Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "program/prog_uniform.h"
47
48 #include "vbo/vbo.h"
49
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_cb_bufferobjects.h"
53 #include "st_draw.h"
54 #include "st_program.h"
55
56 #include "pipe/p_context.h"
57 #include "pipe/p_defines.h"
58 #include "util/u_inlines.h"
59 #include "util/u_format.h"
60 #include "util/u_prim.h"
61 #include "draw/draw_context.h"
62 #include "cso_cache/cso_context.h"
63
64
65 static GLuint double_types[4] = {
66 PIPE_FORMAT_R64_FLOAT,
67 PIPE_FORMAT_R64G64_FLOAT,
68 PIPE_FORMAT_R64G64B64_FLOAT,
69 PIPE_FORMAT_R64G64B64A64_FLOAT
70 };
71
72 static GLuint float_types[4] = {
73 PIPE_FORMAT_R32_FLOAT,
74 PIPE_FORMAT_R32G32_FLOAT,
75 PIPE_FORMAT_R32G32B32_FLOAT,
76 PIPE_FORMAT_R32G32B32A32_FLOAT
77 };
78
79 static GLuint half_float_types[4] = {
80 PIPE_FORMAT_R16_FLOAT,
81 PIPE_FORMAT_R16G16_FLOAT,
82 PIPE_FORMAT_R16G16B16_FLOAT,
83 PIPE_FORMAT_R16G16B16A16_FLOAT
84 };
85
86 static GLuint uint_types_norm[4] = {
87 PIPE_FORMAT_R32_UNORM,
88 PIPE_FORMAT_R32G32_UNORM,
89 PIPE_FORMAT_R32G32B32_UNORM,
90 PIPE_FORMAT_R32G32B32A32_UNORM
91 };
92
93 static GLuint uint_types_scale[4] = {
94 PIPE_FORMAT_R32_USCALED,
95 PIPE_FORMAT_R32G32_USCALED,
96 PIPE_FORMAT_R32G32B32_USCALED,
97 PIPE_FORMAT_R32G32B32A32_USCALED
98 };
99
100 static GLuint int_types_norm[4] = {
101 PIPE_FORMAT_R32_SNORM,
102 PIPE_FORMAT_R32G32_SNORM,
103 PIPE_FORMAT_R32G32B32_SNORM,
104 PIPE_FORMAT_R32G32B32A32_SNORM
105 };
106
107 static GLuint int_types_scale[4] = {
108 PIPE_FORMAT_R32_SSCALED,
109 PIPE_FORMAT_R32G32_SSCALED,
110 PIPE_FORMAT_R32G32B32_SSCALED,
111 PIPE_FORMAT_R32G32B32A32_SSCALED
112 };
113
114 static GLuint ushort_types_norm[4] = {
115 PIPE_FORMAT_R16_UNORM,
116 PIPE_FORMAT_R16G16_UNORM,
117 PIPE_FORMAT_R16G16B16_UNORM,
118 PIPE_FORMAT_R16G16B16A16_UNORM
119 };
120
121 static GLuint ushort_types_scale[4] = {
122 PIPE_FORMAT_R16_USCALED,
123 PIPE_FORMAT_R16G16_USCALED,
124 PIPE_FORMAT_R16G16B16_USCALED,
125 PIPE_FORMAT_R16G16B16A16_USCALED
126 };
127
128 static GLuint short_types_norm[4] = {
129 PIPE_FORMAT_R16_SNORM,
130 PIPE_FORMAT_R16G16_SNORM,
131 PIPE_FORMAT_R16G16B16_SNORM,
132 PIPE_FORMAT_R16G16B16A16_SNORM
133 };
134
135 static GLuint short_types_scale[4] = {
136 PIPE_FORMAT_R16_SSCALED,
137 PIPE_FORMAT_R16G16_SSCALED,
138 PIPE_FORMAT_R16G16B16_SSCALED,
139 PIPE_FORMAT_R16G16B16A16_SSCALED
140 };
141
142 static GLuint ubyte_types_norm[4] = {
143 PIPE_FORMAT_R8_UNORM,
144 PIPE_FORMAT_R8G8_UNORM,
145 PIPE_FORMAT_R8G8B8_UNORM,
146 PIPE_FORMAT_R8G8B8A8_UNORM
147 };
148
149 static GLuint ubyte_types_scale[4] = {
150 PIPE_FORMAT_R8_USCALED,
151 PIPE_FORMAT_R8G8_USCALED,
152 PIPE_FORMAT_R8G8B8_USCALED,
153 PIPE_FORMAT_R8G8B8A8_USCALED
154 };
155
156 static GLuint byte_types_norm[4] = {
157 PIPE_FORMAT_R8_SNORM,
158 PIPE_FORMAT_R8G8_SNORM,
159 PIPE_FORMAT_R8G8B8_SNORM,
160 PIPE_FORMAT_R8G8B8A8_SNORM
161 };
162
163 static GLuint byte_types_scale[4] = {
164 PIPE_FORMAT_R8_SSCALED,
165 PIPE_FORMAT_R8G8_SSCALED,
166 PIPE_FORMAT_R8G8B8_SSCALED,
167 PIPE_FORMAT_R8G8B8A8_SSCALED
168 };
169
170 static GLuint fixed_types[4] = {
171 PIPE_FORMAT_R32_FIXED,
172 PIPE_FORMAT_R32G32_FIXED,
173 PIPE_FORMAT_R32G32B32_FIXED,
174 PIPE_FORMAT_R32G32B32A32_FIXED
175 };
176
177
178
179 /**
180 * Return a PIPE_FORMAT_x for the given GL datatype and size.
181 */
182 GLuint
183 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
184 GLboolean normalized)
185 {
186 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
187 type == GL_FIXED || type == GL_HALF_FLOAT);
188 assert(size >= 1);
189 assert(size <= 4);
190 assert(format == GL_RGBA || format == GL_BGRA);
191
192 if (format == GL_BGRA) {
193 /* this is an odd-ball case */
194 assert(type == GL_UNSIGNED_BYTE);
195 assert(normalized);
196 return PIPE_FORMAT_B8G8R8A8_UNORM;
197 }
198
199 if (normalized) {
200 switch (type) {
201 case GL_DOUBLE: return double_types[size-1];
202 case GL_FLOAT: return float_types[size-1];
203 case GL_HALF_FLOAT: return half_float_types[size-1];
204 case GL_INT: return int_types_norm[size-1];
205 case GL_SHORT: return short_types_norm[size-1];
206 case GL_BYTE: return byte_types_norm[size-1];
207 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
208 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
209 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
210 case GL_FIXED: return fixed_types[size-1];
211 default: assert(0); return 0;
212 }
213 }
214 else {
215 switch (type) {
216 case GL_DOUBLE: return double_types[size-1];
217 case GL_FLOAT: return float_types[size-1];
218 case GL_HALF_FLOAT: return half_float_types[size-1];
219 case GL_INT: return int_types_scale[size-1];
220 case GL_SHORT: return short_types_scale[size-1];
221 case GL_BYTE: return byte_types_scale[size-1];
222 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
223 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
224 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
225 case GL_FIXED: return fixed_types[size-1];
226 default: assert(0); return 0;
227 }
228 }
229 return 0; /* silence compiler warning */
230 }
231
232
233
234
235
236 /**
237 * Examine the active arrays to determine if we have interleaved
238 * vertex arrays all living in one VBO, or all living in user space.
239 * \param userSpace returns whether the arrays are in user space.
240 */
241 static GLboolean
242 is_interleaved_arrays(const struct st_vertex_program *vp,
243 const struct st_vp_varient *vpv,
244 const struct gl_client_array **arrays,
245 GLboolean *userSpace)
246 {
247 GLuint attr;
248 const struct gl_buffer_object *firstBufObj = NULL;
249 GLint firstStride = -1;
250 GLuint num_client_arrays = 0;
251 const GLubyte *client_addr = NULL;
252
253 for (attr = 0; attr < vpv->num_inputs; attr++) {
254 const GLuint mesaAttr = vp->index_to_input[attr];
255 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
256 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
257
258 if (firstStride < 0) {
259 firstStride = stride;
260 }
261 else if (firstStride != stride) {
262 return GL_FALSE;
263 }
264
265 if (!bufObj || !bufObj->Name) {
266 num_client_arrays++;
267 /* Try to detect if the client-space arrays are
268 * "close" to each other.
269 */
270 if (!client_addr) {
271 client_addr = arrays[mesaAttr]->Ptr;
272 }
273 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
274 /* arrays start too far apart */
275 return GL_FALSE;
276 }
277 }
278 else if (!firstBufObj) {
279 firstBufObj = bufObj;
280 }
281 else if (bufObj != firstBufObj) {
282 return GL_FALSE;
283 }
284 }
285
286 *userSpace = (num_client_arrays == vpv->num_inputs);
287 /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
288 (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
289
290 return GL_TRUE;
291 }
292
293
294 /**
295 * Compute the memory range occupied by the arrays.
296 */
297 static void
298 get_arrays_bounds(const struct st_vertex_program *vp,
299 const struct st_vp_varient *vpv,
300 const struct gl_client_array **arrays,
301 GLuint max_index,
302 const GLubyte **low, const GLubyte **high)
303 {
304 const GLubyte *low_addr = NULL;
305 const GLubyte *high_addr = NULL;
306 GLuint attr;
307
308 /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
309
310 for (attr = 0; attr < vpv->num_inputs; attr++) {
311 const GLuint mesaAttr = vp->index_to_input[attr];
312 const GLint stride = arrays[mesaAttr]->StrideB;
313 const GLubyte *start = arrays[mesaAttr]->Ptr;
314 const unsigned sz = (arrays[mesaAttr]->Size *
315 _mesa_sizeof_type(arrays[mesaAttr]->Type));
316 const GLubyte *end = start + (max_index * stride) + sz;
317
318 /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
319 attr, stride, sz, start, end); */
320
321 if (attr == 0) {
322 low_addr = start;
323 high_addr = end;
324 }
325 else {
326 low_addr = MIN2(low_addr, start);
327 high_addr = MAX2(high_addr, end);
328 }
329 }
330
331 *low = low_addr;
332 *high = high_addr;
333 }
334
335
336 /**
337 * Set up for drawing interleaved arrays that all live in one VBO
338 * or all live in user space.
339 * \param vbuffer returns vertex buffer info
340 * \param velements returns vertex element info
341 */
342 static void
343 setup_interleaved_attribs(GLcontext *ctx,
344 const struct st_vertex_program *vp,
345 const struct st_vp_varient *vpv,
346 const struct gl_client_array **arrays,
347 GLuint max_index,
348 GLboolean userSpace,
349 struct pipe_vertex_buffer *vbuffer,
350 struct pipe_vertex_element velements[])
351 {
352 struct st_context *st = st_context(ctx);
353 struct pipe_context *pipe = st->pipe;
354 GLuint attr;
355 const GLubyte *offset0 = NULL;
356
357 for (attr = 0; attr < vpv->num_inputs; attr++) {
358 const GLuint mesaAttr = vp->index_to_input[attr];
359 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
360 struct st_buffer_object *stobj = st_buffer_object(bufobj);
361 GLsizei stride = arrays[mesaAttr]->StrideB;
362
363 /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
364
365 if (attr == 0) {
366 const GLubyte *low, *high;
367
368 get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
369 /* debug_printf("buffer range: %p %p range %d max index %u\n",
370 low, high, high - low, max_index); */
371
372 offset0 = low;
373 if (userSpace) {
374 vbuffer->buffer =
375 pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
376 PIPE_BIND_VERTEX_BUFFER);
377 vbuffer->buffer_offset = 0;
378 }
379 else {
380 vbuffer->buffer = NULL;
381 pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
382 vbuffer->buffer_offset = pointer_to_offset(low);
383 }
384 vbuffer->stride = stride; /* in bytes */
385 vbuffer->max_index = max_index;
386 }
387
388 velements[attr].src_offset =
389 (unsigned) (arrays[mesaAttr]->Ptr - offset0);
390 velements[attr].instance_divisor = 0;
391 velements[attr].vertex_buffer_index = 0;
392 velements[attr].src_format =
393 st_pipe_vertex_format(arrays[mesaAttr]->Type,
394 arrays[mesaAttr]->Size,
395 arrays[mesaAttr]->Format,
396 arrays[mesaAttr]->Normalized);
397 assert(velements[attr].src_format);
398 }
399 }
400
401
402 /**
403 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
404 * vertex attribute.
405 * \param vbuffer returns vertex buffer info
406 * \param velements returns vertex element info
407 */
408 static void
409 setup_non_interleaved_attribs(GLcontext *ctx,
410 const struct st_vertex_program *vp,
411 const struct st_vp_varient *vpv,
412 const struct gl_client_array **arrays,
413 GLuint max_index,
414 GLboolean *userSpace,
415 struct pipe_vertex_buffer vbuffer[],
416 struct pipe_vertex_element velements[])
417 {
418 struct st_context *st = st_context(ctx);
419 struct pipe_context *pipe = st->pipe;
420 GLuint attr;
421
422 for (attr = 0; attr < vpv->num_inputs; attr++) {
423 const GLuint mesaAttr = vp->index_to_input[attr];
424 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
425 GLsizei stride = arrays[mesaAttr]->StrideB;
426
427 *userSpace = GL_FALSE;
428
429 if (bufobj && bufobj->Name) {
430 /* Attribute data is in a VBO.
431 * Recall that for VBOs, the gl_client_array->Ptr field is
432 * really an offset from the start of the VBO, not a pointer.
433 */
434 struct st_buffer_object *stobj = st_buffer_object(bufobj);
435 assert(stobj->buffer);
436 /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
437
438 vbuffer[attr].buffer = NULL;
439 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
440 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
441 velements[attr].src_offset = 0;
442 }
443 else {
444 /* attribute data is in user-space memory, not a VBO */
445 uint bytes;
446 /*printf("user-space array %d stride %d\n", attr, stride);*/
447
448 *userSpace = GL_TRUE;
449
450 /* wrap user data */
451 if (arrays[mesaAttr]->Ptr) {
452 /* user's vertex array */
453 if (arrays[mesaAttr]->StrideB) {
454 bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
455 }
456 else {
457 bytes = arrays[mesaAttr]->Size
458 * _mesa_sizeof_type(arrays[mesaAttr]->Type);
459 }
460 vbuffer[attr].buffer =
461 pipe_user_buffer_create(pipe->screen,
462 (void *) arrays[mesaAttr]->Ptr, bytes,
463 PIPE_BIND_VERTEX_BUFFER);
464 }
465 else {
466 /* no array, use ctx->Current.Attrib[] value */
467 bytes = sizeof(ctx->Current.Attrib[0]);
468 vbuffer[attr].buffer =
469 pipe_user_buffer_create(pipe->screen,
470 (void *) ctx->Current.Attrib[mesaAttr],
471 bytes,
472 PIPE_BIND_VERTEX_BUFFER);
473 stride = 0;
474 }
475
476 vbuffer[attr].buffer_offset = 0;
477 velements[attr].src_offset = 0;
478 }
479
480 assert(velements[attr].src_offset <= 2048); /* 11-bit field */
481
482 /* common-case setup */
483 vbuffer[attr].stride = stride; /* in bytes */
484 vbuffer[attr].max_index = max_index;
485 velements[attr].instance_divisor = 0;
486 velements[attr].vertex_buffer_index = attr;
487 velements[attr].src_format
488 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
489 arrays[mesaAttr]->Size,
490 arrays[mesaAttr]->Format,
491 arrays[mesaAttr]->Normalized);
492 assert(velements[attr].src_format);
493 }
494 }
495
496
497
498 /**
499 * Prior to drawing, check that any uniforms referenced by the
500 * current shader have been set. If a uniform has not been set,
501 * issue a warning.
502 */
503 static void
504 check_uniforms(GLcontext *ctx)
505 {
506 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
507 if (shProg && shProg->LinkStatus) {
508 GLuint i;
509 for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
510 const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
511 if (!u->Initialized) {
512 _mesa_warning(ctx,
513 "Using shader with uninitialized uniform: %s",
514 u->Name);
515 }
516 }
517 }
518 }
519
520
521 /**
522 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
523 * the corresponding Gallium type.
524 */
525 static unsigned
526 translate_prim(const GLcontext *ctx, unsigned prim)
527 {
528 /* GL prims should match Gallium prims, spot-check a few */
529 assert(GL_POINTS == PIPE_PRIM_POINTS);
530 assert(GL_QUADS == PIPE_PRIM_QUADS);
531 assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
532
533 /* Avoid quadstrips if it's easy to do so:
534 * Note: it's imporant to do the correct trimming if we change the prim type!
535 * We do that wherever this function is called.
536 */
537 if (prim == GL_QUAD_STRIP &&
538 ctx->Light.ShadeModel != GL_FLAT &&
539 ctx->Polygon.FrontMode == GL_FILL &&
540 ctx->Polygon.BackMode == GL_FILL)
541 prim = GL_TRIANGLE_STRIP;
542
543 return prim;
544 }
545
546
547
548 /**
549 * This function gets plugged into the VBO module and is called when
550 * we have something to render.
551 * Basically, translate the information into the format expected by gallium.
552 */
553 void
554 st_draw_vbo(GLcontext *ctx,
555 const struct gl_client_array **arrays,
556 const struct _mesa_prim *prims,
557 GLuint nr_prims,
558 const struct _mesa_index_buffer *ib,
559 GLboolean index_bounds_valid,
560 GLuint min_index,
561 GLuint max_index)
562 {
563 struct st_context *st = st_context(ctx);
564 struct pipe_context *pipe = st->pipe;
565 const struct st_vertex_program *vp;
566 const struct st_vp_varient *vpv;
567 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
568 GLuint attr;
569 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
570 unsigned num_vbuffers, num_velements;
571 GLboolean userSpace = GL_FALSE;
572 GLboolean vertDataEdgeFlags;
573
574 /* Mesa core state should have been validated already */
575 assert(ctx->NewState == 0x0);
576
577 /* Gallium probably doesn't want this in some cases. */
578 if (!index_bounds_valid)
579 if (!vbo_all_varyings_in_vbos(arrays))
580 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
581
582 /* sanity check for pointer arithmetic below */
583 assert(sizeof(arrays[0]->Ptr[0]) == 1);
584
585 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
586 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
587 if (vertDataEdgeFlags != st->vertdata_edgeflags) {
588 st->vertdata_edgeflags = vertDataEdgeFlags;
589 st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
590 }
591
592 st_validate_state(st);
593
594 /* must get these after state validation! */
595 vp = st->vp;
596 vpv = st->vp_varient;
597
598 #if 0
599 if (MESA_VERBOSE & VERBOSE_GLSL) {
600 check_uniforms(ctx);
601 }
602 #else
603 (void) check_uniforms;
604 #endif
605
606 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
607 /*
608 * Setup the vbuffer[] and velements[] arrays.
609 */
610 if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
611 /*printf("Draw interleaved\n");*/
612 setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
613 vbuffer, velements);
614 num_vbuffers = 1;
615 num_velements = vpv->num_inputs;
616 if (num_velements == 0)
617 num_vbuffers = 0;
618 }
619 else {
620 /*printf("Draw non-interleaved\n");*/
621 setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
622 &userSpace, vbuffer, velements);
623 num_vbuffers = vpv->num_inputs;
624 num_velements = vpv->num_inputs;
625 }
626
627 #if 0
628 {
629 GLuint i;
630 for (i = 0; i < num_vbuffers; i++) {
631 printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
632 printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
633 printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
634 printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
635 }
636 for (i = 0; i < num_velements; i++) {
637 printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
638 printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
639 printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
640 }
641 }
642 #endif
643
644 pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
645 cso_set_vertex_elements(st->cso_context, num_velements, velements);
646
647 if (num_vbuffers == 0 || num_velements == 0)
648 return;
649
650 /* do actual drawing */
651 if (ib) {
652 /* indexed primitive */
653 struct gl_buffer_object *bufobj = ib->obj;
654 struct pipe_resource *indexBuf = NULL;
655 unsigned indexSize, indexOffset, i;
656
657 switch (ib->type) {
658 case GL_UNSIGNED_INT:
659 indexSize = 4;
660 break;
661 case GL_UNSIGNED_SHORT:
662 indexSize = 2;
663 break;
664 case GL_UNSIGNED_BYTE:
665 indexSize = 1;
666 break;
667 default:
668 assert(0);
669 return;
670 }
671
672 /* get/create the index buffer object */
673 if (bufobj && bufobj->Name) {
674 /* elements/indexes are in a real VBO */
675 struct st_buffer_object *stobj = st_buffer_object(bufobj);
676 pipe_resource_reference(&indexBuf, stobj->buffer);
677 indexOffset = pointer_to_offset(ib->ptr) / indexSize;
678 }
679 else {
680 /* element/indicies are in user space memory */
681 indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
682 ib->count * indexSize,
683 PIPE_BIND_INDEX_BUFFER);
684 indexOffset = 0;
685 }
686
687 /* draw */
688 if (pipe->draw_range_elements && min_index != ~0 && max_index != ~0) {
689 /* XXX: exercise temporary path to pass min/max directly
690 * through to driver & draw module. These interfaces still
691 * need a bit of work...
692 */
693 for (i = 0; i < nr_prims; i++) {
694 unsigned vcount = prims[i].count;
695 unsigned prim = translate_prim(ctx, prims[i].mode);
696
697 if (u_trim_pipe_prim(prims[i].mode, &vcount)) {
698 pipe->draw_range_elements(pipe, indexBuf, indexSize,
699 prims[i].basevertex,
700 min_index, max_index, prim,
701 prims[i].start + indexOffset, vcount);
702 }
703 }
704 }
705 else {
706 for (i = 0; i < nr_prims; i++) {
707 unsigned vcount = prims[i].count;
708 unsigned prim = translate_prim(ctx, prims[i].mode);
709
710 if (u_trim_pipe_prim(prims[i].mode, &vcount)) {
711 if (prims[i].num_instances == 1) {
712 pipe->draw_elements(pipe, indexBuf,
713 indexSize,
714 prims[i].basevertex,
715 prim,
716 prims[i].start + indexOffset,
717 vcount);
718 }
719 else {
720 pipe->draw_elements_instanced(pipe, indexBuf,
721 indexSize,
722 prims[i].basevertex,
723 prim,
724 prims[i].start + indexOffset,
725 vcount,
726 0, /* startInstance */
727 prims[i].num_instances);
728 }
729 }
730 }
731 }
732
733 pipe_resource_reference(&indexBuf, NULL);
734 }
735 else {
736 /* non-indexed */
737 GLuint i;
738
739 for (i = 0; i < nr_prims; i++) {
740 unsigned vcount = prims[i].count;
741 unsigned prim = translate_prim(ctx, prims[i].mode);
742
743 if (u_trim_pipe_prim(prims[i].mode, &vcount)) {
744 if (prims[i].num_instances == 1) {
745 pipe->draw_arrays(pipe, prim, prims[i].start, vcount);
746 }
747 else {
748 pipe->draw_arrays_instanced(pipe, prim,
749 prims[i].start,
750 vcount,
751 0, /* startInstance */
752 prims[i].num_instances);
753 }
754 }
755 }
756 }
757
758 /* unreference buffers (frees wrapped user-space buffer objects) */
759 for (attr = 0; attr < num_vbuffers; attr++) {
760 pipe_resource_reference(&vbuffer[attr].buffer, NULL);
761 assert(!vbuffer[attr].buffer);
762 }
763
764 if (userSpace)
765 {
766 pipe->set_vertex_buffers(pipe, 0, NULL);
767 }
768 }
769
770
771 void st_init_draw( struct st_context *st )
772 {
773 GLcontext *ctx = st->ctx;
774
775 vbo_set_draw_func(ctx, st_draw_vbo);
776
777 #if FEATURE_feedback || FEATURE_rastpos
778 st->draw = draw_create(st->pipe); /* for selection/feedback */
779
780 /* Disable draw options that might convert points/lines to tris, etc.
781 * as that would foul-up feedback/selection mode.
782 */
783 draw_wide_line_threshold(st->draw, 1000.0f);
784 draw_wide_point_threshold(st->draw, 1000.0f);
785 draw_enable_line_stipple(st->draw, FALSE);
786 draw_enable_point_sprites(st->draw, FALSE);
787 #endif
788 }
789
790
791 void st_destroy_draw( struct st_context *st )
792 {
793 #if FEATURE_feedback || FEATURE_rastpos
794 draw_destroy(st->draw);
795 #endif
796 }
797
798