st/mesa: add support for new mesa indirect draw interface
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_copyimage.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_rasterpos.h"
50 #include "st_cb_drawtex.h"
51 #include "st_cb_eglimage.h"
52 #include "st_cb_fbo.h"
53 #include "st_cb_feedback.h"
54 #include "st_cb_msaa.h"
55 #include "st_cb_perfmon.h"
56 #include "st_cb_program.h"
57 #include "st_cb_queryobj.h"
58 #include "st_cb_readpixels.h"
59 #include "st_cb_texture.h"
60 #include "st_cb_xformfb.h"
61 #include "st_cb_flush.h"
62 #include "st_cb_syncobj.h"
63 #include "st_cb_strings.h"
64 #include "st_cb_texturebarrier.h"
65 #include "st_cb_viewport.h"
66 #include "st_atom.h"
67 #include "st_draw.h"
68 #include "st_extensions.h"
69 #include "st_gen_mipmap.h"
70 #include "st_program.h"
71 #include "st_vdpau.h"
72 #include "st_texture.h"
73 #include "pipe/p_context.h"
74 #include "util/u_inlines.h"
75 #include "util/u_upload_mgr.h"
76 #include "cso_cache/cso_context.h"
77
78
79 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
80
81
82 /**
83 * Called via ctx->Driver.Enable()
84 */
85 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
86 {
87 struct st_context *st = st_context(ctx);
88
89 switch (cap) {
90 case GL_DEBUG_OUTPUT:
91 st_enable_debug_output(st, state);
92 break;
93 default:
94 break;
95 }
96 }
97
98
99 /**
100 * Called via ctx->Driver.UpdateState()
101 */
102 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
103 {
104 struct st_context *st = st_context(ctx);
105
106 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
107 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
108 new_state &= ~_NEW_FRAG_CLAMP;
109 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
110 }
111
112 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
113 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
114 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
115 }
116
117 st->dirty.mesa |= new_state;
118 st->dirty.st |= ST_NEW_MESA;
119
120 /* This is the only core Mesa module we depend upon.
121 * No longer use swrast, swsetup, tnl.
122 */
123 _vbo_InvalidateState(ctx, new_state);
124 }
125
126
127 static void
128 st_destroy_context_priv(struct st_context *st)
129 {
130 uint shader, i;
131
132 st_destroy_atoms( st );
133 st_destroy_draw( st );
134 st_destroy_clear(st);
135 st_destroy_bitmap(st);
136 st_destroy_drawpix(st);
137 st_destroy_drawtex(st);
138 st_destroy_perfmon(st);
139
140 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
141 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
142 pipe_sampler_view_release(st->pipe,
143 &st->state.sampler_views[shader][i]);
144 }
145 }
146
147 if (st->default_texture) {
148 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
149 st->default_texture = NULL;
150 }
151
152 u_upload_destroy(st->uploader);
153 if (st->indexbuf_uploader) {
154 u_upload_destroy(st->indexbuf_uploader);
155 }
156 if (st->constbuf_uploader) {
157 u_upload_destroy(st->constbuf_uploader);
158 }
159
160 cso_destroy_context(st->cso_context);
161 free( st );
162 }
163
164
165 static struct st_context *
166 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
167 const struct st_config_options *options)
168 {
169 struct pipe_screen *screen = pipe->screen;
170 uint i;
171 struct st_context *st = ST_CALLOC_STRUCT( st_context );
172
173 st->options = *options;
174
175 ctx->st = st;
176
177 st->ctx = ctx;
178 st->pipe = pipe;
179
180 /* XXX: this is one-off, per-screen init: */
181 st_debug_init();
182
183 /* state tracker needs the VBO module */
184 _vbo_CreateContext(ctx);
185
186 st->dirty.mesa = ~0;
187 st->dirty.st = ~0;
188
189 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
190 * glClear, etc.
191 */
192 st->uploader = u_upload_create(st->pipe, 65536, PIPE_BIND_VERTEX_BUFFER,
193 PIPE_USAGE_STREAM);
194
195 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
196 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024,
197 PIPE_BIND_INDEX_BUFFER,
198 PIPE_USAGE_STREAM);
199 }
200
201 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS))
202 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024,
203 PIPE_BIND_CONSTANT_BUFFER,
204 PIPE_USAGE_STREAM);
205
206 st->cso_context = cso_create_context(pipe);
207
208 st_init_atoms( st );
209 st_init_bitmap(st);
210 st_init_clear(st);
211 st_init_draw( st );
212
213 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
214 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
215 st->internal_target = PIPE_TEXTURE_2D;
216 else
217 st->internal_target = PIPE_TEXTURE_RECT;
218
219 /* Vertex element objects used for drawing rectangles for glBitmap,
220 * glDrawPixels, glClear, etc.
221 */
222 for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
223 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
224 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
225 st->velems_util_draw[i].instance_divisor = 0;
226 st->velems_util_draw[i].vertex_buffer_index =
227 cso_get_aux_vertex_buffer_slot(st->cso_context);
228 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
229 }
230
231 /* we want all vertex data to be placed in buffer objects */
232 vbo_use_buffer_objects(ctx);
233
234
235 /* make sure that no VBOs are left mapped when we're drawing. */
236 vbo_always_unmap_buffers(ctx);
237
238 /* Need these flags:
239 */
240 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
241
242 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
243
244 st->has_stencil_export =
245 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
246 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
247 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
248 PIPE_TEXTURE_2D, 0,
249 PIPE_BIND_SAMPLER_VIEW);
250 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
251 PIPE_TEXTURE_2D, 0,
252 PIPE_BIND_SAMPLER_VIEW);
253 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
254 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
255 st->force_persample_in_shader =
256 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
257 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
258 st->has_shareable_shaders = screen->get_param(screen,
259 PIPE_CAP_SHAREABLE_SHADERS);
260 st->needs_texcoord_semantic =
261 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
262 st->apply_texture_swizzle_to_border_color =
263 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
264 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
265 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
266 st->has_time_elapsed =
267 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
268 st->has_half_float_packing =
269 screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
270 st->has_multi_draw_indirect =
271 screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
272
273 /* GL limits and extensions */
274 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
275 st_init_extensions(st->pipe->screen, &ctx->Const,
276 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
277
278 if (st_have_perfmon(st)) {
279 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
280 }
281
282 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
283 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
284 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
285 st->clamp_vert_color_in_shader = GL_TRUE;
286 }
287
288 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
289 st->clamp_frag_color_in_shader = GL_TRUE;
290 }
291
292 /* For drivers which cannot do color clamping, it's better to just
293 * disable ARB_color_buffer_float in the core profile, because
294 * the clamping is deprecated there anyway. */
295 if (ctx->API == API_OPENGL_CORE &&
296 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
297 st->clamp_vert_color_in_shader = GL_FALSE;
298 st->clamp_frag_color_in_shader = GL_FALSE;
299 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
300 }
301 }
302
303 /* called after _mesa_create_context/_mesa_init_point, fix default user
304 * settable max point size up
305 */
306 st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
307 ctx->Const.MaxPointSizeAA);
308 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
309 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
310
311 if (!ctx->Extensions.ARB_gpu_shader5) {
312 for (i = 0; i < MESA_SHADER_STAGES; i++)
313 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
314 }
315
316 /* Set which shader types can be compiled at link time. */
317 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
318 st->has_shareable_shaders &&
319 !st->clamp_vert_color_in_shader;
320
321 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
322 st->has_shareable_shaders &&
323 !st->clamp_frag_color_in_shader &&
324 !st->force_persample_in_shader;
325
326 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
327 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
328 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
329
330 _mesa_compute_version(ctx);
331
332 if (ctx->Version == 0) {
333 /* This can happen when a core profile was requested, but the driver
334 * does not support some features of GL 3.1 or later.
335 */
336 st_destroy_context_priv(st);
337 return NULL;
338 }
339
340 _mesa_initialize_dispatch_tables(ctx);
341 _mesa_initialize_vbo_vtxfmt(ctx);
342
343 return st;
344 }
345
346 static void st_init_driver_flags(struct gl_driver_flags *f)
347 {
348 f->NewArray = ST_NEW_VERTEX_ARRAYS;
349 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
350 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
351 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
352 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
353 }
354
355 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
356 const struct gl_config *visual,
357 struct st_context *share,
358 const struct st_config_options *options)
359 {
360 struct gl_context *ctx;
361 struct gl_context *shareCtx = share ? share->ctx : NULL;
362 struct dd_function_table funcs;
363 struct st_context *st;
364
365 memset(&funcs, 0, sizeof(funcs));
366 st_init_driver_functions(pipe->screen, &funcs);
367
368 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
369 if (!ctx) {
370 return NULL;
371 }
372
373 st_init_driver_flags(&ctx->DriverFlags);
374
375 /* XXX: need a capability bit in gallium to query if the pipe
376 * driver prefers DP4 or MUL/MAD for vertex transformation.
377 */
378 if (debug_get_option_mesa_mvp_dp4())
379 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
380
381 st = st_create_context_priv(ctx, pipe, options);
382 if (!st) {
383 _mesa_destroy_context(ctx);
384 }
385
386 return st;
387 }
388
389
390 /**
391 * Callback to release the sampler view attached to a texture object.
392 * Called by _mesa_HashWalk().
393 */
394 static void
395 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
396 {
397 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
398 struct st_context *st = (struct st_context *) userData;
399
400 st_texture_release_sampler_view(st, st_texture_object(texObj));
401 }
402
403 void st_destroy_context( struct st_context *st )
404 {
405 struct pipe_context *pipe = st->pipe;
406 struct gl_context *ctx = st->ctx;
407 GLuint i;
408
409 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
410
411 st_reference_fragprog(st, &st->fp, NULL);
412 st_reference_geomprog(st, &st->gp, NULL);
413 st_reference_vertprog(st, &st->vp, NULL);
414 st_reference_tesscprog(st, &st->tcp, NULL);
415 st_reference_tesseprog(st, &st->tep, NULL);
416
417 /* release framebuffer surfaces */
418 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
419 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
420 }
421 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
422 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
423 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
424
425 _vbo_DestroyContext(st->ctx);
426
427 st_destroy_program_variants(st);
428
429 _mesa_free_context_data(ctx);
430
431 /* This will free the st_context too, so 'st' must not be accessed
432 * afterwards. */
433 st_destroy_context_priv(st);
434 st = NULL;
435
436 pipe->destroy( pipe );
437
438 free(ctx);
439 }
440
441
442 void st_init_driver_functions(struct pipe_screen *screen,
443 struct dd_function_table *functions)
444 {
445 _mesa_init_shader_object_functions(functions);
446 _mesa_init_sampler_object_functions(functions);
447
448 st_init_blit_functions(functions);
449 st_init_bufferobject_functions(functions);
450 st_init_clear_functions(functions);
451 st_init_bitmap_functions(functions);
452 st_init_copy_image_functions(functions);
453 st_init_drawpixels_functions(functions);
454 st_init_rasterpos_functions(functions);
455
456 st_init_drawtex_functions(functions);
457
458 st_init_eglimage_functions(functions);
459
460 st_init_fbo_functions(functions);
461 st_init_feedback_functions(functions);
462 st_init_msaa_functions(functions);
463 st_init_perfmon_functions(functions);
464 st_init_program_functions(functions);
465 st_init_query_functions(functions);
466 st_init_cond_render_functions(functions);
467 st_init_readpixels_functions(functions);
468 st_init_texture_functions(functions);
469 st_init_texture_barrier_functions(functions);
470 st_init_flush_functions(screen, functions);
471 st_init_string_functions(functions);
472 st_init_viewport_functions(functions);
473
474 st_init_xformfb_functions(functions);
475 st_init_syncobj_functions(functions);
476
477 st_init_vdpau_functions(functions);
478
479 functions->Enable = st_Enable;
480 functions->UpdateState = st_invalidate_state;
481 }