1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31 #include "main/mfeatures.h"
35 #include "st_context.h"
37 #include "st_cb_bufferobjects.h"
39 #include "st_program.h"
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "util/u_inlines.h"
45 #include "draw/draw_private.h"
46 #include "draw/draw_context.h"
50 * Set the (private) draw module's post-transformed vertex format when in
51 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
54 set_feedback_vertex_format(struct gl_context
*ctx
)
57 struct st_context
*st
= st_context(ctx
);
58 struct vertex_info vinfo
;
61 memset(&vinfo
, 0, sizeof(vinfo
));
63 if (ctx
->RenderMode
== GL_SELECT
) {
64 assert(ctx
->RenderMode
== GL_SELECT
);
65 vinfo
.num_attribs
= 1;
66 vinfo
.format
[0] = FORMAT_4F
;
67 vinfo
.interp_mode
[0] = INTERP_LINEAR
;
70 /* GL_FEEDBACK, or glRasterPos */
71 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
72 vinfo
.num_attribs
= st
->state
.vs
->cso
->state
.num_outputs
;
73 for (i
= 0; i
< vinfo
.num_attribs
; i
++) {
74 vinfo
.format
[i
] = FORMAT_4F
;
75 vinfo
.interp_mode
[i
] = INTERP_LINEAR
;
79 draw_set_vertex_info(st
->draw
, &vinfo
);
85 * Called by VBO to draw arrays when in selection or feedback mode and
86 * to implement glRasterPos.
87 * This is very much like the normal draw_vbo() function above.
88 * Look at code refactoring some day.
91 st_feedback_draw_vbo(struct gl_context
*ctx
,
92 const struct _mesa_prim
*prims
,
94 const struct _mesa_index_buffer
*ib
,
95 GLboolean index_bounds_valid
,
98 struct gl_transform_feedback_object
*tfb_vertcount
)
100 struct st_context
*st
= st_context(ctx
);
101 struct pipe_context
*pipe
= st
->pipe
;
102 struct draw_context
*draw
= st
->draw
;
103 const struct st_vertex_program
*vp
;
104 const struct pipe_shader_state
*vs
;
105 struct pipe_vertex_buffer vbuffers
[PIPE_MAX_SHADER_INPUTS
];
106 struct pipe_vertex_element velements
[PIPE_MAX_ATTRIBS
];
107 struct pipe_index_buffer ibuffer
;
108 struct pipe_transfer
*vb_transfer
[PIPE_MAX_ATTRIBS
] = {NULL
};
109 struct pipe_transfer
*ib_transfer
= NULL
;
110 const struct gl_client_array
**arrays
= ctx
->Array
._DrawArrays
;
112 const GLubyte
*low_addr
= NULL
;
113 const void *mapped_indices
= NULL
;
117 st_validate_state(st
);
119 if (!index_bounds_valid
)
120 vbo_get_minmax_indices(ctx
, prims
, ib
, &min_index
, &max_index
, nr_prims
);
122 /* must get these after state validation! */
124 vs
= &st
->vp_variant
->tgsi
;
126 if (!st
->vp_variant
->draw_shader
) {
127 st
->vp_variant
->draw_shader
= draw_create_vertex_shader(draw
, vs
);
131 * Set up the draw module's state.
133 * We'd like to do this less frequently, but the normal state-update
134 * code sends state updates to the pipe, not to our private draw module.
137 draw_set_viewport_state(draw
, &st
->state
.viewport
);
138 draw_set_clip_state(draw
, &st
->state
.clip
);
139 draw_set_rasterizer_state(draw
, &st
->state
.rasterizer
, NULL
);
140 draw_bind_vertex_shader(draw
, st
->vp_variant
->draw_shader
);
141 set_feedback_vertex_format(ctx
);
143 /* Find the lowest address of the arrays we're drawing */
144 if (vp
->num_inputs
) {
145 low_addr
= arrays
[vp
->index_to_input
[0]]->Ptr
;
147 for (attr
= 1; attr
< vp
->num_inputs
; attr
++) {
148 const GLubyte
*start
= arrays
[vp
->index_to_input
[attr
]]->Ptr
;
149 low_addr
= MIN2(low_addr
, start
);
153 /* loop over TGSI shader inputs to determine vertex buffer
156 for (attr
= 0; attr
< vp
->num_inputs
; attr
++) {
157 const GLuint mesaAttr
= vp
->index_to_input
[attr
];
158 struct gl_buffer_object
*bufobj
= arrays
[mesaAttr
]->BufferObj
;
161 if (bufobj
&& bufobj
->Name
) {
162 /* Attribute data is in a VBO.
163 * Recall that for VBOs, the gl_client_array->Ptr field is
164 * really an offset from the start of the VBO, not a pointer.
166 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
167 assert(stobj
->buffer
);
169 vbuffers
[attr
].buffer
= NULL
;
170 vbuffers
[attr
].user_buffer
= NULL
;
171 pipe_resource_reference(&vbuffers
[attr
].buffer
, stobj
->buffer
);
172 vbuffers
[attr
].buffer_offset
= pointer_to_offset(low_addr
);
173 velements
[attr
].src_offset
= arrays
[mesaAttr
]->Ptr
- low_addr
;
175 /* map the attrib buffer */
176 map
= pipe_buffer_map(pipe
, vbuffers
[attr
].buffer
,
179 draw_set_mapped_vertex_buffer(draw
, attr
, map
);
182 vbuffers
[attr
].buffer
= NULL
;
183 vbuffers
[attr
].user_buffer
= arrays
[mesaAttr
]->Ptr
;
184 vbuffers
[attr
].buffer_offset
= 0;
185 velements
[attr
].src_offset
= 0;
187 draw_set_mapped_vertex_buffer(draw
, attr
, vbuffers
[attr
].user_buffer
);
190 /* common-case setup */
191 vbuffers
[attr
].stride
= arrays
[mesaAttr
]->StrideB
; /* in bytes */
192 velements
[attr
].instance_divisor
= 0;
193 velements
[attr
].vertex_buffer_index
= attr
;
194 velements
[attr
].src_format
=
195 st_pipe_vertex_format(arrays
[mesaAttr
]->Type
,
196 arrays
[mesaAttr
]->Size
,
197 arrays
[mesaAttr
]->Format
,
198 arrays
[mesaAttr
]->Normalized
,
199 arrays
[mesaAttr
]->Integer
);
200 assert(velements
[attr
].src_format
);
202 /* tell draw about this attribute */
204 draw_set_vertex_buffer(draw
, attr
, &vbuffer
[attr
]);
208 draw_set_vertex_buffers(draw
, vp
->num_inputs
, vbuffers
);
209 draw_set_vertex_elements(draw
, vp
->num_inputs
, velements
);
211 memset(&ibuffer
, 0, sizeof(ibuffer
));
213 struct gl_buffer_object
*bufobj
= ib
->obj
;
215 ibuffer
.index_size
= vbo_sizeof_ib_type(ib
->type
);
216 if (ibuffer
.index_size
== 0)
217 goto out_unref_vertex
;
219 if (bufobj
&& bufobj
->Name
) {
220 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
222 pipe_resource_reference(&ibuffer
.buffer
, stobj
->buffer
);
223 ibuffer
.offset
= pointer_to_offset(ib
->ptr
);
225 mapped_indices
= pipe_buffer_map(pipe
, stobj
->buffer
,
226 PIPE_TRANSFER_READ
, &ib_transfer
);
229 /* skip setting ibuffer.buffer as the draw module does not use it */
230 mapped_indices
= ib
->ptr
;
233 draw_set_indexes(draw
,
234 (ubyte
*) mapped_indices
+ ibuffer
.offset
,
238 /* set the constant buffer */
239 draw_set_mapped_constant_buffer(st
->draw
, PIPE_SHADER_VERTEX
, 0,
240 st
->state
.constants
[PIPE_SHADER_VERTEX
].ptr
,
241 st
->state
.constants
[PIPE_SHADER_VERTEX
].size
);
245 for (i
= 0; i
< nr_prims
; i
++) {
246 draw_arrays(draw
, prims
[i
].mode
, prims
[i
].start
, prims
[i
].count
);
251 * unmap vertex/index buffers
254 draw_set_indexes(draw
, NULL
, 0);
256 pipe_buffer_unmap(pipe
, ib_transfer
);
257 pipe_resource_reference(&ibuffer
.buffer
, NULL
);
261 for (attr
= 0; attr
< vp
->num_inputs
; attr
++) {
262 if (vb_transfer
[attr
])
263 pipe_buffer_unmap(pipe
, vb_transfer
[attr
]);
264 draw_set_mapped_vertex_buffer(draw
, attr
, NULL
);
265 pipe_resource_reference(&vbuffers
[attr
].buffer
, NULL
);
267 draw_set_vertex_buffers(draw
, 0, NULL
);