b4be7078aec383975cb2e830bded4191e832dd4f
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/glthread.h"
33 #include "main/samplerobj.h"
34 #include "main/shaderobj.h"
35 #include "main/version.h"
36 #include "main/vtxfmt.h"
37 #include "main/hash.h"
38 #include "program/prog_cache.h"
39 #include "vbo/vbo.h"
40 #include "glapi/glapi.h"
41 #include "st_manager.h"
42 #include "st_context.h"
43 #include "st_debug.h"
44 #include "st_cb_bitmap.h"
45 #include "st_cb_blit.h"
46 #include "st_cb_bufferobjects.h"
47 #include "st_cb_clear.h"
48 #include "st_cb_compute.h"
49 #include "st_cb_condrender.h"
50 #include "st_cb_copyimage.h"
51 #include "st_cb_drawpixels.h"
52 #include "st_cb_rasterpos.h"
53 #include "st_cb_drawtex.h"
54 #include "st_cb_eglimage.h"
55 #include "st_cb_fbo.h"
56 #include "st_cb_feedback.h"
57 #include "st_cb_memoryobjects.h"
58 #include "st_cb_msaa.h"
59 #include "st_cb_perfmon.h"
60 #include "st_cb_perfquery.h"
61 #include "st_cb_program.h"
62 #include "st_cb_queryobj.h"
63 #include "st_cb_readpixels.h"
64 #include "st_cb_semaphoreobjects.h"
65 #include "st_cb_texture.h"
66 #include "st_cb_xformfb.h"
67 #include "st_cb_flush.h"
68 #include "st_cb_syncobj.h"
69 #include "st_cb_strings.h"
70 #include "st_cb_texturebarrier.h"
71 #include "st_cb_viewport.h"
72 #include "st_atom.h"
73 #include "st_draw.h"
74 #include "st_extensions.h"
75 #include "st_gen_mipmap.h"
76 #include "st_pbo.h"
77 #include "st_program.h"
78 #include "st_sampler_view.h"
79 #include "st_shader_cache.h"
80 #include "st_vdpau.h"
81 #include "st_texture.h"
82 #include "st_util.h"
83 #include "pipe/p_context.h"
84 #include "util/u_cpu_detect.h"
85 #include "util/u_inlines.h"
86 #include "util/u_upload_mgr.h"
87 #include "util/u_vbuf.h"
88 #include "util/u_memory.h"
89 #include "cso_cache/cso_context.h"
90 #include "compiler/glsl/glsl_parser_extras.h"
91
92
93 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
94
95
96 /**
97 * Called via ctx->Driver.Enable()
98 */
99 static void
100 st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
101 {
102 struct st_context *st = st_context(ctx);
103
104 switch (cap) {
105 case GL_DEBUG_OUTPUT:
106 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
107 st_update_debug_callback(st);
108 break;
109 case GL_BLACKHOLE_RENDER_INTEL:
110 st->pipe->set_frontend_noop(st->pipe, ctx->IntelBlackholeRender);
111 break;
112 default:
113 break;
114 }
115 }
116
117
118 /**
119 * Called via ctx->Driver.QueryMemoryInfo()
120 */
121 static void
122 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
123 {
124 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
125 struct pipe_memory_info info;
126
127 assert(screen->query_memory_info);
128 if (!screen->query_memory_info)
129 return;
130
131 screen->query_memory_info(screen, &info);
132
133 out->total_device_memory = info.total_device_memory;
134 out->avail_device_memory = info.avail_device_memory;
135 out->total_staging_memory = info.total_staging_memory;
136 out->avail_staging_memory = info.avail_staging_memory;
137 out->device_memory_evicted = info.device_memory_evicted;
138 out->nr_device_memory_evictions = info.nr_device_memory_evictions;
139 }
140
141
142 static uint64_t
143 st_get_active_states(struct gl_context *ctx)
144 {
145 struct st_program *vp =
146 st_program(ctx->VertexProgram._Current);
147 struct st_program *tcp =
148 st_program(ctx->TessCtrlProgram._Current);
149 struct st_program *tep =
150 st_program(ctx->TessEvalProgram._Current);
151 struct st_program *gp =
152 st_program(ctx->GeometryProgram._Current);
153 struct st_program *fp =
154 st_program(ctx->FragmentProgram._Current);
155 struct st_program *cp =
156 st_program(ctx->ComputeProgram._Current);
157 uint64_t active_shader_states = 0;
158
159 if (vp)
160 active_shader_states |= vp->affected_states;
161 if (tcp)
162 active_shader_states |= tcp->affected_states;
163 if (tep)
164 active_shader_states |= tep->affected_states;
165 if (gp)
166 active_shader_states |= gp->affected_states;
167 if (fp)
168 active_shader_states |= fp->affected_states;
169 if (cp)
170 active_shader_states |= cp->affected_states;
171
172 /* Mark non-shader-resource shader states as "always active". */
173 return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
174 }
175
176
177 void
178 st_invalidate_buffers(struct st_context *st)
179 {
180 st->dirty |= ST_NEW_BLEND |
181 ST_NEW_DSA |
182 ST_NEW_FB_STATE |
183 ST_NEW_SAMPLE_STATE |
184 ST_NEW_SAMPLE_SHADING |
185 ST_NEW_FS_STATE |
186 ST_NEW_POLY_STIPPLE |
187 ST_NEW_VIEWPORT |
188 ST_NEW_RASTERIZER |
189 ST_NEW_SCISSOR |
190 ST_NEW_WINDOW_RECTANGLES;
191 }
192
193
194 static inline bool
195 st_vp_uses_current_values(const struct gl_context *ctx)
196 {
197 const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read;
198 return _mesa_draw_current_bits(ctx) & inputs;
199 }
200
201
202 /**
203 * Called via ctx->Driver.UpdateState()
204 */
205 static void
206 st_invalidate_state(struct gl_context *ctx)
207 {
208 GLbitfield new_state = ctx->NewState;
209 struct st_context *st = st_context(ctx);
210
211 if (new_state & _NEW_BUFFERS) {
212 st_invalidate_buffers(st);
213 } else {
214 /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
215 * check them when _NEW_BUFFERS isn't set.
216 */
217 if (new_state & _NEW_PROGRAM)
218 st->dirty |= ST_NEW_RASTERIZER;
219
220 if (new_state & _NEW_FOG)
221 st->dirty |= ST_NEW_FS_STATE;
222
223 if (new_state & _NEW_FRAG_CLAMP) {
224 if (st->clamp_frag_color_in_shader)
225 st->dirty |= ST_NEW_FS_STATE;
226 else
227 st->dirty |= ST_NEW_RASTERIZER;
228 }
229 }
230
231 if (new_state & (_NEW_LIGHT |
232 _NEW_POINT))
233 st->dirty |= ST_NEW_RASTERIZER;
234
235 if ((new_state & _NEW_LIGHT) &&
236 (st->lower_flatshade || st->lower_two_sided_color))
237 st->dirty |= ST_NEW_FS_STATE;
238
239 if (new_state & _NEW_PROJECTION &&
240 st_user_clip_planes_enabled(ctx))
241 st->dirty |= ST_NEW_CLIP_STATE;
242
243 if (new_state & _NEW_PIXEL)
244 st->dirty |= ST_NEW_PIXEL_TRANSFER;
245
246 if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx))
247 st->dirty |= ST_NEW_VERTEX_ARRAYS;
248
249 if (st->clamp_frag_depth_in_shader && (new_state & _NEW_VIEWPORT)) {
250 if (ctx->GeometryProgram._Current)
251 st->dirty |= ST_NEW_GS_CONSTANTS;
252 else if (ctx->TessEvalProgram._Current)
253 st->dirty |= ST_NEW_TES_CONSTANTS;
254 else
255 st->dirty |= ST_NEW_VS_CONSTANTS;
256 st->dirty |= ST_NEW_FS_CONSTANTS;
257 }
258
259 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
260 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
261 st->dirty |= ST_NEW_VS_STATE;
262 if (st->ctx->API == API_OPENGL_COMPAT && ctx->Version >= 32) {
263 st->dirty |= ST_NEW_GS_STATE | ST_NEW_TES_STATE;
264 }
265 }
266
267 /* Which shaders are dirty will be determined manually. */
268 if (new_state & _NEW_PROGRAM) {
269 st->gfx_shaders_may_be_dirty = true;
270 st->compute_shader_may_be_dirty = true;
271 /* This will mask out unused shader resources. */
272 st->active_states = st_get_active_states(ctx);
273 }
274
275 if (new_state & _NEW_TEXTURE_OBJECT) {
276 st->dirty |= st->active_states &
277 (ST_NEW_SAMPLER_VIEWS |
278 ST_NEW_SAMPLERS |
279 ST_NEW_IMAGE_UNITS);
280 if (ctx->FragmentProgram._Current &&
281 ctx->FragmentProgram._Current->ExternalSamplersUsed) {
282 st->dirty |= ST_NEW_FS_STATE;
283 }
284 }
285 }
286
287
288 /*
289 * In some circumstances (such as running google-chrome) the state
290 * tracker may try to delete a resource view from a context different
291 * than when it was created. We don't want to do that.
292 *
293 * In that situation, st_texture_release_all_sampler_views() calls this
294 * function to transfer the sampler view reference to this context (expected
295 * to be the context which created the view.)
296 */
297 void
298 st_save_zombie_sampler_view(struct st_context *st,
299 struct pipe_sampler_view *view)
300 {
301 struct st_zombie_sampler_view_node *entry;
302
303 assert(view->context == st->pipe);
304
305 entry = MALLOC_STRUCT(st_zombie_sampler_view_node);
306 if (!entry)
307 return;
308
309 entry->view = view;
310
311 /* We need a mutex since this function may be called from one thread
312 * while free_zombie_resource_views() is called from another.
313 */
314 simple_mtx_lock(&st->zombie_sampler_views.mutex);
315 list_addtail(&entry->node, &st->zombie_sampler_views.list.node);
316 simple_mtx_unlock(&st->zombie_sampler_views.mutex);
317 }
318
319
320 /*
321 * Since OpenGL shaders may be shared among contexts, we can wind up
322 * with variants of a shader created with different contexts.
323 * When we go to destroy a gallium shader, we want to free it with the
324 * same context that it was created with, unless the driver reports
325 * PIPE_CAP_SHAREABLE_SHADERS = TRUE.
326 */
327 void
328 st_save_zombie_shader(struct st_context *st,
329 enum pipe_shader_type type,
330 struct pipe_shader_state *shader)
331 {
332 struct st_zombie_shader_node *entry;
333
334 /* we shouldn't be here if the driver supports shareable shaders */
335 assert(!st->has_shareable_shaders);
336
337 entry = MALLOC_STRUCT(st_zombie_shader_node);
338 if (!entry)
339 return;
340
341 entry->shader = shader;
342 entry->type = type;
343
344 /* We need a mutex since this function may be called from one thread
345 * while free_zombie_shaders() is called from another.
346 */
347 simple_mtx_lock(&st->zombie_shaders.mutex);
348 list_addtail(&entry->node, &st->zombie_shaders.list.node);
349 simple_mtx_unlock(&st->zombie_shaders.mutex);
350 }
351
352
353 /*
354 * Free any zombie sampler views that may be attached to this context.
355 */
356 static void
357 free_zombie_sampler_views(struct st_context *st)
358 {
359 struct st_zombie_sampler_view_node *entry, *next;
360
361 if (list_is_empty(&st->zombie_sampler_views.list.node)) {
362 return;
363 }
364
365 simple_mtx_lock(&st->zombie_sampler_views.mutex);
366
367 LIST_FOR_EACH_ENTRY_SAFE(entry, next,
368 &st->zombie_sampler_views.list.node, node) {
369 list_del(&entry->node); // remove this entry from the list
370
371 assert(entry->view->context == st->pipe);
372 pipe_sampler_view_reference(&entry->view, NULL);
373
374 free(entry);
375 }
376
377 assert(list_is_empty(&st->zombie_sampler_views.list.node));
378
379 simple_mtx_unlock(&st->zombie_sampler_views.mutex);
380 }
381
382
383 /*
384 * Free any zombie shaders that may be attached to this context.
385 */
386 static void
387 free_zombie_shaders(struct st_context *st)
388 {
389 struct st_zombie_shader_node *entry, *next;
390
391 if (list_is_empty(&st->zombie_shaders.list.node)) {
392 return;
393 }
394
395 simple_mtx_lock(&st->zombie_shaders.mutex);
396
397 LIST_FOR_EACH_ENTRY_SAFE(entry, next,
398 &st->zombie_shaders.list.node, node) {
399 list_del(&entry->node); // remove this entry from the list
400
401 switch (entry->type) {
402 case PIPE_SHADER_VERTEX:
403 st->pipe->bind_vs_state(st->pipe, NULL);
404 st->pipe->delete_vs_state(st->pipe, entry->shader);
405 break;
406 case PIPE_SHADER_FRAGMENT:
407 st->pipe->bind_fs_state(st->pipe, NULL);
408 st->pipe->delete_fs_state(st->pipe, entry->shader);
409 break;
410 case PIPE_SHADER_GEOMETRY:
411 st->pipe->bind_gs_state(st->pipe, NULL);
412 st->pipe->delete_gs_state(st->pipe, entry->shader);
413 break;
414 case PIPE_SHADER_TESS_CTRL:
415 st->pipe->bind_tcs_state(st->pipe, NULL);
416 st->pipe->delete_tcs_state(st->pipe, entry->shader);
417 break;
418 case PIPE_SHADER_TESS_EVAL:
419 st->pipe->bind_tes_state(st->pipe, NULL);
420 st->pipe->delete_tes_state(st->pipe, entry->shader);
421 break;
422 case PIPE_SHADER_COMPUTE:
423 st->pipe->bind_compute_state(st->pipe, NULL);
424 st->pipe->delete_compute_state(st->pipe, entry->shader);
425 break;
426 default:
427 unreachable("invalid shader type in free_zombie_shaders()");
428 }
429 free(entry);
430 }
431
432 assert(list_is_empty(&st->zombie_shaders.list.node));
433
434 simple_mtx_unlock(&st->zombie_shaders.mutex);
435 }
436
437
438 /*
439 * This function is called periodically to free any zombie objects
440 * which are attached to this context.
441 */
442 void
443 st_context_free_zombie_objects(struct st_context *st)
444 {
445 free_zombie_sampler_views(st);
446 free_zombie_shaders(st);
447 }
448
449
450 static void
451 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
452 {
453 uint i;
454
455 st_destroy_atoms(st);
456 st_destroy_draw(st);
457 st_destroy_clear(st);
458 st_destroy_bitmap(st);
459 st_destroy_drawpix(st);
460 st_destroy_drawtex(st);
461 st_destroy_perfmon(st);
462 st_destroy_pbo_helpers(st);
463 st_destroy_bound_texture_handles(st);
464 st_destroy_bound_image_handles(st);
465
466 for (i = 0; i < ARRAY_SIZE(st->state.frag_sampler_views); i++) {
467 pipe_sampler_view_reference(&st->state.vert_sampler_views[i], NULL);
468 pipe_sampler_view_reference(&st->state.frag_sampler_views[i], NULL);
469 }
470
471 /* free glReadPixels cache data */
472 st_invalidate_readpix_cache(st);
473 util_throttle_deinit(st->pipe->screen, &st->throttle);
474
475 cso_destroy_context(st->cso_context);
476
477 if (st->pipe && destroy_pipe)
478 st->pipe->destroy(st->pipe);
479
480 free(st);
481 }
482
483
484 static void
485 st_init_driver_flags(struct st_context *st)
486 {
487 struct gl_driver_flags *f = &st->ctx->DriverFlags;
488
489 f->NewArray = ST_NEW_VERTEX_ARRAYS;
490 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
491 f->NewTileRasterOrder = ST_NEW_RASTERIZER;
492 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
493 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
494
495 /* Shader resources */
496 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
497 if (st->has_hw_atomics)
498 f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
499 else
500 f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
501 f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
502 f->NewImageUnits = ST_NEW_IMAGE_UNITS;
503
504 f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
505 f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
506 f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
507 f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
508 f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
509 f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
510
511 f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
512 f->NewFramebufferSRGB = ST_NEW_FB_STATE;
513 f->NewScissorRect = ST_NEW_SCISSOR;
514 f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
515
516 if (st->lower_alpha_test)
517 f->NewAlphaTest = ST_NEW_FS_STATE;
518 else
519 f->NewAlphaTest = ST_NEW_DSA;
520
521 f->NewBlend = ST_NEW_BLEND;
522 f->NewBlendColor = ST_NEW_BLEND_COLOR;
523 f->NewColorMask = ST_NEW_BLEND;
524 f->NewDepth = ST_NEW_DSA;
525 f->NewLogicOp = ST_NEW_BLEND;
526 f->NewStencil = ST_NEW_DSA;
527 f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
528 ST_NEW_SAMPLE_STATE | ST_NEW_SAMPLE_SHADING;
529 f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
530 f->NewSampleMask = ST_NEW_SAMPLE_STATE;
531 f->NewSampleLocations = ST_NEW_SAMPLE_STATE;
532 f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
533
534 /* This depends on what the gallium driver wants. */
535 if (st->force_persample_in_shader) {
536 f->NewMultisampleEnable |= ST_NEW_FS_STATE;
537 f->NewSampleShading |= ST_NEW_FS_STATE;
538 } else {
539 f->NewSampleShading |= ST_NEW_RASTERIZER;
540 }
541
542 f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
543 f->NewClipPlane = ST_NEW_CLIP_STATE;
544
545 if (st->clamp_frag_depth_in_shader) {
546 f->NewClipControl |= ST_NEW_VS_STATE | ST_NEW_GS_STATE |
547 ST_NEW_TES_STATE;
548
549 f->NewDepthClamp = ST_NEW_FS_STATE | ST_NEW_VS_STATE |
550 ST_NEW_GS_STATE | ST_NEW_TES_STATE;
551 } else {
552 f->NewDepthClamp = ST_NEW_RASTERIZER;
553 }
554
555 if (st->lower_ucp)
556 f->NewClipPlaneEnable = ST_NEW_VS_STATE;
557 else
558 f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
559
560 f->NewLineState = ST_NEW_RASTERIZER;
561 f->NewPolygonState = ST_NEW_RASTERIZER;
562 f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
563 f->NewViewport = ST_NEW_VIEWPORT;
564 f->NewNvConservativeRasterization = ST_NEW_RASTERIZER;
565 f->NewNvConservativeRasterizationParams = ST_NEW_RASTERIZER;
566 f->NewIntelConservativeRasterization = ST_NEW_RASTERIZER;
567 }
568
569
570 static struct st_context *
571 st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
572 const struct st_config_options *options, bool no_error)
573 {
574 struct pipe_screen *screen = pipe->screen;
575 uint i;
576 struct st_context *st = ST_CALLOC_STRUCT( st_context);
577
578 st->options = *options;
579
580 ctx->st = st;
581
582 st->ctx = ctx;
583 st->pipe = pipe;
584 st->dirty = ST_ALL_STATES_MASK;
585
586 st->can_bind_const_buffer_as_vertex =
587 screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
588
589 /* st/mesa always uploads zero-stride vertex attribs, and other user
590 * vertex buffers are only possible with a compatibility profile.
591 * So tell the u_vbuf module that user VBOs are not possible with the Core
592 * profile, so that u_vbuf is bypassed completely if there is nothing else
593 * to do.
594 */
595 unsigned cso_flags =
596 ctx->API == API_OPENGL_CORE ? CSO_NO_USER_VERTEX_BUFFERS : 0;
597 st->cso_context = cso_create_context(pipe, cso_flags);
598
599 st_init_atoms(st);
600 st_init_clear(st);
601 st_init_pbo_helpers(st);
602
603 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
604 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
605 st->internal_target = PIPE_TEXTURE_2D;
606 else
607 st->internal_target = PIPE_TEXTURE_RECT;
608
609 /* Setup vertex element info for 'struct st_util_vertex'.
610 */
611 {
612 STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
613
614 memset(&st->util_velems, 0, sizeof(st->util_velems));
615 st->util_velems.velems[0].src_offset = 0;
616 st->util_velems.velems[0].vertex_buffer_index = 0;
617 st->util_velems.velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
618 st->util_velems.velems[1].src_offset = 3 * sizeof(float);
619 st->util_velems.velems[1].vertex_buffer_index = 0;
620 st->util_velems.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
621 st->util_velems.velems[2].src_offset = 7 * sizeof(float);
622 st->util_velems.velems[2].vertex_buffer_index = 0;
623 st->util_velems.velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
624 }
625
626 /* Need these flags:
627 */
628 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
629 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
630
631 if (no_error)
632 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
633
634 ctx->Const.PackedDriverUniformStorage =
635 screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS);
636
637 ctx->Const.BitmapUsesRed =
638 screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
639 PIPE_TEXTURE_2D, 0, 0,
640 PIPE_BIND_SAMPLER_VIEW);
641
642 st->has_stencil_export =
643 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
644 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
645 PIPE_TEXTURE_2D, 0, 0,
646 PIPE_BIND_SAMPLER_VIEW);
647 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
648 PIPE_TEXTURE_2D, 0, 0,
649 PIPE_BIND_SAMPLER_VIEW);
650 st->has_astc_2d_ldr =
651 screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
652 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
653 st->has_astc_5x5_ldr =
654 screen->is_format_supported(screen, PIPE_FORMAT_ASTC_5x5_SRGB,
655 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
656 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
657 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
658 st->force_persample_in_shader =
659 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
660 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
661 st->has_shareable_shaders = screen->get_param(screen,
662 PIPE_CAP_SHAREABLE_SHADERS);
663 st->needs_texcoord_semantic =
664 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
665 st->apply_texture_swizzle_to_border_color =
666 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
667 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
668 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
669 st->has_time_elapsed =
670 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
671 st->has_half_float_packing =
672 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
673 st->has_multi_draw_indirect =
674 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
675 st->has_single_pipe_stat =
676 screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE);
677 st->has_indep_blend_func =
678 screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC);
679 st->needs_rgb_dst_alpha_override =
680 screen->get_param(screen, PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND);
681 st->lower_flatshade =
682 !screen->get_param(screen, PIPE_CAP_FLATSHADE);
683 st->lower_alpha_test =
684 !screen->get_param(screen, PIPE_CAP_ALPHA_TEST);
685 st->lower_point_size =
686 !screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED);
687 st->lower_two_sided_color =
688 !screen->get_param(screen, PIPE_CAP_TWO_SIDED_COLOR);
689 st->lower_ucp =
690 !screen->get_param(screen, PIPE_CAP_CLIP_PLANES);
691 st->allow_st_finalize_nir_twice = screen->finalize_nir != NULL;
692
693 st->has_hw_atomics =
694 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
695 PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
696 ? true : false;
697
698 util_throttle_init(&st->throttle,
699 screen->get_param(screen,
700 PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
701
702 /* GL limits and extensions */
703 st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
704 st_init_extensions(pipe->screen, &ctx->Const,
705 &ctx->Extensions, &st->options, ctx->API);
706
707 /* FIXME: add support for geometry and tessellation shaders for
708 * lower_point_size
709 */
710 assert(!ctx->Extensions.OES_geometry_shader || !st->lower_point_size);
711 assert(!ctx->Extensions.ARB_tessellation_shader || !st->lower_point_size);
712
713 /* FIXME: add support for geometry and tessellation shaders for
714 * lower_ucp
715 */
716 assert(!ctx->Extensions.OES_geometry_shader || !st->lower_ucp);
717 assert(!ctx->Extensions.ARB_tessellation_shader || !st->lower_ucp);
718
719 if (st_have_perfmon(st)) {
720 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
721 }
722
723 if (st_have_perfquery(st)) {
724 ctx->Extensions.INTEL_performance_query = GL_TRUE;
725 }
726
727 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
728 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
729 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
730 st->clamp_vert_color_in_shader = GL_TRUE;
731 }
732
733 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
734 st->clamp_frag_color_in_shader = GL_TRUE;
735 }
736
737 /* For drivers which cannot do color clamping, it's better to just
738 * disable ARB_color_buffer_float in the core profile, because
739 * the clamping is deprecated there anyway. */
740 if (ctx->API == API_OPENGL_CORE &&
741 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
742 st->clamp_vert_color_in_shader = GL_FALSE;
743 st->clamp_frag_color_in_shader = GL_FALSE;
744 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
745 }
746 }
747
748 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2)
749 st->clamp_frag_depth_in_shader = true;
750
751 /* called after _mesa_create_context/_mesa_init_point, fix default user
752 * settable max point size up
753 */
754 ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
755 ctx->Const.MaxPointSizeAA);
756 /* For vertex shaders, make sure not to emit saturate when SM 3.0
757 * is not supported
758 */
759 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
760 !screen->get_param(screen, PIPE_CAP_VERTEX_SHADER_SATURATE);
761
762 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant;
763
764 enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
765 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
766 PIPE_SHADER_CAP_PREFERRED_IR);
767 ctx->Const.UseNIRGLSLLinker = preferred_ir == PIPE_SHADER_IR_NIR;
768
769 if (ctx->Const.GLSLVersion < 400) {
770 for (i = 0; i < MESA_SHADER_STAGES; i++)
771 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
772 }
773
774 /* Set which shader types can be compiled at link time. */
775 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
776 st->has_shareable_shaders &&
777 !st->clamp_frag_depth_in_shader &&
778 !st->clamp_vert_color_in_shader &&
779 !st->lower_point_size &&
780 !st->lower_ucp;
781
782 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
783 st->has_shareable_shaders &&
784 !st->lower_flatshade &&
785 !st->lower_alpha_test &&
786 !st->clamp_frag_color_in_shader &&
787 !st->clamp_frag_depth_in_shader &&
788 !st->force_persample_in_shader &&
789 !st->lower_two_sided_color;
790
791 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
792 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] =
793 st->has_shareable_shaders &&
794 !st->clamp_frag_depth_in_shader &&
795 !st->clamp_vert_color_in_shader;
796 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] =
797 st->has_shareable_shaders &&
798 !st->clamp_frag_depth_in_shader &&
799 !st->clamp_vert_color_in_shader;
800 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
801
802 st->bitmap.cache.empty = true;
803
804 _mesa_override_extensions(ctx);
805 _mesa_compute_version(ctx);
806
807 if (ctx->Version == 0) {
808 /* This can happen when a core profile was requested, but the driver
809 * does not support some features of GL 3.1 or later.
810 */
811 st_destroy_context_priv(st, false);
812 return NULL;
813 }
814
815 /* This must be done after extensions are initialized to enable persistent
816 * mappings immediately.
817 */
818 _vbo_CreateContext(ctx, true);
819
820 _mesa_initialize_dispatch_tables(ctx);
821 _mesa_initialize_vbo_vtxfmt(ctx);
822 st_init_driver_flags(st);
823
824 /* Initialize context's winsys buffers list */
825 list_inithead(&st->winsys_buffers);
826
827 list_inithead(&st->zombie_sampler_views.list.node);
828 simple_mtx_init(&st->zombie_sampler_views.mutex, mtx_plain);
829 list_inithead(&st->zombie_shaders.list.node);
830 simple_mtx_init(&st->zombie_shaders.mutex, mtx_plain);
831
832 return st;
833 }
834
835
836 static void
837 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
838 {
839 struct st_context *st = ctx->st;
840 st->pipe->emit_string_marker(st->pipe, string, len);
841 }
842
843
844 static void
845 st_set_background_context(struct gl_context *ctx,
846 struct util_queue_monitoring *queue_info)
847 {
848 struct st_context *st = ctx->st;
849 struct st_manager *smapi =
850 (struct st_manager *) st->iface.st_context_private;
851
852 assert(smapi->set_background_context);
853 smapi->set_background_context(&st->iface, queue_info);
854 }
855
856
857 static void
858 st_get_device_uuid(struct gl_context *ctx, char *uuid)
859 {
860 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
861
862 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
863 memset(uuid, 0, GL_UUID_SIZE_EXT);
864 screen->get_device_uuid(screen, uuid);
865 }
866
867
868 static void
869 st_get_driver_uuid(struct gl_context *ctx, char *uuid)
870 {
871 struct pipe_screen *screen = st_context(ctx)->pipe->screen;
872
873 assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
874 memset(uuid, 0, GL_UUID_SIZE_EXT);
875 screen->get_driver_uuid(screen, uuid);
876 }
877
878
879 static void
880 st_init_driver_functions(struct pipe_screen *screen,
881 struct dd_function_table *functions)
882 {
883 _mesa_init_sampler_object_functions(functions);
884
885 st_init_draw_functions(functions);
886 st_init_blit_functions(functions);
887 st_init_bufferobject_functions(screen, functions);
888 st_init_clear_functions(functions);
889 st_init_bitmap_functions(functions);
890 st_init_copy_image_functions(functions);
891 st_init_drawpixels_functions(functions);
892 st_init_rasterpos_functions(functions);
893
894 st_init_drawtex_functions(functions);
895
896 st_init_eglimage_functions(functions);
897
898 st_init_fbo_functions(functions);
899 st_init_feedback_functions(functions);
900 st_init_memoryobject_functions(functions);
901 st_init_msaa_functions(functions);
902 st_init_perfmon_functions(functions);
903 st_init_perfquery_functions(functions);
904 st_init_program_functions(functions);
905 st_init_query_functions(functions);
906 st_init_cond_render_functions(functions);
907 st_init_readpixels_functions(functions);
908 st_init_semaphoreobject_functions(functions);
909 st_init_texture_functions(functions);
910 st_init_texture_barrier_functions(functions);
911 st_init_flush_functions(screen, functions);
912 st_init_string_functions(functions);
913 st_init_viewport_functions(functions);
914 st_init_compute_functions(functions);
915
916 st_init_xformfb_functions(functions);
917 st_init_syncobj_functions(functions);
918
919 st_init_vdpau_functions(functions);
920
921 if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
922 functions->EmitStringMarker = st_emit_string_marker;
923
924 functions->Enable = st_Enable;
925 functions->UpdateState = st_invalidate_state;
926 functions->QueryMemoryInfo = st_query_memory_info;
927 functions->SetBackgroundContext = st_set_background_context;
928 functions->GetDriverUuid = st_get_driver_uuid;
929 functions->GetDeviceUuid = st_get_device_uuid;
930
931 /* GL_ARB_get_program_binary */
932 functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;
933
934 enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
935 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
936 PIPE_SHADER_CAP_PREFERRED_IR);
937 if (preferred_ir == PIPE_SHADER_IR_NIR) {
938 functions->ShaderCacheSerializeDriverBlob = st_serialise_nir_program;
939 functions->ProgramBinarySerializeDriverBlob =
940 st_serialise_nir_program_binary;
941 functions->ProgramBinaryDeserializeDriverBlob =
942 st_deserialise_nir_program;
943 } else {
944 functions->ShaderCacheSerializeDriverBlob = st_serialise_tgsi_program;
945 functions->ProgramBinarySerializeDriverBlob =
946 st_serialise_tgsi_program_binary;
947 functions->ProgramBinaryDeserializeDriverBlob =
948 st_deserialise_tgsi_program;
949 }
950 }
951
952
953 struct st_context *
954 st_create_context(gl_api api, struct pipe_context *pipe,
955 const struct gl_config *visual,
956 struct st_context *share,
957 const struct st_config_options *options,
958 bool no_error)
959 {
960 struct gl_context *ctx;
961 struct gl_context *shareCtx = share ? share->ctx : NULL;
962 struct dd_function_table funcs;
963 struct st_context *st;
964
965 util_cpu_detect();
966
967 memset(&funcs, 0, sizeof(funcs));
968 st_init_driver_functions(pipe->screen, &funcs);
969
970 ctx = calloc(1, sizeof(struct gl_context));
971 if (!ctx)
972 return NULL;
973
974 if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
975 free(ctx);
976 return NULL;
977 }
978
979 st_debug_init();
980
981 if (pipe->screen->get_disk_shader_cache)
982 ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
983
984 /* XXX: need a capability bit in gallium to query if the pipe
985 * driver prefers DP4 or MUL/MAD for vertex transformation.
986 */
987 if (debug_get_option_mesa_mvp_dp4())
988 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
989
990 st = st_create_context_priv(ctx, pipe, options, no_error);
991 if (!st) {
992 _mesa_destroy_context(ctx);
993 }
994
995 return st;
996 }
997
998
999 /**
1000 * When we destroy a context, we must examine all texture objects to
1001 * find/release any sampler views created by that context.
1002 *
1003 * This callback is called per-texture object. It releases all the
1004 * texture's sampler views which belong to the context.
1005 */
1006 static void
1007 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
1008 {
1009 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
1010 struct st_context *st = (struct st_context *) userData;
1011
1012 st_texture_release_context_sampler_view(st, st_texture_object(texObj));
1013 }
1014
1015 static void
1016 destroy_framebuffer_attachment_sampler_cb(GLuint id, void *data, void *userData)
1017 {
1018 struct gl_framebuffer* glfb = (struct gl_framebuffer*) data;
1019 struct st_context *st = (struct st_context *) userData;
1020
1021 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
1022 struct gl_renderbuffer_attachment *att = &glfb->Attachment[i];
1023 if (att->Texture) {
1024 st_texture_release_context_sampler_view(st, st_texture_object(att->Texture));
1025 }
1026 }
1027 }
1028
1029 void
1030 st_destroy_context(struct st_context *st)
1031 {
1032 struct gl_context *ctx = st->ctx;
1033 struct st_framebuffer *stfb, *next;
1034 struct gl_framebuffer *save_drawbuffer;
1035 struct gl_framebuffer *save_readbuffer;
1036
1037 /* Save the current context and draw/read buffers*/
1038 GET_CURRENT_CONTEXT(save_ctx);
1039 if (save_ctx) {
1040 save_drawbuffer = save_ctx->WinSysDrawBuffer;
1041 save_readbuffer = save_ctx->WinSysReadBuffer;
1042 } else {
1043 save_drawbuffer = save_readbuffer = NULL;
1044 }
1045
1046 /*
1047 * We need to bind the context we're deleting so that
1048 * _mesa_reference_texobj_() uses this context when deleting textures.
1049 * Similarly for framebuffer objects, etc.
1050 */
1051 _mesa_make_current(ctx, NULL, NULL);
1052
1053 /* This must be called first so that glthread has a chance to finish */
1054 _mesa_glthread_destroy(ctx);
1055
1056 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
1057
1058 /* For the fallback textures, free any sampler views belonging to this
1059 * context.
1060 */
1061 for (unsigned i = 0; i < NUM_TEXTURE_TARGETS; i++) {
1062 struct st_texture_object *stObj =
1063 st_texture_object(ctx->Shared->FallbackTex[i]);
1064 if (stObj) {
1065 st_texture_release_context_sampler_view(st, stObj);
1066 }
1067 }
1068
1069 st_context_free_zombie_objects(st);
1070
1071 simple_mtx_destroy(&st->zombie_sampler_views.mutex);
1072 simple_mtx_destroy(&st->zombie_shaders.mutex);
1073
1074 st_release_program(st, &st->fp);
1075 st_release_program(st, &st->gp);
1076 st_release_program(st, &st->vp);
1077 st_release_program(st, &st->tcp);
1078 st_release_program(st, &st->tep);
1079 st_release_program(st, &st->cp);
1080
1081 /* release framebuffer in the winsys buffers list */
1082 LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
1083 st_framebuffer_reference(&stfb, NULL);
1084 }
1085
1086 _mesa_HashWalk(ctx->Shared->FrameBuffers, destroy_framebuffer_attachment_sampler_cb, st);
1087
1088 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
1089 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
1090
1091 _vbo_DestroyContext(ctx);
1092
1093 st_destroy_program_variants(st);
1094
1095 _mesa_free_context_data(ctx);
1096
1097 /* This will free the st_context too, so 'st' must not be accessed
1098 * afterwards. */
1099 st_destroy_context_priv(st, true);
1100 st = NULL;
1101
1102 free(ctx);
1103
1104 if (save_ctx == ctx) {
1105 /* unbind the context we just deleted */
1106 _mesa_make_current(NULL, NULL, NULL);
1107 } else {
1108 /* Restore the current context and draw/read buffers (may be NULL) */
1109 _mesa_make_current(save_ctx, save_drawbuffer, save_readbuffer);
1110 }
1111 }