st/mesa: fix clear/drawpixels/bitmap for new cso vertex elements interface
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/context.h"
30 #include "vbo/vbo.h"
31 #include "shader/shader_api.h"
32 #include "glapi/glapi.h"
33 #include "st_public.h"
34 #include "st_debug.h"
35 #include "st_context.h"
36 #include "st_cb_accum.h"
37 #include "st_cb_bitmap.h"
38 #include "st_cb_blit.h"
39 #include "st_cb_bufferobjects.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_condrender.h"
42 #if FEATURE_drawpix
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #endif
46 #if FEATURE_OES_draw_texture
47 #include "st_cb_drawtex.h"
48 #endif
49 #include "st_cb_fbo.h"
50 #if FEATURE_feedback
51 #include "st_cb_feedback.h"
52 #endif
53 #include "st_cb_program.h"
54 #include "st_cb_queryobj.h"
55 #include "st_cb_readpixels.h"
56 #include "st_cb_texture.h"
57 #include "st_cb_flush.h"
58 #include "st_cb_strings.h"
59 #include "st_cb_viewport.h"
60 #include "st_atom.h"
61 #include "st_draw.h"
62 #include "st_extensions.h"
63 #include "st_gen_mipmap.h"
64 #include "st_program.h"
65 #include "pipe/p_context.h"
66 #include "util/u_inlines.h"
67 #include "draw/draw_context.h"
68 #include "cso_cache/cso_context.h"
69
70
71 /**
72 * Called via ctx->Driver.UpdateState()
73 */
74 void st_invalidate_state(GLcontext * ctx, GLuint new_state)
75 {
76 struct st_context *st = st_context(ctx);
77
78 st->dirty.mesa |= new_state;
79 st->dirty.st |= ST_NEW_MESA;
80
81 /* This is the only core Mesa module we depend upon.
82 * No longer use swrast, swsetup, tnl.
83 */
84 _vbo_InvalidateState(ctx, new_state);
85 }
86
87
88 /**
89 * Check for multisample env var override.
90 */
91 int
92 st_get_msaa(void)
93 {
94 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
95 if (msaa)
96 return atoi(msaa);
97 return 0;
98 }
99
100
101 static struct st_context *
102 st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
103 {
104 uint i;
105 struct st_context *st = ST_CALLOC_STRUCT( st_context );
106
107 ctx->st = st;
108
109 st->ctx = ctx;
110 st->pipe = pipe;
111
112 /* XXX: this is one-off, per-screen init: */
113 st_debug_init();
114
115 /* state tracker needs the VBO module */
116 _vbo_CreateContext(ctx);
117
118 #if FEATURE_feedback || FEATURE_drawpix
119 st->draw = draw_create(); /* for selection/feedback */
120
121 /* Disable draw options that might convert points/lines to tris, etc.
122 * as that would foul-up feedback/selection mode.
123 */
124 draw_wide_line_threshold(st->draw, 1000.0f);
125 draw_wide_point_threshold(st->draw, 1000.0f);
126 draw_enable_line_stipple(st->draw, FALSE);
127 draw_enable_point_sprites(st->draw, FALSE);
128 #endif
129
130 st->dirty.mesa = ~0;
131 st->dirty.st = ~0;
132
133 st->cso_context = cso_create_context(pipe);
134
135 st_init_atoms( st );
136 st_init_bitmap(st);
137 st_init_clear(st);
138 st_init_draw( st );
139 st_init_generate_mipmap(st);
140 st_init_blit(st);
141
142 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
143 st->state.sampler_list[i] = &st->state.samplers[i];
144
145 for (i = 0; i < 3; i++) {
146 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
147 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
148 st->velems_util_draw[i].instance_divisor = 0;
149 st->velems_util_draw[i].vertex_buffer_index = 0;
150 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
151 }
152
153 /* we want all vertex data to be placed in buffer objects */
154 vbo_use_buffer_objects(ctx);
155
156 /* Need these flags:
157 */
158 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
159
160 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
161
162 st->pixel_xfer.cache = _mesa_new_program_cache();
163
164 st->force_msaa = st_get_msaa();
165
166 /* GL limits and extensions */
167 st_init_limits(st);
168 st_init_extensions(st);
169
170 return st;
171 }
172
173
174 struct st_context *st_create_context(struct pipe_context *pipe,
175 const __GLcontextModes *visual,
176 struct st_context *share)
177 {
178 GLcontext *ctx;
179 GLcontext *shareCtx = share ? share->ctx : NULL;
180 struct dd_function_table funcs;
181
182 memset(&funcs, 0, sizeof(funcs));
183 st_init_driver_functions(&funcs);
184
185 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
186
187 /* XXX: need a capability bit in gallium to query if the pipe
188 * driver prefers DP4 or MUL/MAD for vertex transformation.
189 */
190 if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
191 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
192
193 return st_create_context_priv(ctx, pipe);
194 }
195
196
197 static void st_destroy_context_priv( struct st_context *st )
198 {
199 uint i;
200
201 #if FEATURE_feedback || FEATURE_drawpix
202 draw_destroy(st->draw);
203 #endif
204 st_destroy_atoms( st );
205 st_destroy_draw( st );
206 st_destroy_generate_mipmap(st);
207 #if FEATURE_EXT_framebuffer_blit
208 st_destroy_blit(st);
209 #endif
210 st_destroy_clear(st);
211 #if FEATURE_drawpix
212 st_destroy_bitmap(st);
213 st_destroy_drawpix(st);
214 #endif
215 #if FEATURE_OES_draw_texture
216 st_destroy_drawtex(st);
217 #endif
218
219 for (i = 0; i < Elements(st->state.sampler_texture); i++) {
220 pipe_texture_reference(&st->state.sampler_texture[i], NULL);
221 }
222
223 for (i = 0; i < Elements(st->state.constants); i++) {
224 if (st->state.constants[i]) {
225 pipe_buffer_reference(&st->state.constants[i], NULL);
226 }
227 }
228
229 if (st->default_texture) {
230 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
231 st->default_texture = NULL;
232 }
233
234 _mesa_free( st );
235 }
236
237
238 void st_destroy_context( struct st_context *st )
239 {
240 struct pipe_context *pipe = st->pipe;
241 struct cso_context *cso = st->cso_context;
242 GLcontext *ctx = st->ctx;
243 GLuint i;
244
245 /* need to unbind and destroy CSO objects before anything else */
246 cso_release_all(st->cso_context);
247
248 st_reference_fragprog(st, &st->fp, NULL);
249 st_reference_vertprog(st, &st->vp, NULL);
250
251 /* release framebuffer surfaces */
252 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
253 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
254 }
255 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
256
257 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
258
259 _vbo_DestroyContext(st->ctx);
260
261 _mesa_free_context_data(ctx);
262
263 st_destroy_context_priv(st);
264
265 cso_destroy_context(cso);
266
267 pipe->destroy( pipe );
268
269 _mesa_free(ctx);
270 }
271
272
273 GLboolean
274 st_make_current(struct st_context *st,
275 struct st_framebuffer *draw,
276 struct st_framebuffer *read)
277 {
278 /* Call this periodically to detect when the user has begun using
279 * GL rendering from multiple threads.
280 */
281 _glapi_check_multithread();
282
283 if (st) {
284 if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
285 return GL_FALSE;
286
287 _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
288
289 return GL_TRUE;
290 }
291 else {
292 return _mesa_make_current(NULL, NULL, NULL);
293 }
294 }
295
296 struct st_context *st_get_current(void)
297 {
298 GET_CURRENT_CONTEXT(ctx);
299
300 return (ctx == NULL) ? NULL : ctx->st;
301 }
302
303 void st_copy_context_state(struct st_context *dst,
304 struct st_context *src,
305 uint mask)
306 {
307 _mesa_copy_context(dst->ctx, src->ctx, mask);
308 }
309
310
311
312 st_proc st_get_proc_address(const char *procname)
313 {
314 return (st_proc) _glapi_get_proc_address(procname);
315 }
316
317
318
319 void st_init_driver_functions(struct dd_function_table *functions)
320 {
321 _mesa_init_glsl_driver_functions(functions);
322
323 #if FEATURE_accum
324 st_init_accum_functions(functions);
325 #endif
326 #if FEATURE_EXT_framebuffer_blit
327 st_init_blit_functions(functions);
328 #endif
329 st_init_bufferobject_functions(functions);
330 st_init_clear_functions(functions);
331 #if FEATURE_drawpix
332 st_init_bitmap_functions(functions);
333 st_init_drawpixels_functions(functions);
334 st_init_rasterpos_functions(functions);
335 #endif
336
337 #if FEATURE_OES_draw_texture
338 st_init_drawtex_functions(functions);
339 #endif
340
341 st_init_fbo_functions(functions);
342 #if FEATURE_feedback
343 st_init_feedback_functions(functions);
344 #endif
345 st_init_program_functions(functions);
346 #if FEATURE_queryobj
347 st_init_query_functions(functions);
348 #endif
349 st_init_cond_render_functions(functions);
350 st_init_readpixels_functions(functions);
351 st_init_texture_functions(functions);
352 st_init_flush_functions(functions);
353 st_init_string_functions(functions);
354 st_init_viewport_functions(functions);
355
356 functions->UpdateState = st_invalidate_state;
357 }