mesa: Remove yet more remnants of NV_fragment_program.
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42
43 #include "st_context.h"
44 #include "st_program.h"
45 #include "st_mesa_to_tgsi.h"
46 #include "st_cb_program.h"
47 #include "st_glsl_to_tgsi.h"
48
49
50
51 /**
52 * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
53 * fragment program.
54 */
55 static void
56 st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
57 {
58 struct st_context *st = st_context(ctx);
59
60 switch (target) {
61 case GL_VERTEX_PROGRAM_ARB:
62 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
63 break;
64 case GL_FRAGMENT_PROGRAM_ARB:
65 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
66 break;
67 case MESA_GEOMETRY_PROGRAM:
68 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
69 break;
70 }
71 }
72
73
74 /**
75 * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
76 * (vertex shader + fragment shader).
77 */
78 static void
79 st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
80 {
81 struct st_context *st = st_context(ctx);
82
83 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
84 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
85 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
86 }
87
88
89 /**
90 * Called via ctx->Driver.NewProgram() to allocate a new vertex or
91 * fragment program.
92 */
93 static struct gl_program *
94 st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
95 {
96 switch (target) {
97 case GL_VERTEX_PROGRAM_ARB: {
98 struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
99 return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
100 }
101
102 case GL_FRAGMENT_PROGRAM_ARB: {
103 struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
104 return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
105 }
106
107 case MESA_GEOMETRY_PROGRAM: {
108 struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
109 return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
110 }
111
112 default:
113 assert(0);
114 return NULL;
115 }
116 }
117
118
119 /**
120 * Called via ctx->Driver.DeleteProgram()
121 */
122 static void
123 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
124 {
125 struct st_context *st = st_context(ctx);
126
127 switch( prog->Target ) {
128 case GL_VERTEX_PROGRAM_ARB:
129 {
130 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
131 st_release_vp_variants( st, stvp );
132
133 if (stvp->glsl_to_tgsi)
134 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
135 }
136 break;
137 case MESA_GEOMETRY_PROGRAM:
138 {
139 struct st_geometry_program *stgp =
140 (struct st_geometry_program *) prog;
141
142 st_release_gp_variants(st, stgp);
143
144 if (stgp->glsl_to_tgsi)
145 free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
146
147 if (stgp->tgsi.tokens) {
148 st_free_tokens((void *) stgp->tgsi.tokens);
149 stgp->tgsi.tokens = NULL;
150 }
151 }
152 break;
153 case GL_FRAGMENT_PROGRAM_ARB:
154 {
155 struct st_fragment_program *stfp =
156 (struct st_fragment_program *) prog;
157
158 st_release_fp_variants(st, stfp);
159
160 if (stfp->glsl_to_tgsi)
161 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
162 }
163 break;
164 default:
165 assert(0); /* problem */
166 }
167
168 /* delete base class */
169 _mesa_delete_program( ctx, prog );
170 }
171
172
173 /**
174 * Called via ctx->Driver.IsProgramNative()
175 */
176 static GLboolean
177 st_is_program_native(struct gl_context *ctx,
178 GLenum target,
179 struct gl_program *prog)
180 {
181 return GL_TRUE;
182 }
183
184
185 /**
186 * Called via ctx->Driver.ProgramStringNotify()
187 * Called when the program's text/code is changed. We have to free
188 * all shader variants and corresponding gallium shaders when this happens.
189 */
190 static GLboolean
191 st_program_string_notify( struct gl_context *ctx,
192 GLenum target,
193 struct gl_program *prog )
194 {
195 struct st_context *st = st_context(ctx);
196
197 if (target == GL_FRAGMENT_PROGRAM_ARB) {
198 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
199
200 st_release_fp_variants(st, stfp);
201
202 if (st->fp == stfp)
203 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
204 }
205 else if (target == MESA_GEOMETRY_PROGRAM) {
206 struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
207
208 st_release_gp_variants(st, stgp);
209
210 if (stgp->tgsi.tokens) {
211 st_free_tokens((void *) stgp->tgsi.tokens);
212 stgp->tgsi.tokens = NULL;
213 }
214
215 if (st->gp == stgp)
216 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
217 }
218 else if (target == GL_VERTEX_PROGRAM_ARB) {
219 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
220
221 st_release_vp_variants( st, stvp );
222
223 if (st->vp == stvp)
224 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
225 }
226
227 /* XXX check if program is legal, within limits */
228 return GL_TRUE;
229 }
230
231
232 /**
233 * Plug in the program and shader-related device driver functions.
234 */
235 void
236 st_init_program_functions(struct dd_function_table *functions)
237 {
238 functions->BindProgram = st_bind_program;
239 functions->UseProgram = st_use_program;
240 functions->NewProgram = st_new_program;
241 functions->DeleteProgram = st_delete_program;
242 functions->IsProgramNative = st_is_program_native;
243 functions->ProgramStringNotify = st_program_string_notify;
244
245 functions->NewShader = st_new_shader;
246 functions->NewShaderProgram = st_new_shader_program;
247 functions->LinkShader = st_link_shader;
248 }