Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 struct bitmap_cache;
43 struct dd_function_table;
44 struct draw_context;
45 struct draw_stage;
46 struct gen_mipmap_state;
47 struct st_context;
48 struct st_fragment_program;
49 struct st_perf_monitor_group;
50 struct u_upload_mgr;
51
52
53 #define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
54 #define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
55 #define ST_NEW_VERTEX_PROGRAM (1 << 2)
56 #define ST_NEW_FRAMEBUFFER (1 << 3)
57 #define ST_NEW_TESS_STATE (1 << 4)
58 #define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
59 #define ST_NEW_VERTEX_ARRAYS (1 << 6)
60 #define ST_NEW_RASTERIZER (1 << 7)
61 #define ST_NEW_UNIFORM_BUFFER (1 << 8)
62 #define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
63 #define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
64 #define ST_NEW_SAMPLER_VIEWS (1 << 11)
65 #define ST_NEW_ATOMIC_BUFFER (1 << 12)
66 #define ST_NEW_STORAGE_BUFFER (1 << 13)
67
68
69 struct st_state_flags {
70 GLbitfield mesa; /**< Mask of _NEW_x flags */
71 uint64_t st; /**< Mask of ST_NEW_x flags */
72 };
73
74 struct st_tracked_state {
75 const char *name;
76 struct st_state_flags dirty;
77 void (*update)( struct st_context *st );
78 };
79
80
81
82 struct st_context
83 {
84 struct st_context_iface iface;
85
86 struct gl_context *ctx;
87
88 struct pipe_context *pipe;
89
90 struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
91
92 struct draw_context *draw; /**< For selection/feedback/rastpos only */
93 struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
94 struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
95 struct draw_stage *rastpos_stage; /**< For glRasterPos */
96 GLboolean clamp_frag_color_in_shader;
97 GLboolean clamp_vert_color_in_shader;
98 boolean has_stencil_export; /**< can do shader stencil export? */
99 boolean has_time_elapsed;
100 boolean has_shader_model3;
101 boolean has_etc1;
102 boolean has_etc2;
103 boolean prefer_blit_based_texture_transfer;
104 boolean force_persample_in_shader;
105 boolean has_shareable_shaders;
106 boolean has_half_float_packing;
107 boolean has_multi_draw_indirect;
108
109 /**
110 * If a shader can be created when we get its source.
111 * This means it has only 1 variant, not counting glBitmap and
112 * glDrawPixels.
113 */
114 boolean shader_has_one_variant[MESA_SHADER_STAGES];
115
116 boolean needs_texcoord_semantic;
117 boolean apply_texture_swizzle_to_border_color;
118
119 /* On old libGL's for linux we need to invalidate the drawables
120 * on glViewpport calls, this is set via a option.
121 */
122 boolean invalidate_on_gl_viewport;
123
124 boolean vertex_array_out_of_memory;
125
126 /* Some state is contained in constant objects.
127 * Other state is just parameter values.
128 */
129 struct {
130 struct pipe_blend_state blend;
131 struct pipe_depth_stencil_alpha_state depth_stencil;
132 struct pipe_rasterizer_state rasterizer;
133 struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
134 GLuint num_samplers[PIPE_SHADER_TYPES];
135 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
136 GLuint num_sampler_views[PIPE_SHADER_TYPES];
137 struct pipe_clip_state clip;
138 struct {
139 void *ptr;
140 unsigned size;
141 } constants[PIPE_SHADER_TYPES];
142 struct pipe_framebuffer_state framebuffer;
143 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
144 struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
145 unsigned sample_mask;
146
147 GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
148
149 GLuint fb_orientation;
150 } state;
151
152 char vendor[100];
153 char renderer[100];
154
155 struct st_state_flags dirty;
156
157 GLboolean vertdata_edgeflags;
158 GLboolean edgeflag_culls_prims;
159
160 /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
161 const GLuint *vertex_result_to_slot;
162
163 struct st_vertex_program *vp; /**< Currently bound vertex program */
164 struct st_fragment_program *fp; /**< Currently bound fragment program */
165 struct st_geometry_program *gp; /**< Currently bound geometry program */
166 struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
167 struct st_tesseval_program *tep; /**< Currently bound tess eval program */
168
169 struct st_vp_variant *vp_variant;
170 struct st_fp_variant *fp_variant;
171 struct st_gp_variant *gp_variant;
172 struct st_tcp_variant *tcp_variant;
173 struct st_tep_variant *tep_variant;
174
175 struct gl_texture_object *default_texture;
176
177 struct {
178 struct pipe_resource *pixelmap_texture;
179 struct pipe_sampler_view *pixelmap_sampler_view;
180 } pixel_xfer;
181
182 /** for glBitmap */
183 struct {
184 struct pipe_rasterizer_state rasterizer;
185 struct pipe_sampler_state samplers[2];
186 enum pipe_format tex_format;
187 void *vs;
188 struct bitmap_cache *cache;
189 } bitmap;
190
191 /** for glDraw/CopyPixels */
192 struct {
193 void *zs_shaders[4];
194 void *vert_shaders[2]; /**< ureg shaders */
195 } drawpix;
196
197 /** for glClear */
198 struct {
199 struct pipe_rasterizer_state raster;
200 struct pipe_viewport_state viewport;
201 void *vs;
202 void *fs;
203 void *vs_layered;
204 void *gs_layered;
205 } clear;
206
207 /* For gl(Compressed)Tex(Sub)Image */
208 struct {
209 struct pipe_rasterizer_state raster;
210 struct pipe_blend_state blend;
211 void *vs;
212 void *gs;
213 void *fs;
214 bool enabled;
215 bool rgba_only;
216 bool upload_layers;
217 bool use_gs;
218 } pbo_upload;
219
220 /** used for anything using util_draw_vertex_buffer */
221 struct pipe_vertex_element velems_util_draw[3];
222
223 void *passthrough_fs; /**< simple pass-through frag shader */
224
225 enum pipe_texture_target internal_target;
226
227 struct cso_context *cso_context;
228
229 void *winsys_drawable_handle;
230
231 /* The number of vertex buffers from the last call of validate_arrays. */
232 unsigned last_num_vbuffers;
233
234 int32_t draw_stamp;
235 int32_t read_stamp;
236
237 struct st_config_options options;
238
239 struct st_perf_monitor_group *perfmon;
240 };
241
242
243 /* Need this so that we can implement Mesa callbacks in this module.
244 */
245 static inline struct st_context *st_context(struct gl_context *ctx)
246 {
247 return ctx->st;
248 }
249
250
251 /**
252 * Wrapper for struct gl_framebuffer.
253 * This is an opaque type to the outside world.
254 */
255 struct st_framebuffer
256 {
257 struct gl_framebuffer Base;
258 void *Private;
259
260 struct st_framebuffer_iface *iface;
261 enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
262 unsigned num_statts;
263 int32_t stamp;
264 int32_t iface_stamp;
265 };
266
267
268 extern void st_init_driver_functions(struct pipe_screen *screen,
269 struct dd_function_table *functions);
270
271 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
272
273
274
275 #define Y_0_TOP 1
276 #define Y_0_BOTTOM 2
277
278 static inline GLuint
279 st_fb_orientation(const struct gl_framebuffer *fb)
280 {
281 if (fb && _mesa_is_winsys_fbo(fb)) {
282 /* Drawing into a window (on-screen buffer).
283 *
284 * Negate Y scale to flip image vertically.
285 * The NDC Y coords prior to viewport transformation are in the range
286 * [y=-1=bottom, y=1=top]
287 * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
288 * H is the window height.
289 * Use the viewport transformation to invert Y.
290 */
291 return Y_0_TOP;
292 }
293 else {
294 /* Drawing into user-created FBO (very likely a texture).
295 *
296 * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
297 */
298 return Y_0_BOTTOM;
299 }
300 }
301
302
303 static inline unsigned
304 st_shader_stage_to_ptarget(gl_shader_stage stage)
305 {
306 switch (stage) {
307 case MESA_SHADER_VERTEX:
308 return PIPE_SHADER_VERTEX;
309 case MESA_SHADER_FRAGMENT:
310 return PIPE_SHADER_FRAGMENT;
311 case MESA_SHADER_GEOMETRY:
312 return PIPE_SHADER_GEOMETRY;
313 case MESA_SHADER_TESS_CTRL:
314 return PIPE_SHADER_TESS_CTRL;
315 case MESA_SHADER_TESS_EVAL:
316 return PIPE_SHADER_TESS_EVAL;
317 case MESA_SHADER_COMPUTE:
318 return PIPE_SHADER_COMPUTE;
319 }
320
321 assert(!"should not be reached");
322 return PIPE_SHADER_VERTEX;
323 }
324
325
326 /** clear-alloc a struct-sized object, with casting */
327 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
328
329
330 extern struct st_context *
331 st_create_context(gl_api api, struct pipe_context *pipe,
332 const struct gl_config *visual,
333 struct st_context *share,
334 const struct st_config_options *options);
335
336 extern void
337 st_destroy_context(struct st_context *st);
338
339
340 #ifdef __cplusplus
341 }
342 #endif
343
344 #endif