Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mfeatures.h"
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/image.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/mipmap.h"
37 #include "main/texcompress.h"
38 #include "main/texfetch.h"
39 #include "main/texgetimage.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/texstore.h"
43
44 #include "state_tracker/st_debug.h"
45 #include "state_tracker/st_context.h"
46 #include "state_tracker/st_cb_fbo.h"
47 #include "state_tracker/st_cb_flush.h"
48 #include "state_tracker/st_cb_texture.h"
49 #include "state_tracker/st_format.h"
50 #include "state_tracker/st_texture.h"
51 #include "state_tracker/st_gen_mipmap.h"
52 #include "state_tracker/st_atom.h"
53
54 #include "pipe/p_context.h"
55 #include "pipe/p_defines.h"
56 #include "util/u_inlines.h"
57 #include "pipe/p_shader_tokens.h"
58 #include "util/u_tile.h"
59 #include "util/u_blit.h"
60 #include "util/u_format.h"
61 #include "util/u_surface.h"
62 #include "util/u_sampler.h"
63 #include "util/u_math.h"
64
65
66 #define DBG if (0) printf
67
68
69 static enum pipe_texture_target
70 gl_target_to_pipe(GLenum target)
71 {
72 switch (target) {
73 case GL_TEXTURE_1D:
74 return PIPE_TEXTURE_1D;
75
76 case GL_TEXTURE_2D:
77 return PIPE_TEXTURE_2D;
78
79 case GL_TEXTURE_RECTANGLE_NV:
80 return PIPE_TEXTURE_RECT;
81
82 case GL_TEXTURE_3D:
83 return PIPE_TEXTURE_3D;
84
85 case GL_TEXTURE_CUBE_MAP_ARB:
86 return PIPE_TEXTURE_CUBE;
87
88 default:
89 assert(0);
90 return 0;
91 }
92 }
93
94
95 /** called via ctx->Driver.NewTextureImage() */
96 static struct gl_texture_image *
97 st_NewTextureImage(struct gl_context * ctx)
98 {
99 DBG("%s\n", __FUNCTION__);
100 (void) ctx;
101 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
102 }
103
104
105 /** called via ctx->Driver.NewTextureObject() */
106 static struct gl_texture_object *
107 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
108 {
109 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
110
111 DBG("%s\n", __FUNCTION__);
112 _mesa_initialize_texture_object(&obj->base, name, target);
113
114 return &obj->base;
115 }
116
117 /** called via ctx->Driver.DeleteTextureObject() */
118 static void
119 st_DeleteTextureObject(struct gl_context *ctx,
120 struct gl_texture_object *texObj)
121 {
122 struct st_context *st = st_context(ctx);
123 struct st_texture_object *stObj = st_texture_object(texObj);
124 if (stObj->pt)
125 pipe_resource_reference(&stObj->pt, NULL);
126 if (stObj->sampler_view) {
127 if (stObj->sampler_view->context != st->pipe) {
128 /* Take "ownership" of this texture sampler view by setting
129 * its context pointer to this context. This avoids potential
130 * crashes when the texture object is shared among contexts
131 * and the original/owner context has already been destroyed.
132 */
133 stObj->sampler_view->context = st->pipe;
134 }
135 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
136 }
137 _mesa_delete_texture_object(ctx, texObj);
138 }
139
140
141 /** called via ctx->Driver.FreeTexImageData() */
142 static void
143 st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
144 {
145 struct st_texture_image *stImage = st_texture_image(texImage);
146
147 DBG("%s\n", __FUNCTION__);
148
149 if (stImage->pt) {
150 pipe_resource_reference(&stImage->pt, NULL);
151 }
152
153 if (texImage->Data) {
154 _mesa_align_free(texImage->Data);
155 texImage->Data = NULL;
156 }
157 }
158
159
160 /**
161 * From linux kernel i386 header files, copes with odd sizes better
162 * than COPY_DWORDS would:
163 * XXX Put this in src/mesa/main/imports.h ???
164 */
165 #if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
166 static INLINE void *
167 __memcpy(void *to, const void *from, size_t n)
168 {
169 int d0, d1, d2;
170 __asm__ __volatile__("rep ; movsl\n\t"
171 "testb $2,%b4\n\t"
172 "je 1f\n\t"
173 "movsw\n"
174 "1:\ttestb $1,%b4\n\t"
175 "je 2f\n\t"
176 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
177 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
178 :"memory");
179 return (to);
180 }
181 #else
182 #define __memcpy(a,b,c) memcpy(a,b,c)
183 #endif
184
185
186 /**
187 * The system memcpy (at least on ubuntu 5.10) has problems copying
188 * to agp (writecombined) memory from a source which isn't 64-byte
189 * aligned - there is a 4x performance falloff.
190 *
191 * The x86 __memcpy is immune to this but is slightly slower
192 * (10%-ish) than the system memcpy.
193 *
194 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
195 * isn't much faster than x86_memcpy for agp copies.
196 *
197 * TODO: switch dynamically.
198 */
199 static void *
200 do_memcpy(void *dest, const void *src, size_t n)
201 {
202 if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
203 return __memcpy(dest, src, n);
204 }
205 else
206 return memcpy(dest, src, n);
207 }
208
209
210 /**
211 * Return default texture resource binding bitmask for the given format.
212 */
213 static GLuint
214 default_bindings(struct st_context *st, enum pipe_format format)
215 {
216 struct pipe_screen *screen = st->pipe->screen;
217 const unsigned target = PIPE_TEXTURE_2D;
218 const unsigned geom = 0x0;
219 unsigned bindings;
220
221 if (util_format_is_depth_or_stencil(format))
222 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
223 else
224 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
225
226 if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
227 return bindings;
228 else
229 return PIPE_BIND_SAMPLER_VIEW;
230 }
231
232
233 /** Return number of image dimensions (1, 2 or 3) for a texture target. */
234 static GLuint
235 get_texture_dims(GLenum target)
236 {
237 switch (target) {
238 case GL_TEXTURE_1D:
239 case GL_TEXTURE_1D_ARRAY_EXT:
240 return 1;
241 case GL_TEXTURE_2D:
242 case GL_TEXTURE_CUBE_MAP_ARB:
243 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
244 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
245 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
246 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
247 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
248 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
249 case GL_TEXTURE_RECTANGLE_NV:
250 case GL_TEXTURE_2D_ARRAY_EXT:
251 return 2;
252 case GL_TEXTURE_3D:
253 return 3;
254 default:
255 assert(0 && "invalid texture target in get_texture_dims()");
256 return 1;
257 }
258 }
259
260
261 /**
262 * Try to allocate a pipe_resource object for the given st_texture_object.
263 *
264 * We use the given st_texture_image as a clue to determine the size of the
265 * mipmap image at level=0.
266 *
267 * \return GL_TRUE for success, GL_FALSE if out of memory.
268 */
269 static GLboolean
270 guess_and_alloc_texture(struct st_context *st,
271 struct st_texture_object *stObj,
272 const struct st_texture_image *stImage)
273 {
274 const GLuint dims = get_texture_dims(stObj->base.Target);
275 GLuint level, lastLevel, width, height, depth;
276 GLuint bindings;
277 enum pipe_format fmt;
278
279 DBG("%s\n", __FUNCTION__);
280
281 assert(!stObj->pt);
282
283 level = stImage->level;
284 width = stImage->base.Width2; /* size w/out border */
285 height = stImage->base.Height2;
286 depth = stImage->base.Depth2;
287
288 assert(width > 0);
289 assert(height > 0);
290 assert(depth > 0);
291
292 /* Depending on the image's size, we can't always make a guess here.
293 */
294 if (level > 0) {
295 if ( (dims >= 1 && width == 1) ||
296 (dims >= 2 && height == 1) ||
297 (dims >= 3 && depth == 1) ) {
298 /* we can't determine the image size at level=0 */
299 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
300 /* this is not an out of memory error */
301 return GL_TRUE;
302 }
303 }
304
305 /* grow the image size until we hit level = 0 */
306 while (level > 0) {
307 if (width != 1)
308 width <<= 1;
309 if (height != 1)
310 height <<= 1;
311 if (depth != 1)
312 depth <<= 1;
313 level--;
314 }
315
316 assert(level == 0);
317
318 /* At this point, (width x height x depth) is the expected size of
319 * the level=0 mipmap image.
320 */
321
322 /* Guess a reasonable value for lastLevel. With OpenGL we have no
323 * idea how many mipmap levels will be in a texture until we start
324 * to render with it. Make an educated guess here but be prepared
325 * to re-allocating a texture buffer with space for more (or fewer)
326 * mipmap levels later.
327 */
328 if ((stObj->base.MinFilter == GL_NEAREST ||
329 stObj->base.MinFilter == GL_LINEAR ||
330 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
331 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
332 !stObj->base.GenerateMipmap &&
333 stImage->level == 0) {
334 /* only alloc space for a single mipmap level */
335 lastLevel = 0;
336 }
337 else {
338 /* alloc space for a full mipmap */
339 GLuint l2width = util_logbase2(width);
340 GLuint l2height = util_logbase2(height);
341 GLuint l2depth = util_logbase2(depth);
342 lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
343 }
344
345 /* Save the level=0 dimensions */
346 stObj->width0 = width;
347 stObj->height0 = height;
348 stObj->depth0 = depth;
349
350 fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
351
352 bindings = default_bindings(st, fmt);
353
354 stObj->pt = st_texture_create(st,
355 gl_target_to_pipe(stObj->base.Target),
356 fmt,
357 lastLevel,
358 width,
359 height,
360 depth,
361 bindings);
362
363 DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
364
365 return stObj->pt != NULL;
366 }
367
368
369 /**
370 * Adjust pixel unpack params and image dimensions to strip off the
371 * texture border.
372 * Gallium doesn't support texture borders. They've seldem been used
373 * and seldom been implemented correctly anyway.
374 * \param unpackNew returns the new pixel unpack parameters
375 */
376 static void
377 strip_texture_border(GLint border,
378 GLint *width, GLint *height, GLint *depth,
379 const struct gl_pixelstore_attrib *unpack,
380 struct gl_pixelstore_attrib *unpackNew)
381 {
382 assert(border > 0); /* sanity check */
383
384 *unpackNew = *unpack;
385
386 if (unpackNew->RowLength == 0)
387 unpackNew->RowLength = *width;
388
389 if (depth && unpackNew->ImageHeight == 0)
390 unpackNew->ImageHeight = *height;
391
392 unpackNew->SkipPixels += border;
393 if (height)
394 unpackNew->SkipRows += border;
395 if (depth)
396 unpackNew->SkipImages += border;
397
398 assert(*width >= 3);
399 *width = *width - 2 * border;
400 if (height && *height >= 3)
401 *height = *height - 2 * border;
402 if (depth && *depth >= 3)
403 *depth = *depth - 2 * border;
404 }
405
406
407 /**
408 * Try to do texture compression via rendering. If the Gallium driver
409 * can render into a compressed surface this will allow us to do texture
410 * compression.
411 * \return GL_TRUE for success, GL_FALSE for failure
412 */
413 static GLboolean
414 compress_with_blit(struct gl_context * ctx,
415 GLenum target, GLint level,
416 GLint xoffset, GLint yoffset, GLint zoffset,
417 GLint width, GLint height, GLint depth,
418 GLenum format, GLenum type, const void *pixels,
419 const struct gl_pixelstore_attrib *unpack,
420 struct gl_texture_image *texImage)
421 {
422 const GLuint dstImageOffsets[1] = {0};
423 struct st_texture_image *stImage = st_texture_image(texImage);
424 struct st_context *st = st_context(ctx);
425 struct pipe_context *pipe = st->pipe;
426 struct pipe_screen *screen = pipe->screen;
427 gl_format mesa_format;
428 struct pipe_resource templ;
429 struct pipe_resource *src_tex;
430 struct pipe_sampler_view view_templ;
431 struct pipe_sampler_view *src_view;
432 struct pipe_surface *dst_surface;
433 struct pipe_transfer *tex_xfer;
434 void *map;
435
436 if (!stImage->pt) {
437 /* XXX: Can this happen? Should we assert? */
438 return GL_FALSE;
439 }
440
441 /* get destination surface (in the compressed texture) */
442 dst_surface = screen->get_tex_surface(screen, stImage->pt,
443 stImage->face, stImage->level, 0,
444 0 /* flags */);
445 if (!dst_surface) {
446 /* can't render into this format (or other problem) */
447 return GL_FALSE;
448 }
449
450 /* Choose format for the temporary RGBA texture image.
451 */
452 mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
453 assert(mesa_format);
454 if (!mesa_format)
455 return GL_FALSE;
456
457 /* Create the temporary source texture
458 */
459 memset(&templ, 0, sizeof(templ));
460 templ.target = st->internal_target;
461 templ.format = st_mesa_format_to_pipe_format(mesa_format);
462 templ.width0 = width;
463 templ.height0 = height;
464 templ.depth0 = 1;
465 templ.last_level = 0;
466 templ.usage = PIPE_USAGE_DEFAULT;
467 templ.bind = PIPE_BIND_SAMPLER_VIEW;
468 src_tex = screen->resource_create(screen, &templ);
469
470 if (!src_tex)
471 return GL_FALSE;
472
473 /* Put user's tex data into the temporary texture
474 */
475 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
476 0, 0, 0, /* face, level are zero */
477 PIPE_TRANSFER_WRITE,
478 0, 0, width, height); /* x, y, w, h */
479 map = pipe_transfer_map(pipe, tex_xfer);
480
481 _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
482 map, /* dest ptr */
483 0, 0, 0, /* dest x/y/z offset */
484 tex_xfer->stride, /* dest row stride (bytes) */
485 dstImageOffsets, /* image offsets (for 3D only) */
486 width, height, 1, /* size */
487 format, type, /* source format/type */
488 pixels, /* source data */
489 unpack); /* source data packing */
490
491 pipe_transfer_unmap(pipe, tex_xfer);
492 pipe->transfer_destroy(pipe, tex_xfer);
493
494 /* Create temporary sampler view */
495 u_sampler_view_default_template(&view_templ,
496 src_tex,
497 src_tex->format);
498 src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
499
500
501 /* copy / compress image */
502 util_blit_pixels_tex(st->blit,
503 src_view, /* sampler view (src) */
504 0, 0, /* src x0, y0 */
505 width, height, /* src x1, y1 */
506 dst_surface, /* pipe_surface (dst) */
507 xoffset, yoffset, /* dst x0, y0 */
508 xoffset + width, /* dst x1 */
509 yoffset + height, /* dst y1 */
510 0.0, /* z */
511 PIPE_TEX_MIPFILTER_NEAREST);
512
513 pipe_surface_reference(&dst_surface, NULL);
514 pipe_resource_reference(&src_tex, NULL);
515 pipe_sampler_view_reference(&src_view, NULL);
516
517 return GL_TRUE;
518 }
519
520
521 /**
522 * Do glTexImage1/2/3D().
523 */
524 static void
525 st_TexImage(struct gl_context * ctx,
526 GLint dims,
527 GLenum target, GLint level,
528 GLint internalFormat,
529 GLint width, GLint height, GLint depth,
530 GLint border,
531 GLenum format, GLenum type, const void *pixels,
532 const struct gl_pixelstore_attrib *unpack,
533 struct gl_texture_object *texObj,
534 struct gl_texture_image *texImage,
535 GLsizei imageSize, GLboolean compressed_src)
536 {
537 struct st_context *st = st_context(ctx);
538 struct pipe_screen *screen = st->pipe->screen;
539 struct st_texture_object *stObj = st_texture_object(texObj);
540 struct st_texture_image *stImage = st_texture_image(texImage);
541 GLuint dstRowStride = 0;
542 struct gl_pixelstore_attrib unpackNB;
543 enum pipe_transfer_usage transfer_usage = 0;
544
545 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
546 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
547
548 /* switch to "normal" */
549 if (stObj->surface_based) {
550 _mesa_clear_texture_object(ctx, texObj);
551 pipe_resource_reference(&stObj->pt, NULL);
552
553 /* oops, need to init this image again */
554 _mesa_init_teximage_fields(ctx, target, texImage,
555 width, height, depth, border, internalFormat);
556 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
557 internalFormat, format, type);
558
559 stObj->surface_based = GL_FALSE;
560 }
561
562 /* gallium does not support texture borders, strip it off */
563 if (border) {
564 strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
565 unpack = &unpackNB;
566 texImage->Width = width;
567 texImage->Height = height;
568 texImage->Depth = depth;
569 texImage->Border = 0;
570 border = 0;
571 }
572 else {
573 assert(texImage->Width == width);
574 assert(texImage->Height == height);
575 assert(texImage->Depth == depth);
576 }
577
578 stImage->face = _mesa_tex_target_to_face(target);
579 stImage->level = level;
580
581 _mesa_set_fetch_functions(texImage, dims);
582
583 /* Release the reference to a potentially orphaned buffer.
584 * Release any old malloced memory.
585 */
586 if (stImage->pt) {
587 pipe_resource_reference(&stImage->pt, NULL);
588 assert(!texImage->Data);
589 }
590 else if (texImage->Data) {
591 _mesa_align_free(texImage->Data);
592 }
593
594 /*
595 * See if the new image is somehow incompatible with the existing
596 * mipmap. If so, free the old mipmap.
597 */
598 if (stObj->pt) {
599 if (level > (GLint) stObj->pt->last_level ||
600 !st_texture_match_image(stObj->pt, &stImage->base,
601 stImage->face, stImage->level)) {
602 DBG("release it\n");
603 pipe_resource_reference(&stObj->pt, NULL);
604 assert(!stObj->pt);
605 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
606 }
607 }
608
609 if (width == 0 || height == 0 || depth == 0) {
610 /* stop after freeing old image */
611 return;
612 }
613
614 if (!stObj->pt) {
615 if (!guess_and_alloc_texture(st, stObj, stImage)) {
616 /* Probably out of memory.
617 * Try flushing any pending rendering, then retry.
618 */
619 st_finish(st);
620 if (!guess_and_alloc_texture(st, stObj, stImage)) {
621 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
622 return;
623 }
624 }
625 }
626
627 assert(!stImage->pt);
628
629 /* Check if this texture image can live inside the texture object's buffer.
630 * If so, store the image there. Otherwise the image will temporarily live
631 * in its own buffer.
632 */
633 if (stObj->pt &&
634 st_texture_match_image(stObj->pt, &stImage->base,
635 stImage->face, stImage->level)) {
636
637 pipe_resource_reference(&stImage->pt, stObj->pt);
638 assert(stImage->pt);
639 }
640
641 if (!stImage->pt)
642 DBG("XXX: Image did not fit into texture - storing in local memory!\n");
643
644 /* Pixel data may come from regular user memory or a PBO. For the later,
645 * do bounds checking and map the PBO to read pixels data from it.
646 *
647 * XXX we should try to use a GPU-accelerated path to copy the image data
648 * from the PBO to the texture.
649 */
650 if (compressed_src) {
651 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
652 unpack,
653 "glCompressedTexImage");
654 }
655 else {
656 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
657 format, type,
658 pixels, unpack, "glTexImage");
659 }
660
661 /* See if we can do texture compression with a blit/render.
662 */
663 if (!compressed_src &&
664 !ctx->Mesa_DXTn &&
665 _mesa_is_format_compressed(texImage->TexFormat) &&
666 screen->is_format_supported(screen,
667 stImage->pt->format,
668 stImage->pt->target, 0,
669 PIPE_BIND_RENDER_TARGET, 0)) {
670 if (!pixels)
671 goto done;
672
673 if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
674 format, type, pixels, unpack, texImage)) {
675 goto done;
676 }
677 }
678
679 /*
680 * Prepare to store the texture data. Either map the gallium texture buffer
681 * memory or malloc space for it.
682 */
683 if (stImage->pt) {
684 /* Store the image in the gallium texture memory buffer */
685 if (format == GL_DEPTH_COMPONENT &&
686 util_format_is_depth_and_stencil(stImage->pt->format))
687 transfer_usage = PIPE_TRANSFER_READ_WRITE;
688 else
689 transfer_usage = PIPE_TRANSFER_WRITE;
690
691 texImage->Data = st_texture_image_map(st, stImage, 0,
692 transfer_usage, 0, 0, width, height);
693 if(stImage->transfer)
694 dstRowStride = stImage->transfer->stride;
695 }
696 else {
697 /* Allocate regular memory and store the image there temporarily. */
698 GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
699 width, height, depth);
700 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
701
702 texImage->Data = _mesa_align_malloc(imageSize, 16);
703 }
704
705 if (!texImage->Data) {
706 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
707 return;
708 }
709
710 if (!pixels) {
711 /* We've allocated texture memory, but have no pixel data - all done. */
712 goto done;
713 }
714
715 DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
716 width, height, depth, width, dstRowStride);
717
718 /* Copy user texture image into the texture buffer.
719 */
720 if (compressed_src) {
721 const GLuint srcRowStride =
722 _mesa_format_row_stride(texImage->TexFormat, width);
723 if (dstRowStride == srcRowStride) {
724 memcpy(texImage->Data, pixels, imageSize);
725 }
726 else {
727 char *dst = texImage->Data;
728 const char *src = pixels;
729 GLuint i, bw, bh, lines;
730 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
731 lines = (height + bh - 1) / bh;
732
733 for (i = 0; i < lines; ++i) {
734 memcpy(dst, src, srcRowStride);
735 dst += dstRowStride;
736 src += srcRowStride;
737 }
738 }
739 }
740 else {
741 const GLuint srcImageStride =
742 _mesa_image_image_stride(unpack, width, height, format, type);
743 GLint i;
744 const GLubyte *src = (const GLubyte *) pixels;
745
746 for (i = 0; i < depth; i++) {
747 if (!_mesa_texstore(ctx, dims,
748 texImage->_BaseFormat,
749 texImage->TexFormat,
750 texImage->Data,
751 0, 0, 0, /* dstX/Y/Zoffset */
752 dstRowStride,
753 texImage->ImageOffsets,
754 width, height, 1,
755 format, type, src, unpack)) {
756 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
757 }
758
759 if (stImage->pt && i + 1 < depth) {
760 /* unmap this slice */
761 st_texture_image_unmap(st, stImage);
762 /* map next slice of 3D texture */
763 texImage->Data = st_texture_image_map(st, stImage, i + 1,
764 transfer_usage, 0, 0,
765 width, height);
766 src += srcImageStride;
767 }
768 }
769 }
770
771 done:
772 _mesa_unmap_teximage_pbo(ctx, unpack);
773
774 if (stImage->pt && texImage->Data) {
775 st_texture_image_unmap(st, stImage);
776 texImage->Data = NULL;
777 }
778 }
779
780
781 static void
782 st_TexImage3D(struct gl_context * ctx,
783 GLenum target, GLint level,
784 GLint internalFormat,
785 GLint width, GLint height, GLint depth,
786 GLint border,
787 GLenum format, GLenum type, const void *pixels,
788 const struct gl_pixelstore_attrib *unpack,
789 struct gl_texture_object *texObj,
790 struct gl_texture_image *texImage)
791 {
792 st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
793 border, format, type, pixels, unpack, texObj, texImage,
794 0, GL_FALSE);
795 }
796
797
798 static void
799 st_TexImage2D(struct gl_context * ctx,
800 GLenum target, GLint level,
801 GLint internalFormat,
802 GLint width, GLint height, GLint border,
803 GLenum format, GLenum type, const void *pixels,
804 const struct gl_pixelstore_attrib *unpack,
805 struct gl_texture_object *texObj,
806 struct gl_texture_image *texImage)
807 {
808 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
809 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
810 }
811
812
813 static void
814 st_TexImage1D(struct gl_context * ctx,
815 GLenum target, GLint level,
816 GLint internalFormat,
817 GLint width, GLint border,
818 GLenum format, GLenum type, const void *pixels,
819 const struct gl_pixelstore_attrib *unpack,
820 struct gl_texture_object *texObj,
821 struct gl_texture_image *texImage)
822 {
823 st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
824 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
825 }
826
827
828 static void
829 st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
830 GLint internalFormat,
831 GLint width, GLint height, GLint border,
832 GLsizei imageSize, const GLvoid *data,
833 struct gl_texture_object *texObj,
834 struct gl_texture_image *texImage)
835 {
836 st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
837 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
838 }
839
840
841
842 /**
843 * glGetTexImage() helper: decompress a compressed texture by rendering
844 * a textured quad. Store the results in the user's buffer.
845 */
846 static void
847 decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
848 GLenum format, GLenum type, GLvoid *pixels,
849 struct gl_texture_object *texObj,
850 struct gl_texture_image *texImage)
851 {
852 struct st_context *st = st_context(ctx);
853 struct pipe_context *pipe = st->pipe;
854 struct pipe_screen *screen = pipe->screen;
855 struct st_texture_image *stImage = st_texture_image(texImage);
856 struct st_texture_object *stObj = st_texture_object(texObj);
857 struct pipe_sampler_view *src_view =
858 st_get_texture_sampler_view(stObj, pipe);
859 const GLuint width = texImage->Width;
860 const GLuint height = texImage->Height;
861 struct pipe_surface *dst_surface;
862 struct pipe_resource *dst_texture;
863 struct pipe_transfer *tex_xfer;
864 unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
865 PIPE_BIND_TRANSFER_READ);
866
867 /* create temp / dest surface */
868 if (!util_create_rgba_surface(screen, width, height, bind,
869 &dst_texture, &dst_surface)) {
870 _mesa_problem(ctx, "util_create_rgba_surface() failed "
871 "in decompress_with_blit()");
872 return;
873 }
874
875 /* blit/render/decompress */
876 util_blit_pixels_tex(st->blit,
877 src_view, /* pipe_resource (src) */
878 0, 0, /* src x0, y0 */
879 width, height, /* src x1, y1 */
880 dst_surface, /* pipe_surface (dst) */
881 0, 0, /* dst x0, y0 */
882 width, height, /* dst x1, y1 */
883 0.0, /* z */
884 PIPE_TEX_MIPFILTER_NEAREST);
885
886 /* map the dst_surface so we can read from it */
887 tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
888 dst_texture, 0, 0, 0,
889 PIPE_TRANSFER_READ,
890 0, 0, width, height);
891
892 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
893
894 /* copy/pack data into user buffer */
895 if (st_equal_formats(stImage->pt->format, format, type)) {
896 /* memcpy */
897 const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
898 ubyte *map = pipe_transfer_map(pipe, tex_xfer);
899 GLuint row;
900 for (row = 0; row < height; row++) {
901 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
902 height, format, type, row, 0);
903 memcpy(dest, map, bytesPerRow);
904 map += tex_xfer->stride;
905 }
906 pipe_transfer_unmap(pipe, tex_xfer);
907 }
908 else {
909 /* format translation via floats */
910 GLuint row;
911 for (row = 0; row < height; row++) {
912 const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
913 GLfloat rgba[4 * MAX_WIDTH];
914 GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
915 height, format, type, row, 0);
916
917 if (ST_DEBUG & DEBUG_FALLBACK)
918 debug_printf("%s: fallback format translation\n", __FUNCTION__);
919
920 /* get float[4] rgba row from surface */
921 pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
922
923 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
924 type, dest, &ctx->Pack, transferOps);
925 }
926 }
927
928 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
929
930 pipe->transfer_destroy(pipe, tex_xfer);
931
932 /* destroy the temp / dest surface */
933 util_destroy_rgba_surface(dst_texture, dst_surface);
934 }
935
936
937
938 /**
939 * Need to map texture image into memory before copying image data,
940 * then unmap it.
941 */
942 static void
943 st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
944 GLenum format, GLenum type, GLvoid * pixels,
945 struct gl_texture_object *texObj,
946 struct gl_texture_image *texImage, GLboolean compressed_dst)
947 {
948 struct st_context *st = st_context(ctx);
949 struct st_texture_image *stImage = st_texture_image(texImage);
950 const GLuint dstImageStride =
951 _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
952 format, type);
953 GLuint depth, i;
954 GLubyte *dest;
955
956 if (stImage->pt &&
957 util_format_is_s3tc(stImage->pt->format) &&
958 !compressed_dst) {
959 /* Need to decompress the texture.
960 * We'll do this by rendering a textured quad.
961 * Note that we only expect RGBA formats (no Z/depth formats).
962 */
963 decompress_with_blit(ctx, target, level, format, type, pixels,
964 texObj, texImage);
965 return;
966 }
967
968 /* Map */
969 if (stImage->pt) {
970 /* Image is stored in hardware format in a buffer managed by the
971 * kernel. Need to explicitly map and unmap it.
972 */
973 texImage->Data = st_texture_image_map(st, stImage, 0,
974 PIPE_TRANSFER_READ, 0, 0,
975 stImage->base.Width,
976 stImage->base.Height);
977 /* compute stride in texels from stride in bytes */
978 texImage->RowStride = stImage->transfer->stride
979 * util_format_get_blockwidth(stImage->pt->format)
980 / util_format_get_blocksize(stImage->pt->format);
981 }
982 else {
983 /* Otherwise, the image should actually be stored in
984 * texImage->Data. This is pretty confusing for
985 * everybody, I'd much prefer to separate the two functions of
986 * texImage->Data - storage for texture images in main memory
987 * and access (ie mappings) of images. In other words, we'd
988 * create a new texImage->Map field and leave Data simply for
989 * storage.
990 */
991 assert(texImage->Data);
992 }
993
994 depth = texImage->Depth;
995 texImage->Depth = 1;
996
997 dest = (GLubyte *) pixels;
998
999 _mesa_set_fetch_functions(texImage, get_texture_dims(target));
1000
1001 for (i = 0; i < depth; i++) {
1002 if (compressed_dst) {
1003 _mesa_get_compressed_teximage(ctx, target, level, dest,
1004 texObj, texImage);
1005 }
1006 else {
1007 _mesa_get_teximage(ctx, target, level, format, type, dest,
1008 texObj, texImage);
1009 }
1010
1011 if (stImage->pt && i + 1 < depth) {
1012 /* unmap this slice */
1013 st_texture_image_unmap(st, stImage);
1014 /* map next slice of 3D texture */
1015 texImage->Data = st_texture_image_map(st, stImage, i + 1,
1016 PIPE_TRANSFER_READ, 0, 0,
1017 stImage->base.Width,
1018 stImage->base.Height);
1019 dest += dstImageStride;
1020 }
1021 }
1022
1023 texImage->Depth = depth;
1024
1025 /* Unmap */
1026 if (stImage->pt) {
1027 st_texture_image_unmap(st, stImage);
1028 texImage->Data = NULL;
1029 }
1030 }
1031
1032
1033 static void
1034 st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
1035 GLenum format, GLenum type, GLvoid * pixels,
1036 struct gl_texture_object *texObj,
1037 struct gl_texture_image *texImage)
1038 {
1039 st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
1040 GL_FALSE);
1041 }
1042
1043
1044 static void
1045 st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
1046 GLvoid *pixels,
1047 struct gl_texture_object *texObj,
1048 struct gl_texture_image *texImage)
1049 {
1050 st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1051 GL_TRUE);
1052 }
1053
1054
1055
1056 static void
1057 st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
1058 GLint xoffset, GLint yoffset, GLint zoffset,
1059 GLint width, GLint height, GLint depth,
1060 GLenum format, GLenum type, const void *pixels,
1061 const struct gl_pixelstore_attrib *packing,
1062 struct gl_texture_object *texObj,
1063 struct gl_texture_image *texImage)
1064 {
1065 struct st_context *st = st_context(ctx);
1066 struct pipe_screen *screen = st->pipe->screen;
1067 struct st_texture_image *stImage = st_texture_image(texImage);
1068 GLuint dstRowStride;
1069 const GLuint srcImageStride =
1070 _mesa_image_image_stride(packing, width, height, format, type);
1071 GLint i;
1072 const GLubyte *src;
1073 /* init to silence warning only: */
1074 enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1075
1076 DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1077 _mesa_lookup_enum_by_nr(target),
1078 level, xoffset, yoffset, width, height);
1079
1080 pixels =
1081 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1082 type, pixels, packing, "glTexSubImage2D");
1083 if (!pixels)
1084 return;
1085
1086 /* See if we can do texture compression with a blit/render.
1087 */
1088 if (!ctx->Mesa_DXTn &&
1089 _mesa_is_format_compressed(texImage->TexFormat) &&
1090 screen->is_format_supported(screen,
1091 stImage->pt->format,
1092 stImage->pt->target, 0,
1093 PIPE_BIND_RENDER_TARGET, 0)) {
1094 if (compress_with_blit(ctx, target, level,
1095 xoffset, yoffset, zoffset,
1096 width, height, depth,
1097 format, type, pixels, packing, texImage)) {
1098 goto done;
1099 }
1100 }
1101
1102 /* Map buffer if necessary. Need to lock to prevent other contexts
1103 * from uploading the buffer under us.
1104 */
1105 if (stImage->pt) {
1106 if (format == GL_DEPTH_COMPONENT &&
1107 util_format_is_depth_and_stencil(stImage->pt->format))
1108 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1109 else
1110 transfer_usage = PIPE_TRANSFER_WRITE;
1111
1112 texImage->Data = st_texture_image_map(st, stImage, zoffset,
1113 transfer_usage,
1114 xoffset, yoffset,
1115 width, height);
1116 }
1117
1118 if (!texImage->Data) {
1119 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1120 goto done;
1121 }
1122
1123 src = (const GLubyte *) pixels;
1124 dstRowStride = stImage->transfer->stride;
1125
1126 for (i = 0; i < depth; i++) {
1127 if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1128 texImage->TexFormat,
1129 texImage->Data,
1130 0, 0, 0,
1131 dstRowStride,
1132 texImage->ImageOffsets,
1133 width, height, 1,
1134 format, type, src, packing)) {
1135 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1136 }
1137
1138 if (stImage->pt && i + 1 < depth) {
1139 /* unmap this slice */
1140 st_texture_image_unmap(st, stImage);
1141 /* map next slice of 3D texture */
1142 texImage->Data = st_texture_image_map(st, stImage,
1143 zoffset + i + 1,
1144 transfer_usage,
1145 xoffset, yoffset,
1146 width, height);
1147 src += srcImageStride;
1148 }
1149 }
1150
1151 done:
1152 _mesa_unmap_teximage_pbo(ctx, packing);
1153
1154 if (stImage->pt && texImage->Data) {
1155 st_texture_image_unmap(st, stImage);
1156 texImage->Data = NULL;
1157 }
1158 }
1159
1160
1161
1162 static void
1163 st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1164 GLint xoffset, GLint yoffset, GLint zoffset,
1165 GLsizei width, GLsizei height, GLsizei depth,
1166 GLenum format, GLenum type, const GLvoid *pixels,
1167 const struct gl_pixelstore_attrib *packing,
1168 struct gl_texture_object *texObj,
1169 struct gl_texture_image *texImage)
1170 {
1171 st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1172 width, height, depth, format, type,
1173 pixels, packing, texObj, texImage);
1174 }
1175
1176
1177 static void
1178 st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1179 GLint xoffset, GLint yoffset,
1180 GLsizei width, GLsizei height,
1181 GLenum format, GLenum type, const GLvoid * pixels,
1182 const struct gl_pixelstore_attrib *packing,
1183 struct gl_texture_object *texObj,
1184 struct gl_texture_image *texImage)
1185 {
1186 st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1187 width, height, 1, format, type,
1188 pixels, packing, texObj, texImage);
1189 }
1190
1191
1192 static void
1193 st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1194 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1195 const GLvoid * pixels,
1196 const struct gl_pixelstore_attrib *packing,
1197 struct gl_texture_object *texObj,
1198 struct gl_texture_image *texImage)
1199 {
1200 st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1201 format, type, pixels, packing, texObj, texImage);
1202 }
1203
1204
1205 static void
1206 st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1207 GLint xoffset, GLsizei width,
1208 GLenum format,
1209 GLsizei imageSize, const GLvoid *data,
1210 struct gl_texture_object *texObj,
1211 struct gl_texture_image *texImage)
1212 {
1213 assert(0);
1214 }
1215
1216
1217 static void
1218 st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1219 GLint xoffset, GLint yoffset,
1220 GLsizei width, GLint height,
1221 GLenum format,
1222 GLsizei imageSize, const GLvoid *data,
1223 struct gl_texture_object *texObj,
1224 struct gl_texture_image *texImage)
1225 {
1226 struct st_context *st = st_context(ctx);
1227 struct st_texture_image *stImage = st_texture_image(texImage);
1228 int srcBlockStride;
1229 int dstBlockStride;
1230 int y;
1231 enum pipe_format pformat;
1232
1233 if (stImage->pt) {
1234 pformat = stImage->pt->format;
1235
1236 texImage->Data = st_texture_image_map(st, stImage, 0,
1237 PIPE_TRANSFER_WRITE,
1238 xoffset, yoffset,
1239 width, height);
1240
1241 srcBlockStride = util_format_get_stride(pformat, width);
1242 dstBlockStride = stImage->transfer->stride;
1243 } else {
1244 assert(stImage->pt);
1245 /* TODO find good values for block and strides */
1246 /* TODO also adjust texImage->data for yoffset/xoffset */
1247 return;
1248 }
1249
1250 if (!texImage->Data) {
1251 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1252 return;
1253 }
1254
1255 assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1256 assert(yoffset % util_format_get_blockheight(pformat) == 0);
1257
1258 for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1259 /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1260 const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1261 char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1262 memcpy(dst, src, util_format_get_stride(pformat, width));
1263 }
1264
1265 if (stImage->pt) {
1266 st_texture_image_unmap(st, stImage);
1267 texImage->Data = NULL;
1268 }
1269 }
1270
1271
1272 static void
1273 st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1274 GLint xoffset, GLint yoffset, GLint zoffset,
1275 GLsizei width, GLint height, GLint depth,
1276 GLenum format,
1277 GLsizei imageSize, const GLvoid *data,
1278 struct gl_texture_object *texObj,
1279 struct gl_texture_image *texImage)
1280 {
1281 assert(0);
1282 }
1283
1284
1285
1286 /**
1287 * Do a CopyTexSubImage operation using a read transfer from the source,
1288 * a write transfer to the destination and get_tile()/put_tile() to access
1289 * the pixels/texels.
1290 *
1291 * Note: srcY=0=TOP of renderbuffer
1292 */
1293 static void
1294 fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1295 struct st_renderbuffer *strb,
1296 struct st_texture_image *stImage,
1297 GLenum baseFormat,
1298 GLint destX, GLint destY, GLint destZ,
1299 GLint srcX, GLint srcY,
1300 GLsizei width, GLsizei height)
1301 {
1302 struct st_context *st = st_context(ctx);
1303 struct pipe_context *pipe = st->pipe;
1304 struct pipe_transfer *src_trans;
1305 GLvoid *texDest;
1306 enum pipe_transfer_usage transfer_usage;
1307
1308 if (ST_DEBUG & DEBUG_FALLBACK)
1309 debug_printf("%s: fallback processing\n", __FUNCTION__);
1310
1311 assert(width <= MAX_WIDTH);
1312
1313 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1314 srcY = strb->Base.Height - srcY - height;
1315 }
1316
1317 src_trans = pipe_get_transfer(st_context(ctx)->pipe,
1318 strb->texture,
1319 0, 0, 0,
1320 PIPE_TRANSFER_READ,
1321 srcX, srcY,
1322 width, height);
1323
1324 if ((baseFormat == GL_DEPTH_COMPONENT ||
1325 baseFormat == GL_DEPTH_STENCIL) &&
1326 util_format_is_depth_and_stencil(stImage->pt->format))
1327 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1328 else
1329 transfer_usage = PIPE_TRANSFER_WRITE;
1330
1331 texDest = st_texture_image_map(st, stImage, 0, transfer_usage,
1332 destX, destY, width, height);
1333
1334 if (baseFormat == GL_DEPTH_COMPONENT ||
1335 baseFormat == GL_DEPTH_STENCIL) {
1336 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1337 ctx->Pixel.DepthBias != 0.0F);
1338 GLint row, yStep;
1339
1340 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1341 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1342 srcY = height - 1;
1343 yStep = -1;
1344 }
1345 else {
1346 srcY = 0;
1347 yStep = 1;
1348 }
1349
1350 /* To avoid a large temp memory allocation, do copy row by row */
1351 for (row = 0; row < height; row++, srcY += yStep) {
1352 uint data[MAX_WIDTH];
1353 pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1354 if (scaleOrBias) {
1355 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1356 }
1357 pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1358 }
1359 }
1360 else {
1361 /* RGBA format */
1362 GLfloat *tempSrc =
1363 (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1364
1365 if (tempSrc && texDest) {
1366 const GLint dims = 2;
1367 const GLint dstRowStride = stImage->transfer->stride;
1368 struct gl_texture_image *texImage = &stImage->base;
1369 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1370
1371 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1372 unpack.Invert = GL_TRUE;
1373 }
1374
1375 /* get float/RGBA image from framebuffer */
1376 /* XXX this usually involves a lot of int/float conversion.
1377 * try to avoid that someday.
1378 */
1379 pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
1380
1381 /* Store into texture memory.
1382 * Note that this does some special things such as pixel transfer
1383 * ops and format conversion. In particular, if the dest tex format
1384 * is actually RGBA but the user created the texture as GL_RGB we
1385 * need to fill-in/override the alpha channel with 1.0.
1386 */
1387 _mesa_texstore(ctx, dims,
1388 texImage->_BaseFormat,
1389 texImage->TexFormat,
1390 texDest,
1391 0, 0, 0,
1392 dstRowStride,
1393 texImage->ImageOffsets,
1394 width, height, 1,
1395 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1396 &unpack);
1397 }
1398 else {
1399 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1400 }
1401
1402 if (tempSrc)
1403 free(tempSrc);
1404 }
1405
1406 st_texture_image_unmap(st, stImage);
1407 pipe->transfer_destroy(pipe, src_trans);
1408 }
1409
1410
1411
1412 /**
1413 * If the format of the src renderbuffer and the format of the dest
1414 * texture are compatible (in terms of blitting), return a TGSI writemask
1415 * to be used during the blit.
1416 * If the src/dest are incompatible, return 0.
1417 */
1418 static unsigned
1419 compatible_src_dst_formats(struct gl_context *ctx,
1420 const struct gl_renderbuffer *src,
1421 const struct gl_texture_image *dst)
1422 {
1423 /* Get logical base formats for the src and dest.
1424 * That is, use the user-requested formats and not the actual, device-
1425 * chosen formats.
1426 * For example, the user may have requested an A8 texture but the
1427 * driver may actually be using an RGBA texture format. When we
1428 * copy/blit to that texture, we only want to copy the Alpha channel
1429 * and not the RGB channels.
1430 *
1431 * Similarly, when the src FBO was created an RGB format may have been
1432 * requested but the driver actually chose an RGBA format. In that case,
1433 * we don't want to copy the undefined Alpha channel to the dest texture
1434 * (it should be 1.0).
1435 */
1436 const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1437 const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1438
1439 /**
1440 * XXX when we have red-only and red/green renderbuffers we'll need
1441 * to add more cases here (or implement a general-purpose routine that
1442 * queries the existance of the R,G,B,A channels in the src and dest).
1443 */
1444 if (srcFormat == dstFormat) {
1445 /* This is the same as matching_base_formats, which should
1446 * always pass, as it did previously.
1447 */
1448 return TGSI_WRITEMASK_XYZW;
1449 }
1450 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1451 /* Make sure that A in the dest is 1. The actual src format
1452 * may be RGBA and have undefined A values.
1453 */
1454 return TGSI_WRITEMASK_XYZ;
1455 }
1456 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1457 /* Make sure that A in the dest is 1. The actual dst format
1458 * may be RGBA and will need A=1 to provide proper alpha values
1459 * when sampled later.
1460 */
1461 return TGSI_WRITEMASK_XYZ;
1462 }
1463 else {
1464 if (ST_DEBUG & DEBUG_FALLBACK)
1465 debug_printf("%s failed for src %s, dst %s\n",
1466 __FUNCTION__,
1467 _mesa_lookup_enum_by_nr(srcFormat),
1468 _mesa_lookup_enum_by_nr(dstFormat));
1469
1470 /* Otherwise fail.
1471 */
1472 return 0;
1473 }
1474 }
1475
1476
1477
1478 /**
1479 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1480 * Note that the region to copy has already been clipped so we know we
1481 * won't read from outside the source renderbuffer's bounds.
1482 *
1483 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1484 */
1485 static void
1486 st_copy_texsubimage(struct gl_context *ctx,
1487 GLenum target, GLint level,
1488 GLint destX, GLint destY, GLint destZ,
1489 GLint srcX, GLint srcY,
1490 GLsizei width, GLsizei height)
1491 {
1492 struct gl_texture_unit *texUnit =
1493 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1494 struct gl_texture_object *texObj =
1495 _mesa_select_tex_object(ctx, texUnit, target);
1496 struct gl_texture_image *texImage =
1497 _mesa_select_tex_image(ctx, texObj, target, level);
1498 struct st_texture_image *stImage = st_texture_image(texImage);
1499 const GLenum texBaseFormat = texImage->_BaseFormat;
1500 struct gl_framebuffer *fb = ctx->ReadBuffer;
1501 struct st_renderbuffer *strb;
1502 struct st_context *st = st_context(ctx);
1503 struct pipe_context *pipe = st->pipe;
1504 struct pipe_screen *screen = pipe->screen;
1505 enum pipe_format dest_format, src_format;
1506 GLboolean use_fallback = GL_TRUE;
1507 GLboolean matching_base_formats;
1508 GLuint format_writemask, sample_count;
1509 struct pipe_surface *dest_surface = NULL;
1510 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1511
1512 /* make sure finalize_textures has been called?
1513 */
1514 if (0) st_validate_state(st);
1515
1516 /* determine if copying depth or color data */
1517 if (texBaseFormat == GL_DEPTH_COMPONENT ||
1518 texBaseFormat == GL_DEPTH_STENCIL) {
1519 strb = st_renderbuffer(fb->_DepthBuffer);
1520 }
1521 else {
1522 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1523 strb = st_renderbuffer(fb->_ColorReadBuffer);
1524 }
1525
1526 if (!strb || !strb->surface || !stImage->pt) {
1527 debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1528 return;
1529 }
1530
1531 sample_count = strb->surface->texture->nr_samples;
1532 /* I believe this would be legal, presumably would need to do a resolve
1533 for color, and for depth/stencil spec says to just use one of the
1534 depth/stencil samples per pixel? Need some transfer clarifications. */
1535 assert(sample_count < 2);
1536
1537 if (srcX < 0) {
1538 width -= -srcX;
1539 destX += -srcX;
1540 srcX = 0;
1541 }
1542
1543 if (srcY < 0) {
1544 height -= -srcY;
1545 destY += -srcY;
1546 srcY = 0;
1547 }
1548
1549 if (destX < 0) {
1550 width -= -destX;
1551 srcX += -destX;
1552 destX = 0;
1553 }
1554
1555 if (destY < 0) {
1556 height -= -destY;
1557 srcY += -destY;
1558 destY = 0;
1559 }
1560
1561 if (width < 0 || height < 0)
1562 return;
1563
1564
1565 assert(strb);
1566 assert(strb->surface);
1567 assert(stImage->pt);
1568
1569 src_format = strb->surface->format;
1570 dest_format = stImage->pt->format;
1571
1572 /*
1573 * Determine if the src framebuffer and dest texture have the same
1574 * base format. We need this to detect a case such as the framebuffer
1575 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
1576 * texture format stores RGBA we need to set A=1 (overriding the
1577 * framebuffer's alpha values). We can't do that with the blit or
1578 * textured-quad paths.
1579 */
1580 matching_base_formats =
1581 (_mesa_get_format_base_format(strb->Base.Format) ==
1582 _mesa_get_format_base_format(texImage->TexFormat));
1583 format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1584
1585 if (ctx->_ImageTransferState == 0x0) {
1586
1587 if (matching_base_formats &&
1588 src_format == dest_format &&
1589 !do_flip)
1590 {
1591 /* use surface_copy() / blit */
1592 struct pipe_subresource subdst, subsrc;
1593 subdst.face = stImage->face;
1594 subdst.level = stImage->level;
1595 subsrc.face = strb->surface->face;
1596 subsrc.level = strb->surface->level;
1597
1598 /* for resource_copy_region(), y=0=top, always */
1599 pipe->resource_copy_region(pipe,
1600 /* dest */
1601 stImage->pt,
1602 subdst,
1603 destX, destY, destZ,
1604 /* src */
1605 strb->texture,
1606 subsrc,
1607 srcX, srcY, strb->surface->zslice,
1608 /* size */
1609 width, height);
1610 use_fallback = GL_FALSE;
1611 }
1612 else if (format_writemask &&
1613 texBaseFormat != GL_DEPTH_COMPONENT &&
1614 texBaseFormat != GL_DEPTH_STENCIL &&
1615 screen->is_format_supported(screen, src_format,
1616 PIPE_TEXTURE_2D, sample_count,
1617 PIPE_BIND_SAMPLER_VIEW,
1618 0) &&
1619 screen->is_format_supported(screen, dest_format,
1620 PIPE_TEXTURE_2D, 0,
1621 PIPE_BIND_RENDER_TARGET,
1622 0)) {
1623 /* draw textured quad to do the copy */
1624 GLint srcY0, srcY1;
1625 struct pipe_subresource subsrc;
1626
1627 dest_surface = screen->get_tex_surface(screen, stImage->pt,
1628 stImage->face, stImage->level,
1629 destZ,
1630 PIPE_BIND_RENDER_TARGET);
1631
1632 if (do_flip) {
1633 srcY1 = strb->Base.Height - srcY - height;
1634 srcY0 = srcY1 + height;
1635 }
1636 else {
1637 srcY0 = srcY;
1638 srcY1 = srcY0 + height;
1639 }
1640 subsrc.face = strb->surface->face;
1641 subsrc.level = strb->surface->level;
1642
1643 util_blit_pixels_writemask(st->blit,
1644 strb->texture,
1645 subsrc,
1646 srcX, srcY0,
1647 srcX + width, srcY1,
1648 strb->surface->zslice,
1649 dest_surface,
1650 destX, destY,
1651 destX + width, destY + height,
1652 0.0, PIPE_TEX_MIPFILTER_NEAREST,
1653 format_writemask);
1654 use_fallback = GL_FALSE;
1655 }
1656
1657 if (dest_surface)
1658 pipe_surface_reference(&dest_surface, NULL);
1659 }
1660
1661 if (use_fallback) {
1662 /* software fallback */
1663 fallback_copy_texsubimage(ctx, target, level,
1664 strb, stImage, texBaseFormat,
1665 destX, destY, destZ,
1666 srcX, srcY, width, height);
1667 }
1668 }
1669
1670
1671
1672 static void
1673 st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
1674 GLenum internalFormat,
1675 GLint x, GLint y, GLsizei width, GLint border)
1676 {
1677 struct gl_texture_unit *texUnit =
1678 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1679 struct gl_texture_object *texObj =
1680 _mesa_select_tex_object(ctx, texUnit, target);
1681 struct gl_texture_image *texImage =
1682 _mesa_select_tex_image(ctx, texObj, target, level);
1683
1684 /* Setup or redefine the texture object, texture and texture
1685 * image. Don't populate yet.
1686 */
1687 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1688 width, border,
1689 GL_RGBA, CHAN_TYPE, NULL,
1690 &ctx->DefaultPacking, texObj, texImage);
1691
1692 st_copy_texsubimage(ctx, target, level,
1693 0, 0, 0, /* destX,Y,Z */
1694 x, y, width, 1); /* src X, Y, size */
1695 }
1696
1697
1698 static void
1699 st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
1700 GLenum internalFormat,
1701 GLint x, GLint y, GLsizei width, GLsizei height,
1702 GLint border)
1703 {
1704 struct gl_texture_unit *texUnit =
1705 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1706 struct gl_texture_object *texObj =
1707 _mesa_select_tex_object(ctx, texUnit, target);
1708 struct gl_texture_image *texImage =
1709 _mesa_select_tex_image(ctx, texObj, target, level);
1710
1711 /* Setup or redefine the texture object, texture and texture
1712 * image. Don't populate yet.
1713 */
1714 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1715 width, height, border,
1716 GL_RGBA, CHAN_TYPE, NULL,
1717 &ctx->DefaultPacking, texObj, texImage);
1718
1719 st_copy_texsubimage(ctx, target, level,
1720 0, 0, 0, /* destX,Y,Z */
1721 x, y, width, height); /* src X, Y, size */
1722 }
1723
1724
1725 static void
1726 st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1727 GLint xoffset, GLint x, GLint y, GLsizei width)
1728 {
1729 const GLint yoffset = 0, zoffset = 0;
1730 const GLsizei height = 1;
1731 st_copy_texsubimage(ctx, target, level,
1732 xoffset, yoffset, zoffset, /* destX,Y,Z */
1733 x, y, width, height); /* src X, Y, size */
1734 }
1735
1736
1737 static void
1738 st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1739 GLint xoffset, GLint yoffset,
1740 GLint x, GLint y, GLsizei width, GLsizei height)
1741 {
1742 const GLint zoffset = 0;
1743 st_copy_texsubimage(ctx, target, level,
1744 xoffset, yoffset, zoffset, /* destX,Y,Z */
1745 x, y, width, height); /* src X, Y, size */
1746 }
1747
1748
1749 static void
1750 st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1751 GLint xoffset, GLint yoffset, GLint zoffset,
1752 GLint x, GLint y, GLsizei width, GLsizei height)
1753 {
1754 st_copy_texsubimage(ctx, target, level,
1755 xoffset, yoffset, zoffset, /* destX,Y,Z */
1756 x, y, width, height); /* src X, Y, size */
1757 }
1758
1759
1760 /**
1761 * Copy image data from stImage into the texture object 'stObj' at level
1762 * 'dstLevel'.
1763 */
1764 static void
1765 copy_image_data_to_texture(struct st_context *st,
1766 struct st_texture_object *stObj,
1767 GLuint dstLevel,
1768 struct st_texture_image *stImage)
1769 {
1770 /* debug checks */
1771 {
1772 const struct gl_texture_image *dstImage =
1773 stObj->base.Image[stImage->face][stImage->level];
1774 assert(dstImage);
1775 assert(dstImage->Width == stImage->base.Width);
1776 assert(dstImage->Height == stImage->base.Height);
1777 assert(dstImage->Depth == stImage->base.Depth);
1778 }
1779
1780 if (stImage->pt) {
1781 /* Copy potentially with the blitter:
1782 */
1783 st_texture_image_copy(st->pipe,
1784 stObj->pt, dstLevel, /* dest texture, level */
1785 stImage->pt, stImage->level, /* src texture, level */
1786 stImage->face);
1787
1788 pipe_resource_reference(&stImage->pt, NULL);
1789 }
1790 else if (stImage->base.Data) {
1791 st_texture_image_data(st,
1792 stObj->pt,
1793 stImage->face,
1794 dstLevel,
1795 stImage->base.Data,
1796 stImage->base.RowStride *
1797 util_format_get_blocksize(stObj->pt->format),
1798 stImage->base.RowStride *
1799 stImage->base.Height *
1800 util_format_get_blocksize(stObj->pt->format));
1801 _mesa_align_free(stImage->base.Data);
1802 stImage->base.Data = NULL;
1803 }
1804
1805 pipe_resource_reference(&stImage->pt, stObj->pt);
1806 }
1807
1808
1809 /**
1810 * Called during state validation. When this function is finished,
1811 * the texture object should be ready for rendering.
1812 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1813 */
1814 GLboolean
1815 st_finalize_texture(struct gl_context *ctx,
1816 struct pipe_context *pipe,
1817 struct gl_texture_object *tObj)
1818 {
1819 struct st_context *st = st_context(ctx);
1820 struct st_texture_object *stObj = st_texture_object(tObj);
1821 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1822 GLuint face;
1823 struct st_texture_image *firstImage;
1824 enum pipe_format firstImageFormat;
1825
1826 if (stObj->base._Complete) {
1827 /* The texture is complete and we know exactly how many mipmap levels
1828 * are present/needed. This is conditional because we may be called
1829 * from the st_generate_mipmap() function when the texture object is
1830 * incomplete. In that case, we'll have set stObj->lastLevel before
1831 * we get here.
1832 */
1833 if (stObj->base.MinFilter == GL_LINEAR ||
1834 stObj->base.MinFilter == GL_NEAREST)
1835 stObj->lastLevel = stObj->base.BaseLevel;
1836 else
1837 stObj->lastLevel = stObj->base._MaxLevel;
1838 }
1839
1840 firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1841 assert(firstImage);
1842
1843 /* If both firstImage and stObj point to a texture which can contain
1844 * all active images, favour firstImage. Note that because of the
1845 * completeness requirement, we know that the image dimensions
1846 * will match.
1847 */
1848 if (firstImage->pt &&
1849 firstImage->pt != stObj->pt &&
1850 firstImage->pt->last_level >= stObj->lastLevel) {
1851 pipe_resource_reference(&stObj->pt, firstImage->pt);
1852 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1853 }
1854
1855 /* Find gallium format for the Mesa texture */
1856 firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1857
1858 /* If we already have a gallium texture, check that it matches the texture
1859 * object's format, target, size, num_levels, etc.
1860 */
1861 if (stObj->pt) {
1862 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1863 !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1864 stObj->pt->last_level < stObj->lastLevel ||
1865 stObj->pt->width0 != stObj->width0 ||
1866 stObj->pt->height0 != stObj->height0 ||
1867 stObj->pt->depth0 != stObj->depth0)
1868 {
1869 /* The gallium texture does not match the Mesa texture so delete the
1870 * gallium texture now. We'll make a new one below.
1871 */
1872 pipe_resource_reference(&stObj->pt, NULL);
1873 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1874 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1875 }
1876 }
1877
1878 /* May need to create a new gallium texture:
1879 */
1880 if (!stObj->pt) {
1881 GLuint bindings = default_bindings(st, firstImageFormat);
1882
1883 stObj->pt = st_texture_create(st,
1884 gl_target_to_pipe(stObj->base.Target),
1885 firstImageFormat,
1886 stObj->lastLevel,
1887 stObj->width0,
1888 stObj->height0,
1889 stObj->depth0,
1890 bindings);
1891
1892 if (!stObj->pt) {
1893 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1894 return GL_FALSE;
1895 }
1896 }
1897
1898 /* Pull in any images not in the object's texture:
1899 */
1900 for (face = 0; face < nr_faces; face++) {
1901 GLuint level;
1902 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1903 struct st_texture_image *stImage =
1904 st_texture_image(stObj->base.Image[face][level]);
1905
1906 /* Need to import images in main memory or held in other textures.
1907 */
1908 if (stImage && stObj->pt != stImage->pt) {
1909 copy_image_data_to_texture(st, stObj, level, stImage);
1910 }
1911 }
1912 }
1913
1914 return GL_TRUE;
1915 }
1916
1917
1918 /**
1919 * Returns pointer to a default/dummy texture.
1920 * This is typically used when the current shader has tex/sample instructions
1921 * but the user has not provided a (any) texture(s).
1922 */
1923 struct gl_texture_object *
1924 st_get_default_texture(struct st_context *st)
1925 {
1926 if (!st->default_texture) {
1927 static const GLenum target = GL_TEXTURE_2D;
1928 GLubyte pixels[16][16][4];
1929 struct gl_texture_object *texObj;
1930 struct gl_texture_image *texImg;
1931 GLuint i, j;
1932
1933 /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1934 * when attempting to sample incomplete textures.
1935 */
1936 for (i = 0; i < 16; i++) {
1937 for (j = 0; j < 16; j++) {
1938 pixels[i][j][0] = 0;
1939 pixels[i][j][1] = 0;
1940 pixels[i][j][2] = 0;
1941 pixels[i][j][3] = 255;
1942 }
1943 }
1944
1945 texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1946
1947 texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1948
1949 _mesa_init_teximage_fields(st->ctx, target, texImg,
1950 16, 16, 1, 0, /* w, h, d, border */
1951 GL_RGBA);
1952
1953 st_TexImage(st->ctx, 2, target,
1954 0, GL_RGBA, /* level, intformat */
1955 16, 16, 1, 0, /* w, h, d, border */
1956 GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1957 &st->ctx->DefaultPacking,
1958 texObj, texImg,
1959 0, 0);
1960
1961 texObj->MinFilter = GL_NEAREST;
1962 texObj->MagFilter = GL_NEAREST;
1963 texObj->_Complete = GL_TRUE;
1964
1965 st->default_texture = texObj;
1966 }
1967 return st->default_texture;
1968 }
1969
1970
1971 void
1972 st_init_texture_functions(struct dd_function_table *functions)
1973 {
1974 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1975 functions->TexImage1D = st_TexImage1D;
1976 functions->TexImage2D = st_TexImage2D;
1977 functions->TexImage3D = st_TexImage3D;
1978 functions->TexSubImage1D = st_TexSubImage1D;
1979 functions->TexSubImage2D = st_TexSubImage2D;
1980 functions->TexSubImage3D = st_TexSubImage3D;
1981 functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1982 functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1983 functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1984 functions->CopyTexImage1D = st_CopyTexImage1D;
1985 functions->CopyTexImage2D = st_CopyTexImage2D;
1986 functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1987 functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1988 functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1989 functions->GenerateMipmap = st_generate_mipmap;
1990
1991 functions->GetTexImage = st_GetTexImage;
1992
1993 /* compressed texture functions */
1994 functions->CompressedTexImage2D = st_CompressedTexImage2D;
1995 functions->GetCompressedTexImage = st_GetCompressedTexImage;
1996
1997 functions->NewTextureObject = st_NewTextureObject;
1998 functions->NewTextureImage = st_NewTextureImage;
1999 functions->DeleteTexture = st_DeleteTextureObject;
2000 functions->FreeTexImageData = st_FreeTextureImageData;
2001
2002 functions->TextureMemCpy = do_memcpy;
2003
2004 /* XXX Temporary until we can query pipe's texture sizes */
2005 functions->TestProxyTexImage = _mesa_test_proxy_teximage;
2006 }