draw: don't crash on vertex buffer overflow
[mesa.git] / src / mesa / state_tracker / st_draw_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31
32 #include "vbo/vbo.h"
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_bufferobjects.h"
37 #include "st_draw.h"
38 #include "st_program.h"
39
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 #include "util/u_inlines.h"
43
44 #include "draw/draw_private.h"
45 #include "draw/draw_context.h"
46
47
48 /**
49 * Set the (private) draw module's post-transformed vertex format when in
50 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
51 */
52 static void
53 set_feedback_vertex_format(struct gl_context *ctx)
54 {
55 #if 0
56 struct st_context *st = st_context(ctx);
57 struct vertex_info vinfo;
58 GLuint i;
59
60 memset(&vinfo, 0, sizeof(vinfo));
61
62 if (ctx->RenderMode == GL_SELECT) {
63 assert(ctx->RenderMode == GL_SELECT);
64 vinfo.num_attribs = 1;
65 vinfo.format[0] = FORMAT_4F;
66 vinfo.interp_mode[0] = INTERP_LINEAR;
67 }
68 else {
69 /* GL_FEEDBACK, or glRasterPos */
70 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
71 vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
72 for (i = 0; i < vinfo.num_attribs; i++) {
73 vinfo.format[i] = FORMAT_4F;
74 vinfo.interp_mode[i] = INTERP_LINEAR;
75 }
76 }
77
78 draw_set_vertex_info(st->draw, &vinfo);
79 #endif
80 }
81
82
83 /**
84 * Called by VBO to draw arrays when in selection or feedback mode and
85 * to implement glRasterPos.
86 * This is very much like the normal draw_vbo() function above.
87 * Look at code refactoring some day.
88 */
89 void
90 st_feedback_draw_vbo(struct gl_context *ctx,
91 const struct _mesa_prim *prims,
92 GLuint nr_prims,
93 const struct _mesa_index_buffer *ib,
94 GLboolean index_bounds_valid,
95 GLuint min_index,
96 GLuint max_index,
97 struct gl_transform_feedback_object *tfb_vertcount)
98 {
99 struct st_context *st = st_context(ctx);
100 struct pipe_context *pipe = st->pipe;
101 struct draw_context *draw = st->draw;
102 const struct st_vertex_program *vp;
103 const struct pipe_shader_state *vs;
104 struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
105 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
106 struct pipe_index_buffer ibuffer;
107 struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
108 struct pipe_transfer *ib_transfer = NULL;
109 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
110 GLuint attr, i;
111 const GLubyte *low_addr = NULL;
112 const void *mapped_indices = NULL;
113
114 assert(draw);
115
116 st_validate_state(st);
117
118 if (!index_bounds_valid)
119 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
120
121 /* must get these after state validation! */
122 vp = st->vp;
123 vs = &st->vp_variant->tgsi;
124
125 if (!st->vp_variant->draw_shader) {
126 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
127 }
128
129 /*
130 * Set up the draw module's state.
131 *
132 * We'd like to do this less frequently, but the normal state-update
133 * code sends state updates to the pipe, not to our private draw module.
134 */
135 assert(draw);
136 draw_set_viewport_state(draw, &st->state.viewport);
137 draw_set_clip_state(draw, &st->state.clip);
138 draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
139 draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
140 set_feedback_vertex_format(ctx);
141
142 /* Find the lowest address of the arrays we're drawing */
143 if (vp->num_inputs) {
144 low_addr = arrays[vp->index_to_input[0]]->Ptr;
145
146 for (attr = 1; attr < vp->num_inputs; attr++) {
147 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
148 low_addr = MIN2(low_addr, start);
149 }
150 }
151
152 /* loop over TGSI shader inputs to determine vertex buffer
153 * and attribute info
154 */
155 for (attr = 0; attr < vp->num_inputs; attr++) {
156 const GLuint mesaAttr = vp->index_to_input[attr];
157 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
158 void *map;
159
160 if (bufobj && bufobj->Name) {
161 /* Attribute data is in a VBO.
162 * Recall that for VBOs, the gl_client_array->Ptr field is
163 * really an offset from the start of the VBO, not a pointer.
164 */
165 struct st_buffer_object *stobj = st_buffer_object(bufobj);
166 assert(stobj->buffer);
167
168 vbuffers[attr].buffer = NULL;
169 vbuffers[attr].user_buffer = NULL;
170 pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
171 vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
172 velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
173
174 /* map the attrib buffer */
175 map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
176 PIPE_TRANSFER_READ,
177 &vb_transfer[attr]);
178 draw_set_mapped_vertex_buffer(draw, attr, map,
179 vbuffers[attr].buffer->width0);
180 }
181 else {
182 vbuffers[attr].buffer = NULL;
183 vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
184 vbuffers[attr].buffer_offset = 0;
185 velements[attr].src_offset = 0;
186
187 draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer,
188 ~0);
189 }
190
191 /* common-case setup */
192 vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
193 velements[attr].instance_divisor = 0;
194 velements[attr].vertex_buffer_index = attr;
195 velements[attr].src_format =
196 st_pipe_vertex_format(arrays[mesaAttr]->Type,
197 arrays[mesaAttr]->Size,
198 arrays[mesaAttr]->Format,
199 arrays[mesaAttr]->Normalized,
200 arrays[mesaAttr]->Integer);
201 assert(velements[attr].src_format);
202
203 /* tell draw about this attribute */
204 #if 0
205 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
206 #endif
207 }
208
209 draw_set_vertex_buffers(draw, 0, vp->num_inputs, vbuffers);
210 draw_set_vertex_elements(draw, vp->num_inputs, velements);
211
212 memset(&ibuffer, 0, sizeof(ibuffer));
213 if (ib) {
214 struct gl_buffer_object *bufobj = ib->obj;
215
216 ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
217 if (ibuffer.index_size == 0)
218 goto out_unref_vertex;
219
220 if (bufobj && bufobj->Name) {
221 struct st_buffer_object *stobj = st_buffer_object(bufobj);
222
223 pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
224 ibuffer.offset = pointer_to_offset(ib->ptr);
225
226 mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
227 PIPE_TRANSFER_READ, &ib_transfer);
228 }
229 else {
230 /* skip setting ibuffer.buffer as the draw module does not use it */
231 mapped_indices = ib->ptr;
232 }
233
234 draw_set_indexes(draw,
235 (ubyte *) mapped_indices + ibuffer.offset,
236 ibuffer.index_size);
237 }
238
239 /* set the constant buffer */
240 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
241 st->state.constants[PIPE_SHADER_VERTEX].ptr,
242 st->state.constants[PIPE_SHADER_VERTEX].size);
243
244
245 /* draw here */
246 for (i = 0; i < nr_prims; i++) {
247 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
248 }
249
250
251 /*
252 * unmap vertex/index buffers
253 */
254 if (ib) {
255 draw_set_indexes(draw, NULL, 0);
256 if (ib_transfer)
257 pipe_buffer_unmap(pipe, ib_transfer);
258 pipe_resource_reference(&ibuffer.buffer, NULL);
259 }
260
261 out_unref_vertex:
262 for (attr = 0; attr < vp->num_inputs; attr++) {
263 if (vb_transfer[attr])
264 pipe_buffer_unmap(pipe, vb_transfer[attr]);
265 draw_set_mapped_vertex_buffer(draw, attr, NULL, 0);
266 pipe_resource_reference(&vbuffers[attr].buffer, NULL);
267 }
268 draw_set_vertex_buffers(draw, 0, vp->num_inputs, NULL);
269 }