Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / state_tracker / st_draw_feedback.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31 #include "shader/prog_uniform.h"
32
33 #include "vbo/vbo.h"
34
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_cb_bufferobjects.h"
38 #include "st_draw.h"
39 #include "st_program.h"
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_inlines.h"
44
45 #include "draw/draw_private.h"
46 #include "draw/draw_context.h"
47
48
49 #if FEATURE_feedback || FEATURE_drawpix
50
51 /**
52 * Set the (private) draw module's post-transformed vertex format when in
53 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
54 */
55 static void
56 set_feedback_vertex_format(GLcontext *ctx)
57 {
58 #if 0
59 struct st_context *st = ctx->st;
60 struct vertex_info vinfo;
61 GLuint i;
62
63 memset(&vinfo, 0, sizeof(vinfo));
64
65 if (ctx->RenderMode == GL_SELECT) {
66 assert(ctx->RenderMode == GL_SELECT);
67 vinfo.num_attribs = 1;
68 vinfo.format[0] = FORMAT_4F;
69 vinfo.interp_mode[0] = INTERP_LINEAR;
70 }
71 else {
72 /* GL_FEEDBACK, or glRasterPos */
73 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
74 vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
75 for (i = 0; i < vinfo.num_attribs; i++) {
76 vinfo.format[i] = FORMAT_4F;
77 vinfo.interp_mode[i] = INTERP_LINEAR;
78 }
79 }
80
81 draw_set_vertex_info(st->draw, &vinfo);
82 #endif
83 }
84
85
86 /**
87 * Called by VBO to draw arrays when in selection or feedback mode and
88 * to implement glRasterPos.
89 * This is very much like the normal draw_vbo() function above.
90 * Look at code refactoring some day.
91 * Might move this into the failover module some day.
92 */
93 void
94 st_feedback_draw_vbo(GLcontext *ctx,
95 const struct gl_client_array **arrays,
96 const struct _mesa_prim *prims,
97 GLuint nr_prims,
98 const struct _mesa_index_buffer *ib,
99 GLuint min_index,
100 GLuint max_index)
101 {
102 struct st_context *st = ctx->st;
103 struct pipe_context *pipe = st->pipe;
104 struct draw_context *draw = st->draw;
105 const struct st_vertex_program *vp;
106 const struct pipe_shader_state *vs;
107 struct pipe_buffer *index_buffer_handle = 0;
108 struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
109 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
110 GLuint attr, i;
111 ubyte *mapped_constants;
112
113 assert(draw);
114
115 st_validate_state(ctx->st);
116
117 /* must get these after state validation! */
118 vp = ctx->st->vp;
119 vs = &st->vp->state;
120
121 if (!st->vp->draw_shader) {
122 st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
123 }
124
125 /*
126 * Set up the draw module's state.
127 *
128 * We'd like to do this less frequently, but the normal state-update
129 * code sends state updates to the pipe, not to our private draw module.
130 */
131 assert(draw);
132 draw_set_viewport_state(draw, &st->state.viewport);
133 draw_set_clip_state(draw, &st->state.clip);
134 draw_set_rasterizer_state(draw, &st->state.rasterizer);
135 draw_bind_vertex_shader(draw, st->vp->draw_shader);
136 set_feedback_vertex_format(ctx);
137
138 /* loop over TGSI shader inputs to determine vertex buffer
139 * and attribute info
140 */
141 for (attr = 0; attr < vp->num_inputs; attr++) {
142 const GLuint mesaAttr = vp->index_to_input[attr];
143 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
144 void *map;
145
146 if (bufobj && bufobj->Name) {
147 /* Attribute data is in a VBO.
148 * Recall that for VBOs, the gl_client_array->Ptr field is
149 * really an offset from the start of the VBO, not a pointer.
150 */
151 struct st_buffer_object *stobj = st_buffer_object(bufobj);
152 assert(stobj->buffer);
153
154 vbuffers[attr].buffer = NULL;
155 pipe_buffer_reference(&vbuffers[attr].buffer, stobj->buffer);
156 vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
157 velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
158 }
159 else {
160 /* attribute data is in user-space memory, not a VBO */
161 uint bytes = (arrays[mesaAttr]->Size
162 * _mesa_sizeof_type(arrays[mesaAttr]->Type)
163 * (max_index + 1));
164
165 /* wrap user data */
166 vbuffers[attr].buffer
167 = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
168 bytes);
169 vbuffers[attr].buffer_offset = 0;
170 velements[attr].src_offset = 0;
171 }
172
173 /* common-case setup */
174 vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
175 vbuffers[attr].max_index = max_index;
176 velements[attr].vertex_buffer_index = attr;
177 velements[attr].nr_components = arrays[mesaAttr]->Size;
178 velements[attr].src_format =
179 st_pipe_vertex_format(arrays[mesaAttr]->Type,
180 arrays[mesaAttr]->Size,
181 arrays[mesaAttr]->Format,
182 arrays[mesaAttr]->Normalized);
183 assert(velements[attr].src_format);
184
185 /* tell draw about this attribute */
186 #if 0
187 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
188 #endif
189
190 /* map the attrib buffer */
191 map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
192 PIPE_BUFFER_USAGE_CPU_READ);
193 draw_set_mapped_vertex_buffer(draw, attr, map);
194 }
195
196 draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
197 draw_set_vertex_elements(draw, vp->num_inputs, velements);
198
199 if (ib) {
200 struct gl_buffer_object *bufobj = ib->obj;
201 unsigned indexSize;
202 void *map;
203
204 switch (ib->type) {
205 case GL_UNSIGNED_INT:
206 indexSize = 4;
207 break;
208 case GL_UNSIGNED_SHORT:
209 indexSize = 2;
210 break;
211 default:
212 assert(0);
213 return;
214 }
215
216 if (bufobj && bufobj->Name) {
217 struct st_buffer_object *stobj = st_buffer_object(bufobj);
218
219 index_buffer_handle = stobj->buffer;
220
221 map = pipe_buffer_map(pipe->screen, index_buffer_handle,
222 PIPE_BUFFER_USAGE_CPU_READ);
223
224 draw_set_mapped_element_buffer(draw, indexSize, map);
225 }
226 else {
227 draw_set_mapped_element_buffer(draw, indexSize, (void *) ib->ptr);
228 }
229 }
230 else {
231 /* no index/element buffer */
232 draw_set_mapped_element_buffer(draw, 0, NULL);
233 }
234
235
236 /* map constant buffers */
237 mapped_constants = pipe_buffer_map(pipe->screen,
238 st->state.constants[PIPE_SHADER_VERTEX].buffer,
239 PIPE_BUFFER_USAGE_CPU_READ);
240 draw_set_mapped_constant_buffer(st->draw, mapped_constants,
241 st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
242
243
244 /* draw here */
245 for (i = 0; i < nr_prims; i++) {
246 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
247 }
248
249
250 /* unmap constant buffers */
251 pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
252
253 /*
254 * unmap vertex/index buffers
255 */
256 for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
257 if (draw->pt.vertex_buffer[i].buffer) {
258 pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
259 pipe_buffer_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
260 draw_set_mapped_vertex_buffer(draw, i, NULL);
261 }
262 }
263 if (index_buffer_handle) {
264 pipe_buffer_unmap(pipe->screen, index_buffer_handle);
265 draw_set_mapped_element_buffer(draw, 0, NULL);
266 }
267 }
268
269 #endif /* FEATURE_feedback || FEATURE_drawpix */
270