Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "main/extensions.h"
31 #include "main/matrix.h"
32 #include "main/buffers.h"
33 #include "main/scissor.h"
34 #include "main/viewport.h"
35 #include "vbo/vbo.h"
36 #include "shader/shader_api.h"
37 #include "glapi/glapi.h"
38 #include "st_public.h"
39 #include "st_debug.h"
40 #include "st_context.h"
41 #include "st_cb_accum.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #if FEATURE_drawpix
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_rasterpos.h"
49 #endif
50 #ifdef FEATURE_OES_draw_texture
51 #include "st_cb_drawtex.h"
52 #endif
53 #include "st_cb_fbo.h"
54 #if FEATURE_feedback
55 #include "st_cb_feedback.h"
56 #endif
57 #include "st_cb_program.h"
58 #include "st_cb_queryobj.h"
59 #include "st_cb_readpixels.h"
60 #include "st_cb_texture.h"
61 #include "st_cb_flush.h"
62 #include "st_cb_strings.h"
63 #include "st_cb_viewport.h"
64 #include "st_atom.h"
65 #include "st_draw.h"
66 #include "st_extensions.h"
67 #include "st_gen_mipmap.h"
68 #include "st_program.h"
69 #include "pipe/p_context.h"
70 #include "draw/draw_context.h"
71 #include "cso_cache/cso_cache.h"
72 #include "cso_cache/cso_context.h"
73
74
75 /**
76 * Called via ctx->Driver.UpdateState()
77 */
78 void st_invalidate_state(GLcontext * ctx, GLuint new_state)
79 {
80 struct st_context *st = st_context(ctx);
81
82 st->dirty.mesa |= new_state;
83 st->dirty.st |= ST_NEW_MESA;
84
85 /* This is the only core Mesa module we depend upon.
86 * No longer use swrast, swsetup, tnl.
87 */
88 _vbo_InvalidateState(ctx, new_state);
89 }
90
91
92 /**
93 * Check for multisample env var override.
94 */
95 int
96 st_get_msaa(void)
97 {
98 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
99 if (msaa)
100 return atoi(msaa);
101 return 0;
102 }
103
104
105 static struct st_context *
106 st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
107 {
108 uint i;
109 struct st_context *st = ST_CALLOC_STRUCT( st_context );
110
111 ctx->st = st;
112
113 st->ctx = ctx;
114 st->pipe = pipe;
115
116 /* XXX: this is one-off, per-screen init: */
117 st_debug_init();
118
119 /* state tracker needs the VBO module */
120 _vbo_CreateContext(ctx);
121
122 #if FEATURE_feedback || FEATURE_drawpix
123 st->draw = draw_create(); /* for selection/feedback */
124
125 /* Disable draw options that might convert points/lines to tris, etc.
126 * as that would foul-up feedback/selection mode.
127 */
128 draw_wide_line_threshold(st->draw, 1000.0f);
129 draw_wide_point_threshold(st->draw, 1000.0f);
130 draw_enable_line_stipple(st->draw, FALSE);
131 draw_enable_point_sprites(st->draw, FALSE);
132 #endif
133
134 st->dirty.mesa = ~0;
135 st->dirty.st = ~0;
136
137 st->cso_context = cso_create_context(pipe);
138
139 st_init_atoms( st );
140 st_init_bitmap(st);
141 st_init_clear(st);
142 st_init_draw( st );
143 st_init_generate_mipmap(st);
144 st_init_blit(st);
145
146 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
147 st->state.sampler_list[i] = &st->state.samplers[i];
148
149 /* we want all vertex data to be placed in buffer objects */
150 vbo_use_buffer_objects(ctx);
151
152 /* Need these flags:
153 */
154 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
155
156 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
157
158 st->pixel_xfer.cache = _mesa_new_program_cache();
159
160 st->force_msaa = st_get_msaa();
161
162 /* GL limits and extensions */
163 st_init_limits(st);
164 st_init_extensions(st);
165
166 return st;
167 }
168
169
170 struct st_context *st_create_context(struct pipe_context *pipe,
171 const __GLcontextModes *visual,
172 struct st_context *share)
173 {
174 GLcontext *ctx;
175 GLcontext *shareCtx = share ? share->ctx : NULL;
176 struct dd_function_table funcs;
177
178 memset(&funcs, 0, sizeof(funcs));
179 st_init_driver_functions(&funcs);
180
181 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
182
183 /* XXX: need a capability bit in gallium to query if the pipe
184 * driver prefers DP4 or MUL/MAD for vertex transformation.
185 */
186 if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
187 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
188
189 return st_create_context_priv(ctx, pipe);
190 }
191
192
193 static void st_destroy_context_priv( struct st_context *st )
194 {
195 uint i;
196
197 #if FEATURE_feedback || FEATURE_drawpix
198 draw_destroy(st->draw);
199 #endif
200 st_destroy_atoms( st );
201 st_destroy_draw( st );
202 st_destroy_generate_mipmap(st);
203 #if FEATURE_EXT_framebuffer_blit
204 st_destroy_blit(st);
205 #endif
206 st_destroy_clear(st);
207 #if FEATURE_drawpix
208 st_destroy_bitmap(st);
209 st_destroy_drawpix(st);
210 #endif
211 #ifdef FEATURE_OES_draw_texture
212 st_destroy_drawtex(st);
213 #endif
214
215 for (i = 0; i < Elements(st->state.sampler_texture); i++) {
216 pipe_texture_reference(&st->state.sampler_texture[i], NULL);
217 }
218
219 for (i = 0; i < Elements(st->state.constants); i++) {
220 if (st->state.constants[i].buffer) {
221 pipe_buffer_reference(&st->state.constants[i].buffer, NULL);
222 }
223 }
224
225 if (st->default_texture) {
226 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
227 st->default_texture = NULL;
228 }
229
230 _mesa_free( st );
231 }
232
233
234 void st_destroy_context( struct st_context *st )
235 {
236 struct pipe_context *pipe = st->pipe;
237 struct cso_context *cso = st->cso_context;
238 GLcontext *ctx = st->ctx;
239 GLuint i;
240
241 /* need to unbind and destroy CSO objects before anything else */
242 cso_release_all(st->cso_context);
243
244 st_reference_fragprog(st, &st->fp, NULL);
245 st_reference_vertprog(st, &st->vp, NULL);
246
247 /* release framebuffer surfaces */
248 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
249 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
250 }
251 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
252
253 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
254
255 _vbo_DestroyContext(st->ctx);
256
257 _mesa_free_context_data(ctx);
258
259 st_destroy_context_priv(st);
260
261 cso_destroy_context(cso);
262
263 pipe->destroy( pipe );
264
265 _mesa_free(ctx);
266 }
267
268
269 GLboolean
270 st_make_current(struct st_context *st,
271 struct st_framebuffer *draw,
272 struct st_framebuffer *read)
273 {
274 /* Call this periodically to detect when the user has begun using
275 * GL rendering from multiple threads.
276 */
277 _glapi_check_multithread();
278
279 if (st) {
280 if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
281 return GL_FALSE;
282
283 _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
284
285 return GL_TRUE;
286 }
287 else {
288 return _mesa_make_current(NULL, NULL, NULL);
289 }
290 }
291
292 struct st_context *st_get_current(void)
293 {
294 GET_CURRENT_CONTEXT(ctx);
295
296 return (ctx == NULL) ? NULL : ctx->st;
297 }
298
299 void st_copy_context_state(struct st_context *dst,
300 struct st_context *src,
301 uint mask)
302 {
303 _mesa_copy_context(dst->ctx, src->ctx, mask);
304 }
305
306
307
308 st_proc st_get_proc_address(const char *procname)
309 {
310 return (st_proc) _glapi_get_proc_address(procname);
311 }
312
313
314
315 void st_init_driver_functions(struct dd_function_table *functions)
316 {
317 _mesa_init_glsl_driver_functions(functions);
318
319 #if FEATURE_accum
320 st_init_accum_functions(functions);
321 #endif
322 #if FEATURE_EXT_framebuffer_blit
323 st_init_blit_functions(functions);
324 #endif
325 st_init_bufferobject_functions(functions);
326 st_init_clear_functions(functions);
327 #if FEATURE_drawpix
328 st_init_bitmap_functions(functions);
329 st_init_drawpixels_functions(functions);
330 st_init_rasterpos_functions(functions);
331 #endif
332 st_init_fbo_functions(functions);
333 #if FEATURE_feedback
334 st_init_feedback_functions(functions);
335 #endif
336 st_init_program_functions(functions);
337 #if FEATURE_queryobj
338 st_init_query_functions(functions);
339 #endif
340 st_init_readpixels_functions(functions);
341 st_init_texture_functions(functions);
342 st_init_flush_functions(functions);
343 st_init_string_functions(functions);
344 st_init_viewport_functions(functions);
345
346 functions->UpdateState = st_invalidate_state;
347 }