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
727 GLint stride = _mesa_format_row_stride(strb->Base.Format,
728 strb->Base.Width);
729 *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
730 *rowStrideOut = stride;
731 }
732 else {
733 *mapOut = NULL;
734 *rowStrideOut = 0;
735 }
736 return;
737 }
738
739 usage = 0x0;
740 if (mode & GL_MAP_READ_BIT)
741 usage |= PIPE_TRANSFER_READ;
742 if (mode & GL_MAP_WRITE_BIT)
743 usage |= PIPE_TRANSFER_WRITE;
744 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
745 usage |= PIPE_TRANSFER_DISCARD_RANGE;
746
747 /* Note: y=0=bottom of buffer while y2=0=top of buffer.
748 * 'invert' will be true for window-system buffers and false for
749 * user-allocated renderbuffers and textures.
750 */
751 if (invert)
752 y2 = strb->Base.Height - y - h;
753 else
754 y2 = y;
755
756 map = pipe_transfer_map(pipe,
757 strb->texture,
758 strb->surface->u.tex.level,
759 strb->surface->u.tex.first_layer,
760 usage, x, y2, w, h, &strb->transfer);
761 if (map) {
762 if (invert) {
763 *rowStrideOut = -(int) strb->transfer->stride;
764 map += (h - 1) * strb->transfer->stride;
765 }
766 else {
767 *rowStrideOut = strb->transfer->stride;
768 }
769 *mapOut = map;
770 }
771 else {
772 *mapOut = NULL;
773 *rowStrideOut = 0;
774 }
775 }
776
777
778 /**
779 * Called via ctx->Driver.UnmapRenderbuffer.
780 */
781 static void
782 st_UnmapRenderbuffer(struct gl_context *ctx,
783 struct gl_renderbuffer *rb)
784 {
785 struct st_context *st = st_context(ctx);
786 struct st_renderbuffer *strb = st_renderbuffer(rb);
787 struct pipe_context *pipe = st->pipe;
788
789 if (strb->software) {
790 /* software-allocated renderbuffer (probably an accum buffer) */
791 return;
792 }
793
794 pipe_transfer_unmap(pipe, strb->transfer);
795 strb->transfer = NULL;
796 }
797
798
799
800 void st_init_fbo_functions(struct dd_function_table *functions)
801 {
802 functions->NewFramebuffer = st_new_framebuffer;
803 functions->NewRenderbuffer = st_new_renderbuffer;
804 functions->BindFramebuffer = st_bind_framebuffer;
805 functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
806 functions->RenderTexture = st_render_texture;
807 functions->FinishRenderTexture = st_finish_render_texture;
808 functions->ValidateFramebuffer = st_validate_framebuffer;
809
810 functions->DrawBuffers = st_DrawBuffers;
811 functions->ReadBuffer = st_ReadBuffer;
812
813 functions->MapRenderbuffer = st_MapRenderbuffer;
814 functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
815 }
816
817