st/mesa: add support for GL_ARB_viewport_array (v0.2)
[mesa.git] / src / mesa / state_tracker / st_draw_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31
32 #include "vbo/vbo.h"
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_bufferobjects.h"
37 #include "st_draw.h"
38 #include "st_program.h"
39
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 #include "util/u_inlines.h"
43 #include "util/u_draw.h"
44
45 #include "draw/draw_private.h"
46 #include "draw/draw_context.h"
47
48
49 /**
50 * Set the (private) draw module's post-transformed vertex format when in
51 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
52 */
53 static void
54 set_feedback_vertex_format(struct gl_context *ctx)
55 {
56 #if 0
57 struct st_context *st = st_context(ctx);
58 struct vertex_info vinfo;
59 GLuint i;
60
61 memset(&vinfo, 0, sizeof(vinfo));
62
63 if (ctx->RenderMode == GL_SELECT) {
64 assert(ctx->RenderMode == GL_SELECT);
65 vinfo.num_attribs = 1;
66 vinfo.format[0] = FORMAT_4F;
67 vinfo.interp_mode[0] = INTERP_LINEAR;
68 }
69 else {
70 /* GL_FEEDBACK, or glRasterPos */
71 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
72 vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
73 for (i = 0; i < vinfo.num_attribs; i++) {
74 vinfo.format[i] = FORMAT_4F;
75 vinfo.interp_mode[i] = INTERP_LINEAR;
76 }
77 }
78
79 draw_set_vertex_info(st->draw, &vinfo);
80 #endif
81 }
82
83
84 /**
85 * Helper for drawing current vertex arrays.
86 */
87 static void
88 draw_arrays(struct draw_context *draw, unsigned mode,
89 unsigned start, unsigned count)
90 {
91 struct pipe_draw_info info;
92
93 util_draw_init_info(&info);
94
95 info.mode = mode;
96 info.start = start;
97 info.count = count;
98 info.min_index = start;
99 info.max_index = start + count - 1;
100
101 draw_vbo(draw, &info);
102 }
103
104
105 /**
106 * Called by VBO to draw arrays when in selection or feedback mode and
107 * to implement glRasterPos.
108 * This is very much like the normal draw_vbo() function above.
109 * Look at code refactoring some day.
110 */
111 void
112 st_feedback_draw_vbo(struct gl_context *ctx,
113 const struct _mesa_prim *prims,
114 GLuint nr_prims,
115 const struct _mesa_index_buffer *ib,
116 GLboolean index_bounds_valid,
117 GLuint min_index,
118 GLuint max_index,
119 struct gl_transform_feedback_object *tfb_vertcount,
120 struct gl_buffer_object *indirect)
121 {
122 struct st_context *st = st_context(ctx);
123 struct pipe_context *pipe = st->pipe;
124 struct draw_context *draw = st->draw;
125 const struct st_vertex_program *vp;
126 const struct pipe_shader_state *vs;
127 struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
128 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
129 struct pipe_index_buffer ibuffer;
130 struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
131 struct pipe_transfer *ib_transfer = NULL;
132 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
133 GLuint attr, i;
134 const GLubyte *low_addr = NULL;
135 const void *mapped_indices = NULL;
136
137 assert(draw);
138
139 st_validate_state(st);
140
141 if (!index_bounds_valid)
142 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
143
144 /* must get these after state validation! */
145 vp = st->vp;
146 vs = &st->vp_variant->tgsi;
147
148 if (!st->vp_variant->draw_shader) {
149 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
150 }
151
152 /*
153 * Set up the draw module's state.
154 *
155 * We'd like to do this less frequently, but the normal state-update
156 * code sends state updates to the pipe, not to our private draw module.
157 */
158 assert(draw);
159 draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]);
160 draw_set_clip_state(draw, &st->state.clip);
161 draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
162 draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
163 set_feedback_vertex_format(ctx);
164
165 /* Find the lowest address of the arrays we're drawing */
166 if (vp->num_inputs) {
167 low_addr = arrays[vp->index_to_input[0]]->Ptr;
168
169 for (attr = 1; attr < vp->num_inputs; attr++) {
170 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
171 low_addr = MIN2(low_addr, start);
172 }
173 }
174
175 /* loop over TGSI shader inputs to determine vertex buffer
176 * and attribute info
177 */
178 for (attr = 0; attr < vp->num_inputs; attr++) {
179 const GLuint mesaAttr = vp->index_to_input[attr];
180 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
181 void *map;
182
183 if (bufobj && bufobj->Name) {
184 /* Attribute data is in a VBO.
185 * Recall that for VBOs, the gl_client_array->Ptr field is
186 * really an offset from the start of the VBO, not a pointer.
187 */
188 struct st_buffer_object *stobj = st_buffer_object(bufobj);
189 assert(stobj->buffer);
190
191 vbuffers[attr].buffer = NULL;
192 vbuffers[attr].user_buffer = NULL;
193 pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
194 vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
195 velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
196
197 /* map the attrib buffer */
198 map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
199 PIPE_TRANSFER_READ,
200 &vb_transfer[attr]);
201 draw_set_mapped_vertex_buffer(draw, attr, map,
202 vbuffers[attr].buffer->width0);
203 }
204 else {
205 vbuffers[attr].buffer = NULL;
206 vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
207 vbuffers[attr].buffer_offset = 0;
208 velements[attr].src_offset = 0;
209
210 draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer,
211 ~0);
212 }
213
214 /* common-case setup */
215 vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
216 velements[attr].instance_divisor = 0;
217 velements[attr].vertex_buffer_index = attr;
218 velements[attr].src_format =
219 st_pipe_vertex_format(arrays[mesaAttr]->Type,
220 arrays[mesaAttr]->Size,
221 arrays[mesaAttr]->Format,
222 arrays[mesaAttr]->Normalized,
223 arrays[mesaAttr]->Integer);
224 assert(velements[attr].src_format);
225
226 /* tell draw about this attribute */
227 #if 0
228 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
229 #endif
230 }
231
232 draw_set_vertex_buffers(draw, 0, vp->num_inputs, vbuffers);
233 draw_set_vertex_elements(draw, vp->num_inputs, velements);
234
235 memset(&ibuffer, 0, sizeof(ibuffer));
236 if (ib) {
237 struct gl_buffer_object *bufobj = ib->obj;
238
239 ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
240 if (ibuffer.index_size == 0)
241 goto out_unref_vertex;
242
243 if (bufobj && bufobj->Name) {
244 struct st_buffer_object *stobj = st_buffer_object(bufobj);
245
246 pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
247 ibuffer.offset = pointer_to_offset(ib->ptr);
248
249 mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
250 PIPE_TRANSFER_READ, &ib_transfer);
251 }
252 else {
253 /* skip setting ibuffer.buffer as the draw module does not use it */
254 mapped_indices = ib->ptr;
255 }
256
257 draw_set_indexes(draw,
258 (ubyte *) mapped_indices + ibuffer.offset,
259 ibuffer.index_size, ~0);
260 }
261
262 /* set the constant buffer */
263 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
264 st->state.constants[PIPE_SHADER_VERTEX].ptr,
265 st->state.constants[PIPE_SHADER_VERTEX].size);
266
267
268 /* draw here */
269 for (i = 0; i < nr_prims; i++) {
270 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
271 }
272
273
274 /*
275 * unmap vertex/index buffers
276 */
277 if (ib) {
278 draw_set_indexes(draw, NULL, 0, 0);
279 if (ib_transfer)
280 pipe_buffer_unmap(pipe, ib_transfer);
281 pipe_resource_reference(&ibuffer.buffer, NULL);
282 }
283
284 out_unref_vertex:
285 for (attr = 0; attr < vp->num_inputs; attr++) {
286 if (vb_transfer[attr])
287 pipe_buffer_unmap(pipe, vb_transfer[attr]);
288 draw_set_mapped_vertex_buffer(draw, attr, NULL, 0);
289 pipe_resource_reference(&vbuffers[attr].buffer, NULL);
290 }
291 draw_set_vertex_buffers(draw, 0, vp->num_inputs, NULL);
292 }