Merge branch '7.8'
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "shader/prog_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_draw.h"
54 #include "st_program.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "util/u_format.h"
60 #include "cso_cache/cso_context.h"
61
62
63 static GLuint double_types[4] = {
64 PIPE_FORMAT_R64_FLOAT,
65 PIPE_FORMAT_R64G64_FLOAT,
66 PIPE_FORMAT_R64G64B64_FLOAT,
67 PIPE_FORMAT_R64G64B64A64_FLOAT
68 };
69
70 static GLuint float_types[4] = {
71 PIPE_FORMAT_R32_FLOAT,
72 PIPE_FORMAT_R32G32_FLOAT,
73 PIPE_FORMAT_R32G32B32_FLOAT,
74 PIPE_FORMAT_R32G32B32A32_FLOAT
75 };
76
77 static GLuint half_float_types[4] = {
78 PIPE_FORMAT_R16_FLOAT,
79 PIPE_FORMAT_R16G16_FLOAT,
80 PIPE_FORMAT_R16G16B16_FLOAT,
81 PIPE_FORMAT_R16G16B16A16_FLOAT
82 };
83
84 static GLuint uint_types_norm[4] = {
85 PIPE_FORMAT_R32_UNORM,
86 PIPE_FORMAT_R32G32_UNORM,
87 PIPE_FORMAT_R32G32B32_UNORM,
88 PIPE_FORMAT_R32G32B32A32_UNORM
89 };
90
91 static GLuint uint_types_scale[4] = {
92 PIPE_FORMAT_R32_USCALED,
93 PIPE_FORMAT_R32G32_USCALED,
94 PIPE_FORMAT_R32G32B32_USCALED,
95 PIPE_FORMAT_R32G32B32A32_USCALED
96 };
97
98 static GLuint int_types_norm[4] = {
99 PIPE_FORMAT_R32_SNORM,
100 PIPE_FORMAT_R32G32_SNORM,
101 PIPE_FORMAT_R32G32B32_SNORM,
102 PIPE_FORMAT_R32G32B32A32_SNORM
103 };
104
105 static GLuint int_types_scale[4] = {
106 PIPE_FORMAT_R32_SSCALED,
107 PIPE_FORMAT_R32G32_SSCALED,
108 PIPE_FORMAT_R32G32B32_SSCALED,
109 PIPE_FORMAT_R32G32B32A32_SSCALED
110 };
111
112 static GLuint ushort_types_norm[4] = {
113 PIPE_FORMAT_R16_UNORM,
114 PIPE_FORMAT_R16G16_UNORM,
115 PIPE_FORMAT_R16G16B16_UNORM,
116 PIPE_FORMAT_R16G16B16A16_UNORM
117 };
118
119 static GLuint ushort_types_scale[4] = {
120 PIPE_FORMAT_R16_USCALED,
121 PIPE_FORMAT_R16G16_USCALED,
122 PIPE_FORMAT_R16G16B16_USCALED,
123 PIPE_FORMAT_R16G16B16A16_USCALED
124 };
125
126 static GLuint short_types_norm[4] = {
127 PIPE_FORMAT_R16_SNORM,
128 PIPE_FORMAT_R16G16_SNORM,
129 PIPE_FORMAT_R16G16B16_SNORM,
130 PIPE_FORMAT_R16G16B16A16_SNORM
131 };
132
133 static GLuint short_types_scale[4] = {
134 PIPE_FORMAT_R16_SSCALED,
135 PIPE_FORMAT_R16G16_SSCALED,
136 PIPE_FORMAT_R16G16B16_SSCALED,
137 PIPE_FORMAT_R16G16B16A16_SSCALED
138 };
139
140 static GLuint ubyte_types_norm[4] = {
141 PIPE_FORMAT_R8_UNORM,
142 PIPE_FORMAT_R8G8_UNORM,
143 PIPE_FORMAT_R8G8B8_UNORM,
144 PIPE_FORMAT_R8G8B8A8_UNORM
145 };
146
147 static GLuint ubyte_types_scale[4] = {
148 PIPE_FORMAT_R8_USCALED,
149 PIPE_FORMAT_R8G8_USCALED,
150 PIPE_FORMAT_R8G8B8_USCALED,
151 PIPE_FORMAT_R8G8B8A8_USCALED
152 };
153
154 static GLuint byte_types_norm[4] = {
155 PIPE_FORMAT_R8_SNORM,
156 PIPE_FORMAT_R8G8_SNORM,
157 PIPE_FORMAT_R8G8B8_SNORM,
158 PIPE_FORMAT_R8G8B8A8_SNORM
159 };
160
161 static GLuint byte_types_scale[4] = {
162 PIPE_FORMAT_R8_SSCALED,
163 PIPE_FORMAT_R8G8_SSCALED,
164 PIPE_FORMAT_R8G8B8_SSCALED,
165 PIPE_FORMAT_R8G8B8A8_SSCALED
166 };
167
168 static GLuint fixed_types[4] = {
169 PIPE_FORMAT_R32_FIXED,
170 PIPE_FORMAT_R32G32_FIXED,
171 PIPE_FORMAT_R32G32B32_FIXED,
172 PIPE_FORMAT_R32G32B32A32_FIXED
173 };
174
175
176
177 /**
178 * Return a PIPE_FORMAT_x for the given GL datatype and size.
179 */
180 GLuint
181 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
182 GLboolean normalized)
183 {
184 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
185 type == GL_FIXED || type == GL_HALF_FLOAT);
186 assert(size >= 1);
187 assert(size <= 4);
188 assert(format == GL_RGBA || format == GL_BGRA);
189
190 if (format == GL_BGRA) {
191 /* this is an odd-ball case */
192 assert(type == GL_UNSIGNED_BYTE);
193 assert(normalized);
194 return PIPE_FORMAT_B8G8R8A8_UNORM;
195 }
196
197 if (normalized) {
198 switch (type) {
199 case GL_DOUBLE: return double_types[size-1];
200 case GL_FLOAT: return float_types[size-1];
201 case GL_HALF_FLOAT: return half_float_types[size-1];
202 case GL_INT: return int_types_norm[size-1];
203 case GL_SHORT: return short_types_norm[size-1];
204 case GL_BYTE: return byte_types_norm[size-1];
205 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
206 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
207 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
208 case GL_FIXED: return fixed_types[size-1];
209 default: assert(0); return 0;
210 }
211 }
212 else {
213 switch (type) {
214 case GL_DOUBLE: return double_types[size-1];
215 case GL_FLOAT: return float_types[size-1];
216 case GL_HALF_FLOAT: return half_float_types[size-1];
217 case GL_INT: return int_types_scale[size-1];
218 case GL_SHORT: return short_types_scale[size-1];
219 case GL_BYTE: return byte_types_scale[size-1];
220 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
221 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
222 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
223 case GL_FIXED: return fixed_types[size-1];
224 default: assert(0); return 0;
225 }
226 }
227 return 0; /* silence compiler warning */
228 }
229
230
231
232
233
234 /**
235 * Examine the active arrays to determine if we have interleaved
236 * vertex arrays all living in one VBO, or all living in user space.
237 * \param userSpace returns whether the arrays are in user space.
238 */
239 static GLboolean
240 is_interleaved_arrays(const struct st_vertex_program *vp,
241 const struct st_vp_varient *vpv,
242 const struct gl_client_array **arrays,
243 GLboolean *userSpace)
244 {
245 GLuint attr;
246 const struct gl_buffer_object *firstBufObj = NULL;
247 GLint firstStride = -1;
248 GLuint num_client_arrays = 0;
249 const GLubyte *client_addr = NULL;
250
251 for (attr = 0; attr < vpv->num_inputs; attr++) {
252 const GLuint mesaAttr = vp->index_to_input[attr];
253 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
254 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
255
256 if (firstStride < 0) {
257 firstStride = stride;
258 }
259 else if (firstStride != stride) {
260 return GL_FALSE;
261 }
262
263 if (!bufObj || !bufObj->Name) {
264 num_client_arrays++;
265 /* Try to detect if the client-space arrays are
266 * "close" to each other.
267 */
268 if (!client_addr) {
269 client_addr = arrays[mesaAttr]->Ptr;
270 }
271 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
272 /* arrays start too far apart */
273 return GL_FALSE;
274 }
275 }
276 else if (!firstBufObj) {
277 firstBufObj = bufObj;
278 }
279 else if (bufObj != firstBufObj) {
280 return GL_FALSE;
281 }
282 }
283
284 *userSpace = (num_client_arrays == vpv->num_inputs);
285 /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
286 (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
287
288 return GL_TRUE;
289 }
290
291
292 /**
293 * Compute the memory range occupied by the arrays.
294 */
295 static void
296 get_arrays_bounds(const struct st_vertex_program *vp,
297 const struct st_vp_varient *vpv,
298 const struct gl_client_array **arrays,
299 GLuint max_index,
300 const GLubyte **low, const GLubyte **high)
301 {
302 const GLubyte *low_addr = NULL;
303 const GLubyte *high_addr = NULL;
304 GLuint attr;
305
306 /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
307
308 for (attr = 0; attr < vpv->num_inputs; attr++) {
309 const GLuint mesaAttr = vp->index_to_input[attr];
310 const GLint stride = arrays[mesaAttr]->StrideB;
311 const GLubyte *start = arrays[mesaAttr]->Ptr;
312 const unsigned sz = (arrays[mesaAttr]->Size *
313 _mesa_sizeof_type(arrays[mesaAttr]->Type));
314 const GLubyte *end = start + (max_index * stride) + sz;
315
316 /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
317 attr, stride, sz, start, end); */
318
319 if (attr == 0) {
320 low_addr = start;
321 high_addr = end;
322 }
323 else {
324 low_addr = MIN2(low_addr, start);
325 high_addr = MAX2(high_addr, end);
326 }
327 }
328
329 *low = low_addr;
330 *high = high_addr;
331 }
332
333
334 /**
335 * Set up for drawing interleaved arrays that all live in one VBO
336 * or all live in user space.
337 * \param vbuffer returns vertex buffer info
338 * \param velements returns vertex element info
339 */
340 static void
341 setup_interleaved_attribs(GLcontext *ctx,
342 const struct st_vertex_program *vp,
343 const struct st_vp_varient *vpv,
344 const struct gl_client_array **arrays,
345 GLuint max_index,
346 GLboolean userSpace,
347 struct pipe_vertex_buffer *vbuffer,
348 struct pipe_vertex_element velements[])
349 {
350 struct pipe_context *pipe = ctx->st->pipe;
351 GLuint attr;
352 const GLubyte *offset0 = NULL;
353
354 for (attr = 0; attr < vpv->num_inputs; attr++) {
355 const GLuint mesaAttr = vp->index_to_input[attr];
356 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
357 struct st_buffer_object *stobj = st_buffer_object(bufobj);
358 GLsizei stride = arrays[mesaAttr]->StrideB;
359
360 /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
361
362 if (attr == 0) {
363 const GLubyte *low, *high;
364
365 get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
366 /* debug_printf("buffer range: %p %p range %d max index %u\n",
367 low, high, high - low, max_index); */
368
369 offset0 = low;
370 if (userSpace) {
371 vbuffer->buffer =
372 pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
373 PIPE_BIND_VERTEX_BUFFER);
374 vbuffer->buffer_offset = 0;
375 }
376 else {
377 vbuffer->buffer = NULL;
378 pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
379 vbuffer->buffer_offset = pointer_to_offset(low);
380 }
381 vbuffer->stride = stride; /* in bytes */
382 vbuffer->max_index = max_index;
383 }
384
385 velements[attr].src_offset =
386 (unsigned) (arrays[mesaAttr]->Ptr - offset0);
387 velements[attr].instance_divisor = 0;
388 velements[attr].vertex_buffer_index = 0;
389 velements[attr].src_format =
390 st_pipe_vertex_format(arrays[mesaAttr]->Type,
391 arrays[mesaAttr]->Size,
392 arrays[mesaAttr]->Format,
393 arrays[mesaAttr]->Normalized);
394 assert(velements[attr].src_format);
395 }
396 }
397
398
399 /**
400 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
401 * vertex attribute.
402 * \param vbuffer returns vertex buffer info
403 * \param velements returns vertex element info
404 */
405 static void
406 setup_non_interleaved_attribs(GLcontext *ctx,
407 const struct st_vertex_program *vp,
408 const struct st_vp_varient *vpv,
409 const struct gl_client_array **arrays,
410 GLuint max_index,
411 GLboolean *userSpace,
412 struct pipe_vertex_buffer vbuffer[],
413 struct pipe_vertex_element velements[])
414 {
415 struct pipe_context *pipe = ctx->st->pipe;
416 GLuint attr;
417
418 for (attr = 0; attr < vpv->num_inputs; attr++) {
419 const GLuint mesaAttr = vp->index_to_input[attr];
420 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
421 GLsizei stride = arrays[mesaAttr]->StrideB;
422
423 *userSpace = GL_FALSE;
424
425 if (bufobj && bufobj->Name) {
426 /* Attribute data is in a VBO.
427 * Recall that for VBOs, the gl_client_array->Ptr field is
428 * really an offset from the start of the VBO, not a pointer.
429 */
430 struct st_buffer_object *stobj = st_buffer_object(bufobj);
431 assert(stobj->buffer);
432 /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
433
434 vbuffer[attr].buffer = NULL;
435 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
436 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
437 velements[attr].src_offset = 0;
438 }
439 else {
440 /* attribute data is in user-space memory, not a VBO */
441 uint bytes;
442 /*printf("user-space array %d stride %d\n", attr, stride);*/
443
444 *userSpace = GL_TRUE;
445
446 /* wrap user data */
447 if (arrays[mesaAttr]->Ptr) {
448 /* user's vertex array */
449 if (arrays[mesaAttr]->StrideB) {
450 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
451 }
452 else {
453 bytes = arrays[mesaAttr]->Size
454 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
455 }
456 vbuffer[attr].buffer =
457 pipe_user_buffer_create(pipe->screen,
458 (void *) arrays[mesaAttr]->Ptr, bytes,
459 PIPE_BIND_VERTEX_BUFFER);
460 }
461 else {
462 /* no array, use ctx->Current.Attrib[] value */
463 bytes = sizeof(ctx->Current.Attrib[0]);
464 vbuffer[attr].buffer =
465 pipe_user_buffer_create(pipe->screen,
466 (void *) ctx->Current.Attrib[mesaAttr],
467 bytes,
468 PIPE_BIND_VERTEX_BUFFER);
469 stride = 0;
470 }
471
472 vbuffer[attr].buffer_offset = 0;
473 velements[attr].src_offset = 0;
474 }
475
476 assert(velements[attr].src_offset <= 2048); /* 11-bit field */
477
478 /* common-case setup */
479 vbuffer[attr].stride = stride; /* in bytes */
480 vbuffer[attr].max_index = max_index;
481 velements[attr].instance_divisor = 0;
482 velements[attr].vertex_buffer_index = attr;
483 velements[attr].src_format
484 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
485 arrays[mesaAttr]->Size,
486 arrays[mesaAttr]->Format,
487 arrays[mesaAttr]->Normalized);
488 assert(velements[attr].src_format);
489 }
490 }
491
492
493
494 /**
495 * Prior to drawing, check that any uniforms referenced by the
496 * current shader have been set. If a uniform has not been set,
497 * issue a warning.
498 */
499 static void
500 check_uniforms(GLcontext *ctx)
501 {
502 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
503 if (shProg && shProg->LinkStatus) {
504 GLuint i;
505 for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
506 const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
507 if (!u->Initialized) {
508 _mesa_warning(ctx,
509 "Using shader with uninitialized uniform: %s",
510 u->Name);
511 }
512 }
513 }
514 }
515
516
517 static unsigned translate_prim( GLcontext *ctx,
518 unsigned prim )
519 {
520 /* Avoid quadstrips if it's easy to do so:
521 */
522 if (prim == GL_QUAD_STRIP &&
523 ctx->Light.ShadeModel != GL_FLAT &&
524 ctx->Polygon.FrontMode == GL_FILL &&
525 ctx->Polygon.BackMode == GL_FILL)
526 prim = GL_TRIANGLE_STRIP;
527
528 return prim;
529 }
530
531 /**
532 * This function gets plugged into the VBO module and is called when
533 * we have something to render.
534 * Basically, translate the information into the format expected by gallium.
535 */
536 void
537 st_draw_vbo(GLcontext *ctx,
538 const struct gl_client_array **arrays,
539 const struct _mesa_prim *prims,
540 GLuint nr_prims,
541 const struct _mesa_index_buffer *ib,
542 GLboolean index_bounds_valid,
543 GLuint min_index,
544 GLuint max_index)
545 {
546 struct pipe_context *pipe = ctx->st->pipe;
547 const struct st_vertex_program *vp;
548 const struct st_vp_varient *vpv;
549 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
550 GLuint attr;
551 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
552 unsigned num_vbuffers, num_velements;
553 GLboolean userSpace = GL_FALSE;
554 GLboolean vertDataEdgeFlags;
555
556 /* Mesa core state should have been validated already */
557 assert(ctx->NewState == 0x0);
558
559 /* Gallium probably doesn't want this in some cases. */
560 if (!index_bounds_valid)
561 if (!vbo_all_varyings_in_vbos(arrays))
562 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
563
564 /* sanity check for pointer arithmetic below */
565 assert(sizeof(arrays[0]->Ptr[0]) == 1);
566
567 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
568 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
569 if (vertDataEdgeFlags != ctx->st->vertdata_edgeflags) {
570 ctx->st->vertdata_edgeflags = vertDataEdgeFlags;
571 ctx->st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
572 }
573
574 st_validate_state(ctx->st);
575
576 /* must get these after state validation! */
577 vp = ctx->st->vp;
578 vpv = ctx->st->vp_varient;
579
580 #if 0
581 if (MESA_VERBOSE & VERBOSE_GLSL) {
582 check_uniforms(ctx);
583 }
584 #else
585 (void) check_uniforms;
586 #endif
587
588 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
589 /*
590 * Setup the vbuffer[] and velements[] arrays.
591 */
592 if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
593 /*printf("Draw interleaved\n");*/
594 setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
595 vbuffer, velements);
596 num_vbuffers = 1;
597 num_velements = vpv->num_inputs;
598 if (num_velements == 0)
599 num_vbuffers = 0;
600 }
601 else {
602 /*printf("Draw non-interleaved\n");*/
603 setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
604 &userSpace, vbuffer, velements);
605 num_vbuffers = vpv->num_inputs;
606 num_velements = vpv->num_inputs;
607 }
608
609 #if 0
610 {
611 GLuint i;
612 for (i = 0; i < num_vbuffers; i++) {
613 printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
614 printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
615 printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
616 printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
617 }
618 for (i = 0; i < num_velements; i++) {
619 printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
620 printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
621 printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
622 }
623 }
624 #endif
625
626 pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
627 cso_set_vertex_elements(ctx->st->cso_context, num_velements, velements);
628
629 if (num_vbuffers == 0 || num_velements == 0)
630 return;
631
632 /* do actual drawing */
633 if (ib) {
634 /* indexed primitive */
635 struct gl_buffer_object *bufobj = ib->obj;
636 struct pipe_resource *indexBuf = NULL;
637 unsigned indexSize, indexOffset, i;
638 unsigned prim;
639
640 switch (ib->type) {
641 case GL_UNSIGNED_INT:
642 indexSize = 4;
643 break;
644 case GL_UNSIGNED_SHORT:
645 indexSize = 2;
646 break;
647 case GL_UNSIGNED_BYTE:
648 indexSize = 1;
649 break;
650 default:
651 assert(0);
652 return;
653 }
654
655 /* get/create the index buffer object */
656 if (bufobj && bufobj->Name) {
657 /* elements/indexes are in a real VBO */
658 struct st_buffer_object *stobj = st_buffer_object(bufobj);
659 pipe_resource_reference(&indexBuf, stobj->buffer);
660 indexOffset = pointer_to_offset(ib->ptr) / indexSize;
661 }
662 else {
663 /* element/indicies are in user space memory */
664 indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
665 ib->count * indexSize,
666 PIPE_BIND_INDEX_BUFFER);
667 indexOffset = 0;
668 }
669
670 /* draw */
671 if (pipe->draw_range_elements && min_index != ~0 && max_index != ~0) {
672 /* XXX: exercise temporary path to pass min/max directly
673 * through to driver & draw module. These interfaces still
674 * need a bit of work...
675 */
676 for (i = 0; i < nr_prims; i++) {
677 prim = translate_prim( ctx, prims[i].mode );
678
679 pipe->draw_range_elements(pipe, indexBuf, indexSize, 0,
680 min_index, max_index, prim,
681 prims[i].start + indexOffset, prims[i].count);
682 }
683 }
684 else {
685 for (i = 0; i < nr_prims; i++) {
686 prim = translate_prim( ctx, prims[i].mode );
687
688 if (prims[i].num_instances == 1) {
689 pipe->draw_elements(pipe, indexBuf, indexSize, 0, prim,
690 prims[i].start + indexOffset,
691 prims[i].count);
692 }
693 else {
694 pipe->draw_elements_instanced(pipe, indexBuf, indexSize, 0, prim,
695 prims[i].start + indexOffset,
696 prims[i].count,
697 0, prims[i].num_instances);
698 }
699 }
700 }
701
702 pipe_resource_reference(&indexBuf, NULL);
703 }
704 else {
705 /* non-indexed */
706 GLuint i;
707 GLuint prim;
708
709 for (i = 0; i < nr_prims; i++) {
710 prim = translate_prim( ctx, prims[i].mode );
711
712 if (prims[i].num_instances == 1) {
713 pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count);
714 }
715 else {
716 pipe->draw_arrays_instanced(pipe, prim, prims[i].start,
717 prims[i].count,
718 0, prims[i].num_instances);
719 }
720 }
721 }
722
723 /* unreference buffers (frees wrapped user-space buffer objects) */
724 for (attr = 0; attr < num_vbuffers; attr++) {
725 pipe_resource_reference(&vbuffer[attr].buffer, NULL);
726 assert(!vbuffer[attr].buffer);
727 }
728
729 if (userSpace)
730 {
731 pipe->set_vertex_buffers(pipe, 0, NULL);
732 }
733 }
734
735
736 void st_init_draw( struct st_context *st )
737 {
738 GLcontext *ctx = st->ctx;
739
740 vbo_set_draw_func(ctx, st_draw_vbo);
741 }
742
743
744 void st_destroy_draw( struct st_context *st )
745 {
746 }
747
748