st/mesa: add tessellation shader states
[mesa.git] / src / mesa / state_tracker / st_cb_program.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42
43 #include "st_context.h"
44 #include "st_debug.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_tgsi.h"
49
50
51
52 /**
53 * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
54 * fragment program.
55 */
56 static void
57 st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
58 {
59 struct st_context *st = st_context(ctx);
60
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB:
63 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
64 break;
65 case GL_FRAGMENT_PROGRAM_ARB:
66 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
67 break;
68 case GL_GEOMETRY_PROGRAM_NV:
69 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
70 break;
71 case GL_TESS_CONTROL_PROGRAM_NV:
72 st->dirty.st |= ST_NEW_TESSCTRL_PROGRAM;
73 break;
74 case GL_TESS_EVALUATION_PROGRAM_NV:
75 st->dirty.st |= ST_NEW_TESSEVAL_PROGRAM;
76 break;
77 }
78 }
79
80
81 /**
82 * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
83 * (vertex shader + fragment shader).
84 */
85 static void
86 st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
87 {
88 struct st_context *st = st_context(ctx);
89
90 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
91 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
92 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
93 st->dirty.st |= ST_NEW_TESSCTRL_PROGRAM;
94 st->dirty.st |= ST_NEW_TESSEVAL_PROGRAM;
95 }
96
97
98 /**
99 * Called via ctx->Driver.NewProgram() to allocate a new vertex or
100 * fragment program.
101 */
102 static struct gl_program *
103 st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
104 {
105 switch (target) {
106 case GL_VERTEX_PROGRAM_ARB: {
107 struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
108 return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
109 }
110
111 case GL_FRAGMENT_PROGRAM_ARB: {
112 struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
113 return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
114 }
115
116 case GL_GEOMETRY_PROGRAM_NV: {
117 struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
118 return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
119 }
120
121 case GL_TESS_CONTROL_PROGRAM_NV: {
122 struct st_tessctrl_program *prog = ST_CALLOC_STRUCT(st_tessctrl_program);
123 return _mesa_init_tess_ctrl_program(ctx, &prog->Base, target, id);
124 }
125
126 case GL_TESS_EVALUATION_PROGRAM_NV: {
127 struct st_tesseval_program *prog = ST_CALLOC_STRUCT(st_tesseval_program);
128 return _mesa_init_tess_eval_program(ctx, &prog->Base, target, id);
129 }
130
131 default:
132 assert(0);
133 return NULL;
134 }
135 }
136
137
138 /**
139 * Called via ctx->Driver.DeleteProgram()
140 */
141 static void
142 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
143 {
144 struct st_context *st = st_context(ctx);
145
146 switch( prog->Target ) {
147 case GL_VERTEX_PROGRAM_ARB:
148 {
149 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
150 st_release_vp_variants( st, stvp );
151
152 if (stvp->glsl_to_tgsi)
153 free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
154 }
155 break;
156 case GL_GEOMETRY_PROGRAM_NV:
157 {
158 struct st_geometry_program *stgp =
159 (struct st_geometry_program *) prog;
160
161 st_release_gp_variants(st, stgp);
162
163 if (stgp->glsl_to_tgsi)
164 free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
165 }
166 break;
167 case GL_FRAGMENT_PROGRAM_ARB:
168 {
169 struct st_fragment_program *stfp =
170 (struct st_fragment_program *) prog;
171
172 st_release_fp_variants(st, stfp);
173
174 if (stfp->glsl_to_tgsi)
175 free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
176 }
177 break;
178 case GL_TESS_CONTROL_PROGRAM_NV:
179 {
180 struct st_tessctrl_program *sttcp =
181 (struct st_tessctrl_program *) prog;
182
183 st_release_tcp_variants(st, sttcp);
184
185 if (sttcp->glsl_to_tgsi)
186 free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
187 }
188 break;
189 case GL_TESS_EVALUATION_PROGRAM_NV:
190 {
191 struct st_tesseval_program *sttep =
192 (struct st_tesseval_program *) prog;
193
194 st_release_tep_variants(st, sttep);
195
196 if (sttep->glsl_to_tgsi)
197 free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
198 }
199 break;
200 default:
201 assert(0); /* problem */
202 }
203
204 /* delete base class */
205 _mesa_delete_program( ctx, prog );
206 }
207
208
209 /**
210 * Called via ctx->Driver.IsProgramNative()
211 */
212 static GLboolean
213 st_is_program_native(struct gl_context *ctx,
214 GLenum target,
215 struct gl_program *prog)
216 {
217 return GL_TRUE;
218 }
219
220
221 /**
222 * Called via ctx->Driver.ProgramStringNotify()
223 * Called when the program's text/code is changed. We have to free
224 * all shader variants and corresponding gallium shaders when this happens.
225 */
226 static GLboolean
227 st_program_string_notify( struct gl_context *ctx,
228 GLenum target,
229 struct gl_program *prog )
230 {
231 struct st_context *st = st_context(ctx);
232
233 if (target == GL_FRAGMENT_PROGRAM_ARB) {
234 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
235
236 st_release_fp_variants(st, stfp);
237
238 if (st->fp == stfp)
239 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
240 }
241 else if (target == GL_GEOMETRY_PROGRAM_NV) {
242 struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
243
244 st_release_gp_variants(st, stgp);
245
246 if (st->gp == stgp)
247 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
248 }
249 else if (target == GL_VERTEX_PROGRAM_ARB) {
250 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
251
252 st_release_vp_variants( st, stvp );
253
254 if (st->vp == stvp)
255 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
256 }
257 else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
258 struct st_tessctrl_program *sttcp =
259 (struct st_tessctrl_program *) prog;
260
261 st_release_tcp_variants(st, sttcp);
262
263 if (st->tcp == sttcp)
264 st->dirty.st |= ST_NEW_TESSCTRL_PROGRAM;
265 }
266 else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
267 struct st_tesseval_program *sttep =
268 (struct st_tesseval_program *) prog;
269
270 st_release_tep_variants(st, sttep);
271
272 if (st->tep == sttep)
273 st->dirty.st |= ST_NEW_TESSEVAL_PROGRAM;
274 }
275
276 if (ST_DEBUG & DEBUG_PRECOMPILE)
277 st_precompile_shader_variant(st, prog);
278
279 /* XXX check if program is legal, within limits */
280 return GL_TRUE;
281 }
282
283
284 /**
285 * Plug in the program and shader-related device driver functions.
286 */
287 void
288 st_init_program_functions(struct dd_function_table *functions)
289 {
290 functions->BindProgram = st_bind_program;
291 functions->UseProgram = st_use_program;
292 functions->NewProgram = st_new_program;
293 functions->DeleteProgram = st_delete_program;
294 functions->IsProgramNative = st_is_program_native;
295 functions->ProgramStringNotify = st_program_string_notify;
296
297 functions->LinkShader = st_link_shader;
298 }