st/mesa: deduplicate code for ATI fs in st_program_string_notify
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42
43 #include "st_context.h"
44 #include "st_debug.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_ir.h"
49 #include "st_atifs_to_tgsi.h"
50 #include "st_util.h"
51
52
53 /**
54 * Called via ctx->Driver.NewProgram() to allocate a new vertex or
55 * fragment program.
56 */
57 static struct gl_program *
58 st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
59 bool is_arb_asm)
60 {
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB: {
63 struct st_vertex_program *prog = rzalloc(NULL,
64 struct st_vertex_program);
65 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
66 }
67 case GL_FRAGMENT_PROGRAM_ARB: {
68 struct st_fragment_program *prog = rzalloc(NULL,
69 struct st_fragment_program);
70 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
71 }
72 case GL_TESS_CONTROL_PROGRAM_NV:
73 case GL_TESS_EVALUATION_PROGRAM_NV:
74 case GL_GEOMETRY_PROGRAM_NV: {
75 struct st_common_program *prog = rzalloc(NULL,
76 struct st_common_program);
77 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
78 }
79 case GL_COMPUTE_PROGRAM_NV: {
80 struct st_compute_program *prog = rzalloc(NULL,
81 struct st_compute_program);
82 return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
83 }
84 default:
85 assert(0);
86 return NULL;
87 }
88 }
89
90
91 /**
92 * Called via ctx->Driver.DeleteProgram()
93 */
94 static void
95 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
96 {
97 struct st_context *st = st_context(ctx);
98
99 switch( prog->Target ) {
100 case GL_VERTEX_PROGRAM_ARB:
101 {
102 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
103 st_release_vp_variants( st, stvp );
104
105 if (stvp->glsl_to_tgsi)
106 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
107 }
108 break;
109 case GL_TESS_CONTROL_PROGRAM_NV:
110 case GL_TESS_EVALUATION_PROGRAM_NV:
111 case GL_GEOMETRY_PROGRAM_NV:
112 {
113 struct st_common_program *p = st_common_program(prog);
114
115 st_release_basic_variants(st, p->Base.Target, &p->variants,
116 &p->tgsi);
117
118 if (p->glsl_to_tgsi)
119 free_glsl_to_tgsi_visitor(p->glsl_to_tgsi);
120 }
121 break;
122 case GL_FRAGMENT_PROGRAM_ARB:
123 {
124 struct st_fragment_program *stfp =
125 (struct st_fragment_program *) prog;
126
127 st_release_fp_variants(st, stfp);
128
129 if (stfp->glsl_to_tgsi)
130 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
131 }
132 break;
133 case GL_COMPUTE_PROGRAM_NV:
134 {
135 struct st_compute_program *stcp =
136 (struct st_compute_program *) prog;
137
138 st_release_cp_variants(st, stcp);
139
140 if (stcp->glsl_to_tgsi)
141 free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
142 }
143 break;
144 default:
145 assert(0); /* problem */
146 }
147
148 /* delete base class */
149 _mesa_delete_program( ctx, prog );
150 }
151
152
153 /**
154 * Called via ctx->Driver.ProgramStringNotify()
155 * Called when the program's text/code is changed. We have to free
156 * all shader variants and corresponding gallium shaders when this happens.
157 */
158 static GLboolean
159 st_program_string_notify( struct gl_context *ctx,
160 GLenum target,
161 struct gl_program *prog )
162 {
163 struct st_context *st = st_context(ctx);
164 gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
165
166 if (target == GL_FRAGMENT_PROGRAM_ARB ||
167 target == GL_FRAGMENT_SHADER_ATI) {
168 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
169
170 if (target == GL_FRAGMENT_SHADER_ATI) {
171 assert(stfp->ati_fs);
172 assert(stfp->ati_fs->Program == prog);
173
174 st_init_atifs_prog(ctx, prog);
175 }
176
177 st_release_fp_variants(st, stfp);
178 if (!st_translate_fragment_program(st, stfp))
179 return false;
180
181 if (st->fp == stfp)
182 st->dirty |= stfp->affected_states;
183 }
184 else if (target == GL_GEOMETRY_PROGRAM_NV) {
185 struct st_common_program *stgp = st_common_program(prog);
186
187 st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
188 &stgp->tgsi);
189 if (!st_translate_geometry_program(st, stgp))
190 return false;
191
192 if (st->gp == stgp)
193 st->dirty |= stgp->affected_states;
194 }
195 else if (target == GL_VERTEX_PROGRAM_ARB) {
196 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
197
198 st_release_vp_variants(st, stvp);
199 if (!st_translate_vertex_program(st, stvp))
200 return false;
201
202 if (st->vp == stvp)
203 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
204 }
205 else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
206 struct st_common_program *sttcp =
207 st_common_program(prog);
208
209 st_release_basic_variants(st, sttcp->Base.Target, &sttcp->variants,
210 &sttcp->tgsi);
211 if (!st_translate_tessctrl_program(st, sttcp))
212 return false;
213
214 if (st->tcp == sttcp)
215 st->dirty |= sttcp->affected_states;
216 }
217 else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
218 struct st_common_program *sttep =
219 st_common_program(prog);
220
221 st_release_basic_variants(st, sttep->Base.Target, &sttep->variants,
222 &sttep->tgsi);
223 if (!st_translate_tesseval_program(st, sttep))
224 return false;
225
226 if (st->tep == sttep)
227 st->dirty |= sttep->affected_states;
228 }
229 else if (target == GL_COMPUTE_PROGRAM_NV) {
230 struct st_compute_program *stcp =
231 (struct st_compute_program *) prog;
232
233 st_release_cp_variants(st, stcp);
234 if (!st_translate_compute_program(st, stcp))
235 return false;
236
237 if (st->cp == stcp)
238 st->dirty |= stcp->affected_states;
239 }
240
241 if (ST_DEBUG & DEBUG_PRECOMPILE ||
242 st->shader_has_one_variant[stage])
243 st_precompile_shader_variant(st, prog);
244
245 return GL_TRUE;
246 }
247
248 /**
249 * Called via ctx->Driver.NewATIfs()
250 * Called in glEndFragmentShaderATI()
251 */
252 static struct gl_program *
253 st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
254 {
255 struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
256 curProg->Id, true);
257 struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
258 stfp->ati_fs = curProg;
259 return prog;
260 }
261
262 static void
263 st_max_shader_compiler_threads(struct gl_context *ctx, unsigned count)
264 {
265 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
266
267 if (screen->set_max_shader_compiler_threads)
268 screen->set_max_shader_compiler_threads(screen, count);
269 }
270
271 static bool
272 st_get_shader_program_completion_status(struct gl_context *ctx,
273 struct gl_shader_program *shprog)
274 {
275 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
276
277 if (!screen->is_parallel_shader_compilation_finished)
278 return true;
279
280 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
281 struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
282 void *sh = NULL;
283
284 if (!linked || !linked->Program)
285 continue;
286
287 switch (i) {
288 case MESA_SHADER_VERTEX:
289 if (st_vertex_program(linked->Program)->variants)
290 sh = st_vertex_program(linked->Program)->variants->driver_shader;
291 break;
292 case MESA_SHADER_FRAGMENT:
293 if (st_fragment_program(linked->Program)->variants)
294 sh = st_fragment_program(linked->Program)->variants->driver_shader;
295 break;
296 case MESA_SHADER_TESS_CTRL:
297 case MESA_SHADER_TESS_EVAL:
298 case MESA_SHADER_GEOMETRY:
299 if (st_common_program(linked->Program)->variants)
300 sh = st_common_program(linked->Program)->variants->driver_shader;
301 break;
302 case MESA_SHADER_COMPUTE:
303 if (st_compute_program(linked->Program)->variants)
304 sh = st_compute_program(linked->Program)->variants->driver_shader;
305 break;
306 }
307
308 unsigned type = pipe_shader_type_from_mesa(i);
309
310 if (sh &&
311 !screen->is_parallel_shader_compilation_finished(screen, sh, type))
312 return false;
313 }
314 return true;
315 }
316
317 /**
318 * Plug in the program and shader-related device driver functions.
319 */
320 void
321 st_init_program_functions(struct dd_function_table *functions)
322 {
323 functions->NewProgram = st_new_program;
324 functions->DeleteProgram = st_delete_program;
325 functions->ProgramStringNotify = st_program_string_notify;
326 functions->NewATIfs = st_new_ati_fs;
327 functions->LinkShader = st_link_shader;
328 functions->SetMaxShaderCompilerThreads = st_max_shader_compiler_threads;
329 functions->GetShaderProgramCompletionStatus =
330 st_get_shader_program_completion_status;
331 }