1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
43 #include "st_context.h"
45 #include "st_program.h"
46 #include "st_mesa_to_tgsi.h"
47 #include "st_cb_program.h"
48 #include "st_glsl_to_tgsi.h"
53 * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
57 st_bind_program(struct gl_context
*ctx
, GLenum target
, struct gl_program
*prog
)
59 struct st_context
*st
= st_context(ctx
);
62 case GL_VERTEX_PROGRAM_ARB
:
63 st
->dirty
.st
|= ST_NEW_VERTEX_PROGRAM
;
65 case GL_FRAGMENT_PROGRAM_ARB
:
66 st
->dirty
.st
|= ST_NEW_FRAGMENT_PROGRAM
;
68 case GL_GEOMETRY_PROGRAM_NV
:
69 st
->dirty
.st
|= ST_NEW_GEOMETRY_PROGRAM
;
71 case GL_TESS_CONTROL_PROGRAM_NV
:
72 st
->dirty
.st
|= ST_NEW_TESSCTRL_PROGRAM
;
74 case GL_TESS_EVALUATION_PROGRAM_NV
:
75 st
->dirty
.st
|= ST_NEW_TESSEVAL_PROGRAM
;
82 * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
83 * (vertex shader + fragment shader).
86 st_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
88 struct st_context
*st
= st_context(ctx
);
90 st
->dirty
.st
|= ST_NEW_FRAGMENT_PROGRAM
;
91 st
->dirty
.st
|= ST_NEW_VERTEX_PROGRAM
;
92 st
->dirty
.st
|= ST_NEW_GEOMETRY_PROGRAM
;
93 st
->dirty
.st
|= ST_NEW_TESSCTRL_PROGRAM
;
94 st
->dirty
.st
|= ST_NEW_TESSEVAL_PROGRAM
;
99 * Called via ctx->Driver.NewProgram() to allocate a new vertex or
102 static struct gl_program
*
103 st_new_program(struct gl_context
*ctx
, GLenum target
, GLuint id
)
105 struct gl_program
*prog
;
108 case GL_VERTEX_PROGRAM_ARB
:
109 prog
= (struct gl_program
*)ST_CALLOC_STRUCT(st_vertex_program
);
111 case GL_FRAGMENT_PROGRAM_ARB
:
112 prog
= (struct gl_program
*)ST_CALLOC_STRUCT(st_fragment_program
);
114 case GL_GEOMETRY_PROGRAM_NV
:
115 prog
= (struct gl_program
*)ST_CALLOC_STRUCT(st_geometry_program
);
117 case GL_TESS_CONTROL_PROGRAM_NV
:
118 prog
= (struct gl_program
*)ST_CALLOC_STRUCT(st_tessctrl_program
);
120 case GL_TESS_EVALUATION_PROGRAM_NV
:
121 prog
= (struct gl_program
*)ST_CALLOC_STRUCT(st_tesseval_program
);
127 return _mesa_init_gl_program(prog
, target
, id
);
132 * Called via ctx->Driver.DeleteProgram()
135 st_delete_program(struct gl_context
*ctx
, struct gl_program
*prog
)
137 struct st_context
*st
= st_context(ctx
);
139 switch( prog
->Target
) {
140 case GL_VERTEX_PROGRAM_ARB
:
142 struct st_vertex_program
*stvp
= (struct st_vertex_program
*) prog
;
143 st_release_vp_variants( st
, stvp
);
145 if (stvp
->glsl_to_tgsi
)
146 free_glsl_to_tgsi_visitor(stvp
->glsl_to_tgsi
);
149 case GL_GEOMETRY_PROGRAM_NV
:
151 struct st_geometry_program
*stgp
=
152 (struct st_geometry_program
*) prog
;
154 st_release_gp_variants(st
, stgp
);
156 if (stgp
->glsl_to_tgsi
)
157 free_glsl_to_tgsi_visitor(stgp
->glsl_to_tgsi
);
160 case GL_FRAGMENT_PROGRAM_ARB
:
162 struct st_fragment_program
*stfp
=
163 (struct st_fragment_program
*) prog
;
165 st_release_fp_variants(st
, stfp
);
167 if (stfp
->glsl_to_tgsi
)
168 free_glsl_to_tgsi_visitor(stfp
->glsl_to_tgsi
);
171 case GL_TESS_CONTROL_PROGRAM_NV
:
173 struct st_tessctrl_program
*sttcp
=
174 (struct st_tessctrl_program
*) prog
;
176 st_release_tcp_variants(st
, sttcp
);
178 if (sttcp
->glsl_to_tgsi
)
179 free_glsl_to_tgsi_visitor(sttcp
->glsl_to_tgsi
);
182 case GL_TESS_EVALUATION_PROGRAM_NV
:
184 struct st_tesseval_program
*sttep
=
185 (struct st_tesseval_program
*) prog
;
187 st_release_tep_variants(st
, sttep
);
189 if (sttep
->glsl_to_tgsi
)
190 free_glsl_to_tgsi_visitor(sttep
->glsl_to_tgsi
);
194 assert(0); /* problem */
197 /* delete base class */
198 _mesa_delete_program( ctx
, prog
);
203 * Called via ctx->Driver.IsProgramNative()
206 st_is_program_native(struct gl_context
*ctx
,
208 struct gl_program
*prog
)
215 * Called via ctx->Driver.ProgramStringNotify()
216 * Called when the program's text/code is changed. We have to free
217 * all shader variants and corresponding gallium shaders when this happens.
220 st_program_string_notify( struct gl_context
*ctx
,
222 struct gl_program
*prog
)
224 struct st_context
*st
= st_context(ctx
);
226 if (target
== GL_FRAGMENT_PROGRAM_ARB
) {
227 struct st_fragment_program
*stfp
= (struct st_fragment_program
*) prog
;
229 st_release_fp_variants(st
, stfp
);
230 if (!st_translate_fragment_program(st
, stfp
))
234 st
->dirty
.st
|= ST_NEW_FRAGMENT_PROGRAM
;
236 else if (target
== GL_GEOMETRY_PROGRAM_NV
) {
237 struct st_geometry_program
*stgp
= (struct st_geometry_program
*) prog
;
239 st_release_gp_variants(st
, stgp
);
240 if (!st_translate_geometry_program(st
, stgp
))
244 st
->dirty
.st
|= ST_NEW_GEOMETRY_PROGRAM
;
246 else if (target
== GL_VERTEX_PROGRAM_ARB
) {
247 struct st_vertex_program
*stvp
= (struct st_vertex_program
*) prog
;
249 st_release_vp_variants(st
, stvp
);
250 if (!st_translate_vertex_program(st
, stvp
))
254 st
->dirty
.st
|= ST_NEW_VERTEX_PROGRAM
;
256 else if (target
== GL_TESS_CONTROL_PROGRAM_NV
) {
257 struct st_tessctrl_program
*sttcp
=
258 (struct st_tessctrl_program
*) prog
;
260 st_release_tcp_variants(st
, sttcp
);
261 if (!st_translate_tessctrl_program(st
, sttcp
))
264 if (st
->tcp
== sttcp
)
265 st
->dirty
.st
|= ST_NEW_TESSCTRL_PROGRAM
;
267 else if (target
== GL_TESS_EVALUATION_PROGRAM_NV
) {
268 struct st_tesseval_program
*sttep
=
269 (struct st_tesseval_program
*) prog
;
271 st_release_tep_variants(st
, sttep
);
272 if (!st_translate_tesseval_program(st
, sttep
))
275 if (st
->tep
== sttep
)
276 st
->dirty
.st
|= ST_NEW_TESSEVAL_PROGRAM
;
279 if (ST_DEBUG
& DEBUG_PRECOMPILE
)
280 st_precompile_shader_variant(st
, prog
);
282 /* XXX check if program is legal, within limits */
288 * Plug in the program and shader-related device driver functions.
291 st_init_program_functions(struct dd_function_table
*functions
)
293 functions
->BindProgram
= st_bind_program
;
294 functions
->UseProgram
= st_use_program
;
295 functions
->NewProgram
= st_new_program
;
296 functions
->DeleteProgram
= st_delete_program
;
297 functions
->IsProgramNative
= st_is_program_native
;
298 functions
->ProgramStringNotify
= st_program_string_notify
;
300 functions
->LinkShader
= st_link_shader
;