1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31 #include "main/varray.h"
35 #include "st_context.h"
37 #include "st_cb_bitmap.h"
38 #include "st_cb_bufferobjects.h"
40 #include "st_program.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "util/u_inlines.h"
45 #include "util/u_draw.h"
47 #include "draw/draw_private.h"
48 #include "draw/draw_context.h"
52 * Set the (private) draw module's post-transformed vertex format when in
53 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
56 set_feedback_vertex_format(struct gl_context
*ctx
)
59 struct st_context
*st
= st_context(ctx
);
60 struct vertex_info vinfo
;
63 memset(&vinfo
, 0, sizeof(vinfo
));
65 if (ctx
->RenderMode
== GL_SELECT
) {
66 assert(ctx
->RenderMode
== GL_SELECT
);
67 vinfo
.num_attribs
= 1;
68 vinfo
.format
[0] = FORMAT_4F
;
69 vinfo
.interp_mode
[0] = INTERP_LINEAR
;
72 /* GL_FEEDBACK, or glRasterPos */
73 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
74 vinfo
.num_attribs
= st
->state
.vs
->cso
->state
.num_outputs
;
75 for (i
= 0; i
< vinfo
.num_attribs
; i
++) {
76 vinfo
.format
[i
] = FORMAT_4F
;
77 vinfo
.interp_mode
[i
] = INTERP_LINEAR
;
81 draw_set_vertex_info(st
->draw
, &vinfo
);
87 * Helper for drawing current vertex arrays.
90 draw_arrays(struct draw_context
*draw
, unsigned mode
,
91 unsigned start
, unsigned count
)
93 struct pipe_draw_info info
;
95 util_draw_init_info(&info
);
100 info
.min_index
= start
;
101 info
.max_index
= start
+ count
- 1;
103 draw_vbo(draw
, &info
);
108 * Called by VBO to draw arrays when in selection or feedback mode and
109 * to implement glRasterPos.
110 * This is very much like the normal draw_vbo() function above.
111 * Look at code refactoring some day.
114 st_feedback_draw_vbo(struct gl_context
*ctx
,
115 const struct _mesa_prim
*prims
,
117 const struct _mesa_index_buffer
*ib
,
118 GLboolean index_bounds_valid
,
121 struct gl_transform_feedback_object
*tfb_vertcount
,
123 struct gl_buffer_object
*indirect
)
125 struct st_context
*st
= st_context(ctx
);
126 struct pipe_context
*pipe
= st
->pipe
;
127 struct draw_context
*draw
= st_get_draw_context(st
);
128 const struct st_vertex_program
*vp
;
129 const struct pipe_shader_state
*vs
;
130 struct pipe_vertex_buffer vbuffers
[PIPE_MAX_SHADER_INPUTS
];
131 struct pipe_vertex_element velements
[PIPE_MAX_ATTRIBS
];
132 struct pipe_transfer
*vb_transfer
[PIPE_MAX_ATTRIBS
] = {NULL
};
133 struct pipe_transfer
*ib_transfer
= NULL
;
134 const struct gl_vertex_array
*arrays
= ctx
->Array
._DrawArrays
;
136 const GLubyte
*low_addr
= NULL
;
137 const void *mapped_indices
= NULL
;
142 st_flush_bitmap_cache(st
);
143 st_invalidate_readpix_cache(st
);
145 st_validate_state(st
, ST_PIPELINE_RENDER
);
147 if (!index_bounds_valid
)
148 vbo_get_minmax_indices(ctx
, prims
, ib
, &min_index
, &max_index
, nr_prims
);
150 /* must get these after state validation! */
152 vs
= &st
->vp_variant
->tgsi
;
154 if (!st
->vp_variant
->draw_shader
) {
155 st
->vp_variant
->draw_shader
= draw_create_vertex_shader(draw
, vs
);
159 * Set up the draw module's state.
161 * We'd like to do this less frequently, but the normal state-update
162 * code sends state updates to the pipe, not to our private draw module.
165 draw_set_viewport_states(draw
, 0, 1, &st
->state
.viewport
[0]);
166 draw_set_clip_state(draw
, &st
->state
.clip
);
167 draw_set_rasterizer_state(draw
, &st
->state
.rasterizer
, NULL
);
168 draw_bind_vertex_shader(draw
, st
->vp_variant
->draw_shader
);
169 set_feedback_vertex_format(ctx
);
171 /* Find the lowest address of the arrays we're drawing */
172 if (vp
->num_inputs
) {
173 const struct gl_vertex_array
*array
;
174 const struct gl_vertex_buffer_binding
*binding
;
175 const struct gl_array_attributes
*attrib
;
176 array
= &arrays
[vp
->index_to_input
[0]];
177 binding
= array
->BufferBinding
;
178 attrib
= array
->VertexAttrib
;
180 low_addr
= _mesa_vertex_attrib_address(attrib
, binding
);
182 for (attr
= 1; attr
< vp
->num_inputs
; attr
++) {
183 const GLubyte
*start
;
184 array
= &arrays
[vp
->index_to_input
[attr
]];
185 binding
= array
->BufferBinding
;
186 attrib
= array
->VertexAttrib
;
187 start
= _mesa_vertex_attrib_address(attrib
, binding
);
188 low_addr
= MIN2(low_addr
, start
);
192 /* loop over TGSI shader inputs to determine vertex buffer
195 for (attr
= 0; attr
< vp
->num_inputs
; attr
++) {
196 const GLuint mesaAttr
= vp
->index_to_input
[attr
];
197 const struct gl_vertex_array
*array
= &arrays
[mesaAttr
];
198 const struct gl_vertex_buffer_binding
*binding
;
199 const struct gl_array_attributes
*attrib
;
200 struct gl_buffer_object
*bufobj
;
203 binding
= array
->BufferBinding
;
204 attrib
= array
->VertexAttrib
;
205 bufobj
= binding
->BufferObj
;
207 if (bufobj
&& bufobj
->Name
) {
208 /* Attribute data is in a VBO.
209 * Recall that for VBOs, the gl_vertex_array->Ptr field is
210 * really an offset from the start of the VBO, not a pointer.
212 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
213 assert(stobj
->buffer
);
215 vbuffers
[attr
].buffer
.resource
= NULL
;
216 vbuffers
[attr
].is_user_buffer
= false;
217 pipe_resource_reference(&vbuffers
[attr
].buffer
.resource
, stobj
->buffer
);
218 vbuffers
[attr
].buffer_offset
= pointer_to_offset(low_addr
);
219 velements
[attr
].src_offset
= binding
->Offset
220 + attrib
->RelativeOffset
- pointer_to_offset(low_addr
);
222 /* map the attrib buffer */
223 map
= pipe_buffer_map(pipe
, vbuffers
[attr
].buffer
.resource
,
226 draw_set_mapped_vertex_buffer(draw
, attr
, map
,
227 vbuffers
[attr
].buffer
.resource
->width0
);
230 vbuffers
[attr
].buffer
.user
= attrib
->Ptr
;
231 vbuffers
[attr
].is_user_buffer
= true;
232 vbuffers
[attr
].buffer_offset
= 0;
233 velements
[attr
].src_offset
= 0;
235 draw_set_mapped_vertex_buffer(draw
, attr
,
236 vbuffers
[attr
].buffer
.user
, ~0);
239 /* common-case setup */
240 vbuffers
[attr
].stride
= binding
->Stride
; /* in bytes */
241 velements
[attr
].instance_divisor
= 0;
242 velements
[attr
].vertex_buffer_index
= attr
;
243 velements
[attr
].src_format
=
244 st_pipe_vertex_format(attrib
->Type
,
249 assert(velements
[attr
].src_format
);
251 /* tell draw about this attribute */
253 draw_set_vertex_buffer(draw
, attr
, &vbuffer
[attr
]);
257 draw_set_vertex_buffers(draw
, 0, vp
->num_inputs
, vbuffers
);
258 draw_set_vertex_elements(draw
, vp
->num_inputs
, velements
);
263 struct gl_buffer_object
*bufobj
= ib
->obj
;
264 unsigned index_size
= ib
->index_size
;
267 goto out_unref_vertex
;
269 if (bufobj
&& bufobj
->Name
) {
270 struct st_buffer_object
*stobj
= st_buffer_object(bufobj
);
272 start
= pointer_to_offset(ib
->ptr
) / index_size
;
273 mapped_indices
= pipe_buffer_map(pipe
, stobj
->buffer
,
274 PIPE_TRANSFER_READ
, &ib_transfer
);
277 mapped_indices
= ib
->ptr
;
280 draw_set_indexes(draw
,
281 (ubyte
*) mapped_indices
,
285 /* set the constant buffer */
286 draw_set_mapped_constant_buffer(st
->draw
, PIPE_SHADER_VERTEX
, 0,
287 st
->state
.constants
[PIPE_SHADER_VERTEX
].ptr
,
288 st
->state
.constants
[PIPE_SHADER_VERTEX
].size
);
292 for (i
= 0; i
< nr_prims
; i
++) {
293 draw_arrays(draw
, prims
[i
].mode
, start
+ prims
[i
].start
, prims
[i
].count
);
298 * unmap vertex/index buffers
301 draw_set_indexes(draw
, NULL
, 0, 0);
303 pipe_buffer_unmap(pipe
, ib_transfer
);
307 for (attr
= 0; attr
< vp
->num_inputs
; attr
++) {
308 if (vb_transfer
[attr
])
309 pipe_buffer_unmap(pipe
, vb_transfer
[attr
]);
310 draw_set_mapped_vertex_buffer(draw
, attr
, NULL
, 0);
311 pipe_vertex_buffer_unreference(&vbuffers
[attr
]);
313 draw_set_vertex_buffers(draw
, 0, vp
->num_inputs
, NULL
);