mesa/gallium: do not use enum for bit-allocated member
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42
43 #include "st_context.h"
44 #include "st_debug.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_ir.h"
49 #include "st_atifs_to_tgsi.h"
50 #include "st_util.h"
51
52
53 /**
54 * Called via ctx->Driver.NewProgram() to allocate a new vertex or
55 * fragment program.
56 */
57 static struct gl_program *
58 st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
59 bool is_arb_asm)
60 {
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB: {
63 struct st_vertex_program *prog = rzalloc(NULL, struct st_vertex_program);
64 return _mesa_init_gl_program(&prog->Base.Base, target, id, is_arb_asm);
65 }
66 case GL_TESS_CONTROL_PROGRAM_NV:
67 case GL_TESS_EVALUATION_PROGRAM_NV:
68 case GL_GEOMETRY_PROGRAM_NV:
69 case GL_FRAGMENT_PROGRAM_ARB:
70 case GL_COMPUTE_PROGRAM_NV: {
71 struct st_program *prog = rzalloc(NULL, struct st_program);
72 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
73 }
74 default:
75 assert(0);
76 return NULL;
77 }
78 }
79
80
81 /**
82 * Called via ctx->Driver.DeleteProgram()
83 */
84 static void
85 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
86 {
87 struct st_context *st = st_context(ctx);
88 struct st_program *stp = st_program(prog);
89
90 st_release_variants(st, stp);
91
92 if (stp->glsl_to_tgsi)
93 free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
94
95 free(stp->serialized_nir);
96
97 /* delete base class */
98 _mesa_delete_program( ctx, prog );
99 }
100
101 /**
102 * Called via ctx->Driver.ProgramStringNotify()
103 * Called when the program's text/code is changed. We have to free
104 * all shader variants and corresponding gallium shaders when this happens.
105 */
106 static GLboolean
107 st_program_string_notify( struct gl_context *ctx,
108 GLenum target,
109 struct gl_program *prog )
110 {
111 struct st_context *st = st_context(ctx);
112 struct st_program *stp = (struct st_program *) prog;
113
114 /* GLSL-to-NIR should not end up here. */
115 assert(!stp->shader_program);
116
117 st_release_variants(st, stp);
118
119 if (target == GL_FRAGMENT_PROGRAM_ARB ||
120 target == GL_FRAGMENT_SHADER_ATI) {
121 if (target == GL_FRAGMENT_SHADER_ATI) {
122 assert(stp->ati_fs);
123 assert(stp->ati_fs->Program == prog);
124
125 st_init_atifs_prog(ctx, prog);
126 }
127
128 if (!st_translate_fragment_program(st, stp))
129 return false;
130 } else if (target == GL_VERTEX_PROGRAM_ARB) {
131 if (!st_translate_vertex_program(st, stp))
132 return false;
133 } else {
134 if (!st_translate_common_program(st, stp))
135 return false;
136 }
137
138 st_finalize_program(st, prog);
139 return GL_TRUE;
140 }
141
142 /**
143 * Called via ctx->Driver.NewATIfs()
144 * Called in glEndFragmentShaderATI()
145 */
146 static struct gl_program *
147 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
148 {
149 struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
150 curProg->Id, true);
151 struct st_program *stfp = (struct st_program *)prog;
152 stfp->ati_fs = curProg;
153 return prog;
154 }
155
156 static void
157 st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count)
158 {
159 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
160
161 if (screen->set_max_shader_compiler_threads)
162 screen->set_max_shader_compiler_threads(screen, count);
163 }
164
165 static bool
166 st_get_shader_program_completion_status(struct gl_context *ctx,
167 struct gl_shader_program *shprog)
168 {
169 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
170
171 if (!screen->is_parallel_shader_compilation_finished)
172 return true;
173
174 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
175 struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
176 void *sh = NULL;
177
178 if (!linked || !linked->Program)
179 continue;
180
181 if (st_program(linked->Program)->variants)
182 sh = st_program(linked->Program)->variants->driver_shader;
183
184 unsigned type = pipe_shader_type_from_mesa(i);
185
186 if (sh &&
187 !screen->is_parallel_shader_compilation_finished(screen, sh, type))
188 return false;
189 }
190 return true;
191 }
192
193 /**
194 * Plug in the program and shader-related device driver functions.
195 */
196 void
197 st_init_program_functions(struct dd_function_table *functions)
198 {
199 functions->NewProgram = st_new_program;
200 functions->DeleteProgram = st_delete_program;
201 functions->ProgramStringNotify = st_program_string_notify;
202 functions->NewATIfs = st_new_ati_fs;
203 functions->LinkShader = st_link_shader;
204 functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads;
205 functions->GetShaderProgramCompletionStatus =
206 st_get_shader_program_completion_status;
207 }