st/mesa: fix computing the lowest address for interleaved attribs
[mesa.git] / src / mesa / state_tracker / st_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * This file implements the st_draw_vbo() function which is called from
30 * Mesa's VBO module. All point/line/triangle rendering is done through
31 * this function whether the user called glBegin/End, glDrawArrays,
32 * glDrawElements, glEvalMesh, or glCalList, etc.
33 *
34 * We basically convert the VBO's vertex attribute/array information into
35 * Gallium vertex state, bind the vertex buffer objects and call
36 * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
37 *
38 * Authors:
39 * Keith Whitwell <keith@tungstengraphics.com>
40 */
41
42
43 #include "main/imports.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "main/mfeatures.h"
47 #include "program/prog_uniform.h"
48
49 #include "vbo/vbo.h"
50
51 #include "st_context.h"
52 #include "st_atom.h"
53 #include "st_cb_bufferobjects.h"
54 #include "st_draw.h"
55 #include "st_program.h"
56
57 #include "pipe/p_context.h"
58 #include "pipe/p_defines.h"
59 #include "util/u_inlines.h"
60 #include "util/u_format.h"
61 #include "util/u_prim.h"
62 #include "util/u_draw_quad.h"
63 #include "draw/draw_context.h"
64 #include "cso_cache/cso_context.h"
65
66
67 static GLuint double_types[4] = {
68 PIPE_FORMAT_R64_FLOAT,
69 PIPE_FORMAT_R64G64_FLOAT,
70 PIPE_FORMAT_R64G64B64_FLOAT,
71 PIPE_FORMAT_R64G64B64A64_FLOAT
72 };
73
74 static GLuint float_types[4] = {
75 PIPE_FORMAT_R32_FLOAT,
76 PIPE_FORMAT_R32G32_FLOAT,
77 PIPE_FORMAT_R32G32B32_FLOAT,
78 PIPE_FORMAT_R32G32B32A32_FLOAT
79 };
80
81 static GLuint half_float_types[4] = {
82 PIPE_FORMAT_R16_FLOAT,
83 PIPE_FORMAT_R16G16_FLOAT,
84 PIPE_FORMAT_R16G16B16_FLOAT,
85 PIPE_FORMAT_R16G16B16A16_FLOAT
86 };
87
88 static GLuint uint_types_norm[4] = {
89 PIPE_FORMAT_R32_UNORM,
90 PIPE_FORMAT_R32G32_UNORM,
91 PIPE_FORMAT_R32G32B32_UNORM,
92 PIPE_FORMAT_R32G32B32A32_UNORM
93 };
94
95 static GLuint uint_types_scale[4] = {
96 PIPE_FORMAT_R32_USCALED,
97 PIPE_FORMAT_R32G32_USCALED,
98 PIPE_FORMAT_R32G32B32_USCALED,
99 PIPE_FORMAT_R32G32B32A32_USCALED
100 };
101
102 static GLuint int_types_norm[4] = {
103 PIPE_FORMAT_R32_SNORM,
104 PIPE_FORMAT_R32G32_SNORM,
105 PIPE_FORMAT_R32G32B32_SNORM,
106 PIPE_FORMAT_R32G32B32A32_SNORM
107 };
108
109 static GLuint int_types_scale[4] = {
110 PIPE_FORMAT_R32_SSCALED,
111 PIPE_FORMAT_R32G32_SSCALED,
112 PIPE_FORMAT_R32G32B32_SSCALED,
113 PIPE_FORMAT_R32G32B32A32_SSCALED
114 };
115
116 static GLuint ushort_types_norm[4] = {
117 PIPE_FORMAT_R16_UNORM,
118 PIPE_FORMAT_R16G16_UNORM,
119 PIPE_FORMAT_R16G16B16_UNORM,
120 PIPE_FORMAT_R16G16B16A16_UNORM
121 };
122
123 static GLuint ushort_types_scale[4] = {
124 PIPE_FORMAT_R16_USCALED,
125 PIPE_FORMAT_R16G16_USCALED,
126 PIPE_FORMAT_R16G16B16_USCALED,
127 PIPE_FORMAT_R16G16B16A16_USCALED
128 };
129
130 static GLuint short_types_norm[4] = {
131 PIPE_FORMAT_R16_SNORM,
132 PIPE_FORMAT_R16G16_SNORM,
133 PIPE_FORMAT_R16G16B16_SNORM,
134 PIPE_FORMAT_R16G16B16A16_SNORM
135 };
136
137 static GLuint short_types_scale[4] = {
138 PIPE_FORMAT_R16_SSCALED,
139 PIPE_FORMAT_R16G16_SSCALED,
140 PIPE_FORMAT_R16G16B16_SSCALED,
141 PIPE_FORMAT_R16G16B16A16_SSCALED
142 };
143
144 static GLuint ubyte_types_norm[4] = {
145 PIPE_FORMAT_R8_UNORM,
146 PIPE_FORMAT_R8G8_UNORM,
147 PIPE_FORMAT_R8G8B8_UNORM,
148 PIPE_FORMAT_R8G8B8A8_UNORM
149 };
150
151 static GLuint ubyte_types_scale[4] = {
152 PIPE_FORMAT_R8_USCALED,
153 PIPE_FORMAT_R8G8_USCALED,
154 PIPE_FORMAT_R8G8B8_USCALED,
155 PIPE_FORMAT_R8G8B8A8_USCALED
156 };
157
158 static GLuint byte_types_norm[4] = {
159 PIPE_FORMAT_R8_SNORM,
160 PIPE_FORMAT_R8G8_SNORM,
161 PIPE_FORMAT_R8G8B8_SNORM,
162 PIPE_FORMAT_R8G8B8A8_SNORM
163 };
164
165 static GLuint byte_types_scale[4] = {
166 PIPE_FORMAT_R8_SSCALED,
167 PIPE_FORMAT_R8G8_SSCALED,
168 PIPE_FORMAT_R8G8B8_SSCALED,
169 PIPE_FORMAT_R8G8B8A8_SSCALED
170 };
171
172 static GLuint fixed_types[4] = {
173 PIPE_FORMAT_R32_FIXED,
174 PIPE_FORMAT_R32G32_FIXED,
175 PIPE_FORMAT_R32G32B32_FIXED,
176 PIPE_FORMAT_R32G32B32A32_FIXED
177 };
178
179
180
181 /**
182 * Return a PIPE_FORMAT_x for the given GL datatype and size.
183 */
184 GLuint
185 st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
186 GLboolean normalized)
187 {
188 assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
189 type == GL_FIXED || type == GL_HALF_FLOAT);
190 assert(size >= 1);
191 assert(size <= 4);
192 assert(format == GL_RGBA || format == GL_BGRA);
193
194 if (format == GL_BGRA) {
195 /* this is an odd-ball case */
196 assert(type == GL_UNSIGNED_BYTE);
197 assert(normalized);
198 return PIPE_FORMAT_B8G8R8A8_UNORM;
199 }
200
201 if (normalized) {
202 switch (type) {
203 case GL_DOUBLE: return double_types[size-1];
204 case GL_FLOAT: return float_types[size-1];
205 case GL_HALF_FLOAT: return half_float_types[size-1];
206 case GL_INT: return int_types_norm[size-1];
207 case GL_SHORT: return short_types_norm[size-1];
208 case GL_BYTE: return byte_types_norm[size-1];
209 case GL_UNSIGNED_INT: return uint_types_norm[size-1];
210 case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
211 case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
212 case GL_FIXED: return fixed_types[size-1];
213 default: assert(0); return 0;
214 }
215 }
216 else {
217 switch (type) {
218 case GL_DOUBLE: return double_types[size-1];
219 case GL_FLOAT: return float_types[size-1];
220 case GL_HALF_FLOAT: return half_float_types[size-1];
221 case GL_INT: return int_types_scale[size-1];
222 case GL_SHORT: return short_types_scale[size-1];
223 case GL_BYTE: return byte_types_scale[size-1];
224 case GL_UNSIGNED_INT: return uint_types_scale[size-1];
225 case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
226 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
227 case GL_FIXED: return fixed_types[size-1];
228 default: assert(0); return 0;
229 }
230 }
231 return 0; /* silence compiler warning */
232 }
233
234
235
236
237
238 /**
239 * Examine the active arrays to determine if we have interleaved
240 * vertex arrays all living in one VBO, or all living in user space.
241 * \param userSpace returns whether the arrays are in user space.
242 */
243 static GLboolean
244 is_interleaved_arrays(const struct st_vertex_program *vp,
245 const struct st_vp_variant *vpv,
246 const struct gl_client_array **arrays)
247 {
248 GLuint attr;
249 const struct gl_buffer_object *firstBufObj = NULL;
250 GLint firstStride = -1;
251 const GLubyte *client_addr = NULL;
252 GLboolean user_memory;
253
254 for (attr = 0; attr < vpv->num_inputs; attr++) {
255 const GLuint mesaAttr = vp->index_to_input[attr];
256 const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
257 const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
258
259 if (firstStride < 0) {
260 firstStride = stride;
261 user_memory = !bufObj || !bufObj->Name;
262 }
263 else if (firstStride != stride) {
264 return GL_FALSE;
265 }
266
267 if (!bufObj || !bufObj->Name) {
268 /* Try to detect if the client-space arrays are
269 * "close" to each other.
270 */
271 if (!user_memory) {
272 return GL_FALSE;
273 }
274 if (!client_addr) {
275 client_addr = arrays[mesaAttr]->Ptr;
276 }
277 else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
278 /* arrays start too far apart */
279 return GL_FALSE;
280 }
281 }
282 else if (!firstBufObj) {
283 if (user_memory) {
284 return GL_FALSE;
285 }
286 firstBufObj = bufObj;
287 }
288 else if (bufObj != firstBufObj) {
289 return GL_FALSE;
290 }
291 }
292
293 return GL_TRUE;
294 }
295
296
297 /**
298 * Set up for drawing interleaved arrays that all live in one VBO
299 * or all live in user space.
300 * \param vbuffer returns vertex buffer info
301 * \param velements returns vertex element info
302 */
303 static void
304 setup_interleaved_attribs(struct gl_context *ctx,
305 const struct st_vertex_program *vp,
306 const struct st_vp_variant *vpv,
307 const struct gl_client_array **arrays,
308 struct pipe_vertex_buffer *vbuffer,
309 struct pipe_vertex_element velements[],
310 unsigned max_index)
311 {
312 struct st_context *st = st_context(ctx);
313 struct pipe_context *pipe = st->pipe;
314 GLuint attr;
315 const GLubyte *low_addr = NULL;
316
317 /* Find the lowest address. */
318 if(vpv->num_inputs) {
319 low_addr = arrays[vp->index_to_input[0]]->Ptr;
320
321 for (attr = 1; attr < vpv->num_inputs; attr++) {
322 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
323 low_addr = MIN2(low_addr, start);
324 }
325 }
326
327 for (attr = 0; attr < vpv->num_inputs; attr++) {
328 const GLuint mesaAttr = vp->index_to_input[attr];
329 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
330 struct st_buffer_object *stobj = st_buffer_object(bufobj);
331 GLsizei stride = arrays[mesaAttr]->StrideB;
332
333 if (attr == 0) {
334 if (bufobj && bufobj->Name) {
335 vbuffer->buffer = NULL;
336 pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
337 vbuffer->buffer_offset = pointer_to_offset(low_addr);
338 } else {
339 vbuffer->buffer =
340 pipe_user_buffer_create(pipe->screen, (void*)low_addr,
341 stride * (max_index + 1),
342 PIPE_BIND_VERTEX_BUFFER);
343 vbuffer->buffer_offset = 0;
344
345 /* Track user vertex buffers. */
346 pipe_resource_reference(&st->user_vb[0], vbuffer->buffer);
347 st->user_vb_stride[0] = stride;
348 st->num_user_vbs = 1;
349 }
350 vbuffer->stride = stride; /* in bytes */
351 }
352
353 velements[attr].src_offset =
354 (unsigned) (arrays[mesaAttr]->Ptr - low_addr);
355 velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
356 velements[attr].vertex_buffer_index = 0;
357 velements[attr].src_format =
358 st_pipe_vertex_format(arrays[mesaAttr]->Type,
359 arrays[mesaAttr]->Size,
360 arrays[mesaAttr]->Format,
361 arrays[mesaAttr]->Normalized);
362 assert(velements[attr].src_format);
363 }
364 }
365
366
367 /**
368 * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
369 * vertex attribute.
370 * \param vbuffer returns vertex buffer info
371 * \param velements returns vertex element info
372 */
373 static void
374 setup_non_interleaved_attribs(struct gl_context *ctx,
375 const struct st_vertex_program *vp,
376 const struct st_vp_variant *vpv,
377 const struct gl_client_array **arrays,
378 struct pipe_vertex_buffer vbuffer[],
379 struct pipe_vertex_element velements[],
380 unsigned max_index)
381 {
382 struct st_context *st = st_context(ctx);
383 struct pipe_context *pipe = st->pipe;
384 GLuint attr;
385
386 for (attr = 0; attr < vpv->num_inputs; attr++) {
387 const GLuint mesaAttr = vp->index_to_input[attr];
388 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
389 GLsizei stride = arrays[mesaAttr]->StrideB;
390
391 if (bufobj && bufobj->Name) {
392 /* Attribute data is in a VBO.
393 * Recall that for VBOs, the gl_client_array->Ptr field is
394 * really an offset from the start of the VBO, not a pointer.
395 */
396 struct st_buffer_object *stobj = st_buffer_object(bufobj);
397 assert(stobj->buffer);
398
399 vbuffer[attr].buffer = NULL;
400 pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
401 vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
402 }
403 else {
404 /* wrap user data */
405 if (arrays[mesaAttr]->Ptr) {
406 vbuffer[attr].buffer =
407 pipe_user_buffer_create(pipe->screen,
408 (void *) arrays[mesaAttr]->Ptr,
409 stride * (max_index + 1),
410 PIPE_BIND_VERTEX_BUFFER);
411 }
412 else {
413 /* no array, use ctx->Current.Attrib[] value */
414 uint bytes = sizeof(ctx->Current.Attrib[0]);
415 vbuffer[attr].buffer =
416 pipe_user_buffer_create(pipe->screen,
417 (void *) ctx->Current.Attrib[mesaAttr],
418 bytes,
419 PIPE_BIND_VERTEX_BUFFER);
420 stride = 0;
421 }
422
423 vbuffer[attr].buffer_offset = 0;
424
425 /* Track user vertex buffers. */
426 pipe_resource_reference(&st->user_vb[attr], vbuffer->buffer);
427 st->user_vb_stride[attr] = stride;
428 st->num_user_vbs = MAX2(st->num_user_vbs, attr+1);
429 }
430
431 /* common-case setup */
432 vbuffer[attr].stride = stride; /* in bytes */
433
434 velements[attr].src_offset = 0;
435 velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
436 velements[attr].vertex_buffer_index = attr;
437 velements[attr].src_format
438 = st_pipe_vertex_format(arrays[mesaAttr]->Type,
439 arrays[mesaAttr]->Size,
440 arrays[mesaAttr]->Format,
441 arrays[mesaAttr]->Normalized);
442 assert(velements[attr].src_format);
443 }
444 }
445
446
447 static void
448 setup_index_buffer(struct gl_context *ctx,
449 const struct _mesa_index_buffer *ib,
450 struct pipe_index_buffer *ibuffer)
451 {
452 struct st_context *st = st_context(ctx);
453 struct pipe_context *pipe = st->pipe;
454
455 memset(ibuffer, 0, sizeof(*ibuffer));
456 if (ib) {
457 struct gl_buffer_object *bufobj = ib->obj;
458
459 switch (ib->type) {
460 case GL_UNSIGNED_INT:
461 ibuffer->index_size = 4;
462 break;
463 case GL_UNSIGNED_SHORT:
464 ibuffer->index_size = 2;
465 break;
466 case GL_UNSIGNED_BYTE:
467 ibuffer->index_size = 1;
468 break;
469 default:
470 assert(0);
471 return;
472 }
473
474 /* get/create the index buffer object */
475 if (bufobj && bufobj->Name) {
476 /* elements/indexes are in a real VBO */
477 struct st_buffer_object *stobj = st_buffer_object(bufobj);
478 pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
479 ibuffer->offset = pointer_to_offset(ib->ptr);
480 }
481 else {
482 /* element/indicies are in user space memory */
483 ibuffer->buffer =
484 pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
485 ib->count * ibuffer->index_size,
486 PIPE_BIND_INDEX_BUFFER);
487 }
488 }
489 }
490
491 /**
492 * Prior to drawing, check that any uniforms referenced by the
493 * current shader have been set. If a uniform has not been set,
494 * issue a warning.
495 */
496 static void
497 check_uniforms(struct gl_context *ctx)
498 {
499 struct gl_shader_program *shProg[3] = {
500 ctx->Shader.CurrentVertexProgram,
501 ctx->Shader.CurrentGeometryProgram,
502 ctx->Shader.CurrentFragmentProgram,
503 };
504 unsigned j;
505
506 for (j = 0; j < 3; j++) {
507 unsigned i;
508
509 if (shProg[j] == NULL || !shProg[j]->LinkStatus)
510 continue;
511
512 for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
513 const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
514 if (!u->Initialized) {
515 _mesa_warning(ctx,
516 "Using shader with uninitialized uniform: %s",
517 u->Name);
518 }
519 }
520 }
521 }
522
523
524 /**
525 * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
526 * the corresponding Gallium type.
527 */
528 static unsigned
529 translate_prim(const struct gl_context *ctx, unsigned prim)
530 {
531 /* GL prims should match Gallium prims, spot-check a few */
532 assert(GL_POINTS == PIPE_PRIM_POINTS);
533 assert(GL_QUADS == PIPE_PRIM_QUADS);
534 assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
535
536 /* Avoid quadstrips if it's easy to do so:
537 * Note: it's imporant to do the correct trimming if we change the prim type!
538 * We do that wherever this function is called.
539 */
540 if (prim == GL_QUAD_STRIP &&
541 ctx->Light.ShadeModel != GL_FLAT &&
542 ctx->Polygon.FrontMode == GL_FILL &&
543 ctx->Polygon.BackMode == GL_FILL)
544 prim = GL_TRIANGLE_STRIP;
545
546 return prim;
547 }
548
549
550 static void
551 st_validate_varrays(struct gl_context *ctx,
552 const struct gl_client_array **arrays,
553 unsigned max_index)
554 {
555 struct st_context *st = st_context(ctx);
556 const struct st_vertex_program *vp;
557 const struct st_vp_variant *vpv;
558 struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
559 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
560 unsigned num_vbuffers, num_velements;
561 GLuint attr;
562 unsigned i;
563
564 /* must get these after state validation! */
565 vp = st->vp;
566 vpv = st->vp_variant;
567
568 memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
569
570 /* Unreference any user vertex buffers. */
571 for (i = 0; i < st->num_user_vbs; i++) {
572 pipe_resource_reference(&st->user_vb[i], NULL);
573 }
574 st->num_user_vbs = 0;
575
576 /*
577 * Setup the vbuffer[] and velements[] arrays.
578 */
579 if (is_interleaved_arrays(vp, vpv, arrays)) {
580 setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
581 max_index);
582 num_vbuffers = 1;
583 num_velements = vpv->num_inputs;
584 if (num_velements == 0)
585 num_vbuffers = 0;
586 }
587 else {
588 setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
589 vbuffer, velements, max_index);
590 num_vbuffers = vpv->num_inputs;
591 num_velements = vpv->num_inputs;
592 }
593
594 cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
595 cso_set_vertex_elements(st->cso_context, num_velements, velements);
596
597 /* unreference buffers (frees wrapped user-space buffer objects)
598 * This is OK, because the pipe driver should reference buffers by itself
599 * in set_vertex_buffers. */
600 for (attr = 0; attr < num_vbuffers; attr++) {
601 pipe_resource_reference(&vbuffer[attr].buffer, NULL);
602 assert(!vbuffer[attr].buffer);
603 }
604 }
605
606
607 /**
608 * This function gets plugged into the VBO module and is called when
609 * we have something to render.
610 * Basically, translate the information into the format expected by gallium.
611 */
612 void
613 st_draw_vbo(struct gl_context *ctx,
614 const struct gl_client_array **arrays,
615 const struct _mesa_prim *prims,
616 GLuint nr_prims,
617 const struct _mesa_index_buffer *ib,
618 GLboolean index_bounds_valid,
619 GLuint min_index,
620 GLuint max_index)
621 {
622 struct st_context *st = st_context(ctx);
623 struct pipe_context *pipe = st->pipe;
624 struct pipe_index_buffer ibuffer;
625 struct pipe_draw_info info;
626 unsigned i;
627 GLboolean new_array = GL_TRUE;
628 /* Fix this (Bug 34378):
629 GLboolean new_array =
630 st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;*/
631
632 /* Mesa core state should have been validated already */
633 assert(ctx->NewState == 0x0);
634
635 if (ib) {
636 /* Gallium probably doesn't want this in some cases. */
637 if (!index_bounds_valid)
638 if (!vbo_all_varyings_in_vbos(arrays))
639 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
640 } else {
641 /* Get min/max index for non-indexed drawing. */
642 min_index = ~0;
643 max_index = 0;
644
645 for (i = 0; i < nr_prims; i++) {
646 min_index = MIN2(min_index, prims[i].start);
647 max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
648 }
649 }
650
651 /* Validate state. */
652 if (st->dirty.st) {
653 GLboolean vertDataEdgeFlags;
654
655 /* sanity check for pointer arithmetic below */
656 assert(sizeof(arrays[0]->Ptr[0]) == 1);
657
658 vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
659 arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
660 if (vertDataEdgeFlags != st->vertdata_edgeflags) {
661 st->vertdata_edgeflags = vertDataEdgeFlags;
662 st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
663 }
664
665 st_validate_state(st);
666
667 if (new_array) {
668 st_validate_varrays(ctx, arrays, max_index);
669 }
670
671 #if 0
672 if (MESA_VERBOSE & VERBOSE_GLSL) {
673 check_uniforms(ctx);
674 }
675 #else
676 (void) check_uniforms;
677 #endif
678 }
679
680 /* Notify the driver that the content of user buffers may have been
681 * changed. */
682 if (!new_array && st->num_user_vbs) {
683 for (i = 0; i < st->num_user_vbs; i++) {
684 if (st->user_vb[i]) {
685 unsigned stride = st->user_vb_stride[i];
686
687 if (stride) {
688 pipe->redefine_user_buffer(pipe, st->user_vb[i],
689 min_index * stride,
690 (max_index + 1 - min_index) * stride);
691 } else {
692 /* stride == 0 */
693 pipe->redefine_user_buffer(pipe, st->user_vb[i],
694 0, st->user_vb[i]->width0);
695 }
696 }
697 }
698 }
699
700 setup_index_buffer(ctx, ib, &ibuffer);
701 pipe->set_index_buffer(pipe, &ibuffer);
702
703 util_draw_init_info(&info);
704 if (ib) {
705 info.indexed = TRUE;
706 if (min_index != ~0 && max_index != ~0) {
707 info.min_index = min_index;
708 info.max_index = max_index;
709 }
710 }
711
712 info.primitive_restart = st->ctx->Array.PrimitiveRestart;
713 info.restart_index = st->ctx->Array.RestartIndex;
714
715 /* do actual drawing */
716 for (i = 0; i < nr_prims; i++) {
717 info.mode = translate_prim( ctx, prims[i].mode );
718 info.start = prims[i].start;
719 info.count = prims[i].count;
720 info.instance_count = prims[i].num_instances;
721 info.index_bias = prims[i].basevertex;
722 if (!ib) {
723 info.min_index = info.start;
724 info.max_index = info.start + info.count - 1;
725 }
726
727 if (u_trim_pipe_prim(info.mode, &info.count))
728 pipe->draw_vbo(pipe, &info);
729 }
730
731 pipe_resource_reference(&ibuffer.buffer, NULL);
732 }
733
734
735 void st_init_draw( struct st_context *st )
736 {
737 struct gl_context *ctx = st->ctx;
738
739 vbo_set_draw_func(ctx, st_draw_vbo);
740
741 #if FEATURE_feedback || FEATURE_rastpos
742 st->draw = draw_create(st->pipe); /* for selection/feedback */
743
744 /* Disable draw options that might convert points/lines to tris, etc.
745 * as that would foul-up feedback/selection mode.
746 */
747 draw_wide_line_threshold(st->draw, 1000.0f);
748 draw_wide_point_threshold(st->draw, 1000.0f);
749 draw_enable_line_stipple(st->draw, FALSE);
750 draw_enable_point_sprites(st->draw, FALSE);
751 #endif
752 }
753
754
755 void st_destroy_draw( struct st_context *st )
756 {
757 #if FEATURE_feedback || FEATURE_rastpos
758 draw_destroy(st->draw);
759 #endif
760 }
761
762