glsl: make compiler options per-target
[mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int _min(int a, int b)
42 {
43 return (a < b) ? a : b;
44 }
45
46 static float _maxf(float a, float b)
47 {
48 return (a > b) ? a : b;
49 }
50
51 static int _clamp(int a, int min, int max)
52 {
53 if (a < min)
54 return min;
55 else if (a > max)
56 return max;
57 else
58 return a;
59 }
60
61
62 /**
63 * Query driver to get implementation limits.
64 * Note that we have to limit/clamp against Mesa's internal limits too.
65 */
66 void st_init_limits(struct st_context *st)
67 {
68 struct pipe_screen *screen = st->pipe->screen;
69 struct gl_constants *c = &st->ctx->Const;
70 struct gl_program_constants *pc;
71 unsigned i;
72
73 c->MaxTextureLevels
74 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75 MAX_TEXTURE_LEVELS);
76
77 c->Max3DTextureLevels
78 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79 MAX_3D_TEXTURE_LEVELS);
80
81 c->MaxCubeTextureLevels
82 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83 MAX_CUBE_TEXTURE_LEVELS);
84
85 c->MaxTextureRectSize
86 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88 c->MaxTextureImageUnits
89 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
90 MAX_TEXTURE_IMAGE_UNITS);
91
92 c->MaxVertexTextureImageUnits
93 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
94 MAX_VERTEX_TEXTURE_IMAGE_UNITS);
95
96 c->MaxCombinedTextureImageUnits
97 = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
98 MAX_COMBINED_TEXTURE_IMAGE_UNITS);
99
100 c->MaxTextureCoordUnits
101 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
102
103 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
104
105 c->MaxDrawBuffers
106 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
107 1, MAX_DRAW_BUFFERS);
108
109 c->MaxLineWidth
110 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
111 c->MaxLineWidthAA
112 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
113
114 c->MaxPointSize
115 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
116 c->MaxPointSizeAA
117 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
118 /* called after _mesa_create_context/_mesa_init_point, fix default user
119 * settable max point size up
120 */
121 st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
122 /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123 * for non-aa sizes, but we can go down to 0.0 for aa points.
124 */
125 c->MinPointSize = 1.0f;
126 c->MinPointSizeAA = 0.0f;
127
128 c->MaxTextureMaxAnisotropy
129 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
130
131 c->MaxTextureLodBias
132 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
133
134 c->MaxDrawBuffers
135 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
136 1, MAX_DRAW_BUFFERS);
137
138 /* Is TGSI_OPCODE_CONT supported? */
139 /* XXX separate query for early function return? */
140 for(i = 0; i < MESA_SHADER_TYPES; ++i)
141 st->ctx->ShaderCompilerOptions[i].EmitContReturn =
142 screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
143
144 /* Quads always follow GL provoking rules. */
145 c->QuadsFollowProvokingVertexConvention = GL_FALSE;
146
147 pc = &c->FragmentProgram;
148 pc->MaxNativeInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_INSTRUCTIONS);
149 pc->MaxNativeAluInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS);
150 pc->MaxNativeTexInstructions = screen->get_param(screen, PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS);
151 pc->MaxNativeTexIndirections = screen->get_param(screen, PIPE_CAP_MAX_FS_TEX_INDIRECTIONS);
152 pc->MaxNativeAttribs = screen->get_param(screen, PIPE_CAP_MAX_FS_INPUTS);
153 pc->MaxNativeTemps = screen->get_param(screen, PIPE_CAP_MAX_FS_TEMPS);
154 pc->MaxNativeAddressRegs = screen->get_param(screen, PIPE_CAP_MAX_FS_ADDRS);
155 pc->MaxNativeParameters = screen->get_param(screen, PIPE_CAP_MAX_FS_CONSTS);
156
157 pc = &c->VertexProgram;
158 pc->MaxNativeInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_INSTRUCTIONS);
159 pc->MaxNativeAluInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS);
160 pc->MaxNativeTexInstructions = screen->get_param(screen, PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS);
161 pc->MaxNativeTexIndirections = screen->get_param(screen, PIPE_CAP_MAX_VS_TEX_INDIRECTIONS);
162 pc->MaxNativeAttribs = screen->get_param(screen, PIPE_CAP_MAX_VS_INPUTS);
163 pc->MaxNativeTemps = screen->get_param(screen, PIPE_CAP_MAX_VS_TEMPS);
164 pc->MaxNativeAddressRegs = screen->get_param(screen, PIPE_CAP_MAX_VS_ADDRS);
165 pc->MaxNativeParameters = screen->get_param(screen, PIPE_CAP_MAX_VS_CONSTS);
166
167 /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
168 * and is set in MaxNativeAttribs. It's always 2 colors + N generic
169 * attributes. The GLSL compiler never uses COLORn for varyings, so we
170 * subtract the 2 colors to get the maximum number of varyings (generic
171 * attributes) supported by a driver. */
172 c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_FS_INPUTS) - 2;
173 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
174 }
175
176
177 /**
178 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
179 * which GL extensions are supported.
180 * Quite a few extensions are always supported because they are standard
181 * features or can be built on top of other gallium features.
182 * Some fine tuning may still be needed.
183 */
184 void st_init_extensions(struct st_context *st)
185 {
186 struct pipe_screen *screen = st->pipe->screen;
187 GLcontext *ctx = st->ctx;
188
189 /*
190 * Extensions that are supported by all Gallium drivers:
191 */
192 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
193 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
194 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
195 ctx->Extensions.ARB_fragment_program = GL_TRUE;
196 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
197 ctx->Extensions.ARB_multisample = GL_TRUE;
198 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
199 ctx->Extensions.ARB_texture_compression = GL_TRUE;
200 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
201 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
202 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
203 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
204 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
205 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
206 ctx->Extensions.ARB_vertex_program = GL_TRUE;
207 ctx->Extensions.ARB_window_pos = GL_TRUE;
208
209 ctx->Extensions.EXT_blend_color = GL_TRUE;
210 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
211 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
212 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
213 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
214 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
215 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
216 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
217 ctx->Extensions.EXT_fog_coord = GL_TRUE;
218 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
219 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
220 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
221 ctx->Extensions.EXT_point_parameters = GL_TRUE;
222 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
223 ctx->Extensions.EXT_secondary_color = GL_TRUE;
224 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
225 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
226 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
227 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
228 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
229 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
230
231 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
232
233 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
234
235 ctx->Extensions.MESA_pack_invert = GL_TRUE;
236
237 ctx->Extensions.NV_blend_square = GL_TRUE;
238 ctx->Extensions.NV_texgen_reflection = GL_TRUE;
239 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
240 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
241 #if 0
242 /* possibly could support the following two */
243 ctx->Extensions.NV_vertex_program = GL_TRUE;
244 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
245 #endif
246
247 #if FEATURE_OES_EGL_image
248 ctx->Extensions.OES_EGL_image = GL_TRUE;
249 #endif
250 #if FEATURE_OES_draw_texture
251 ctx->Extensions.OES_draw_texture = GL_TRUE;
252 #endif
253
254 ctx->Extensions.SGI_color_matrix = GL_TRUE;
255 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
256
257 /*
258 * Extensions that depend on the driver/hardware:
259 */
260 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
261 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
262 }
263
264 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
265 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
266 }
267
268 if (screen->get_param(screen, PIPE_CAP_GLSL)) {
269 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
270 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
271 ctx->Extensions.ARB_shader_objects = GL_TRUE;
272 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
273 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
274 }
275
276 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
277 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
278 }
279
280 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
281 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
282 }
283
284 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
285 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
286 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
287 }
288
289 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
290 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
291 }
292
293 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
294 ctx->Extensions.ARB_multitexture = GL_TRUE;
295 }
296
297 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
298 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
299 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
300 }
301
302 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
303 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
304 }
305
306 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
307 ctx->Extensions.ARB_point_sprite = GL_TRUE;
308 /* GL_NV_point_sprite is not supported by gallium because we don't
309 * support the GL_POINT_SPRITE_R_MODE_NV option.
310 */
311 }
312
313 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
314 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
315 }
316 if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
317 ctx->Extensions.EXT_timer_query = GL_TRUE;
318 }
319
320 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
321 ctx->Extensions.ARB_depth_texture = GL_TRUE;
322 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
323 ctx->Extensions.ARB_shadow = GL_TRUE;
324 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
325 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
326 }
327
328 /* GL_EXT_packed_depth_stencil requires both the ability to render to
329 * a depth/stencil buffer and texture from depth/stencil source.
330 */
331 if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
332 PIPE_TEXTURE_2D, 0,
333 PIPE_BIND_DEPTH_STENCIL, 0) &&
334 screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
335 PIPE_TEXTURE_2D, 0,
336 PIPE_BIND_SAMPLER_VIEW, 0)) {
337 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
338 }
339 else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
340 PIPE_TEXTURE_2D, 0,
341 PIPE_BIND_DEPTH_STENCIL, 0) &&
342 screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
343 PIPE_TEXTURE_2D, 0,
344 PIPE_BIND_SAMPLER_VIEW, 0)) {
345 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
346 }
347
348 /* sRGB support */
349 if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
350 PIPE_TEXTURE_2D, 0,
351 PIPE_BIND_SAMPLER_VIEW, 0) ||
352 screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
353 PIPE_TEXTURE_2D, 0,
354 PIPE_BIND_SAMPLER_VIEW, 0)) {
355 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
356 }
357
358 /* s3tc support */
359 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
360 PIPE_TEXTURE_2D, 0,
361 PIPE_BIND_SAMPLER_VIEW, 0) &&
362 (ctx->Mesa_DXTn ||
363 screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
364 PIPE_TEXTURE_2D, 0,
365 PIPE_BIND_RENDER_TARGET, 0))) {
366 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
367 ctx->Extensions.S3_s3tc = GL_TRUE;
368 }
369
370 /* ycbcr support */
371 if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
372 PIPE_TEXTURE_2D, 0,
373 PIPE_BIND_SAMPLER_VIEW, 0) ||
374 screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
375 PIPE_TEXTURE_2D, 0,
376 PIPE_BIND_SAMPLER_VIEW, 0)) {
377 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
378 }
379
380 /* GL_ARB_framebuffer_object */
381 if (ctx->Extensions.EXT_packed_depth_stencil) {
382 /* we support always support GL_EXT_framebuffer_blit */
383 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
384 }
385
386 if (st->pipe->render_condition) {
387 ctx->Extensions.NV_conditional_render = GL_TRUE;
388 }
389
390 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
391 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
392 }
393
394 /* GL_ARB_half_float_vertex */
395 if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
396 PIPE_BUFFER, 0,
397 PIPE_BIND_VERTEX_BUFFER, 0)) {
398 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
399 }
400
401 #if 0 /* not yet */
402 if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
403 ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
404 }
405 #endif
406
407 if (screen->get_param(screen, PIPE_CAP_GEOMETRY_SHADER4)) {
408 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
409 }
410
411 if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
412 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
413 }
414 }