Hide texture layout details from the state tracker.
[mesa.git] / src / mesa / state_tracker / st_cb_texture.h
1 #ifndef ST_CB_TEXTURE_H
2 #define ST_CB_TEXTURE_H
3
4
5 extern struct pipe_texture *
6 st_get_texobj_texture(struct gl_texture_object *texObj);
7
8
9 extern GLboolean
10 st_finalize_texture(GLcontext *ctx,
11 struct pipe_context *pipe, GLuint unit,
12 GLboolean *needFlush);
13
14
15 extern void
16 st_init_texture_functions(struct dd_function_table *functions);
17
18
19 #endif /* ST_CB_TEXTURE_H */