st/mesa: simplify the signature of st_release_basic_variants
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42
43 #include "st_context.h"
44 #include "st_debug.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_ir.h"
49 #include "st_atifs_to_tgsi.h"
50 #include "st_util.h"
51
52
53 /**
54 * Called via ctx->Driver.NewProgram() to allocate a new vertex or
55 * fragment program.
56 */
57 static struct gl_program *
58 st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
59 bool is_arb_asm)
60 {
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB: {
63 struct st_vertex_program *prog = rzalloc(NULL,
64 struct st_vertex_program);
65 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
66 }
67 case GL_FRAGMENT_PROGRAM_ARB: {
68 struct st_fragment_program *prog = rzalloc(NULL,
69 struct st_fragment_program);
70 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
71 }
72 case GL_TESS_CONTROL_PROGRAM_NV:
73 case GL_TESS_EVALUATION_PROGRAM_NV:
74 case GL_GEOMETRY_PROGRAM_NV: {
75 struct st_common_program *prog = rzalloc(NULL,
76 struct st_common_program);
77 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
78 }
79 case GL_COMPUTE_PROGRAM_NV: {
80 struct st_compute_program *prog = rzalloc(NULL,
81 struct st_compute_program);
82 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
83 }
84 default:
85 assert(0);
86 return NULL;
87 }
88 }
89
90
91 /**
92 * Called via ctx->Driver.DeleteProgram()
93 */
94 static void
95 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
96 {
97 struct st_context *st = st_context(ctx);
98
99 switch( prog->Target ) {
100 case GL_VERTEX_PROGRAM_ARB:
101 {
102 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
103 st_release_vp_variants( st, stvp );
104
105 if (stvp->glsl_to_tgsi)
106 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
107 }
108 break;
109 case GL_TESS_CONTROL_PROGRAM_NV:
110 case GL_TESS_EVALUATION_PROGRAM_NV:
111 case GL_GEOMETRY_PROGRAM_NV:
112 {
113 struct st_common_program *p = st_common_program(prog);
114
115 st_release_basic_variants(st, p);
116
117 if (p->glsl_to_tgsi)
118 free_glsl_to_tgsi_visitor(p->glsl_to_tgsi);
119 }
120 break;
121 case GL_FRAGMENT_PROGRAM_ARB:
122 {
123 struct st_fragment_program *stfp =
124 (struct st_fragment_program *) prog;
125
126 st_release_fp_variants(st, stfp);
127
128 if (stfp->glsl_to_tgsi)
129 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
130 }
131 break;
132 case GL_COMPUTE_PROGRAM_NV:
133 {
134 struct st_compute_program *stcp =
135 (struct st_compute_program *) prog;
136
137 st_release_cp_variants(st, stcp);
138
139 if (stcp->glsl_to_tgsi)
140 free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
141 }
142 break;
143 default:
144 assert(0); /* problem */
145 }
146
147 /* delete base class */
148 _mesa_delete_program( ctx, prog );
149 }
150
151
152 /**
153 * Called via ctx->Driver.ProgramStringNotify()
154 * Called when the program's text/code is changed. We have to free
155 * all shader variants and corresponding gallium shaders when this happens.
156 */
157 static GLboolean
158 st_program_string_notify( struct gl_context *ctx,
159 GLenum target,
160 struct gl_program *prog )
161 {
162 struct st_context *st = st_context(ctx);
163 gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
164
165 if (target == GL_FRAGMENT_PROGRAM_ARB ||
166 target == GL_FRAGMENT_SHADER_ATI) {
167 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
168
169 if (target == GL_FRAGMENT_SHADER_ATI) {
170 assert(stfp->ati_fs);
171 assert(stfp->ati_fs->Program == prog);
172
173 st_init_atifs_prog(ctx, prog);
174 }
175
176 st_release_fp_variants(st, stfp);
177 if (!st_translate_fragment_program(st, stfp))
178 return false;
179
180 if (st->fp == stfp)
181 st->dirty |= stfp->affected_states;
182 }
183 else if (target == GL_GEOMETRY_PROGRAM_NV) {
184 struct st_common_program *stgp = st_common_program(prog);
185
186 st_release_basic_variants(st, stgp);
187 if (!st_translate_geometry_program(st, stgp))
188 return false;
189
190 if (st->gp == stgp)
191 st->dirty |= stgp->affected_states;
192 }
193 else if (target == GL_VERTEX_PROGRAM_ARB) {
194 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
195
196 st_release_vp_variants(st, stvp);
197 if (!st_translate_vertex_program(st, stvp))
198 return false;
199
200 if (st->vp == stvp)
201 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
202 }
203 else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
204 struct st_common_program *sttcp =
205 st_common_program(prog);
206
207 st_release_basic_variants(st, sttcp);
208 if (!st_translate_tessctrl_program(st, sttcp))
209 return false;
210
211 if (st->tcp == sttcp)
212 st->dirty |= sttcp->affected_states;
213 }
214 else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
215 struct st_common_program *sttep =
216 st_common_program(prog);
217
218 st_release_basic_variants(st, sttep);
219 if (!st_translate_tesseval_program(st, sttep))
220 return false;
221
222 if (st->tep == sttep)
223 st->dirty |= sttep->affected_states;
224 }
225 else if (target == GL_COMPUTE_PROGRAM_NV) {
226 struct st_compute_program *stcp =
227 (struct st_compute_program *) prog;
228
229 st_release_cp_variants(st, stcp);
230 if (!st_translate_compute_program(st, stcp))
231 return false;
232
233 if (st->cp == stcp)
234 st->dirty |= stcp->affected_states;
235 }
236
237 if (ST_DEBUG & DEBUG_PRECOMPILE ||
238 st->shader_has_one_variant[stage])
239 st_precompile_shader_variant(st, prog);
240
241 return GL_TRUE;
242 }
243
244 /**
245 * Called via ctx->Driver.NewATIfs()
246 * Called in glEndFragmentShaderATI()
247 */
248 static struct gl_program *
249 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
250 {
251 struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
252 curProg->Id, true);
253 struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
254 stfp->ati_fs = curProg;
255 return prog;
256 }
257
258 static void
259 st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count)
260 {
261 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
262
263 if (screen->set_max_shader_compiler_threads)
264 screen->set_max_shader_compiler_threads(screen, count);
265 }
266
267 static bool
268 st_get_shader_program_completion_status(struct gl_context *ctx,
269 struct gl_shader_program *shprog)
270 {
271 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
272
273 if (!screen->is_parallel_shader_compilation_finished)
274 return true;
275
276 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
277 struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
278 void *sh = NULL;
279
280 if (!linked || !linked->Program)
281 continue;
282
283 switch (i) {
284 case MESA_SHADER_VERTEX:
285 if (st_vertex_program(linked->Program)->variants)
286 sh = st_vertex_program(linked->Program)->variants->driver_shader;
287 break;
288 case MESA_SHADER_FRAGMENT:
289 if (st_fragment_program(linked->Program)->variants)
290 sh = st_fragment_program(linked->Program)->variants->driver_shader;
291 break;
292 case MESA_SHADER_TESS_CTRL:
293 case MESA_SHADER_TESS_EVAL:
294 case MESA_SHADER_GEOMETRY:
295 if (st_common_program(linked->Program)->variants)
296 sh = st_common_program(linked->Program)->variants->driver_shader;
297 break;
298 case MESA_SHADER_COMPUTE:
299 if (st_compute_program(linked->Program)->variants)
300 sh = st_compute_program(linked->Program)->variants->driver_shader;
301 break;
302 }
303
304 unsigned type = pipe_shader_type_from_mesa(i);
305
306 if (sh &&
307 !screen->is_parallel_shader_compilation_finished(screen, sh, type))
308 return false;
309 }
310 return true;
311 }
312
313 /**
314 * Plug in the program and shader-related device driver functions.
315 */
316 void
317 st_init_program_functions(struct dd_function_table *functions)
318 {
319 functions->NewProgram = st_new_program;
320 functions->DeleteProgram = st_delete_program;
321 functions->ProgramStringNotify = st_program_string_notify;
322 functions->NewATIfs = st_new_ati_fs;
323 functions->LinkShader = st_link_shader;
324 functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads;
325 functions->GetShaderProgramCompletionStatus =
326 st_get_shader_program_completion_status;
327 }