gallium/draw: initial code to properly support llvm in the draw module
[mesa.git] / src / mesa / state_tracker / st_cb_flush.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_public.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47 #include "util/u_blit.h"
48
49
50 /** Check if we have a front color buffer and if it's been drawn to. */
51 static INLINE GLboolean
52 is_front_buffer_dirty(struct st_context *st)
53 {
54 if (st->frontbuffer_status == FRONT_STATUS_DIRTY) {
55 return GL_TRUE;
56 }
57 else {
58 GLframebuffer *fb = st->ctx->DrawBuffer;
59 struct st_renderbuffer *strb
60 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
61 return strb && strb->defined;
62 }
63 }
64
65
66 /**
67 * Tell the screen to display the front color buffer on-screen.
68 */
69 static void
70 display_front_buffer(struct st_context *st)
71 {
72 GLframebuffer *fb = st->ctx->DrawBuffer;
73 struct st_renderbuffer *strb
74 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
75
76 if (strb) {
77 struct pipe_surface *front_surf = strb->surface;
78
79 /* Hook for copying "fake" frontbuffer if necessary:
80 */
81 st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf,
82 st->pipe->priv );
83
84 /*
85 st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
86 */
87 }
88 }
89
90
91 void st_flush( struct st_context *st, uint pipeFlushFlags,
92 struct pipe_fence_handle **fence )
93 {
94 FLUSH_CURRENT(st->ctx, 0);
95
96 /* Release any vertex buffers that might potentially be accessed in
97 * successive frames:
98 */
99 st_flush_bitmap(st);
100 st_flush_clear(st);
101 util_blit_flush(st->blit);
102 util_gen_mipmap_flush(st->gen_mipmap);
103
104 st->pipe->flush( st->pipe, pipeFlushFlags, fence );
105 }
106
107
108 /**
109 * Flush, and wait for completion.
110 */
111 void st_finish( struct st_context *st )
112 {
113 struct pipe_fence_handle *fence = NULL;
114
115 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
116
117 if(fence) {
118 st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
119 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
120 }
121 }
122
123
124
125 /**
126 * Called via ctx->Driver.Flush()
127 */
128 static void st_glFlush(GLcontext *ctx)
129 {
130 struct st_context *st = ctx->st;
131
132 /* Don't call st_finish() here. It is not the state tracker's
133 * responsibilty to inject sleeps in the hope of avoiding buffer
134 * synchronization issues. Calling finish() here will just hide
135 * problems that need to be fixed elsewhere.
136 */
137 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
138
139 if (is_front_buffer_dirty(st)) {
140 display_front_buffer(st);
141 }
142 }
143
144
145 /**
146 * Called via ctx->Driver.Finish()
147 */
148 static void st_glFinish(GLcontext *ctx)
149 {
150 struct st_context *st = ctx->st;
151
152 st_finish(st);
153
154 if (is_front_buffer_dirty(st)) {
155 display_front_buffer(st);
156 }
157 }
158
159
160 void st_init_flush_functions(struct dd_function_table *functions)
161 {
162 functions->Flush = st_glFlush;
163 functions->Finish = st_glFinish;
164
165 /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
166 * This is unnecessary and degrades performance. Luckily we have some
167 * scope to work around this, as the externally-visible behaviour of
168 * Finish() is identical to Flush() in all cases - no differences in
169 * rendering or ReadPixels are visible if we opt not to wait here.
170 *
171 * Only set this up on windows to avoid suprise elsewhere.
172 */
173 #ifdef PIPE_OS_WINDOWS
174 functions->Finish = st_glFlush;
175 #endif
176 }