draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / state_tracker / st_cb_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /**
29 * GL_SELECT and GL_FEEDBACK render modes.
30 * Basically, we use a private instance of the 'draw' module for doing
31 * selection/feedback. It would be nice to use the transform_feedback
32 * hardware feature, but it's defined as happening pre-clip and we want
33 * post-clipped primitives. Also, there's concerns about the efficiency
34 * of using the hardware for this anyway.
35 *
36 * Authors:
37 * Brian Paul
38 */
39
40 #include "main/imports.h"
41 #include "main/context.h"
42 #include "main/feedback.h"
43
44 #include "vbo/vbo.h"
45
46 #include "st_context.h"
47 #include "st_draw.h"
48 #include "st_cb_feedback.h"
49
50 #include "pipe/p_context.h"
51 #include "pipe/p_defines.h"
52
53 #include "draw/draw_context.h"
54 #include "draw/draw_pipe.h"
55
56
57 #if FEATURE_feedback
58
59 /**
60 * This is actually used for both feedback and selection.
61 */
62 struct feedback_stage
63 {
64 struct draw_stage stage; /**< Base class */
65 GLcontext *ctx; /**< Rendering context */
66 GLboolean reset_stipple_counter;
67 };
68
69
70 /**********************************************************************
71 * GL Feedback functions
72 **********************************************************************/
73
74 static INLINE struct feedback_stage *
75 feedback_stage( struct draw_stage *stage )
76 {
77 return (struct feedback_stage *)stage;
78 }
79
80
81 static void
82 feedback_vertex(GLcontext *ctx, const struct draw_context *draw,
83 const struct vertex_header *v)
84 {
85 const struct st_context *st = st_context(ctx);
86 GLfloat win[4];
87 const GLfloat *color, *texcoord;
88 GLuint slot;
89
90 /* Recall that Y=0=Top of window for Gallium wincoords */
91 win[0] = v->data[0][0];
92 win[1] = ctx->DrawBuffer->Height - v->data[0][1];
93 win[2] = v->data[0][2];
94 win[3] = 1.0F / v->data[0][3];
95
96 /* XXX
97 * When we compute vertex layout, save info about position of the
98 * color and texcoord attribs to use here.
99 */
100
101 slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
102 if (slot != ~0U)
103 color = v->data[slot];
104 else
105 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
106
107 slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
108 if (slot != ~0U)
109 texcoord = v->data[slot];
110 else
111 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
112
113 _mesa_feedback_vertex(ctx, win, color, texcoord);
114 }
115
116
117 static void
118 feedback_tri( struct draw_stage *stage, struct prim_header *prim )
119 {
120 struct feedback_stage *fs = feedback_stage(stage);
121 struct draw_context *draw = stage->draw;
122 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
123 _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
124 feedback_vertex(fs->ctx, draw, prim->v[0]);
125 feedback_vertex(fs->ctx, draw, prim->v[1]);
126 feedback_vertex(fs->ctx, draw, prim->v[2]);
127 }
128
129
130 static void
131 feedback_line( struct draw_stage *stage, struct prim_header *prim )
132 {
133 struct feedback_stage *fs = feedback_stage(stage);
134 struct draw_context *draw = stage->draw;
135 if (fs->reset_stipple_counter) {
136 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
137 fs->reset_stipple_counter = GL_FALSE;
138 }
139 else {
140 _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
141 }
142 feedback_vertex(fs->ctx, draw, prim->v[0]);
143 feedback_vertex(fs->ctx, draw, prim->v[1]);
144 }
145
146
147 static void
148 feedback_point( struct draw_stage *stage, struct prim_header *prim )
149 {
150 struct feedback_stage *fs = feedback_stage(stage);
151 struct draw_context *draw = stage->draw;
152 _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
153 feedback_vertex(fs->ctx, draw, prim->v[0]);
154 }
155
156
157 static void
158 feedback_flush( struct draw_stage *stage, unsigned flags )
159 {
160 /* no-op */
161 }
162
163
164 static void
165 feedback_reset_stipple_counter( struct draw_stage *stage )
166 {
167 struct feedback_stage *fs = feedback_stage(stage);
168 fs->reset_stipple_counter = GL_TRUE;
169 }
170
171
172 static void
173 feedback_destroy( struct draw_stage *stage )
174 {
175 /* no-op */
176 }
177
178 /**
179 * Create GL feedback drawing stage.
180 */
181 static struct draw_stage *
182 draw_glfeedback_stage(GLcontext *ctx, struct draw_context *draw)
183 {
184 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
185
186 fs->stage.draw = draw;
187 fs->stage.next = NULL;
188 fs->stage.point = feedback_point;
189 fs->stage.line = feedback_line;
190 fs->stage.tri = feedback_tri;
191 fs->stage.flush = feedback_flush;
192 fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
193 fs->stage.destroy = feedback_destroy;
194 fs->ctx = ctx;
195
196 return &fs->stage;
197 }
198
199
200
201 /**********************************************************************
202 * GL Selection functions
203 **********************************************************************/
204
205 static void
206 select_tri( struct draw_stage *stage, struct prim_header *prim )
207 {
208 struct feedback_stage *fs = feedback_stage(stage);
209 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
210 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
211 _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
212 }
213
214 static void
215 select_line( struct draw_stage *stage, struct prim_header *prim )
216 {
217 struct feedback_stage *fs = feedback_stage(stage);
218 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
219 _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
220 }
221
222
223 static void
224 select_point( struct draw_stage *stage, struct prim_header *prim )
225 {
226 struct feedback_stage *fs = feedback_stage(stage);
227 _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
228 }
229
230
231 static void
232 select_flush( struct draw_stage *stage, unsigned flags )
233 {
234 /* no-op */
235 }
236
237
238 static void
239 select_reset_stipple_counter( struct draw_stage *stage )
240 {
241 /* no-op */
242 }
243
244 static void
245 select_destroy( struct draw_stage *stage )
246 {
247 /* no-op */
248 }
249
250
251 /**
252 * Create GL selection mode drawing stage.
253 */
254 static struct draw_stage *
255 draw_glselect_stage(GLcontext *ctx, struct draw_context *draw)
256 {
257 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
258
259 fs->stage.draw = draw;
260 fs->stage.next = NULL;
261 fs->stage.point = select_point;
262 fs->stage.line = select_line;
263 fs->stage.tri = select_tri;
264 fs->stage.flush = select_flush;
265 fs->stage.reset_stipple_counter = select_reset_stipple_counter;
266 fs->stage.destroy = select_destroy;
267 fs->ctx = ctx;
268
269 return &fs->stage;
270 }
271
272
273 static void
274 st_RenderMode(GLcontext *ctx, GLenum newMode )
275 {
276 struct st_context *st = st_context(ctx);
277 struct draw_context *draw = st->draw;
278
279 if (newMode == GL_RENDER) {
280 /* restore normal VBO draw function */
281 vbo_set_draw_func(ctx, st_draw_vbo);
282 }
283 else if (newMode == GL_SELECT) {
284 if (!st->selection_stage)
285 st->selection_stage = draw_glselect_stage(ctx, draw);
286 draw_set_rasterize_stage(draw, st->selection_stage);
287 /* Plug in new vbo draw function */
288 vbo_set_draw_func(ctx, st_feedback_draw_vbo);
289 }
290 else {
291 if (!st->feedback_stage)
292 st->feedback_stage = draw_glfeedback_stage(ctx, draw);
293 draw_set_rasterize_stage(draw, st->feedback_stage);
294 /* Plug in new vbo draw function */
295 vbo_set_draw_func(ctx, st_feedback_draw_vbo);
296 /* need to generate/use a vertex program that emits pos/color/tex */
297 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
298 }
299 }
300
301
302
303 void st_init_feedback_functions(struct dd_function_table *functions)
304 {
305 functions->RenderMode = st_RenderMode;
306 }
307
308 #endif /* FEATURE_feedback */