Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_drawpixels.h"
48 #include "st_cb_rasterpos.h"
49 #include "st_cb_drawtex.h"
50 #include "st_cb_eglimage.h"
51 #include "st_cb_fbo.h"
52 #include "st_cb_feedback.h"
53 #include "st_cb_msaa.h"
54 #include "st_cb_perfmon.h"
55 #include "st_cb_program.h"
56 #include "st_cb_queryobj.h"
57 #include "st_cb_readpixels.h"
58 #include "st_cb_texture.h"
59 #include "st_cb_xformfb.h"
60 #include "st_cb_flush.h"
61 #include "st_cb_syncobj.h"
62 #include "st_cb_strings.h"
63 #include "st_cb_texturebarrier.h"
64 #include "st_cb_viewport.h"
65 #include "st_atom.h"
66 #include "st_draw.h"
67 #include "st_extensions.h"
68 #include "st_gen_mipmap.h"
69 #include "st_program.h"
70 #include "st_vdpau.h"
71 #include "st_texture.h"
72 #include "pipe/p_context.h"
73 #include "util/u_inlines.h"
74 #include "util/u_upload_mgr.h"
75 #include "cso_cache/cso_context.h"
76
77
78 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
79
80
81 /**
82 * Called via ctx->Driver.UpdateState()
83 */
84 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
85 {
86 struct st_context *st = st_context(ctx);
87
88 /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
89 if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
90 new_state &= ~_NEW_FRAG_CLAMP;
91 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
92 }
93
94 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
95 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
96 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
97 }
98
99 st->dirty.mesa |= new_state;
100 st->dirty.st |= ST_NEW_MESA;
101
102 /* This is the only core Mesa module we depend upon.
103 * No longer use swrast, swsetup, tnl.
104 */
105 _vbo_InvalidateState(ctx, new_state);
106 }
107
108
109 static void
110 st_destroy_context_priv(struct st_context *st)
111 {
112 uint shader, i;
113
114 st_destroy_atoms( st );
115 st_destroy_draw( st );
116 st_destroy_clear(st);
117 st_destroy_bitmap(st);
118 st_destroy_drawpix(st);
119 st_destroy_drawtex(st);
120 st_destroy_perfmon(st);
121
122 for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
123 for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
124 pipe_sampler_view_release(st->pipe,
125 &st->state.sampler_views[shader][i]);
126 }
127 }
128
129 if (st->default_texture) {
130 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
131 st->default_texture = NULL;
132 }
133
134 u_upload_destroy(st->uploader);
135 if (st->indexbuf_uploader) {
136 u_upload_destroy(st->indexbuf_uploader);
137 }
138 if (st->constbuf_uploader) {
139 u_upload_destroy(st->constbuf_uploader);
140 }
141
142 cso_destroy_context(st->cso_context);
143 free( st );
144 }
145
146
147 static struct st_context *
148 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
149 const struct st_config_options *options)
150 {
151 struct pipe_screen *screen = pipe->screen;
152 uint i;
153 struct st_context *st = ST_CALLOC_STRUCT( st_context );
154
155 st->options = *options;
156
157 ctx->st = st;
158
159 st->ctx = ctx;
160 st->pipe = pipe;
161
162 /* XXX: this is one-off, per-screen init: */
163 st_debug_init();
164
165 /* state tracker needs the VBO module */
166 _vbo_CreateContext(ctx);
167
168 st->dirty.mesa = ~0;
169 st->dirty.st = ~0;
170
171 /* Create upload manager for vertex data for glBitmap, glDrawPixels,
172 * glClear, etc.
173 */
174 st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
175
176 if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
177 st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
178 PIPE_BIND_INDEX_BUFFER);
179 }
180
181 if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
182 unsigned alignment =
183 screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
184
185 st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
186 PIPE_BIND_CONSTANT_BUFFER);
187 }
188
189 st->cso_context = cso_create_context(pipe);
190
191 st_init_atoms( st );
192 st_init_bitmap(st);
193 st_init_clear(st);
194 st_init_draw( st );
195
196 /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
197 if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
198 st->internal_target = PIPE_TEXTURE_2D;
199 else
200 st->internal_target = PIPE_TEXTURE_RECT;
201
202 /* Vertex element objects used for drawing rectangles for glBitmap,
203 * glDrawPixels, glClear, etc.
204 */
205 for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
206 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
207 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
208 st->velems_util_draw[i].instance_divisor = 0;
209 st->velems_util_draw[i].vertex_buffer_index =
210 cso_get_aux_vertex_buffer_slot(st->cso_context);
211 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
212 }
213
214 /* we want all vertex data to be placed in buffer objects */
215 vbo_use_buffer_objects(ctx);
216
217
218 /* make sure that no VBOs are left mapped when we're drawing. */
219 vbo_always_unmap_buffers(ctx);
220
221 /* Need these flags:
222 */
223 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
224
225 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
226
227 st->has_stencil_export =
228 screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
229 st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
230 st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
231 PIPE_TEXTURE_2D, 0,
232 PIPE_BIND_SAMPLER_VIEW);
233 st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
234 PIPE_TEXTURE_2D, 0,
235 PIPE_BIND_SAMPLER_VIEW);
236 st->prefer_blit_based_texture_transfer = screen->get_param(screen,
237 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
238 st->force_persample_in_shader =
239 screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
240 !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
241 st->has_shareable_shaders = screen->get_param(screen,
242 PIPE_CAP_SHAREABLE_SHADERS);
243 st->needs_texcoord_semantic =
244 screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
245 st->apply_texture_swizzle_to_border_color =
246 !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
247 (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
248 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
249 st->has_time_elapsed =
250 screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
251
252 /* GL limits and extensions */
253 st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
254 st_init_extensions(st->pipe->screen, &ctx->Const,
255 &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
256
257 if (st_init_perfmon(st)) {
258 /* GL_AMD_performance_monitor is only enabled when the underlying
259 * driver expose GPU hardware performance counters. */
260 ctx->Extensions.AMD_performance_monitor = GL_TRUE;
261 }
262
263 /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
264 if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
265 if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
266 st->clamp_vert_color_in_shader = GL_TRUE;
267 }
268
269 if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
270 st->clamp_frag_color_in_shader = GL_TRUE;
271 }
272
273 /* For drivers which cannot do color clamping, it's better to just
274 * disable ARB_color_buffer_float in the core profile, because
275 * the clamping is deprecated there anyway. */
276 if (ctx->API == API_OPENGL_CORE &&
277 (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
278 st->clamp_vert_color_in_shader = GL_FALSE;
279 st->clamp_frag_color_in_shader = GL_FALSE;
280 ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
281 }
282 }
283
284 /* called after _mesa_create_context/_mesa_init_point, fix default user
285 * settable max point size up
286 */
287 st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
288 ctx->Const.MaxPointSizeAA);
289 /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
290 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
291
292 if (!ctx->Extensions.ARB_gpu_shader5) {
293 for (i = 0; i < MESA_SHADER_STAGES; i++)
294 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
295 }
296
297 /* Set which shader types can be compiled at link time. */
298 st->shader_has_one_variant[MESA_SHADER_VERTEX] =
299 st->has_shareable_shaders &&
300 !st->clamp_vert_color_in_shader;
301
302 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
303 st->has_shareable_shaders &&
304 !st->clamp_frag_color_in_shader &&
305 !st->force_persample_in_shader;
306
307 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
308 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
309 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
310
311 _mesa_compute_version(ctx);
312
313 if (ctx->Version == 0) {
314 /* This can happen when a core profile was requested, but the driver
315 * does not support some features of GL 3.1 or later.
316 */
317 st_destroy_context_priv(st);
318 return NULL;
319 }
320
321 _mesa_initialize_dispatch_tables(ctx);
322 _mesa_initialize_vbo_vtxfmt(ctx);
323
324 return st;
325 }
326
327 static void st_init_driver_flags(struct gl_driver_flags *f)
328 {
329 f->NewArray = ST_NEW_VERTEX_ARRAYS;
330 f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
331 f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
332 f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
333 f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
334 }
335
336 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
337 const struct gl_config *visual,
338 struct st_context *share,
339 const struct st_config_options *options)
340 {
341 struct gl_context *ctx;
342 struct gl_context *shareCtx = share ? share->ctx : NULL;
343 struct dd_function_table funcs;
344 struct st_context *st;
345
346 memset(&funcs, 0, sizeof(funcs));
347 st_init_driver_functions(pipe->screen, &funcs);
348
349 ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
350 if (!ctx) {
351 return NULL;
352 }
353
354 st_init_driver_flags(&ctx->DriverFlags);
355
356 /* XXX: need a capability bit in gallium to query if the pipe
357 * driver prefers DP4 or MUL/MAD for vertex transformation.
358 */
359 if (debug_get_option_mesa_mvp_dp4())
360 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
361
362 st = st_create_context_priv(ctx, pipe, options);
363 if (!st) {
364 _mesa_destroy_context(ctx);
365 }
366
367 return st;
368 }
369
370
371 /**
372 * Callback to release the sampler view attached to a texture object.
373 * Called by _mesa_HashWalk().
374 */
375 static void
376 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
377 {
378 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
379 struct st_context *st = (struct st_context *) userData;
380
381 st_texture_release_sampler_view(st, st_texture_object(texObj));
382 }
383
384 void st_destroy_context( struct st_context *st )
385 {
386 struct pipe_context *pipe = st->pipe;
387 struct gl_context *ctx = st->ctx;
388 GLuint i;
389
390 _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
391
392 st_reference_fragprog(st, &st->fp, NULL);
393 st_reference_geomprog(st, &st->gp, NULL);
394 st_reference_vertprog(st, &st->vp, NULL);
395 st_reference_tesscprog(st, &st->tcp, NULL);
396 st_reference_tesseprog(st, &st->tep, NULL);
397
398 /* release framebuffer surfaces */
399 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
400 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
401 }
402 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
403 pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
404 pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
405
406 _vbo_DestroyContext(st->ctx);
407
408 st_destroy_program_variants(st);
409
410 _mesa_free_context_data(ctx);
411
412 /* This will free the st_context too, so 'st' must not be accessed
413 * afterwards. */
414 st_destroy_context_priv(st);
415 st = NULL;
416
417 pipe->destroy( pipe );
418
419 free(ctx);
420 }
421
422
423 void st_init_driver_functions(struct pipe_screen *screen,
424 struct dd_function_table *functions)
425 {
426 _mesa_init_shader_object_functions(functions);
427 _mesa_init_sampler_object_functions(functions);
428
429 st_init_blit_functions(functions);
430 st_init_bufferobject_functions(functions);
431 st_init_clear_functions(functions);
432 st_init_bitmap_functions(functions);
433 st_init_drawpixels_functions(functions);
434 st_init_rasterpos_functions(functions);
435
436 st_init_drawtex_functions(functions);
437
438 st_init_eglimage_functions(functions);
439
440 st_init_fbo_functions(functions);
441 st_init_feedback_functions(functions);
442 st_init_msaa_functions(functions);
443 st_init_perfmon_functions(functions);
444 st_init_program_functions(functions);
445 st_init_query_functions(functions);
446 st_init_cond_render_functions(functions);
447 st_init_readpixels_functions(functions);
448 st_init_texture_functions(functions);
449 st_init_texture_barrier_functions(functions);
450 st_init_flush_functions(screen, functions);
451 st_init_string_functions(functions);
452 st_init_viewport_functions(functions);
453
454 st_init_xformfb_functions(functions);
455 st_init_syncobj_functions(functions);
456
457 st_init_vdpau_functions(functions);
458
459 functions->UpdateState = st_invalidate_state;
460 }